TumbleSeed

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TumbleSeed
Single-player

TumbleSeed is an

HD Rumble. Many reviewers noted TumbleSeed's intense and sometimes uneven difficulty
, which the developers hoped to address in a post-release update. They credited this stigma and a tepid critical reception for the game's slow sales, but were proud of their work.

Gameplay

TumbleSeed begins in a quiet forest village disturbed by angry creatures creating holes in the ground. A seed is tasked to fulfill a vague prophecy by ascending the mountain, progressing through the forest, jungle, desert, and snow, to save the town.

life ("heart") and resumes from an earlier position, but the game ends once the player runs out of hearts. Some punishments are more severe: A seed that falls into a hole will resume from the last flagged checkpoint, but if the seed collides with spikes or loses all hearts, the game ends and the player returns to the bottom of the mountain to try again.[3]

While ascending the mountain, the player activates helpful power-up abilities by collecting and planting minerals in marked plots.[3] While there are over 30 abilities in total,[5] the player starts with the basic four: Flagseed creates an additional checkpoint (in lieu of regressing further down the mountain upon losing a heart), Heartseed creates additional hearts from minerals, and the Crystal ability generates minerals from multiple plots. Thornvine's single-use, protective thorny vine can hurt enemies if aligned correctly, though some enemies require more than one hit to die, and the player forfeits all thorns upon losing a heart. As the game progresses, the player collects additional abilities, such as Flailflower, which turns the seed into an anchor for a spiky flail, and Floodfruit, which fills surrounding holes with water for easy passage.[3] Thus the player constantly weighs whether to use minerals offensively (to eliminate enemies), defensively (to bypass difficult sections), or at all.[3][6]

After completing a portion of the mountain, the player reaches a basecamp intermezzo with multiple opportunities for collecting new abilities. The player can trade minerals for abilities in the store, and choose between two abilities to receive for free.[3] The basecamp also contains minigames, such as a shooting range, a gambling device, and optional sidequests, which reward the player with shortcuts to later stages in subsequent playthroughs for completing challenges such as finishing a level within a time limit or without receiving damage.[7][6]

Some enemies move in predictable patterns and others hunt the player. They range in resemblance from larvae and vultures to spiders. While ascending the mountain, the player passes through themed biomes, such as a forest, a desert, and snow, and each section of the mountain introduces new enemies that force the player to modify their strategy. TumbleSeed is depicted in a simple, colorful art style. Its characters are one-eyed, seed-shaped creatures who occasionally have hats. Their dialogue is visualized with speech bubbles, in text and emoji. Additionally, TumbleSeed includes other features including quests, leaderboards, and daily challenges.[3]

The Four Peaks patch adds several elements to make the game friendlier, including training levels, a Weekly Challenge, and benefits that persist between

playthroughs. The Battle Mode, exclusive to the Nintendo Switch release, is a King of the Hill-style mode for two players to compete to hold a set region for the longest.[8]

Development

TumbleSeed development staff

The game is based on

PAX West game show.[13]

With the announcement of the

port of the game's code to the Switch platform was painless.[10] Originally planned for release in 2015,[11] TumbleSeed was released on May 2, 2017, on Nintendo Switch, MacOS, PlayStation 4, and Windows platforms.[16] The Nintendo Switch release includes an exclusive King of the Hill-style Battle Mode.[8]

Reception

The game received "generally favorable" reviews, according to video game

Nintendo Life said HD Rumble made the Switch's portable mode "the definitive way to play" TumbleSeed.[19] Its haptic sensation approximated how it felt to play the mechanical Ice Cold Beer.[3] Reviewers additionally compared the Ice Cold Beer conceit to the core mechanic of Shrek n' Roll (2007)[3] and portable, plastic maze puzzles.[20]

Multiple reviewers commented on the gameplay's chafing difficulty[20][7][6][2] and uneven difficulty progression.[4][2] TumbleSeed stops short of the "masocore" genre of punishingly difficult games, but its imprecise controls nevertheless demand patience to develop proficiency and mastery.[20] At a fundamental level, Eurogamer found the controls "maddening and mesmerizing",[6] and Polygon, out of frustration, wanted to directly control the seed.[1] The multitasking player is made to "never feel safe" between balancing encroaching enemies, unpredictable enemy spawns, precarious controls, and easy deaths,[3] all while managing crystal resources.[4] Polygon considered the game's strategic elements, such as deciding whether to go on offense or defense, to be its most interesting aspect.[1] Others focused on TumbleSeed's art and movement mechanics, as Wired's reviewer appreciated the slow process of learning how it is best to navigate the game and additionally found a new aspect to appreciate each time she played it.[20] Some disagreed as to whether the game's challenge was appropriate and never malicious,[6] or often unbalanced and frustrating compared to its rewards.[4] The randomness of each basecamp's power-up offerings also contributed to uneven difficulty between playthroughs.[7]

Metro contended that though TumbleSeed was marketed as a roguelike, apart from its procedurally generated levels, it was closer in genre to traditional arcade games.[7] Though like roguelikes, player mistakes are costly and unforgivingly punished by returning the player to the beginning of the game. Polygon wrote that while this mechanic is acceptable, the act of losing all equipped upgrades upon losing a single heart was harsh.[1]

The Guardian saw "an obvious throughline" between designer Greg Wohlwend's prior work and the colorful, simple, and cute visuals of TumbleSeed.[3] Reviewers wrote that "bright art and cheery music" made the environment inviting[20] and lively,[6] though not particularly memorable as to distract from the gameplay.[19] Some critics struggled to visually distinguish between cosmetic and active objects.[7][6] It visually recalled the art of Patapon, according to Nintendo Life.[19] TumbleSeed was an honorable mention for "Excellence in Audio" at the 2017 Game Developers Conference.[21]

Post-release

'It's a pressure cooker filled with gunpowder that only a monk could endure,' [Wohlwend] said of the game's 'overwhelming' amount of moving parts.

Wohlwend's postmortem of TumbleSeed quoted in Polygon[22]

A month after release, the developers worked to make the game less difficult, in response to criticism from reviewers.[23] In a postmortem released alongside a set of updates, TumbleSeed designer Greg Wohlwend credited the game's slow sales to the title's tepid critical reception and stigma of high difficulty. Critics, he wrote, considered the game unfair and unforgivingly hard, as reflected in lukewarm scores from major gaming websites. Players were expected to withstand an overwhelming amount of simultaneous elements and as such, few reached the end of the game. The "4 Peaks Update" added four new areas and abilities to simplify the game, such as reducing incoming damage or increasing stealth near enemies. The game was unlikely to recoup its costs, Wohlwend wrote, and the update was doubtful to change that course, but he felt proud of their development effort and considered the update to be therapy. The June 2017 update was released for Windows and was anticipated for consoles soon after.[22]

References

  1. ^ a b c d e Kollar, Philip (May 4, 2017). "TumbleSeed review". Polygon. Retrieved May 5, 2017.
  2. ^ a b c Khan, Asif (June 26, 2017). "Less Than One Percent of Players Have Beaten Tumbleseed". Shacknews. Retrieved July 16, 2017.
  3. ^
    ISSN 0261-3077
    .
  4. ^ a b c d e Plagge, Kallie (May 2, 2017). "Tumbleseed Review". GameSpot. Retrieved July 5, 2017.
  5. ^ Gibson, Casey (May 2, 2017). "TumbleSeed Review - Review". Nintendo World Report. Retrieved July 16, 2017.
  6. ^ a b c d e f g h Matulef, Jeffrey (May 2, 2017). "TumbleSeed review". Eurogamer. Retrieved July 5, 2017.
  7. ^
    Metro
    . May 5, 2017. Retrieved July 5, 2017.
  8. ^ a b Matulef, Jeffrey (August 3, 2017). "TumbleSeed adds Switch-exclusive Battle Mode". Eurogamer.
  9. Rock, Paper, Shotgun
    . Retrieved April 17, 2017.
  10. ^
    Nintendo Life
    . Retrieved April 14, 2017.
  11. ^ a b Harris, Melissa (July 3, 2015). "From Cards Against Humanity, a game incubator emerges". Chicago Tribune. Archived from the original on July 13, 2015. Retrieved July 12, 2015.
  12. ^ Rougeau, Michael (April 14, 2017). "'Tumbleseed' is a promising new indie rolling to the Nintendo Switch". Digital Trends. Retrieved April 17, 2017.
  13. ^ Devore, Jordan (August 31, 2016). "TumbleSeed is a different kind of roguelike". Destructoid. Retrieved April 17, 2017.
  14. ^ Porter, Jon (February 7, 2017). "Meet the minds behind Nintendo Switch's HD Rumble tech". TechRadar. Retrieved April 14, 2017.
  15. ^ a b Conditt, Jessica (February 7, 2017). "How indie game 'TumbleSeed' made it to the Nintendo Switch". Engadget. Retrieved April 17, 2017.
  16. ^ Hall, Charlie (April 14, 2017). "Nintendo Switch gets rolly roguelike TumbleSeed in May". Polygon. Retrieved April 14, 2017.
  17. ^ a b "Tumbleseed Critic Reviews for Switch". Metacritic. Archived from the original on April 30, 2017. Retrieved December 8, 2017.
  18. ^ a b Whitaker, Jed (May 2, 2017). "Review: TumbleSeed". Destructoid. Retrieved July 16, 2017.
  19. ^
    Nintendo Life
    . Retrieved July 16, 2017.
  20. ^ a b c d e f Muncy, Julie (May 8, 2017). "'Tumbleseed' Is an Ingenious Game—if You Can Manage Not to Die". Wired. Retrieved July 5, 2017.
  21. ^ Gartenberg, Chaim (March 1, 2017). "The 2017 Game Developers Choice Awards: how to watch gaming's big award show online". The Verge. Retrieved August 5, 2017.
  22. ^ a b Frank, Allegra (June 23, 2017). "TumbleSeed may never recoup its costs, team says". Polygon. Retrieved June 24, 2017. See also Wohlwend's postmortem of the development process (June 22, 2017).
  23. ^ Hall, Charlie (June 7, 2017). "TumbleSeed devs are making the game easier as quickly as possible". Polygon. Retrieved June 7, 2017.

External links