Al Unser Jr.'s Turbo Racing
Al Unser Jr.'s Turbo Racing | |
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Racing | |
Mode(s) | Single-player |
Al Unser Jr.'s Turbo Racing is a
Versions released outside North America were simply titled Turbo Racing with all references to Al Unser Jr removed, due to the relative obscurity of CART and Al Unser Jr outside of North America.
Gameplay
The game is a racing video game. The player directs the car using the D-pad, accelerating with A and braking with B. The gauges, speed, and several other things can be seen at the bottom of the screen. Turbo boosts can be used by the player when necessary, but must be refuelled when empty. Hazards such as signposts and other cars must be avoided. Qualifying is held prior to each race, but is difficult because only one lap is given.
Due to the limitations of the NES, curves appear to come out of nowhere, making turning unusually difficult.
Modes
World Championship Season
Players choosing the World Championship Season can either race as Al Unser, Jr., or start their own team. Playing as Unser, Jr. gives the player the best car possible and the best chance to win immediately. If a players choose to start their own team, they would have to spend a season climbing up the rankings, improving the car. Players run a full 16-race schedule, with several races varying in distance.
If a player drives as Unser, Jr., he takes his likeness, and drives the blue and white Valvoline Lola-Chevrolet. If a player starts his or her own team, a name is entered, and personalized team colours are chosen. Unser, Jr.'s car is maxed out for set-up points, and a new entry starts with minimal set-up points. The remainder of the championship season is filled with fictional drivers, bringing the total to 26 cars per race.
At each race, the player has the chance to receive advice about the course from Al Unser, Jr., and set up the car to qualify. Unlimited practice is also allowed prior to qualifying. During qualifying, a player must complete one lap as fast as possible to determine the starting position on the grid. If a player qualifies fastest, he will start on the pole position. If a player retires from qualifying, he will start last (26th). The player is allowed one last opportunity to set up the car for the race, and choose the music to be played during the race. The race begins from a standing start, and runs a specific number of laps.
For each race, points towards the championship are awarded to the top six finishers (9-6-4-3-2-1), consistent with the points system utilized in Formula One at the time. The top six finishers also receive a certain number of set-up points to improve the car. At the end of the season, the driver with the most points wins the World Championship.
During each race, the player must avoid accidents such as running into other cars and hitting signposts. Accidents can harm engines or blow tires, which can be repaired by pitting. While pitting, the race is halted so as not to put the player at a disadvantage due to each race's unusually short length (about three to five laps).
The game uses a turbo boost system, which, when depleted, must be refilled before it causes engine damage.
Time trial mode
The game features two time trial modes, "A" (with computer opponents) and "B" (without computer opponents). Players can choose any of the sixteen tracks, and number of laps (1-9). The gameplay is the same as that of the World Championship season. The fastest lap would be recorded for each session. As many as four players can run the time trial, one at a time, and the best laps are recorded for comparison.
Circuits
Turbo Racing features a 16-race Formula One schedule, loosely resembling that of
Round | Race | Location |
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1 | ![]() |
Nelson Piquet |
2 | ![]() |
Jerez |
3 | ![]() |
Hungaroring |
4 | ![]() |
Österreichring
|
5 | ![]() |
Hockenheim |
6 | ![]() |
Monaco |
7 | ![]() |
Hermanos Rodriguez |
8 | ![]() |
Gilles Villeneuve |
9 | ![]() |
Paul Ricard |
10 | ![]() |
Spa-Francorchamps |
11 | ![]() |
Monza |
12 | ![]() |
Estoril |
13 | ![]() |
Suzuka |
14 | ![]() |
Adelaide |
15 | ![]() |
Silverstone |
16 | ![]() |
Long Beach
|
- The Austria circuit in the game is based on Zeltweg in Austria. Austria was no longer on the Formula One schedule at the time the game was released. The Imola circuit in San Marino, which was part of the schedule prior to and at the time the game was released, was absent from the game.
- The USA circuit is based on the Phoenix Street Circuitthe year of the game's release.
- The Mexico circuit used in the game was based on an old layout of Autódromo Hermanos Rodríguez, which was no longer in use at the time the game was released.
- All the tracks in the game measured approximately 3.3 miles, and the fastest lap possible on any and all tracks was 52.6 seconds. In reality, all of the circuits widely vary in distance and lap time.
See also
- Al Unser Jr.
- Al Unser Jr.'s Road to the Top
- Michael Andretti's World GP
- Danny Sullivan's Indy Heat
Notes
References
- Al Unser Jr.'s Turbo Racing at GameFAQs
- Al Unser Jr.'s Turbo Racing at MobyGames
- "Al Unser Jr.'s Turbo Racing". AllGame. Archived from the originalon 2014-01-01.