Microconsole

Source: Wikipedia, the free encyclopedia.
The Ouya is an inexpensive microconsole based on Android.

A microconsole is a

application store such as Google Play
.

Origins

Microconsoles came about in the early 2010s, shortly after the rise of

mainframes and minicomputers. Just as microcomputers represented low-cost, less powerful, and smaller form-factor versions of their larger equivalents, microconsoles tend to be similarly available at lower cost using cheaper computation hardware and packaged in smaller systems. In some cases, these packages were small enough to be encased into handheld controllers.[2][3]

In late 2010, cloud gaming startup OnLive released MicroConsole, a television adapter and wireless gamepad that connects the company's video game streaming service to televisions.[4] VentureBeat's Dean Takahashi described the device as representing the company founder's "vision to turn the video game industry upside down" as an inexpensive console providing "high-end games on low-end hardware" that could eliminate the cycle of regular consumer hardware upgrades.[5][6] The MicroConsole TV adapter was produced at a loss.[6] OnLive's MicroConsole made the company an early leader in the nascent microconsole field.[7]

Amidst a "new war for TV" in the

mobile games industry growth.[7][14] The industry began to refer to the resulting consoles as alternative consoles, or microconsoles.[15]

GamePop in May 2013,[21] and Mad Catz's MOJO in June 2013.[22] Forbes's Daniel Nye Griffiths referred to Ouya and GameStick's close release dates as the microconsole field's first "showdown".[7] The GamePop and MOJO announcements in the early summer referred to the devices as "microconsoles".[23][24]

The PlayStation TV (known in Asia as the PlayStation Vita TV) is a microconsole announced in September 2013 at a Sony Computer Entertainment Japan presentation.[25][26][27] It was released in Japan on November 14, 2013 and in North America on October 14, 2014.

Reception

netbooks of the console world", not intended to compete with big video game consoles.[30] Other reviewers called the microconsoles competitors, though not a threat, and referred to a crowded "non-traditional console space" as a disadvantage.[13] Kelly added that Ouya is heavily focused on the early adopter audience and its interests, and that Ouya's "natural advantage" of price has not been communicated effectively.[30] Edge questioned possibilities of microconsole success due to competition within the field as well as from Nintendo, Sony, and Microsoft's new consoles.[31]

The pre-release Ouya was panned by early reviewers.[32] The Verge called it unfinished,[33] and in a later review, Eurogamer questioned why consumers would purchase a console that duplicated the functionality of smartphones they already had.[9]

The video game industry saw

App Store could spark "a rush of games to the television".[16]
As of 2024, no such rush has manifested.

See also

References

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  3. ^ a b Kelly, Tadhg (March 14, 2013). "Why 2013 could be the year of the microconsole". Edge. Future Publishing. Archived from the original on May 31, 2013. Retrieved June 8, 2013.
  4. CBS Interactive. Archived
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  5. ^ Takahashi, Dean (November 17, 2010). "OnLive starts pre-sales for MicroConsole aimed at eliminating game consoles". VentureBeat. Archived from the original on October 24, 2012. Retrieved June 7, 2013.
  6. ^ a b Hollister, Sean (August 28, 2012). "OnLive lost: how the paradise of streaming games was undone by one man's ego". The Verge. Vox Media. Archived from the original on June 15, 2013. Retrieved June 7, 2013.
  7. ^ a b c Griffiths, Daniel Nye (May 9, 2013). "OUYA Closes $15 Million Round, Sets Up Microconsole Showdown". Forbes. Archived from the original on June 10, 2013. Retrieved June 7, 2013.
  8. ^ Patel, Nilay (November 12, 2012). "Over the top: the new war for TV is just beginning". The Verge. Vox Media. Archived from the original on May 21, 2013. Retrieved June 8, 2013.
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  13. ^ a b Thier, David (May 9, 2013). "There's A New, Free Console Competing With The Ouya". Forbes. Archived from the original on June 8, 2013. Retrieved June 8, 2013.
  14. ^ McElroy, Griffin (November 6, 2012). "Guitar Hero co-creator developing virtual gaming console for smartphones and TVs". Polygon. Vox Media. Archived from the original on November 11, 2012. Retrieved June 8, 2013.
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  21. ^ Pitcher, Jenna (June 2, 2013). "GamePop Android microconsole launching in winter for $129, free with subscription". Polygon. Vox Media. Archived from the original on June 9, 2013. Retrieved June 7, 2013.
  22. ^ Sarkar, Samit (June 7, 2013). "Mad Catz working on Project M.O.J.O. Android micro-console, showing it at E3". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 7, 2013.
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  25. ^ "Sony Announces $100 'PlayStation Vita TV' Micro-Console". Forbes. Retrieved 2013-10-02.
  26. ^ Gilbert, Ben (2013-09-18). "Hands-on with the PlayStation Vita TV, Sony's $100 microconsole (update: video!)". Engadget.com. Retrieved 2013-10-02.
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