Ridiculous Fishing
Ridiculous Fishing | ||
---|---|---|
Composer(s) Eirik Suhrke | | |
Platform(s) | iOS, Android | |
Release |
| |
Genre(s) | Action | |
Mode(s) | Single-player |
Ridiculous Fishing is a fishing video game developed and published by Vlambeer. In the game, players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game was released for iOS on March 13, 2013, then later that year for Android.
Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades.
The game was first released as a Flash game Radical Fishing with the same basic mechanics. A year after Vlambeer began their iOS development, Gamenauts released Ninja Fishing, a clone of the game. The team worked on other games and spoke publicly about the situation to a standing ovation at the 2012 Game Developers Conference before resolving to scrap the majority of their work and finish the game. Artist Greg Wohlwend moved in with iOS developer Zach Gage to work 14-hour days on the game.
Ridiculous Fishing received "near-universal perfect scores" at launch
Gameplay
The player
Development
About a year later, Gamenauts released Ninja Fishing, a game with similar game mechanics but different art that became known as a clone of Radical Fishing.[1][9] Polygon reports that the game "became an overnight sensation".[1] Since game mechanics were not eligible for copyright protection, Vlambeer did not pursue legal action.[1] Vlambeer's primary project had been Serious Sam: The Random Encounter, which was sidelined to handle the new clone situation.[9] At one point, Vlambeer revealed its multiple in-game fishing locations and Ninja Fishing added a similar feature with a "coming soon" sign.[9]
Vlambeer stopped Ridiculous Fishing development for several weeks, but later resolved to continue.[1] Another concurrent project at the company, Super Crate Box, released in 2012 to industry praise.[1] Super Crate Box was nominated for an Independent Games Festival award at the 2011 Game Developers Conference (GDC), where the team was largely unknown and the game did not win the award.[1] By the next year, Ridiculous Fishing was nominated for the 2012 Independent Games Festival "Best Mobile Game" award at GDC, and Vlambeer had become known within the game development community for their two titles and struggle against Gamenauts's Ninja Fishing.[1] Their 2012 GDC talk on game clones received standing ovations.[1] Polygon referred to the speech as "a shot heard around the game industry".[1] Ridiculous Fishing was shown at the 2012 Independent Games Festival GDC booth.[1] The team also released a concurrent side project, Yeti Hunter, live from the GDC show floor.[1] Nijman began development for Luftrausers on the plane home from the conference.[1]
By now the team had four members: designer Jan Willem Nijman, marketer Rami Ismail, iOS developer
The game was released March 13, 2013.
Reception
Aggregator | Score |
---|---|
Metacritic | 91/100[2] |
Publication | Score |
---|---|
Edge | 9/10[6] |
Eurogamer | 8/10[5] |
IGN | 8.0/10[4] |
Pocket Gamer | 9/10[8] |
TouchArcade |
The game was well received at launch with "near-universal perfect scores".
Edge noted that Ridiculous Fishing did not carry the emotional baggage behind the company's tumultuous development.
TouchArcade's Eli Hodapp called Ridiculous Fishing so well packaged as to make his recommendation "effortless" for both short few-minute play sessions as well as longer ones.[7] Rob Hearn of Pocket Gamer lauded its "blossoming" progression and became more interested as he unlocked upgrades.[8] But when there was nothing left to upgrade, Hearn wrote that "it's a shame that the innovation is confined to the first few hours".[8] While Ridiculous Fishing offered many hours of secrets and unlocks, IGN's Davis noted that the game was at its core a "simple arcade experience... ultimately a polished arcade time-killer".[4]
During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Ridiculous Fishing for "Casual Game of the Year" and "Mobile Game of the Year".[16]
Notes
- ^ Edge later described the team as an "indie supergroup".[6] Eurogamer and TouchArcade similarly called the group a "dream team".[5][7] They had previously worked on titles including Solipskier, SpellTower, and Spelunky.[5]
- ^ Suhrke also worked on the Spelunky and Hotline Miami soundtracks.[7]
References
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Pitts, Russ (April 24, 2013). "Cloned at Birth: The Story of Ridiculous Fishing". Polygon. Archived from the original on June 5, 2013. Retrieved June 12, 2013.
- ^ a b c "Ridiculous Fishing - A Tale of Redemption Critic Reviews for iPhone/iPad". Metacritic. Archived from the original on July 23, 2014. Retrieved May 28, 2014.
- ^ GameZebo. Archived from the originalon August 4, 2016. Retrieved June 12, 2013.
- ^ a b c d e f g Davis, Justin (March 14, 2013). "Ridiculous Fishing Review". IGN. Archived from the original on May 29, 2014. Retrieved May 27, 2014.
- ^ a b c d e f g h Welsh, Oli (March 14, 2013). "Ridiculous Fishing review". Eurogamer. Archived from the original on May 29, 2014. Retrieved May 27, 2014.
- ^ a b c d Edge Staff (March 14, 2013). "Ridiculous Fishing review". Edge. Archived from the original on May 29, 2014. Retrieved May 27, 2014.
- ^ a b c d e f g Hodapp, Eli (March 13, 2013). "'Ridiculous Fishing' Review - Ridiculous Fishing? More Like Ridiculous Amounts of Fun". TouchArcade. Archived from the original on May 29, 2014. Retrieved May 27, 2014.
- ^ a b c d e f Hearn, Rob (March 14, 2013). "Ridiculous Fishing review". Pocket Gamer. Archived from the original on March 28, 2014. Retrieved May 27, 2014.
- ^ Gamasutra. Archivedfrom the original on July 3, 2013. Retrieved June 30, 2013.
- ^ Pitcher, Jenna (December 24, 2013). "Spelunky, Ridiculous Fishing composer offering 'pay what you want' for albums". Polygon. Archived from the original on December 24, 2013. Retrieved December 24, 2013.
- ^ Sarkar, Samit (July 25, 2013). "Ridiculous Fishing updated to let you play your own music, use knife". Polygon. Archived from the original on July 28, 2013. Retrieved July 25, 2013.
- ^ Webster, Andrew (November 19, 2013). "'Ridiculous Fishing' debuts on Android as part of latest Humble Bundle". The Verge. Archived from the original on November 21, 2013. Retrieved November 19, 2013.
- ^ McElroy, Griffin (June 12, 2013). "Ridiculous Fishing, Letterpress and more take home Apple Design Awards". Polygon. Archived from the original on June 16, 2013. Retrieved June 12, 2013.
- ^ Corriea, Alexa Ray (December 17, 2013). "Apple names Ridiculous Fishing, Badland its 2013 games of the year". Polygon. Archived from the original on June 9, 2014. Retrieved May 27, 2014.
- ^ Pitcher, Jenna (November 17, 2013). "Ridiculous Fishing hitting Android soon". Polygon. Archived from the original on November 21, 2013. Retrieved November 19, 2013.
- ^ "D.I.C.E. Awards By Video Game Details Ridiculous Fishing". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 27, 2023.
Further reading
- Johnson, Jason (March 14, 2013). "Rewind: How a tuna fishing documentary and heavy drinking inspired the launch of Ridiculous Fishing". Kill Screen. Retrieved January 21, 2018.
- Frushtick, Russ (October 5, 2012). "Cloning Case Files: Vlambeer". Polygon. Retrieved January 22, 2018.
- GameCentral (April 3, 2013). "Ridiculous Fishing: A Tale Of Redemption review – buried treasure". Metro. Retrieved January 22, 2018.
- Rose, Mike (September 22, 2011). "In-Depth: Inside Super Crate Box Dev Vlambeer's Clone Wars". Gamasutra. Retrieved January 22, 2018.
- Cymet, Eli (March 14, 2013). "Ridiculous Fishing Review". Gamezebo. Retrieved January 22, 2018.
- Hamburger, Ellis (March 22, 2013). "Best New Apps: Ridiculous Fishing for iOS". The Verge. Retrieved January 22, 2018.
- Webster, Andrew (March 14, 2013). "'Ridiculous Fishing' turns slaughtering sea life into one of the iPad's best games". The Verge. Retrieved January 22, 2018.
- Rogers, Tim (December 31, 2013). "The 16 Games That Consumed 311 Hours Of My 2013". Kotaku. Retrieved January 22, 2018.
- Farokhmanesh, Megan (December 19, 2014). "Ridiculous Fishing devs attempt to get yet another clone pulled from Google Play". Polygon. Retrieved January 22, 2018.
- Tach, Dave (April 4, 2014). "How being a successful independent developer can make you feel guilty". Polygon. Retrieved January 22, 2018.
External links
Media related to Ridiculous Fishing at Wikimedia Commons