SOCOM II U.S. Navy SEALs

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SOCOM II U.S. Navy SEALs
Kinetica
Platform(s)PlayStation 2
Release
  • NA: November 4, 2003
  • EU: March 5, 2004
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

SOCOM II U.S. Navy SEALs is a

Sony Computer Entertainment for PlayStation 2. It is the sequel to SOCOM U.S. Navy SEALs
.

The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on 31 August, 2012.

Gameplay

SOCOM II U.S. Navy SEALs is a third-person tactical shooter. There are 12 different single-player missions: split equally between Albania, Algeria, Brazil and Russia. There are five different ranks that can be played in the game: Ensign, Lieutenant, Commander, Captain and Admiral. The player starts with the first three ranks unlocked, but must finish the single player game on Commander to unlock Captain, and on Captain to unlock Admiral. Players can unlock new models for multiplayer, as well as movies, music, concept art, and credits by completing certain objectives.

Each mission has primary, secondary, and hidden bonus objectives. Players have to complete all the primary objectives to win the mission, and secondary objectives are optional, but add to the overall score for the mission. The hidden bonus objectives usually help make other missions easier. For example, finding a map in one mission means the player will not have to work to find that place in the next mission. A letter grade is received at the end of each mission based on 4 categories of score: Stealth, Accuracy, Teamwork, and Objective Completion. In single player, orders can be given to the rest of the team. This can be done using either the command menu or a USB headset. The menu features new command options, enabling the player to order their teammates to drop to the ground and hold position when outdoors.[citation needed]

The online and lan multiplayer portion of SOCOM II U.S. Navy SEALs requires a

spawns at opposite sides of the map, and proceeds to pursue its objective. When a character dies, the player must wait for the next round to resume play. While dead, the player may monitor the status of his teammates, and may change his weapon load. In a room created by a given SOCOM II U.S. Navy SEALs user, factors such as the number of rounds, round type, round time, weapon restrictions, and friendly fire can all be adjusted to the creator's liking. [citation needed
]

SOCOM II U.S. Navy SEALs supports chat and prohibits in-game loitering. Voice chat is permitted in server lobbies, but not while in the armory of game lobbies. There are in-game options to mute certain players and to switch to different channels of communication (offense, defense, etc.). Problems with locating acquaintances in the original SOCOM online lead to the development of both a Friend List and a Clan Roster.[

PS2 hard drive.[clarification needed] Online capabilities were terminated on August 31, 2012.[3]

Plot

The game first begins when the SEAL team members Specter (Paul Mercier), Jester (Jason Spisak), Wardog (Michael Clarke Duncan), and Vandal (Larry Cedar) are alerted by an informant codenamed MALLARD of a black market group called the Sesseri Syndicate, led by a man named Cassrioti Sesseri (Kast Hasa), who are trafficking and selling weapons and plutonium from their bases in Albania and sending them to cities from London to Cairo. The SEALs are sent in to investigate, locate and destroy the Syndicate's weapon caches and if possible, capture a mid-level member named Besnik for interrogation. In the second and third missions, the Bravo element in the team are replaced by two, highly trained Special Air Service (SAS) operatives designated Sabre and Reaver. The SEALs and their SAS counterparts are charged with bringing down the Syndicate, first by shutting down an abandoned factory in Shkodër as well as capturing or killing the man over the factory, A general named Mizlech Rugova, then capturing or killing the remaining leaders at their stronghold, the Sesseri family castle in the Albanian mountains. The team is able to neutralize the Syndicate's leadership and the organization falls apart.

In

strong resentment of men, explaining for the RAFB's majority demographic of females. In the first mission, within the slums of Rio de Janeiro, the four-man SEAL team is sent to recover information from an informant. When the SEALs arrive at the target building, the informant is not there but is being tortured by RAFB members in the opposite building. The team recovers him and later follows him to a discreet location, where he discloses information about a meeting between Christo and Lucimar, the leader of the local RAFB cell. They eventually capture the cell leader who reveals the whereabouts of an RAFB training camp. The SEALs traveled deep into the Amazonian rain forest and destroyed an underground cocaine factory, which was being used by the RAFB to fund their operations. With their funds cut, Christo and the RAFB made a last desperate attempt to destabilize the government by seizing the "Grand Parana Dam."
The RAFB threatened that if their demands are not met, they will blow up the dam, crippling the Brazilian economy. The SEAL team is sent in to retake the dam, defuse any explosive devices on site and kill Christo. The SEALs are successful and the RAFB is no longer a threat.

In

HH-60 Pave Hawk
arrives and evacuates the group.

In

Seattle, Washington
. The terrorists are planning to detonate the ship near to the Seattle. Aboard the ship, the SEALs discovered that MALLARD, the informant from the first mission, is actually an operative working for Force Majeure. He had used SOCOM to eliminate the Sesseri Syndicate, thus tying up a loose end, as Force Majeure had bought plutonium from the Syndicate before. The SEALs moves in and defuse all bombs placed on the ship. The female leader of Force Majeure, Valeska Lukanov, is either killed or captured. Mallard, whose real name is Arjan Manjani, is killed. The team releases a smoke grenade as a signal to the USS Michigan to stand down, and the mission is complete.

Reception

SOCOM II U.S. Navy SEALs received "generally positive" reviews, according to review aggregator Metacritic.[4]

The game sold more than one million copies by March 2004[5] and 2.5 million copies by May 2005.[6]

References

  1. ^ Lewis, Ed (November 4, 2003). "SOCOM: U.S. Navy SEALs II Review". IGN. Retrieved July 16, 2008.
  2. ^ Gerstmann, Jeff (November 4, 2003). "SOCOM II: U.S. Navy SEALs for PlayStation 2 Review". GameSpot. Archived from the original on January 24, 2013. Retrieved July 16, 2008.
  3. ^ "Decommission of SOCOM servers | PlayStation Community Forums". Archived from the original on June 1, 2012. Retrieved May 30, 2012.
  4. ^ a b "SOCOM II U.S. Navy SEALs for PlayStation 2 Reviews". Metacritic. Retrieved February 21, 2017.
  5. Newspapers.com
    .
  6. ^ Peterson, KIm (May 19, 2005). "Sony considers Zipper great fit - E3 2005 Redmond firm's "Socom" series among PlayStation's biggest draws". The Seattle Times. p. E1. Retrieved July 4, 2023.

External links