Radeon X1000 series
This article needs to be updated.(May 2020) |
Release date | October 5, 2005 |
---|---|
Codename | Fudo (R520) Rodin (R580) |
Architecture | Radeon R500 |
Transistors | 107M 90nm (RV505)
|
Shader Model 3.0 | |
OpenGL | OpenGL 2.0 |
History | |
Predecessor | Radeon X800 series |
Successor | Radeon HD 2000 series |
Support status | |
Unsupported |
The R520 (codenamed Fudo) is a graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC. It was the first GPU produced using a 90 nm photolithography process.
The R520 is the foundation for a line of
ATI does not provide official support for any X1000 series cards for
A series of open source Radeon drivers are available when using a Linux distribution.
The same GPUs are also found in some AMD FireMV products targeting multi-monitor set-ups.
Delay during the development
The Radeon X1800 video cards that included an R520 were released with a delay of several months because ATI engineers discovered a bug within the GPU in a very late stage of development. This bug, caused by a faulty 3rd party 90 nm chip design library, greatly hampered clock speed ramping, so they had to "respin" the chip for another revision (a new GDSII had to be sent to TSMC). The problem had been almost random in how it affected the prototype chips, making it difficult to identify.
Architecture
The R520 architecture is referred to by ATI as an "Ultra
The next major change to the core is to its memory bus.
The vertex shader engines were already at the required
At the end of the pipeline, the texture addressing processors are decoupled from pixel shaders, so any unused texturing units can be dynamically allocated to pixels that need more texture layers. Other improvements include 4096x4096 texture support and ATI's 3Dc normal map compression saw an improvement in compression ratio for more specific situations.[3]
The R5xx family introduced a more advanced onboard motion-video engine. Like the Radeon cards since the R100, the R5xx can offload almost the entire MPEG-1/2 video pipeline. The R5xx can also assist in Microsoft WMV9/
A selection of real-time 3D demonstration programs was released at launch. ATI's development of their "digital superstar", Ruby, continued with a new demo named The Assassin. It showcased a highly complex environment, with
The cards support dual-link DVI output and HDCP. However, using HDCP requires external ROM to be installed, which were not available for early models of the video cards. RV515, RV530, and RV535 cores include a single and a double DVI link; R520, RV560, RV570, R580, R580+ cores include two double DVI links.
AMD released the final Radeon R5xx Acceleration document.[5]
Drivers
The last
Variants
X1300–X1550 series
This series is the budget solution of the X1000 series and is based on the RV515 core. The chips have four
Early Mobility Radeon X1300 to X1450 are based around the RV515 core as well.[6][7][8][9]
Beginning in 2006, Radeon X1300 and X1550 products were shifted to the RV505 core, which had similar capabilities and features as the previous RV515 core, but was manufactured by
X1600 series
X1600 uses the M56[1] core which is based on the RV530 core, a core similar but distinct from RV515.
The RV530 has a 3:1 ratio of pixel shaders to texture units. It possesses 12 pixel shaders while retaining RV515's four texture units and four ROPs. It also gains three extra vertex shaders, bringing the total to 5 units. The chip's single "quad" has 3 pixel shader processors per pipeline, similar to the design of R580's 4 quads. This means that RV530 has the same texturing ability as the X1300 at the same clock speed, but with its 12 pixel shaders it is on par with the X1800 in shader computational performance. Due to the programming content of available games, the X1600 is greatly hampered by lack of texturing power.[3]
The X1600 was positioned to replace
X1650 series
The X1650 series has two parts: the X1650 Pro uses the RV535 core (which is a RV530 core manufactured on the newer 80 nm process), and has both a lower power consumption and heat output than the X1600.[13] The other part, the X1650XT, uses the newer RV570 core (also known as the RV560) though it has lower processing power (note that the fully equipped RV570 core powers the X1950Pro, a high-performance card) to match its main competitor, Nvidia's 7600GT.[14]
X1800 series
Originally the flagship of the X1000 series, the X1800 series was released with mild reception due to the
With R520's delayed release, its competition was far more impressive than if the chip had made its originally scheduled spring/summer release. Like its predecessor, the X850, the R520 chip carries 4 "quads", which means it has similar texturing capability at the same clock speed as its ancestor and the NVIDIA 6800 series. Unlike the X850, the R520's shader units are vastly improved: they are
The X1800 was quickly replaced by the X1900 because of its delayed release. The X1900 was not behind schedule, and was always planned as the "spring refresh" chip. However, due to the large quantity of unused X1800 chips, ATI decided to kill one quad of pixel pipelines and sell them off as the X1800GTO.
X1900 and X1950 series
The X1900 and X1950 series fixed several flaws in the X1800 design and added a significant pixel shading performance boost. The R580 core is pin-compatible with the R520
In the latter half of 2006, ATI introduced the Radeon X1950 XTX, which is a graphics board using a revised R580 GPU called R580+. R580+ is the same as R580 except it supports GDDR4 memory, a new graphics DRAM technology that offers lower power consumption per clock and offers a significantly higher clock rate ceiling. The X1950 XTX clocks its RAM at 1 GHz (2 GHz DDR), providing 64.0 GB/s of memory bandwidth, a 29% advantage over the X1900 XTX. The card was launched on August 23, 2006.[16]
The X1950 Pro was released on October 17, 2006, and was intended to replace the X1900GT in the competitive sub-$200 market segment. The X1950 Pro GPU is built off of the 80 nm RV570 core with only 12 texture units and 36 pixel shaders, and is the first ATI card that supports native Crossfire implementation by a pair of internal Crossfire connectors, which eliminates the need for the unwieldy external dongle found in older Crossfire systems.[17]
Radeon feature matrix
The following table shows features of
).Name of GPU series | Wonder | Mach | 3D Rage | Rage Pro | Rage 128 | R100 | R200 | R300 | R400 | R500 | R600 | RV670 | R700 | Evergreen | Northern Islands |
Southern Islands |
Sea Islands |
Volcanic Islands |
Arctic Islands/Polaris |
Vega | Navi 1x | Navi 2x | Navi 3x | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Released | 1986 | 1991 | Apr 1996 |
Mar 1997 |
Aug 1998 |
Apr 2000 |
Aug 2001 |
Sep 2002 |
May 2004 |
Oct 2005 |
May 2007 |
Nov 2007 |
Jun 2008 |
Sep 2009 |
Oct 2010 |
Jan 2012 |
Sep 2013 |
Jun 2015 |
Jun 2016, Apr 2017, Aug 2019 | Jun 2017, Feb 2019 | Jul 2019 |
Nov 2020 |
Dec 2022 | |||
Marketing Name | Wonder | Mach | 3D Rage |
Rage Pro |
Rage 128 |
Radeon 7000 |
Radeon 8000 |
Radeon 9000 |
Radeon X700/X800 |
Radeon X1000 |
Radeon HD 2000 |
Radeon HD 3000 |
Radeon HD 4000 |
Radeon HD 5000 |
Radeon HD 6000 |
Radeon HD 7000 |
Radeon 200 |
Radeon 300 |
Radeon 400/500/600 |
Radeon RX Vega, Radeon VII |
Radeon RX 5000 |
Radeon RX 6000 |
Radeon RX 7000 | |||
AMD support | ||||||||||||||||||||||||||
Kind | 2D | 3D | ||||||||||||||||||||||||
Instruction set architecture | Not publicly known | TeraScale instruction set | GCN instruction set | RDNA instruction set | ||||||||||||||||||||||
Microarchitecture | TeraScale 1 (VLIW) |
TeraScale 2 (VLIW5) |
|
GCN 1st gen |
GCN 2nd gen |
GCN 3rd gen |
GCN 4th gen |
GCN 5th gen |
RDNA | RDNA 2 | RDNA 3 | |||||||||||||||
Type | Fixed pipeline[a] | Programmable pixel & vertex pipelines | Unified shader model | |||||||||||||||||||||||
Direct3D | — | 5.0 | 6.0 | 7.0 | 8.1 | 9.0 11 (9_2) |
9.0b 11 (9_2) |
9.0c 11 (9_3) |
10.0 11 (10_0) |
10.1 11 (10_1) |
11 (11_0) | 11 (11_1) 12 (11_1) |
11 (12_0) 12 (12_0) |
11 (12_1) 12 (12_1) |
11 (12_1) 12 (12_2) | |||||||||||
Shader model | — | 1.4 | 2.0+ | 2.0b | 3.0 | 4.0 | 4.1 | 5.0 | 5.1 | 5.1 6.5 |
6.7 | |||||||||||||||
OpenGL | — | 1.1 | 1.2 | 1.3 | 2.1[b][20] | 3.3 | 4.5 (on Linux: 4.5 (Mesa 3D 21.0))[21][22][23][c] | 4.6 (on Linux: 4.6 (Mesa 3D 20.0)) | ||||||||||||||||||
Vulkan | — | 1.0 (Win 7+ or Mesa 17+) |
1.2 (Adrenalin 20.1.2, Linux Mesa 3D 20.0) 1.3 (GCN 4 and above (with Adrenalin 22.1.2, Mesa 22.0)) |
1.3 | ||||||||||||||||||||||
OpenCL | — | Close to Metal | 1.1 (no Mesa 3D support) | 1.2+ (on Linux: 1.1+ (no Image support on clover, with by rustiCL) with Mesa 3D, 1.2+ on GCN 1.Gen) | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCM, Linux Mesa 3D 1.2+ (no Image support in clover, but in rustiCL with Mesa 3D, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ |
2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ (Mesa 3D rustiCL 1.2+ and 3.0 (2.1+ and 2.2+ wip))[24][25][26] | ||||||||||||||||||||
HSA / ROCm | — | ? | ||||||||||||||||||||||||
Video decoding ASIC | — | Avivo/UVD | UVD+ | UVD 2 | UVD 2.2 | UVD 3 | UVD 4 | UVD 4.2 | UVD 5.0 or 6.0 | UVD 6.3 | UVD 7 [27][d] | VCN 2.0 [27][d] | VCN 3.0 [28] | VCN 4.0 | ||||||||||||
Video encoding ASIC | — | VCE 1.0 | VCE 2.0 | VCE 3.0 or 3.1 | VCE 3.4 | VCE 4.0 [27][d] | ||||||||||||||||||||
Fluid Motion [e] | ? | |||||||||||||||||||||||||
Power saving | ? | PowerPlay | PowerTune | PowerTune & ZeroCore Power | ? | |||||||||||||||||||||
TrueAudio | — | Via dedicated DSP | Via shaders | |||||||||||||||||||||||
FreeSync | — | 1 2 | ||||||||||||||||||||||||
HDCP[f] | ? | 1.4 | 2.2 | 2.3 [29] | ||||||||||||||||||||||
PlayReady[f] | — | 3.0 | 3.0 | |||||||||||||||||||||||
Supported displays[g] | 1–2 | 2 | 2–6 | ? | ||||||||||||||||||||||
Max. resolution | ? | 2–6 × 2560×1600 |
2–6 × 4096×2160 @ 30 Hz |
2–6 × 5120×2880 @ 60 Hz |
3 × 7680×4320 @ 60 Hz [30] |
7680×4320 @ 60 Hz PowerColor |
7680x4320
@165 HZ | |||||||||||||||||||
/drm/radeon [h]
|
— | |||||||||||||||||||||||||
/drm/amdgpu [h]
|
— | Experimental [31] | Optional [32] |
- ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ^ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
- ^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
- ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
- ^ Video processing for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
- ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
- ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.
Chipset table
See also
- List of AMD graphics processing units
- Free and open-source device drivers: graphics#ATI.2FAMD
References
- ^ "Radeon X1K Real-Time Demos". Archived from the original on May 7, 2009.
- ^ "Download AMD Drivers".
- ^ a b c d e f g h Wasson, Scott. ATI's Radeon X1000 series graphics processors, Tech Report, October 5, 2005.
- ^ "AMD Catalyst™ Display Driver".
- ^ Advanced Micro Devices, Inc. Radeon R5xx Acceleration v. 1.5, AMD website, October 2013.
- ^ Mobility Radeon X1300 Archived May 9, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ Mobility Radeon X1350 Archived March 25, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ Mobility Radeon X1400 Archived June 15, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ Mobility Radeon X1450 Archived June 3, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ The Inquirer, 16 November 2006: AMD samples 80nm RV505CE – finally (cited February 4, 2011)
- ^ Mobility Radeon X1700 Archived May 26, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ Mobility Radeon X1600 Archived June 22, 2007, at the Wayback Machine, ATI. Retrieved June 8, 2007.
- ^ Hanners. PowerColor Radeon X1650 PRO video card review, Elite Bastards, August 27, 2006.
- ^ Wasson, Scott. ATI's Radeon X1650 XT graphics card, Tech Report, October 30, 2006.
- ^ Wasson, Scott. ATI's Radeon X1900 series graphics cards, Tech Report, January 24, 2006.
- ^ Wasson, Scott. ATI's Radeon X1950 XTX and CrossFire Edition graphics cards, Tech Report, August 23, 2006.
- ^ Wilson, Derek. ATI Radeon X1950 Pro: CrossFire Done Right, AnandTech, October 17, 2006.
- ^ "AMD Radeon HD 6900 (AMD Cayman) series graphics cards". HWlab. hw-lab.com. December 19, 2010. Archived from the original on August 23, 2022. Retrieved August 23, 2022.
New VLIW4 architecture of stream processors allowed to save area of each SIMD by 10%, while performing the same compared to previous VLIW5 architecture
- ^ "GPU Specs Database". TechPowerUp. Retrieved August 23, 2022.
- ^ "NPOT Texture (OpenGL Wiki)". Khronos Group. Retrieved February 10, 2021.
- AMD. Retrieved April 20, 2018.
- ^ "Mesamatrix". mesamatrix.net. Retrieved April 22, 2018.
- ^ "RadeonFeature". X.Org Foundation. Retrieved April 20, 2018.
- ^ "AMD Radeon RX 6800 XT Specs". TechPowerUp. Retrieved January 1, 2021.
- ^ "AMD Launches The Radeon PRO W7500/W7600 RDNA3 GPUs". Phoronix. August 3, 2023. Retrieved September 4, 2023.
- ^ "AMD Radeon Pro 5600M Grafikkarte". TopCPU.net (in German). Retrieved September 4, 2023.
- ^ a b c Killian, Zak (March 22, 2017). "AMD publishes patches for Vega support on Linux". Tech Report. Retrieved March 23, 2017.
- ^ Larabel, Michael (September 15, 2020). "AMD Radeon Navi 2 / VCN 3.0 Supports AV1 Video Decoding". Phoronix. Retrieved January 1, 2021.
- ^ Edmonds, Rich (February 4, 2022). "ASUS Dual RX 6600 GPU review: Rock-solid 1080p gaming with impressive thermals". Windows Central. Retrieved November 1, 2022.
- ^ "Radeon's next-generation Vega architecture" (PDF). Radeon Technologies Group (AMD). Archived from the original (PDF) on September 6, 2018. Retrieved June 13, 2017.
- Phoronix. Retrieved December 7, 2016.
- ^ "AMDGPU". Retrieved December 29, 2023.