Chrono Resurrection

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Chrono Resurrection
Single-player

Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased

fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D
playing modes.

After a first interruption in development, the project was redefined as a short

Square-Enix issued a cease-and-desist letter to Resurrection Games for trademark and copyright infringement
. Despite its closure, the project has received critical and popular praise.

Nintendo 64 version

Nathan Lazur initially planned to create a Chrono Trigger

battle system as the original.[2]

The first mode would feature 2D and

top-down perspective, although more cinematic camera angles, similar to those from The Legend of Zelda: Ocarina of Time, were also considered for the 3D mode.[2]

A gallery feature was also planned and would allow players to unlock bonus material depending on their progression in the game. Fan artwork and music would be unlockable through this feature, as well as

console emulators, since there would be no cartridge version due to financial constraints.[2] Only a semi-working 3D test was actually completed, and the project was discontinued in mid-2000 due to a number of factors, including the accidental loss of Lazur's data and his desire to improve his programming skills.[1][3]

Second version

Magus originally designed by Akira Toriyama

Development

The second version of the project, tentatively called Chrono Trigger: Brink of Time

cross-platform engine with a single 3D playing mode. The Windows version was planned for a free Internet release, while GameCube and Xbox ports would be reserved for official developers with access to development kits of either of the two consoles.[5]

The new development team was mostly recruited on the game developers website

Microïds. Difficulties were encountered in the game engine development as Lazur was the unique programmer and worked from scratch.[3][6]

The score for the demo was composed by Mathew Valente, who had been with the project since its Nintendo 64 version.

MIDI and enhanced with a number of tools.[7]

Horizontal rectangular video game screenshot that is a digital representation of a room in a house. A character with red spiked hair stands in the center of the image.
The protagonist Crono as he appears in the first of the ten scenes of the demo

Content

The team tried to capture the feel of the original game with updated graphics and sounds in the demo.[6] It was to feature ten short interactive scenes from Chrono Trigger.[9][10] Despite receiving requests from fans, the development team did not intend to create a complete remake of the original game since they would not have the necessary resources, and because they thought the result would not have been on par with Square Enix-developed titles.[3] The story of the game was altered slightly to allow for the ten scenes to better flow from one to the other.[6]

The demo was meant to be played using a "default party" of characters, with other party members

Robo and Ayla, would have 50% chances of not being featured.[3] While the team tried to capture the feel of the original game with updated graphics and sounds,[6] the artists and animators faced difficulty in reproducing the characters due to the differences of style between the sprites, artwork and PlayStation version anime sequences.[3] They noted, however, that they overcame the issues and managed to add a bit of their own art style into the game.[6]

Closure and aftermath

Chrono Resurrection was originally set for a

cease-and-desist letter to Resurrection Games before the release for trademark and copyright infringement.[12] Faced with a threat of legal action, the project was publicly closed on September 6, 2004.[13] According to the development team, the website of the project had received significant hits from Square Enix Japanese IP addresses for a period of three months before the letter issuing. They assumed these visits were mostly from employees rather than top executives,[13] and hoped the company would see the demo as how the team sees it, a tribute to Chrono Trigger rather than a replacement.[9]

Gaming websites

1UP.com and GameSpot called the project's second version "ambitious" and praised its graphics, noting that the art style is mostly faithful to that of the original game's character designer Akira Toriyama.[13][14] Website Nintendo World Report praised the game's graphics and music, and called the quality of the artwork "professional".[5][11] 1UP.com judged the project's closure "unfortunate" but deduced that Square Enix could not leave the possibility of a "competing" Chrono Trigger remake open.[7] GameSpot also expressed their disappointment in Square Enix's decision to shut down the "furthest along" of Chrono Trigger fan remakes, pointing at the fact that with no news of another official sequel, fans of the Chrono series "have been left in the cold".[14] Website GamePro Australia called the project "possibly the greatest fan remake to get crushed under the huge shoe of a big-time developer".[8]

Several

References

  1. ^ a b c d e f g Jones, Darran (November 2004). "Chrono Trigger resurrection is no more". gamesTM. No. 24. Imagine Publishing. p. 130.
  2. ^ a b c d e GameSpot Editorial Team (2000-06-16). "Chrono Cross N64?". GameSpot. Archived from the original on 2008-07-19. Retrieved 2008-06-26.
  3. ^ a b c d e f g h i The Stagbeetle (2004-08-20). "Chrono Trigger: Resurrection Interview". VGPro.com. Archived from the original on 2005-02-25. Retrieved 2008-06-26.
  4. ^ Lazur, Nathan (2004-05-07). "Chrono Trigger Update!". Opcoder.com. Archived from the original on October 27, 2006. Retrieved 2008-06-26.
  5. ^ a b Cole, Michael (2004-05-09). "Chrono Trigger Comes to Nintendo GameCube!". Nintendo World Report. Archived from the original on 2009-02-20. Retrieved 2008-06-27.
  6. ^ a b c d e f Ragan, Jess (2006-04-26). "The Brews Brothers: Nathan Lazur". The Gameroom Blitz. Archived from the original on 2008-03-31. Retrieved 2008-06-26.
  7. ^
    1UP.com. p. 1. Archived from the original
    on 2012-12-08. Retrieved 2008-06-26.
  8. ^ a b Noble, McKinley (2010-02-15). "13 fantastic fan-made game remakes and demakes". GamePro Australia. p. 2. Archived from the original on 2011-08-14. Retrieved 2010-03-09.
  9. ^ a b Baker, Chris (November 2004). "Back to the Beginning". Electronic Gaming Monthly. No. 184. Ziff Davis.
  10. ^ Lazur, Nathan (2004-09-18). "Update". Opcoder.com. Archived from the original on October 27, 2006. Retrieved 2008-06-26.
  11. ^ a b Cole, Michael (2004-09-06). "Chrono Trigger Resurrection Update". Nintendo World Report. Archived from the original on 2009-02-20. Retrieved 2008-06-27.
  12. Chilling Effects. Archived
    from the original on 2008-06-16. Retrieved 2008-06-27.
  13. ^
    1UP.com. p. 7. Archived from the original
    on 2012-06-29. Retrieved 2008-06-26.
  14. ^ a b "The Original Time Trotters". The Greatest Games of All Time. GameSpot. 2006-04-17. Archived from the original on 2007-03-21. Retrieved 2008-06-26.

External links