Heavy Rain
Heavy Rain | |
---|---|
Windows | |
Release | 18 February 2010
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Single-player |
Heavy Rain is a 2010
Game developer
Gameplay
Heavy Rain is an
Holding down R2 moves the character forward and the left
Plot
The day after celebrating his son Jason's tenth birthday, Ethan Mars (
Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile phone, a handgun, and five origami figures. The killer calls him and explains that each figure contains instructions on completing tests that will determine how much Ethan loves his son. Every time he completes one, he will receive a piece of the address where Shaun is held. The tests include driving against traffic at speed on the highway, crawling through broken glass and active electrical pylons, cutting off one of his fingers, murdering drug dealer Brad Silver, and drinking poison on camera. Ethan meets Madison Paige (Jacqui Ainsley/Judi Beecher),[12][N 1] a journalist who sometimes uses the motel to deal with her insomnia. She decides to conduct her own investigation into the Origami Killer. Jayden and his partner Lieutenant Carter Blake investigate suspects, but nothing pans out until Grace arrives at the station, fearing that her estranged husband is involved in Shaun's disappearance. After Ethan's psychiatrist, Clarence Dupré, reveals that his patient has a history of blackouts, Blake and his superiors put out a warrant for his arrest. Unconvinced, Jayden continues to investigate other leads. Meanwhile, private investigator Scott Shelby (Sam Douglas)[12] meets the families of the Origami Killer's victims, collecting the letters and other items they received when their loved ones were abducted. Prostitute Lauren Winter, a victim's mother, persuades Scott to let her accompany him. Their investigation leads them to Gordi Kramer, who claims to be the killer, but when they attempt to question him, they are knocked out and wake up in a car sinking to the bottom of a lake. After either saving or failing to rescue Lauren, Scott tracks down Gordi's father, Charles, and forces him to confess that his son was responsible for an earlier incident in which a boy was killed.[8]
Endings
Throughout the game, the player experiences two separate flashbacks that reveal the true nature of the Origami Killer. The first occurs 34 years earlier, with twin brothers playing on a construction site. One of the two, John Sheppard, falls into a broken pipe and gets his leg trapped just as a rainstorm causes the pipe to begin filling with water. The second occurs shortly after, with John's brother running home to warn their father, only to find him too drunk to help. Scared and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a killer who searches for a father willing to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother's death. His actions as an investigator are not meant to get justice for his victims; instead, he needs to collect the evidence of his crimes, which he later burns in his office wastebasket.[8]
Ethan, Madison, and Norman all have the opportunity to find the warehouse where Shaun is, rescue him, and stop Scott. Ethan can arrive through his trials, Madison must survive and find the address in the killer's apartment, and Norman must survive and pinpoint the warehouse's location by using ARI to analyze the evidence he finds. If Ethan goes alone, he will save Shaun and either spare or kill Scott. Regardless of what he does, he will be shot dead by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Scott. If Ethan fails to arrive, Madison will fight Scott while Norman saves Shaun; if Norman does not come, Madison will perform the rescue. Once the chapter is complete, the player will learn what happened to the characters. Each ending is determined by what occurred in the final chapter. The most positive shows Ethan and his son starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction, and Lauren spitting on Scott's grave after cursing his memory. The most negative sees Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake. At the same time, Scott escapes and remains at large if Lauren dies. Giving in to his pain, Ethan dies by suicide in his cell.[8]
Development
Prior to
Taking over four years to make,
Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of
Normand Corbeil, who previously worked with Cage on Fahrenheit, was chosen as the composer for Heavy Rain. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters' points of view, leading him to employ the piano for Ethan Mars, a chamber orchestra for Madison Paige, a symphony orchestra for Norman Jayden, and brass and flutes for Scott Shelby. Recording at Abbey Road Studios, the composer delivered nearly 300 cues; he played the piano himself.[32]
Release
Heavy Rain became a PlayStation 3-exclusive,
The Heavy Rain Chronicles, initially planned as
Reception
Aggregator | Score |
---|---|
1Up.com | A−[9] |
Edge | 7/10[7] |
Eurogamer | 9/10[55] |
Game Informer | 9.5/10[56] |
GameSpot | 8.5/10[10] |
GameSpy | [57] |
IGN | 9/10[58] |
Heavy Rain is considered one of the best video games of all time,[N 2] and was included in the book 1001 Video Games You Must Play Before You Die.[69] It received "generally favorable reviews" from critics on review aggregator website Metacritic.[52][53][54] Out of a focus group of seventy, it was determined that none had assessed who the killer was before the game revealed it.[30]
David Ellis of
Conversely, Ellis thought the "cumbersome" control scheme was the least appealing aspect,[9] a complaint repeated by Edge staff, who also found the scene structure to be confusing.[7] Bramwell mentioned that the writing occasionally lacked "poetry or restraint", noticing a trend of clichés in the dialogue as well as broken English from the voice actors.[55][70] In agreement with Edge staff and Bramwell, Juba indicated plot holes within the story and poorly articulated voice acting.[56] Anderson concurred, accusing the narrative inconsistencies of reducing the immersion. The control system was perceived as "clumsy and imprecise".[10] Despite the realistic character models, Gallegos acknowledged a sense of unease evoked by the uncanny valley.[57] Roper disparaged the graphics of clothes, hands, and objects for not being as detailed as hoped, and followed in the view that non-American accents from American characters sounded "weird".[58][71][72]
Sales and accolades
Heavy Rain debuted in Japan in sixth place, selling 27,000 units,
At
Year | Award | Category | Recipient(s) and nominee(s) | Result | Ref |
---|---|---|---|---|---|
2010 | Develop Awards | Best New IP | Heavy Rain | Won | [95] |
European Games Award | Best European Adventure | Won | [96] | ||
Japan Game Awards | Game Designers Award | Won | [97] | ||
Golden Joystick Awards | Action/Adventure Game Of The Year | Nominated | [98] | ||
Soundtrack Of The Year | Nominated | ||||
Ultimate Game of the Year
|
Nominated | ||||
Spike Video Game Awards | Best PS3 Game | Nominated | [99] | ||
Best Graphics | Nominated | ||||
2011 | 38th Annie Awards | Best Animated Video Game | Nominated | [100] | |
7th British Academy Video Games Awards
|
Best Game | Nominated | [101][102] | ||
Gameplay | Nominated | ||||
Technical Innovation | Won | ||||
Original Music | Won | ||||
Story | Won | ||||
GAME Award of 2010 | Nominated | ||||
9th Annual G.A.N.G. Awards | Audio of the Year | Nominated | [103] | ||
Music of the Year | Nominated | ||||
Best Interactive Score | Nominated | ||||
Best Original Instrumental Song | "Ethan Mars Theme" | Nominated | |||
10th Annual National Academy of Video Game Trade Reviewers Awards | Game of the Year | Heavy Rain | Nominated | [104] | |
Animation | Nominated | ||||
Art Direction, Contemporary | Nominated | ||||
Camera Direction in a Game Engine | Nominated | ||||
Character Design | Nominated | ||||
Control Design, 3D | Nominated | ||||
Direction in a Game Cinema | Won | ||||
Game Design, New IP | Won | ||||
Graphics/Technical | Nominated | ||||
Innovation in Gameplay | Won | ||||
Innovation in Game Technology | Nominated | ||||
Lead Performance in a Drama | Pascal Langdale as Ethan Mars | Nominated | |||
Lighting/Texturing | Heavy Rain | Won | |||
Original Dramatic Score, New IP | Nominated | ||||
Supporting Performance in a Drama | Sam Douglas as Scott Shelby | Nominated | |||
Use of Sound | Heavy Rain | Nominated | |||
Writing in a Drama | Nominated | ||||
Game, Original Adventure | Won | ||||
11th Annual Game Developers Choice Awards | Best Writing | Nominated | [105] | ||
Best Technology | Nominated | ||||
Innovation Award | Nominated | ||||
14th Annual Interactive Achievement Awards | Outstanding Achievement in Visual Engineering | Won | [106] | ||
Outstanding Innovation in Gaming | Won | [107] | |||
Outstanding Achievement in Original Music Composition | Won | [108] | |||
Adventure Game of the Year | Nominated | [109] | |||
Outstanding Achievement in Story | Nominated | [110] |
Film adaptation
On 15 May 2006, the rights to make Heavy Rain into a film were
Notes
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External links
- Heavy Rain PlayStation 3 website Archived 24 August 2019 at the Wayback Machine
- Heavy Rain PlayStation 4 website
- Heavy Rain at IMDb
- Heavy Rain at MobyGames