Ghost Story Games

Source: Wikipedia, the free encyclopedia.

Ghost Story Games, LLC
Take-Two Interactive
Websiteghoststorygames.com

Ghost Story Games, LLC is an American

Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive
, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational.

History

Irrational Games had a history of several successful titles, including

2K Games, and the studio helping to find positions for the other 75 employees.[2][4] At this point, Irrational was effectively shut down, though over the next few years, it would continue to provide new job openings.[5][6][7]

In October 2016, several video game journalists noted that Take-Two had filed a trademark for the name "Ghost Story", related to video games, but otherwise not clear what this was for.[8] On February 22, 2017,[9] the studio announced it had rebranded itself as Ghost Story Games, though they were treating it as a fresh start as a newly founded studio.[1] It was founded by 12 of the former Irrational members with Levine still as president and creative director.[10] The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them";[10] the name was chosen as ghost stories "are immersive, exciting, and steeped in community", similar to their design philosophies.[11] As of this point, the studio had about 25 employees.[12]

While details of their first game have yet to be made public, Levine has spoken on elements that they are trying to develop for it. At the 2014

EGX Rezzed conference, Levine said that this game uses a system inspired by the Nemesis System within Middle-earth: Shadow of Mordor, which he found provided a way to include a larger metanarrative in a game without having to customize a lot of story or dialog for it. Further, he said they included the idea of "radical recognition", in which the game's world responds in some way to actions that the player makes in a more programmatic manner, in contrast to the narrative approach used by Telltale Games which simply features branching decisions.[15] Levine also anticipated the game will not be as "smooth" for players in contrast to the BioShock games, in that he does not anticipate that they will explain how the game's mechanics work directly to the player but require the player to figure out as they go.[16]

By the start of 2022, Bloomberg News reported that work on the studio's first game had fallen into development hell, having been in progress for at least seven years. Employees of the studio, speaking to Bloomberg, stated that the development had been setback by several reboots of the game and changes in direction made by Levine, as well as Levine's management style which had led to employee burnout.[17]

The studio's first game,

Windows during Take Two's 2025 fiscal year which ends March 31, 2025.[18][19]

Notes

  1. ^ Ghost Story Games is a rebranding of Irrational Games that was founded in 1997, but the studio considers this rebranding as a fresh start and a separate history from their Irrational Games background.[1]

References

  1. ^
    Gamasutra
    . Retrieved March 2, 2017.
  2. ^ a b Makuch, Eddie (February 18, 2014). "BioShock creator Irrational Games is shutting down". GameSpot. Retrieved February 23, 2017.
  3. Glixel. Archived from the original
    on September 16, 2016. Retrieved March 2, 2017.
  4. ^ "Irrational Games closure led to 75 layoffs, job fair hosted 57 studios". Polygon. February 28, 2014. Retrieved April 15, 2014.
  5. ^ Gera, Emily (November 24, 2014). "BioShock developer Irrational Games is hiring again". Polygon. Retrieved April 20, 2016.
  6. ^ Tach, Dave (May 6, 2015). "BioShock creator Irrational Games continues to hire for its mystery project". Polygon. Retrieved April 20, 2016.
  7. ^ Frank, Allegra (December 11, 2015). "Irrational Games hiring for 'narrative first-person shooter' project". Polygon. Retrieved April 20, 2016.
  8. ^ Makuch, Eddie (October 17, 2016). "GTA, Red Dead Parent Company Files Trademark for "Ghost Story"". GameSpot. Retrieved March 2, 2017.
  9. ^ Shafiee, Jason (February 22, 2017). "Welcome to Ghost Story". Ghost Story Games.
  10. ^ a b Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Retrieved February 23, 2017.
  11. ^ Hall, Charlie (February 23, 2017). "Irrational is now called Ghost Story Games". Polygon. Retrieved February 23, 2017.
  12. ^ Chalk, Andy (February 23, 2017). "Irrational Games is gone—say hello to Ghost Story". PC Gamer. Retrieved February 23, 2017.
  13. ^ Brown, Frasier (March 21, 2014). "Narrative Legos: Ken Levine's new narrative design philosophy". PCGamesN. Retrieved March 1, 2017.
  14. ^ Phillips, Tom (January 28, 2015). "BioShock creator Ken Levine teases new first-person sci-fi project". Eurogamer. Retrieved May 28, 2015.
  15. ^ Skrebels, Joe (March 30, 2017). "Bioshock Creator Compares New Game to a "Much More Ambitious" Shadow of Mordor Nemesis System". IGN. Retrieved March 30, 2017.
  16. ^ Phillips, Tom (March 31, 2017). "Ken Levine's next game will be "more challenging" than BioShock". Eurogamer. Retrieved March 31, 2017.
  17. ^ Schreier, Jason (January 3, 2022). "The Next Video Game From BioShock's Creator Is in Development Hell". Bloomberg News. Archived from the original on January 3, 2022. Retrieved January 3, 2022.
  18. ^ Scullion, Chris (December 8, 2022). "BioShock creator Ken Levine's latest game is Judas". Video Games Chronicle. Retrieved December 8, 2022.
  19. ^ Ivan, Tom (February 7, 2023). "BioShock creator Ken Levine's new game now has an official launch window". Video Games Chronicle. Retrieved February 7, 2023.

External links