The Last of Us
The Last of Us | |
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multiplayer |
The Last of Us is a 2013
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the focus, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie, respectively, through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the
Naughty Dog released several
Gameplay
The Last of Us is an
In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[5] In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat.[8] The game features periods without combat, often involving conversation between the characters.[9] The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[10]
The game features an
Multiplayer
The
Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies.
Plot
In 2013, an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos with his brother, Tommy (Jeffrey Pierce), and daughter, Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms.
Twenty years later, civilization has been decimated by the infection. Joel works as a
With the help of Bill (
In the fall, Joel and Ellie find Tommy in
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food. After David reveals the university bandits were part of his group, Ellie becomes hostile. She leads David's group away from Joel but is captured; David intends to recruit her into his cannibal group. Ellie escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she kills David with a machete, an act that traumatizes her, and Joel comforts her before they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, and kills the lead surgeon. Joel carries the unconscious Ellie to the parking garage, where he is confronted by Marlene, whom he shoots dead to prevent the Fireflies from pursuing them. On the drive out of the city, when Ellie wakes up, Joel lies and tells her that the Fireflies had found other immune people but were unable to create a cure and have stopped trying. On the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true.
Development
Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[20] Game director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[19]
While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead (1968), with a lead character similar to John Hartigan from Sin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story of The Last of Us.[21] Druckmann views The Last of Us as a coming-of-age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.[22]
A major motif of the game is that "life goes on";[23] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life" after her suffering following her encounter with David.[24] The infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[22] Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans,[b] as well as the direct results of an outbreak of this infection.[22]
The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances.[29] Baker and Johnson contributed to the development of the characters;[30] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[31] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[30] Following comparisons to actor Elliot Page, Ellie's appearance was redesigned to better reflect Johnson's personality and make her younger.[32][33] The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives.[34] The sexuality of the character Bill was originally left vague in the script but later altered to further reflect his homosexuality.[31]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[28] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.[3] This minimalist approach was also taken with the game's sound and art design. The sound of the infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[35] The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh.[36] The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[37] The game's opening credits were produced by Sony's San Diego Studio.[38]
The Last of Us game designer Ricky Cambier cited the video games Ico and
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[43] alongside its debut trailer.[44] The announcement ignited widespread anticipation within the gaming industry, which journalists ascribed to Naughty Dog's reputation.[45][46] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013, worldwide for further polishing.[47] To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content.[48]
Additional content
Remaster and remake
On April 9, 2014,
Reception
Initial release
Aggregator | Score |
---|---|
Metacritic | 95/100[83] |
Publication | Score |
---|---|
Computer and Video Games | 10/10[84] |
Edge | 10/10[85] |
Eurogamer | 10/10[86] |
Game Informer | 9.5/10[87] |
GameSpot | 8/10[88] |
IGN | 10/10[89] |
Joystiq | [90] |
PlayStation Official Magazine – UK | 10/10[91] |
Polygon | 7.5/10[92] |
The Last of Us received "universal acclaim", according to review aggregator Metacritic.[83] It is the fifth-highest-rated PlayStation 3 game on Metacritic.[93] Reviewers praised the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[89] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[85] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[86] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[84]
Kelly of Computer and Video Games found the story memorable,
The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well drawn".[87] Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value,[86] and Joystiq's Mitchell found the relationship "genuine" and emotional.[90] PlayStation Official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[91] while IGN's Moriarty identified it as a highlight of the game.[89] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[84] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.[92] The performances also received praise,[87][89][94] with Edge and Eurogamer's Welsh noting that the script improved as a result.[85][86]
Many reviewers found the game's combat a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights,[87] while Kelly of Computer and Video Games enjoyed the variety in approaching the combat.[84] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human".[89] Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".[90] Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay.[86] Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.[88] Polygon's Kollar also felt that the combat was unfair, especially when fighting the infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters.[92]
The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[84] and "jaw-dropping" by Eurogamer's Welsh.[86] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[88] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming"[87] and Moriarty of IGN stating that they contribute to the realism.[89] Destructoid's Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.[94]
The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that The Last of Us "masks" its
Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly better than in other games,[86] while Game Informer's Helgeson dubbed it "amazing".[87] Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies.[88] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[84] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[87] with the latter finding that it complements the gameplay.[94]
The graphic depiction of violence in The Last of Us generated substantial commentary from critics.
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[99] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".[100] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[100] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".[101] Chris Suellentrop of The New York Times acknowledged that Ellie is a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it is "another video game by men, for men and about men".[102] The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really tokenizing him".[103] American organization GLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[104] A kiss between two female characters in Left Behind was met with positive reactions.[105][106]
Remastered
Aggregator | Score |
---|---|
The Telegraph | 9/10[113] |
Like the original version, The Last of Us Remastered received "universal acclaim" according to Metacritic.
The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over The Last of Us, despite the latter being "the most beautiful game [he'd] seen on any console".
Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[108] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[112] IGN's Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay.[89] Tom Hoggins of the Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[113] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[110]
The addition of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[119] while IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[109] The adjustment of the controls received praise, with Moriarty of IGN particularly approving of the DualShock 4's triggers.[109] Swider of TechRadar felt that the additional controls result in a better functioning game,[117] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".[116] Reviewers also appreciated the inclusion of the DLC and the audio commentary.[109][120][110][113][119][121] These features led The Escapist's Sterling to dub Remastered as "the definitive version of the game".[112]
Accolades
Prior to its release, The Last of Us received numerous awards for its previews at
Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer
The Last of Us was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards,[131] and Best Third Person Shooter from GameTrailers.[139] The game received Best New IP from Hardcore Gamer,[167] Best Newcomer at the Golden Joystick Awards,[154] and Best Debut from Giant Bomb.[168] It received Best Overall Sound,[162] Best PlayStation 3 Multiplayer,[169] and Best Action-Adventure Game on PlayStation 3[170] and overall at IGN's Best of 2013 Awards.[171] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[130] and The Escapist,[172] as well as Best Action Game from Hardcore Gamer[173] and Adventure Game of the Year at the D.I.C.E. Awards.[131] The game was nominated for Best Remaster at The Game Awards 2014,[174] and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards.[175] The game was named among the best games of the 2010s by The Hollywood Reporter,[176] Mashable,[177] Metacritic,[178] and VG247.[179]
Sales
Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.[180] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire[181] and the fastest-selling PlayStation 3 game of 2013 at the time.[182] The game became the best-selling digital release on the PlayStation Store for PlayStation 3; this record was later beaten by Grand Theft Auto V.[183] The Last of Us ultimately became the tenth-best-selling game of 2013.[184] In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the £3 million earned by Man of Steel in the same period.[186] The game also topped the charts in the United States,[187] France,[188] Ireland,[189] Italy,[190] the Netherlands,[191] Sweden,[192] Finland,[192] Norway,[192] Denmark,[192] Spain,[193] and Japan.[194]
The Last of Us is one of the best-selling PlayStation 3 games, and Remastered is among the best-selling PlayStation 4 games.[195] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[196] By April 2018, the game sold 17 million copies across both consoles.[197] According to Niko Partners analyst Daniel Ahmad, the game had sold over 20 million units by October 2019.[198]
Legacy
Critics concurred that The Last of Us was among the best games of the
Franchise
The Last of Us spawned a media franchise. A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013, written by Druckmann and illustrated by Faith Erin Hicks.[214] The game's cast performed a live reading of selected scenes in Santa Monica, California, in July 2014, with live music by Santaolalla.[215]
A sequel,
Two film adaptations of The Last of Us were attempted: a feature film written by Druckmann and produced by
Notes
- ^ a b The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America;[60] July 30 in Europe, Australia, and New Zealand;[61][62] and August 1 in the United Kingdom and Ireland.[63]
- ^ Biology scholars recognized the impossibility of the fungus infecting humans in real-life;[25][26][27] Dr. Charissa de Bekker described it as "a very big leap".[25]
- ^ Other games that remained atop the UK charts for six consecutive weeks include FIFA 12 (2011) and Call of Duty: Black Ops II (2012).[185]
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External links
- Official website
- The Last of Us at IMDb
- The Last of Us at MobyGames