Location-based service

Source: Wikipedia, the free encyclopedia.

Location-based service (LBS) is a general term denoting software services which use

tracking systems.[5] LBS can also include mobile commerce
when taking the form of coupons or advertising directed at customers based on their current location. LBS also includes personalized weather services and even location-based games.

LBS is critical to many businesses as well as government organizations to drive real insight from data tied to a specific location where activities take place. The spatial patterns that location-related data and services can provide is one of its most powerful and useful aspects where location is a common denominator in all of these activities and can be leveraged to better understand patterns and relationships. Banking, surveillance,

online commerce
, and many weapon systems are dependent on LBS.

Access policies are controlled by

mobile network and which uses information on the geographical position of the mobile device.[6][7][8][9]

This concept of location-based systems is not compliant with the standardized concept of real-time locating systems (RTLS) and related local services, as noted in ISO/IEC 19762-5[10] and ISO/IEC 24730-1.[11] While networked computing devices generally do very well to inform consumers of days old data, the computing devices themselves can also be tracked, even in real-time. LBS privacy issues arise in that context, and are documented below.

History

Location-based services (LBSs) are widely used in many computer systems and applications. Modern location-based services are made possible by technological developments such as the

mobile phones.[12]

Location-based services were developed by integrating data from

cellular networks, and mobile computing, to provide services based on the geographical locations of users.[13]
Over their history, location-based software has evolved from simple synchronization-based service models to authenticated and complex tools for implementing virtually any location-based service model or facility.

There is currently no agreed upon criteria for defining the market size of location-based services, but the

computer applications used location-based software as of 2013, and 30% of all Internet searches were for locations.[14]

LBS is the ability to open and close specific data objects based on the use of location or time (or both) as controls and triggers or as part of complex

in computing.

The Global Positioning System was first developed by the United States Department of Defense in the 1970s, and was made available for worldwide use and use by civilians in the 1980s.[15] Research forerunners of today's location-based services include the infrared Active Badge system[16] (1989–1993), the Ericsson-Europolitan GSM LBS trial by Jörgen Johansson (1995), and the master thesis written by Nokia employee Timo Rantalainen in 1995.[17]

In 1990 International Teletrac Systems (later

emergency callers
. This rule was a compromise resulting from US mobile operators seeking the support of the emergency community in order to obtain the same protection from lawsuits relating to emergency calls as fixed-line operators already had.

In 1997 Christopher Kingdon, of Ericsson, handed in the Location Services (LCS) stage 1 description to the joint GSM group of the

European Telecommunications Standards Institute (ETSI) and the American National Standards Institute
(ANSI). As a result, the LCS sub-working group was created under ANSI T1P1.5. This group went on to select positioning methods and standardize Location Services (LCS), later known as Location Based Services (LBS). Nodes defined include the Gateway Mobile Location Centre (GMLC), the Serving Mobile Location Centre (SMLC) and concepts such as Mobile Originating Location Request (MO-LR), Network Induced Location Request (NI-LR) and Mobile Terminating Location Request (MT-LR).

As a result of these efforts in 1999 the first digital location-based service patent was filed in the US and ultimately issued after nine office actions in March 2002. The patent[18] has controls which when applied to today's networking models provide key value in all systems.

In 2000, after approval from the world’s twelve largest telecom operators, Ericsson, Motorola and Nokia jointly formed and launched the Location Interoperability Forum Ltd (LIF). This forum first specified the Mobile Location Protocol (MLP), an interface between the telecom network and an LBS application running on a server in the Internet domain. Then, much driven by the Vodafone group, LIF went on to specify the Location Enabling Server (LES), a "middleware", which simplifies the integration of multiple LBS with an operators infrastructure. In 2004 LIF was merged with the Open Mobile Association (OMA). An LBS work group was formed within the OMA.

In 2002, Marex.com in Miami Florida designed the world first marine asset telemetry device for commercial sale. The device, designed by Marex and engineered by its partner firms in telecom and hardware, was capable of transmitting location data and retrieving location-based service data via both cellular and satellite-based communications channels. Utilizing the Orbcomm satellite network, the device had multi level SOS features for both MAYDAY and marine assistance, vessel system condition and performance monitoring with remote notification, and a dedicated hardware device similar to GPS units. Based upon the device location, it was capable of providing detailed bearing, distance and communication information to the vessel operator in real time, in addition to the marine assistance and MAYDAY features. The concept and functionality was coined Location Based Services by the principal architect and product manager for Marex, Jason Manowitz, SVP, Product and Strategy. The device was branded as Integrated Marine Asset Management System (IMAMS), and the proof-of-concept beta device was demonstrated to various US government agencies for vessel identification, tracking, and enforcement operations in addition to the commercial product line.[19] The device was capable of tracking assets including ships, planes, shipping containers, or any other mobile asset with a proper power source and antenna placement. Marex's financial challenges were unable to support product introduction and the beta device disappeared.

The first consumer LBS-capable mobile Web device was the Palm VII, released in 1999.[20] Two of the in-the-box applications made use of the ZIP-code–level positioning information and share the title for first consumer LBS application: the Weather.com app from The Weather Channel, and the[21] TrafficTouch app from Sony-Etak / Metro Traffic.[22][23]

The first LBS services were launched during 2001 by TeliaSonera in Sweden (FriendFinder, yellow pages, houseposition, emergency call location etc.) and by EMT in Estonia (emergency call location, friend finder, TV game). TeliaSonera and EMT based their services on the Ericsson Mobile Positioning System (MPS).

Other early LBSs include friendzone, launched by swisscom in Switzerland in May 2001, using the technology of valis ltd. The service included friend finder, LBS dating and LBS games. The same service was launched later by Vodafone Germany, Orange Portugal and Pelephone in Israel.[21] Microsoft's Wi-Fi-based indoor location system RADAR (2000), MIT's Cricket project using ultrasound location (2000) and Intel's Place Lab with wide-area location (2003).[24]

In May 2002, go2 and AT&T Mobility launched the first (US) mobile LBS local search application that used Automatic Location Identification (ALI) technologies mandated by the FCC. go2 users were able to use AT&T's ALI to determine their location and search near that location to obtain a list of requested locations (stores, restaurants, etc.) ranked by proximity to the ALI provide by the AT&T wireless network. The ALI determined location was also used as a starting point for turn-by-turn directions.

The main advantage is that mobile users do not have to manually specify postal codes or other location identifiers to use LBS, when they roam into a different location.

Location industry

There are various companies that sell access to an individual's location history and this is estimated to be a $12 billion industry composed of collectors, aggregators and marketplaces. As of 2021, a company named Near claimed to have data from 1.6 billion people in 44 different countries, Mobilewalla claims data on 1.9 billion devices, and X-Mode claims to have a database of 25 percent of the U.S. adult population. An analysis, conducted by the non-profit newsroom called The Markup, found six out of 47 companies who claimed over a billion devices in their database. As of 2021, there are no rules or laws governing who can buy an individual's data.[25]

Locating methods

There are a number of ways in which the location of an object, such as a mobile phone or device, can be determined. Another emerging method for confirming location is IoT and blockchain-based relative object location verification.[26]

Control plane locating

With

A-GPS
chip.

In addition there are emerging techniques like Real Time Kinematics and WiFi RTT (Round Trip Timing) as part of Precision Time Management services in WiFi and related protocols.

In order to provide a successful LBS technology the following factors must be met:

  • coordinates accuracy requirements that are determined by the relevant service,
  • lowest possible cost,
  • minimal impact on network and equipment.

Several categories of methods can be used to find the location of the subscriber.

Sony Ericsson's "NearMe" is one such example; it is used to maintain knowledge of the exact location. Satellite navigation is based on the concept of trilateration
, a basic geometric principle that allows finding one location if one knows its distance from other, already known locations.

Self-reported positioning

A low cost alternative to using location technology to track the player, is to not track at all. This has been referred to as "self-reported positioning". It was used in the mixed reality game called Uncle Roy All Around You in 2003 and considered for use in the Augmented reality games in 2006.[28] Instead of tracking technologies, players were given a map which they could pan around and subsequently mark their location upon.[29][30] With the rise of location-based networking, this is more commonly known as a user "check-in".

Other

Near LBS (NLBS) involves local-range technologies such as Bluetooth Low Energy, wireless LAN, infrared or near-field communication technologies, which are used to match devices to nearby services. This application allows a person to access information based on their surroundings; especially suitable for using inside closed premises, restricted or regional area. Another alternative is an operator- and satellite-independent location service based on access into the deep level telecoms network (SS7). This solution enables accurate and quick determination of geographical coordinates of mobile phones by providing operator-independent location data and works also for handsets that do not have satellite navigation capability.

Many other

RFID and Wi-Fi.[31]

Applications

Location-based services may be employed in a number of applications, including:[7]

  • recommending social events in a city[6]
  • requesting the nearest business or service, such as an ATM, restaurant or a retail store
  • turn-by-turn navigation to any address
  • assistive healthcare systems[32]
  • locating people on a map displayed on the mobile phone
  • receiving alerts, such as notification of a sale on gas or warning of a traffic jam
  • location-based mobile advertising
  • asset recovery combined with active RF to find, for example, stolen assets in containers where GPS would not work
  • contextualizing learning and research
  • games where your location is part of the game play, for example your movements during your day make your avatar move in the game or your position unlocks content.
  • real-time Q&A revolving around restaurants, services, and other venues.
  • tracking a NASA lunar lander.[33]
  • sending a mobile caller's location during an emergency call using Advanced Mobile Location

For the carrier, location-based services provide added value by enabling services such as:

  • Resource tracking with dynamic distribution. Taxis, service people, rental equipment, doctors, fleet scheduling.
  • Resource tracking. Objects without privacy controls, using passive sensors or RF tags, such as packages and train boxcars.
  • Finding someone or something. Person by skill (doctor), business directory, navigation, weather, traffic, room schedules, stolen phone, emergency calls.
  • Proximity-based notification (push or pull). Targeted advertising, buddy list, common profile matching (dating).
  • Proximity-based actuation (push or pull). Payment based upon proximity (EZ pass, toll watch), automatic airport check-in.

In the

firefighters to the correct location. CDMA and iDEN operators have chosen to use GPS location technology for locating emergency callers. This led to rapidly increasing penetration of GPS in iDEN and CDMA handsets in North America and other parts of the world where CDMA is widely deployed. Even though no such rules are yet in place in Japan or in Europe the number of GPS-enabled GSM/WCDMA handset models is growing fast. According to the independent wireless analyst firm Berg Insight the attach rate for GPS is growing rapidly in GSM/WCDMA handsets, from less than 8% in 2008 to 15% in 2009.[34]

As for economic impact, location-based services are estimated to have a $1.6 Trillion impact on the US economy alone.[35]

European operators are mainly using

Rave Wireless
in New York are using GPS and triangulation to enable college students to notify campus police when they are in trouble.

Comparison of location tracking apps for mobile devices

Currently there are roughly three different models for location-based apps on mobile devices. All share that they allow one's location to be tracked by others. Each functions in the same way at a high level, but with differing functions and features. Below is a comparison of an example application from each of the three models.

Function Google Latitude
Find My Friends
Nearby
Operating systems supported
Symbian S60
iOS, iPadOS, macOS Windows Phone, Windows Mobile, Windows 8, iOS, Facebook
Web application available Yes No Yes
End-to-end encryption (location kept secret from service provider and others)

[36]

Yes
User identification Google Account Apple ID Facebook
Update frequency of location Dynamically periodic On demand by remote user On demand by remote user
Stale location behaviour Last reported location Unknown location Last reported location
Location history Optional, visible only to tracked user No No
Temporary location sharing Yes Yes, multiple users with expiry date & time No, always shared
Bilateral sharing of location with friends Yes, by default No, by default Yes, mandatory
Precision levels configurable on a per-friend basis Best location, city-level or hidden Best location only Best location only
Manually configure location Yes Yes Yes
Check into nearby place Yes No No
Custom location labels No Yes No
Source of friends' names and photos Friends'
Google profiles
User's own contacts stored locally on device Nearby Profile
Maximum distance calculated to friends' locations 5000 miles Infinite Infinite

Mobile messaging

Mobile messaging plays an essential role in LBS. Messaging, especially SMS, has been used in combination with various LBS applications, such as location-based mobile advertising.

MobileOne
carried out such an initiative in 2007 that involved many local marketers, what was reported to be a huge success in terms of subscriber acceptance.

Privacy issues

The Location Privacy Protection Act of 2012 (S.1223)

Senate Judiciary Committee, would also require mobile services to disclose the names of the advertising networks or other third parties with which they share consumers' locations.[38]

With the passing of the

applications).

The European Union also provides a legal framework for data protection that may be applied for location-based services, and more particularly several European directives such as: (1) Personal data: Directive 95/46/EC; (2) Personal data in electronic communications: Directive 2002/58/EC; (3) Data Retention: Directive 2006/24/EC. However the applicability of legal provisions to varying forms of LBS and of processing location data is unclear.[39]

One implication of this technology is that data about a subscriber's location and historical movements is owned and controlled by the network operators, including mobile carriers and mobile content providers.[40] Mobile content providers and app developers are a concern. Indeed, a 2013 MIT study[41][42] by de Montjoye et al. showed that 4 spatio-temporal points, approximate places and times, are enough to uniquely identify 95% of 1.5M people in a mobility database. The study further shows that these constraints hold even when the resolution of the dataset is low. Therefore, even coarse or blurred datasets provide little anonymity. A critical article by Dobson and Fisher[43] discusses the possibilities for misuse of location information.

Beside the legal framework there exist several technical approaches to protect privacy using privacy-enhancing technologies (PETs). Such PETs range from simplistic on/off switches[44] to sophisticated PETs using anonymization techniques (e.g. providing k-anonymity),[45] or cryptograpic protocols.[46] Only few LBS offer such PETs, e.g., Google Latitude offered an on/off switch and allows to stick one's position to a free definable location. Additionally, it is an open question how users perceive and trust in different PETs. The only study that addresses user perception of state of the art PETs is.[47] Another set of techniques included in the PETs are the location obfuscation techniques, which slightly alter the location of the users in order to hide their real location while still being able to represent their position and receive services from their LBS provider.

Recent research has shown that crowdsourcing is also an effective approach at locating lost objects while still upholding the privacy of users. This is done by ensuring a limited level of interactions between users.[48]

See also

References

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