2K Australia
Parent
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2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.
History
Irrational Games Australia was founded on 27 April 2000 as a
For the development of XCOM (later
Chey, who had led the company as
Games developed
As Irrational Games Australia
Year | Title | Platform(s) | Notes |
---|---|---|---|
2002 | Freedom Force | Microsoft Windows | Assisted Irrational Games |
2004 | Tribes: Vengeance | Microsoft Windows | Assisted Irrational Games |
2005 | SWAT 4 | Microsoft Windows | Assisted Irrational Games |
2006 | SWAT 4: The Stetchkov Syndicate | Microsoft Windows | Assisted Irrational Games |
As 2K Australia
Year | Title | Platform(s) | Notes |
---|---|---|---|
2007 | BioShock | iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with 2K Boston
|
2010 | BioShock 2 | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin |
2013 | BioShock Infinite | Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted Irrational Games |
The Bureau: XCOM Declassified | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin | |
2014 | Borderlands: The Pre-Sequel | Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with Gearbox Software |
References
- ^ "IGA Announces formation". Irrational Games. 27 April 2000. Archived from the original on 3 February 2001.
- Gamasutra. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- GamesIndustry.biz. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- ^ Grant, Christopher (10 August 2007). "BioShock goes gold, Irrational Games becomes 2K Boston / 2K Australia". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
- ^ Plunkett, Luke (16 April 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku. Archived from the original on 24 February 2018. Retrieved 18 February 2018.
- ^ Grant, Christopher (28 February 2011). "2K Australia studio head resigns in the middle of XCOM; 2K responds". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
- ^ Sliwinski, Alexander (20 October 2011). "Rumor: 2K Marin in Australia hit by layoffs". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
- Kotaku Australia. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- Gamasutra. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- Kotaku Australia. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- ^ Kozanecki, James (20 July 2011). "Irrational co-founder spawns new studio". GameSpot. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
- ^ Hindes, Daniel (15 April 2015). "[Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down". GameSpot. Archived from the original on 22 September 2017. Retrieved 18 February 2018.
- Kotaku Australia. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.
- Kotaku Australia. Archivedfrom the original on 19 February 2018. Retrieved 18 February 2018.