Transformers: War for Cybertron
Transformers: War for Cybertron | |
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PAL: June 25, 2010 | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Transformers: War for Cybertron is a third-person shooter video game based on the Transformers franchise, developed by High Moon Studios and published by Activision. It was released for Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows in June 2010. Two portable versions were released for the Nintendo DS, one featuring an Autobot campaign, the other a Decepticon campaign. A game for the Wii, Transformers: Cybertron Adventures, was developed by Next Level Games and utilizes the same characters and setting as War for Cybertron.
Set on the Transformers' home planet of Cybertron, prior to their arrival on Earth, the game depicts the deadly civil war between Autobots and Decepticons. Players may pick either faction to play as, as each has its own separate campaign (though the Decepticon campaign chronologically takes place first). The game's plot revolves around Dark Energon, a more dangerous and destructive version of Energon, the substance which powers all Transformers. While the Decepticon leader Megatron seeks this substance for himself, believing it will allow him to return the planet to its "golden age", the Autobots, led by Optimus Prime, attempt to stop him, knowing it would instead doom their homeworld.
War for Cybertron received generally favorable reviews, with many viewing it as an improvement over past Transformers games. It was praised for its multiplayer, character designs, and voice acting, with criticism reserved for the visual design of the game's setting. A sequel, Transformers: Fall of Cybertron, was released in August 2012, and a third game, Transformers: Rise of the Dark Spark, was released in June 2014.
Gameplay
War for Cybertron is played from a third-person perspective. Transformers are classified into four main categories: Leader, Soldier, Scientist, and Scout. Each character in the campaign is classified as one of these types, and their weaponry, abilities and vehicle form are largely influenced by their character class. Players can change between forms at will, and each form has unique abilities. While in robot form characters can also collect different weapons, reminiscent of those found in
Each campaign level gives the player a choice of three Transformers. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time.
Multiplayer
Competitive multiplayer games do not allow players to control official, named characters, and instead must design their own Transformer. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization. Players can select a base model and vehicle form, then alter major colors for their character and modify weapon loadouts and abilities based on that character class. The multiplayer aspect also features an experience and leveling system, including perks, and upgrades reminiscent of Call of Duty: Modern Warfare 2, another Activision game.[1]
War for Cybertron has several multiplayer modes to choose from.
Synopsis
Setting
War for Cybertron is set on the planet Cybertron, prior to the Transformers' contact with the planet Earth. Robotic in nature, each Transformer has the ability to transform from their robot mode to an alternate form, usually a vehicle, such as a tank or jet. The Transformers are engaged in
Both factions have their own campaign, each containing five chapters, and players may choose either to play through first. Chronologically, the Decepticon campaign takes place first, with the Autobot story directly following it.[2]
Characters
Autobots | |||
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Decepticons | |||
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^a Originally a pre-order bonus
^b Downloadable content for multiplayer
^c Not playable in campaign
^d Not playable in multiplayer
^e Unlocked as a multiplayer character
Decepticon campaign
The Decepticon leader
Now Decepticons, Starscream and his fellow Seekers,
With Omega pursuing them and destroying everything in his path, Megatron, Soundwave, and Breakdown devise a plan to lure him into an ambush using commandeered Autobot turrets. They succeed, and Omega is shot down, plummeting into Cybertron's lower levels. Omega makes a last stand against the Decepticons but is soon corrupted with Dark Energon and taken prisoner. After forcing Omega to unlock Cybertron's core, Megatron infects it with Dark Energon, which quickly begins to spread over the entire planet, revealed to be a living Transformer.[2]
Autobot campaign
While defending Iacon from the invading Decepticons, Autobot soldier
Tasked with purging Cybertron's core of Dark Energon, Optimus, his friend
With Cybertron beginning to shut down, Optimus orders the evacuation of all Autobot cities. As the evacuation transports reach orbit, many are destroyed by Starscream's orbital space station, which Megatron has converted into a superweapon. The Aerialbots—
Development and marketing
War for Cybertron was announced December 16, 2009,
Setting and plot
War for Cybertron developer High Moon Studios and publisher Activision worked closely with Hasbro to create the design and story for the game. "I want to make the game I've been waiting 25 years to play" said Tieger.[8] The studio brought the concept and idea to Hasbro for approval. It began with a sketch of Bumblebee. "That was that first sketch that we slid across the table to Hasbro and said 'What do you guys think?' And that's where it all started" said Tieger.[8] High Moon presented the idea of setting the game on Cybertron during the Transformers' civil war between the Autobots and Decepticons. Aaron Archer, Senior Design Director for Hasbro, stated of the Cybertron-based setting "that's a really cool place [...] and the early days of that civil war between the Autobots and Decepticons was a story that hadn't really been fleshed out in any format."[8]
Each of the characters was totally redesigned for the game, taking cues from previous iterations from the Transformers lore. "What they've allowed us to do is take a licensed property and treat it like a brand new
The world of Cybertron was designed in such a way that the Transformers would have a proper scale on their homeworld. "It doesn't make sense that things would be smaller than them in their world," Tieger said, adding "the key character in scale was making their world gigantic and huge."[7] Matt Krystek, Lead Designer at High Moon stated that since the game is not tied to a movie they were able to tell their own story. He cited the G1 universe as the inspiration for the game.[8] Jim Daly, Lead Concept Artist at High Moon also cited the G1 universe as the main inspiration for the design of Cybertron itself, also stating that there were elements from Disney's TRON, Blade Runner, and the Aliens franchise.[8]
Hasbro's Aaron Archer stated the game would be only part of a bigger group of media. "This won't be the only touch point. It's a big place that we're going to build off of." Transforming figures of Optimus Prime, Bumblebee, Megatron and Soundwave from the game have been released by Hasbro under the Transformers: Generations banner.
Audio
The soundtrack for the console versions was composed by
Downloadable content
Two downloadable content packs were produced for console versions of the game. The first, entitled simply Character and Map Pack 01, was announced on July 2, 2010.[14] Character and Map Pack 01 contains the three previously pre-order exclusive characters, Demolishor, Jazz and Shockwave, as well as two new characters, Onslaught and Scattershot. Four new multiplayer maps are also included. Two maps are exclusive to the game's Escalation mode, while the other two are used in all other game modes.[14] It was released July 27, 2010.[15] The second pack, known as Character and Map Pack 02, adds the characters Dead End and Zeta Prime and five new maps. It was released September 7, 2010.[16]
Discontinued support
As of 2020, Activision has discontinued support for War for Cybertron, and the game's multiplayer servers have been shut down.[17]
Reception
Aggregator | Score |
---|---|
1Up.com | B+[24] |
Destructoid | 8/10[32] |
Eurogamer | 6/10[25] |
G4 | 4/5[26] |
Game Informer | 8.5/10[27] |
GamePro | [28] |
GameSpot | 6.5/10[29] |
IGN | 9/10[30] |
PlayStation Universe | 7.5/10[31] |
Critical reaction has been generally positive, with many reviews citing that War for Cybertron is an improvement over past Transformers games. Aggregate scores across all three platforms were fairly uniform. The PC version holds a score of 76.25% at GameRankings and 76/100 at Metacritic.[18][21] The PlayStation 3 version has a 78.47% and 77/100 at the two aggregate sites,[19][22] while the Xbox 360 version reports scores of 79.45% and 76/100.[20][23] Individual review scores ranged from a 50% approval by Edge magazine to a 94% approval by Gaming Trend.[33][34]
Reviewers praised the in-game voice acting.
The repetitive visual design of Cybertron drew criticism from critics. Tom McShea of GameSpot stated that "the majority of the game entails walking through similar-looking corridors."[29] Giant Bomb's Jeff Gerstmann also cited repetitive visuals, but conceded that "the metallic world of Cybertron doesn't lend itself particularly well to a lot of environmental variety."[36] 1UP.com's Matt Miller also raised issue with the repetitive visuals, but provided a counterpoint in saying "there are a host of features in place to save the game from spiraling into mediocrity."[24] John Hamblin of Eurogamer and Tom McShea of GameSpot also pointed out the game's vast lack of ammunition. "Watching Lord Megatron repeatedly suffering the indignity of being shot at by drones while he desperately scours the debris looking for an elusive ammo box [...] is just sad" stated Hamblin.[25] He was further critical of the game's checkpoint system, which often leaves players in difficult situations upon respawning.[25]
The first downloadable content pack received mixed reception from IGN's Arthur Gies. While he praised the design of the multiplayer maps, he noted that the lack of online players for War for Cybertron hurt the ability to play the new content online. Gies stated that he attempted to host the two Escalation maps, adding that he waited for several minutes for players to join, but had no success. "That's the problem", he stated. "War for Cybertron's multiplayer is all-but-abandoned."
The game sold 219,000 units in the United States.[38]
Sequel
A sequel to War for Cybertron was announced in November 2010. "This is the most highly-rated, critical success of any game that's had the Hasbro brand yet and we're looking forward to a sequel in 2012," stated Hasbro representative Mark Belcher. The game was slated for a 2012 release,[39] and its official title, Transformers: Fall of Cybertron, was revealed on October 6, 2011.[40] It is a direct continuation of War for Cybertron, completing the story of the planet Cybertron's demise and the exodus of the Transformers. One new Autobot character, Grimlock, was confirmed in the title announcement.[40]
References
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- ^ a b c d e f g h High Moon Studios (2010-06-22). Transformers: War for Cybertron. Activision.
- ^ "Transformers: War for Cybertron Officially Announced". TeamXbox. 2009-12-16. Archived from the original on 2010-06-19. Retrieved 2010-10-20.
- ^ Sinclair, Brendan (2010-04-08). "War for Cybertron erupts June 22". GameSpot. Retrieved 2010-06-10.
- Sony Computer Entertainment. Archived from the originalon 2013-02-01. Retrieved 2010-06-10.
- ^ Westbrook, Loga (2010-06-10). "Fight the Decepticons in War For Cybertron Demo". The Escapist. Archived from the original on 2010-06-14. Retrieved 2010-06-10.
- ^ a b c "Transformers: War for Cybertron - Developer Interview". GamePro. 2010-03-19. Archived from the original on 2010-12-06. Retrieved 2010-11-09.
- ^ a b c d e f g "Designing Cybertron Developer Diary". GameTrailers. 2010-03-15. Archived from the original on 2018-11-11. Retrieved 2010-10-19.
- ^ bwbm (2010-06-26). "BotCon 2010 - Activision: Transformers in Gaming". tformers.com. Archived from the original on 2010-11-30. Retrieved 2010-07-13.
- ^ CST (December 9, 2010). "Hasbro clarifies continuity of Transformers Prime, WFC, Exodus". Seibertron.com. Archived from the original on May 27, 2012. Retrieved May 24, 2012.
- ^ Plunkett, Luke (2010-01-26). "Transformers: War For Cybertron Gets Its Own Toy Line". Kotaku. Archived from the original on 2010-06-10. Retrieved 2010-06-17.
- ^ MrKLM (2010-05-20). "Transformers: War for Cybertron - Interview". Universal Gaming Database. Archived from the original on 2011-07-17. Retrieved 2010-12-09.
- ^ Bush, Stan (2010-06-22). "Stan Bush » War For Cybertron game features "Til All Are One"". stanbush.com. Archived from the original on 2011-07-16. Retrieved 2010-10-28.
- ^ a b Fahey, Mike (2010-06-22). "First Transformers: War For Cybertron DLC Contains All Three Preorder Characters". Kotaku. Archived from the original on 2010-07-05. Retrieved 2010-10-28.
- ^ Fahey, Mike (2010-06-22). "First War For Cybertron DLC Dated, Priced, And Set To Music". Kotaku. Archived from the original on 2010-07-25. Retrieved 2010-10-28.
- ^ "Transformers: War for Cybertron: DLC 2 Trailer". VideoGamer.com. 2010-09-09. Archived from the original on 2012-04-06. Retrieved 2010-10-28.
- ^ "Legacy Activision Games". Archived from the original on November 6, 2020. Retrieved May 27, 2020.
- ^ a b "Transformers: War for Cybertron for PC - GameRankings". GameRankings. Archived from the original on 2010-11-03. Retrieved 2010-10-19.
- ^ a b "Transformers: War for Cybertron for PlayStation 3 - GameRankings". GameRankings. Archived from the original on 2010-12-10. Retrieved 2010-10-19.
- ^ a b "Transformers: War for Cybertron for Xbox 360 - GameRankings". GameRankings. Archived from the original on 2010-11-03. Retrieved 2010-10-19.
- ^ a b "Transformers: War for Cybertron (PC) reviews at Metacritic". Metacritic. Archived from the original on 2010-09-19. Retrieved 2010-10-19.
- ^ a b "Transformers: War for Cybertron (PS3) reviews at Metacritic". Metacritic. Archived from the original on 2010-06-20. Retrieved 2010-10-19.
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- ^ 1UP.com. Archivedfrom the original on 2017-07-18. Retrieved 2010-06-22.
- ^ a b c d Hamblin, Jon (2010-06-25). "Transformers: War for Cybertron Review". Eurogamer. Archived from the original on 2010-06-27. Retrieved 2010-06-27.
- ^ G4 TV. Archived from the originalon 2013-03-11. Retrieved 2010-06-22.
- ^ a b Nelson, Mike (2010-06-22). "Transformers: The War for Cybertron (PS3)". Game Informer. Retrieved 2010-06-22.
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- ^ Edge (August 2010), p 94
- ^ Youngblood, Mitch. "Transformers: War for Cybertron". Gaming Trend. Archived from the original on 2010-06-26. Retrieved 2010-10-23.
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- ^ Reilly, Jim (2010-11-12). "Transformers: War for Cybertron 2 Confirmed". IGN. Archived from the original on November 16, 2010. Retrieved 2010-11-13.
- ^ a b Fahey, Mike (2011-10-06). "There's a New Transformers Game Coming, and Grimlock's Coming With It". Kotaku. Archived from the original on 2011-10-08. Retrieved 2011-10-06.
External links