F1 Racing Championship

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F1 Racing Championship
Ubi Soft
Platform(s)Dreamcast, Game Boy Color, Nintendo 64, PlayStation, PlayStation 2, Windows
Release
September 15, 2000
  • PlayStation
    • PAL: March 23, 2001[3]
    • NA: 2001
    PlayStation 2
Single-player, multiplayer

F1 Racing Championship is a

Ubi Soft. Starring people and locations from the 1999 Formula One World Championship, it was released for several platforms during 2000 and 2001. At the time, it was facing steep competition by the ever-popular Grand Prix 3 and the rising F1-series by ISI. The sales were behind expectations. Reasons were a poor artificial intelligence
and damage model and the bug-prone initial release. A patch to fix the reported issues was announced, but never released.

The soundtrack featured "Girl Don't Come" by American/British band Garbage; the main audio sounds in the menu were replicated in Racing Simulation 3, brought out a couple of years later, which again did not sell well due to licensing issues.

Gameplay

Similar to

Racing Simulation 2, the player can choose between individual races or the full season.[5] F1 Racing Championship contains several playable game modes: Single, Arcade, Grand Prix (training, qualifications and warm-ups)[5] and Time Attack.[6] Another thing akin to RS 2 is the ghost mode, with an available free route choice.[5] The goal is to set the best time whenever possible, helped by the artificial intelligence controlled Ghost.[5] The Ghost is a transparent figure that drives the current best time, either by default, or the one set by the player previously.[5] It can be helpful for new players to learn braking and acceleration points better or develop a curve driving style.[5] Overall, the game features 22 drivers from 11 teams, and 16 tracks used in the 1999 Formula One World Championship.[6] The multiplayer relies on local area network integration, supporting 22 players to compete simultaneously.[7] A two player split screen mode is also included.[7]

As a

FIA license at the time,[5] all stages were fully replicated from the real-life tracks, including the whole circuit layout and decorations.[6]

In the PlayStation version, an offer exists between arcade and simulation, the latter being divided into two physics variants.[1] In arcade, the physics are more lenient as the turning is made easier, while slamming into other vehicles doesn't inflict any damage.[1] As the player passes each opponent, a specific number of points is received. The game rewards clean takeovers with more points.[1] All tracks are slowly unlocked through separate difficulty sets.[1] Once the race is decided to be played, a Free Session can be opened for testing the setup. A new mode, School, aims to teach the positioning and braking/acceleration points on any track available.[9] It has a horizontal bar with a middle vertical line, and the closer the car gets to the braking point, the yellow bar begins to fill more. When it hits the line, it will change to red.[1]

Development

The team of 12 people developed the game in Revenge engine, whose creation took about a year.

GPS, resulting in faithful recreations.[8] Since all circuits have been filmed in 360 degrees, even the smallest things have been inserted in with a depth of field of one kilometer.[7]

Reception

Official UK PlayStation Magazine said the PlayStation version was "a playable game, spoiled by sloppy presentation".[15] In Japan, where the PlayStation 2 version was ported and published by Video System on July 26, 2001, Famitsu gave it a score of 25 out of 40.[11]

References

  1. ^ a b c d e f g Magruder, Randy (September 20, 2000). "F1 Racing Championship (PS)". IGN. Ziff Davis. Archived from the original on January 16, 2019. Retrieved January 16, 2019.
  2. ^ "UK releases". Eurogamer.net. 2000-09-15. Retrieved 2023-04-22.
  3. ^ "PS2 welcomes software boost". Eurogamer.net. 2001-03-23. Retrieved 2023-04-20.
  4. Newspapers.com
    .
  5. ^ a b c d e f g h i j David (March 29, 2001). "Test: F1 Racing Championship (PC) (Simulation)". 4Players. Archived from the original on September 28, 2015. Retrieved January 8, 2020.
  6. ^ a b c d e f g Morel, Benoit (September 20, 2000). "Test: F1 Racing Championship". Jeuxvideo.com. Archived from the original on July 19, 2019. Retrieved January 8, 2020.
  7. ^ a b c d e Caleb (March 16, 2001). "F1 RACING: LA NOUVELLE RÉFÉRENCE". fr:Gamekult. Archived from the original on January 9, 2020. Retrieved January 9, 2020.
  8. ^ a b c d e "F1 RACING CHAMPIONSHIP". PC Zone. No. 102. May 2001. p. 58. Retrieved January 9, 2020.
  9. ^ a b Davison, John (December 2000). "F1 Racing Championship (PS)". Official U.S. PlayStation Magazine. Ziff Davis. Archived from the original on January 27, 2001. Retrieved January 16, 2019.
  10. ^ "F1 Racing Championship (PS)". Electronic Gaming Monthly. No. 138. Ziff Davis. January 2001. Archived from the original on January 25, 2001. Retrieved January 16, 2019.
  11. ^ a b "F1 レーシング チャンピオンシップ [PS2]". Famitsu (in Japanese). Enterbrain. Archived from the original on January 16, 2019. Retrieved January 16, 2019.
  12. ^ Brogger, Kristian (April 2001). "F1 Racing Championship (PS2)". Game Informer. No. 96. FuncoLand. Archived from the original on February 24, 2005. Retrieved January 16, 2019.
  13. ^ Kitts, Martin (November 2000). "F1 Racing Championship". N64 Magazine. No. 47. Future plc. pp. 58–60.
  14. ^ "F1 Racing Championship (PS2)". Official U.S. PlayStation Magazine. Ziff Davis. April 2001. Archived from the original on April 18, 2001. Retrieved January 16, 2019.
  15. ^ a b "F1 Racing Championship". Official UK PlayStation Magazine. No. 59. Future plc. June 2000.
  16. ^ "Review: F1 Racing Championship (PS2)". PSM. Future US. December 2001.

External links