Talk:Virtual reality headset

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Wiki Education Foundation-supported course assignment

This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Benjaminpainter0.

Above undated message substituted from

talk) 04:44, 18 January 2022 (UTC)[reply
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New version of PlayStation 4

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ThePowerofX
: Fair enough, I concede that it's too early to claim 4K support for the new version of PlayStation 4, but the fact that Sony is working on a new PS4 seems to be pretty uncontroversial, considering the level of coverage in gaming media.

The problem in my view is, right now the article (your version) leaves the impression that PlayStation 4 just needs a hardware "frame doubler" and that makes PlayStation VR viable, whereas there have been lots of voices in the industry talking about how underpowered the current console generation is, which particularly hurts in the VR space. We don't need to claim that this has a direct link to PlayStation VR, but it seems relevant in a paragraph that discusses the lacking GPUs of consoles. -- intgr [talk] 12:31, 29 March 2016 (UTC)[reply]

I think a PS4 hardware refresh is probable too. Kotaku and Eurogamer have written articles based on anonymous sources. Most other publications, including the WSJ, are directly referencing one of these two outlets as the basis for their own coverage. But here's the tricky part. Although Kotaku say Sony are developing a more powerful PS4 capable of 4K Ultra-HD gaming, Eurogamer's Digital Foundry reasoned that the new model would improve media playback with very little chance of servicing 4K gaming. So there is some contradictory information floating around regarding the capabilities of the new model. For this and other reasons, I think it's wise to hold-off until we have solid confirmation.
The second issue is distinct from the first. While some notable people have expressed concern regarding PS4's capability to deliver an immersive VR experience, other people--developers, journalists, etc.--have had some very positive things to say about how Sony have approached the task. When the headset is commercially available, we should pay careful attention to what
TPX 16:11, 29 March 2016 (UTC)[reply
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@
ThePowerofX: OK, after more consideration, I think you're right. I've expanded the article and as a consequence, it no longer implies that PS4 reprojection compensates for the weak GPU. -- intgr [talk] 12:36, 30 March 2016 (UTC)[reply
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Classification/categorization of VR headsets

It would be useful to have a dedicated section about headset classification. The only up-to-date source I found after not very extensive searching was Mark Zuckerberg's keynote at Oculus Connect 4, in which he explicitly mentions all three categories of headsets. Although he refers to the tethered headset category as "PC", which isn't really accurate since PlayStation VR is a thing. I don't have beef with the other two names, mobile and standalone, because they are accurate and descriptive. More sources would be needed though. --Veikk0.ma 11:38, 18 August 2019 (UTC)[reply]

Adding link to image.

The virtual reality page has an HTC Vive in the image and it is described as such, including a link. Why is that ok but not here? — Preceding unsigned comment added by Baconhead17 (talkcontribs) 20:07, 30 November 2019 (UTC)[reply]

I have fixed the issue in the second article as well now. See also
WP:OTHERSTUFFEXISTS for more advice about this flawed argument. GermanJoe (talk) 21:32, 30 November 2019 (UTC)[reply
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Requested move 24 March 2021

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.

The result of the move request was: No consensus to move. Although supporters argue that this fits better with MOS recommendations and may be more precise, opposers note that most usage (in both generalized and specialized sources) does not use the hyphen; Wikipedia should reflect general usage on this point. Both arguments have some merit so I'm not finding a clear consensus to move. A general RfC on the hyphenation of virtual reality, as suggested by Masem, may help to establish overall consensus. (non-admin closure) (t · c) buidhe 22:14, 2 April 2021 (UTC)[reply]



WP:CONSISTENT with probably 1000+ other hyphenation RMs over the years. This article is about headsets for virtual reality, not "reality headsets" that are virtual. PS: No, it doesn't matter that the gaming press usually doesn't hyphenate. Journalism, a highly clipped style geared toward expediency, drops all punctuation that it can get away with. WP does not, and we have our own style manual for good reasons.  — SMcCandlish ¢ 😼  09:29, 24 March 2021 (UTC); added new VR game article, 01:33, 25 March 2021 (UTC)[reply
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The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.