The Amazing Spider-Man: Web of Fire
The Amazing Spider-Man: Web of Fire | ||
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Composer(s) Brian L. Schmidt | Sam Powell | |
Platform(s) | 32X | |
Release |
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Genre(s) | Action-adventure | |
Mode(s) | Single-player |
The Amazing Spider-Man: Web of Fire.
Headed by co-
Gameplay
The Amazing Spider-Man: Web of Fire is a side-scrolling action-adventure game where the players control Spider-Man through six stages as he goes up against the terrorist organization Hydra, who has taken all of New York City and its citizens as hostage by setting up generators that caused a giant electrical grid to appear over the location, and their hired hands the New Enforcers.
Spider-Man can jump, punch, kick, duck, crawl, climb certain walls, shoot webs to swing on and collect web fluid to shoot web projectiles against enemies, among other actions.
Development and release
The Amazing Spider-Man: Web of Fire was created by most of the same team that worked on previous projects at BlueSky Software such as
Spider-Man: Web of Fire was released exclusively in North America by Sega in March 1996,
Reception and legacy
Publication | Score |
---|---|
Game Players | 36%[11] |
Manci Games | B+[12] |
The Amazing Spider-Man: Web of Fire was largely ignored by the gaming press, perhaps in part because it was released after Sega had already announced they were dropping support for the 32X;[5] GamePro and Game Players gave it only brief reviews, while other gaming publications such as Electronic Gaming Monthly and Next Generation gave it no coverage at all beyond early previews. GamePro said the game was a "decent side-scrollin', web-slingin', thug-punchin' fun, featuring nimble sprites, lots of crawly moves, and fine graphical details. Spider-Man: Web of Fire won't disappoint Marvel fans, though it doesn't raise Spidey to the pantheon of great video game heroes."[13] Roger Burchill of Game Players lambasted the game's lack of innovation, unimpressive and dated graphics, dull and formless music and repetitive sound design.[11]
Spider-Man: Web of Fire served as the final Marvel Comics-licensed title published by Sega until Iron Man in 2008 for sixth and seventh generation consoles, due to internal issues between Sega and Marvel.[14]
Notes
- title screen.
References
- ^ a b c d e f g h i j The Amazing Spider-Man: Web of Fire instruction manual (Sega 32X, US)
- ^ "Frontline - News: Spiderman (Sega / 32X)". Sega Pro. No. 50. Paragon Publishing. October 1995. p. 9.
- ^ a b "Short ProShots - Spiderman: Web of Fire". GamePro. No. 88. IDG. January 1996. p. 55.
- ^ "First Look: Genesis 32X - Spider-man: Web of Fire". VideoGames - The Ultimate Gaming Magazine. No. 84. L.F.P., Inc. January 1996. p. 58.
- ^ a b "ProNews: Inside Scoop - Sega Shuffles Staff and Systems". GamePro. No. 91. IDG. April 1996. p. 16.
- ^ a b Reichert, Nick; Gracin III, G (4 January 2018). "The Rarest and Most Valuable Sega 32X Games". Racketboy. Archived from the original on 6 March 2018. Retrieved 5 January 2020.
- )
- ^ USgamer. Gamer Network. Retrieved 5 January 2020.
- Future Publishing. 6 July 2017. Retrieved 5 January 2020.
- ^ García, Marcos; Martín, Fernando (June 1995). "Reportaje - Electronic Entertainment Expo: Una Feria Elevada Al Cubo - Sega". Superjuegos (in Spanish). No. 38. Grupo Zeta. p. 18.
- ^ a b Burchill, Roger (March 1996). "32X - Review - Spider-man: Web of Fire". Game Players. No. 82. Signal Research. p. 65.
- ^ Belmont, Michael (June 2002). "RetroReview - Spiderman: Web of Fire". Manci Games. No. 2. Manci Games, Inc. p. 37.
- ^ Nihei, Wes (April 1996). "Quick Hits - ProReview: Spider-Man: Web of Fire". GamePro. No. 91. IDG. p. 89.
- )