Half-Life (video game): Difference between revisions

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Unlike other games of its time, the player has almost uninterrupted control of the [[player character]], and the story is told mostly in [[scripted sequence]]s rather than [[Cutscene|cutscenes]]. Valve co-founder [[Gabe Newell]] said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using [[GoldSrc]], a heavily modified version of the [[Quake engine|''Quake'' engine]], licensed from [[id Software]]. Science fiction novelist [[Marc Laidlaw]] was hired to shape the story and assist design.
Unlike other games of its time, the player has almost uninterrupted control of the [[player character]], and the story is told mostly in [[scripted sequence]]s rather than [[Cutscene|cutscenes]]. Valve co-founder [[Gabe Newell]] said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using [[GoldSrc]], a heavily modified version of the [[Quake engine|''Quake'' engine]], licensed from [[id Software]]. Science fiction novelist [[Marc Laidlaw]] was hired to shape the story and assist design.


''Half-Life'' received acclaim for its graphics, realistic gameplay and seamless narrative, and won over 50 [[PC game|PC]] "[[List of Game of the Year awards|Game of the Year]]" awards. It is considered one of the most influential FPS games and one of the [[List of video games considered the best|best video games ever made]]. By 2008, it had sold over nine million copies. It was followed by the [[expansion pack]]s ''[[Half-Life: Opposing Force|Opposing Force]]'' (1999) and ''[[Half-Life: Blue Shift|Blue Shift]]'' (2001), developed by [[Gearbox Software]]. It was ported to the [[PlayStation 2]] in 2001, along with the expansion ''[[Half-Life: Decay]]'', and to [[OS X]] and [[Linux kernel|Linux]] in 2013. Valve ported ''Half-Life'' to its [[Source (game engine)|Source]] engine under the name ''Half-Life: Source'' in 2004<ref>{{Cite web|title=Welcome to Steam|url=http://steampowered.com:80/index.php|url-status=dead|archive-url=https://web.archive.org/web/20041115021415/http://steampowered.com:80/index.php|archive-date=November 15, 2004|access-date=February 7, 2022|website=steampowered.com}}</ref><ref>{{Cite web|title=Welcome to Steam|url=http://steampowered.com:80/index.php|url-status=dead|archive-url=https://web.archive.org/web/20041117012351/http://steampowered.com:80/index.php|archive-date=November 17, 2004|access-date=February 7, 2022|website=steampowered.com}}</ref>. In 2020, Crowbar Collective released an unofficial, Valve approved remake, ''[[Black Mesa (video game)|Black Mesa]]''.
''Half-Life'' received acclaim for its graphics, realistic gameplay and seamless narrative, and won over 50 [[PC game|PC]] "[[List of Game of the Year awards|Game of the Year]]" awards. It is considered one of the most influential FPS games and one of the [[List of video games considered the best|best video games ever made]]. By 2008, it had sold over nine million copies. It was followed by the [[expansion pack]]s ''[[Half-Life: Opposing Force|Opposing Force]]'' (1999) and ''[[Half-Life: Blue Shift|Blue Shift]]'' (2001), developed by [[Gearbox Software]]. It was ported to the [[PlayStation 2]] in 2001, along with the expansion ''[[Half-Life: Decay]]'', and to [[OS X]] and [[Linux kernel|Linux]] in 2013. Valve ported ''Half-Life'' to its [[Source (game engine)|Source]] engine as ''Half-Life: Source'' in 2004. In 2020, Crowbar Collective released an unofficial remake, ''[[Black Mesa (video game)|Black Mesa]]''.


''Half-Life'' inspired numerous fan-made [[Mod (video gaming)|mods]], some of which became standalone games, such as ''[[Counter-Strike]]'', ''[[Day of Defeat]]'' and ''[[Sven Co-op]]''. It was followed by ''[[Half-Life 2]]'' (2004), ''[[Half-Life 2: Episode One]]'' (2006), ''[[Half-Life 2: Episode Two]]'' (2007), and ''[[Half-Life: Alyx]]'' (2020).
''Half-Life'' inspired numerous fan-made [[Mod (video gaming)|mods]], some of which became standalone games, such as ''[[Counter-Strike]]'', ''[[Day of Defeat]]'' and ''[[Sven Co-op]]''. It was followed by ''[[Half-Life 2]]'' (2004), ''[[Half-Life 2: Episode One]]'' (2006), ''[[Half-Life 2: Episode Two]]'' (2007), and ''[[Half-Life: Alyx]]'' (2020).
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''Half-Life'' was heavily censored for its German release as to comply with the [[Federal Department for Media Harmful to Young Persons]] (BPjM by its German abbreviation). Newell had stated at the time of ''Half-Life''{{'s}} release that to comply with the BPjM's regulations on violence against humans, they had to replace all the humans in the game with robots, replacing any blood with oil and body parts with gears, among other changes. This allowed for the game to be released but was placed on a list maintained by BPjM that prevent sales of the game to anyone under 18 years old. In 2017, BPjM removed ''Half-Life'' from its list, and to acknowledge this, Valve released ''Half-Life Uncensored'', free [[downloadable content]] for those in Germany to patch ''Half-Life'' and revert these changes.<ref>{{Cite web |last=Frank |first=Allegra |date=May 4, 2017 |title=Half-Life goes uncensored in Germany, two decades after original release |url=https://www.polygon.com/2017/5/4/15543420/half-life-german-version-uncensored |url-status=live |archive-url=https://web.archive.org/web/20190322210806/https://www.polygon.com/2017/5/4/15543420/half-life-german-version-uncensored |archive-date=March 22, 2019 |access-date=March 22, 2019 |website=[[Polygon (website)|Polygon]]}}</ref>
''Half-Life'' was heavily censored for its German release as to comply with the [[Federal Department for Media Harmful to Young Persons]] (BPjM by its German abbreviation). Newell had stated at the time of ''Half-Life''{{'s}} release that to comply with the BPjM's regulations on violence against humans, they had to replace all the humans in the game with robots, replacing any blood with oil and body parts with gears, among other changes. This allowed for the game to be released but was placed on a list maintained by BPjM that prevent sales of the game to anyone under 18 years old. In 2017, BPjM removed ''Half-Life'' from its list, and to acknowledge this, Valve released ''Half-Life Uncensored'', free [[downloadable content]] for those in Germany to patch ''Half-Life'' and revert these changes.<ref>{{Cite web |last=Frank |first=Allegra |date=May 4, 2017 |title=Half-Life goes uncensored in Germany, two decades after original release |url=https://www.polygon.com/2017/5/4/15543420/half-life-german-version-uncensored |url-status=live |archive-url=https://web.archive.org/web/20190322210806/https://www.polygon.com/2017/5/4/15543420/half-life-german-version-uncensored |archive-date=March 22, 2019 |access-date=March 22, 2019 |website=[[Polygon (website)|Polygon]]}}</ref>

=== Ports ===
Captivation Digital Laboratories and [[Gearbox Software]] developed a [[Porting|port]] of ''Half-Life'' for the [[Dreamcast]] console, with new character models and textures and an exclusive expansion, ''[[Half-Life: Blue Shift|Blue Shift]]''.<ref>{{Cite web |last=Stahl |first=Ben |date=September 5, 2000 |title=ECTS ''Half-Life'' Dreamcast Hands-On |url=http://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/ |url-status=live |archive-url=https://web.archive.org/web/20170921095128/https://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/ |archive-date=September 21, 2017 |access-date=October 26, 2008 |website=[[GameSpot]]}}</ref> Following the cancellations of several third-party Dreamcast games in the wake of [[Sega]]'s decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions".<ref name=":0">{{Cite web |last=Chau |first=Anthony |date=June 18, 2001 |title=Not Given Half A Chance: The Cancellation of Half-Life |url=http://www.ign.com/articles/2001/06/18/not-given-half-a-chance-the-cancellation-of-half-life |url-status=live |archive-url=https://web.archive.org/web/20160804093350/http://www.ign.com/articles/2001/06/18/not-given-half-a-chance-the-cancellation-of-half-life |archive-date=August 4, 2016 |access-date=July 18, 2016 |website=[[IGN]] |publisher=[[IGN Entertainment]]}}</ref><ref>{{cite news |last1=Satterfield |first1=Shane |title=Half-Life for the Dreamcast officially cancelled |url=https://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/ |access-date=November 15, 2021 |work=[[GameSpot]] |date=July 31, 2001 |archive-url=https://web.archive.org/web/20210716065645/https://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/ |archive-date=July 16, 2021}}</ref> ''Blue Shift'' was ported to Windows.<ref>{{Cite web |date=March 29, 2001 |title=Ready to Jump Back into the Black Mesa Research Facility? |url=http://www.ign.com/articles/2001/03/30/ready-to-jump-back-into-the-black-mesa-research-facility |url-status=live |archive-url=https://web.archive.org/web/20160820095527/http://www.ign.com/articles/2001/03/30/ready-to-jump-back-into-the-black-mesa-research-facility |archive-date=August 20, 2016 |access-date=July 18, 2016 |website=[[IGN]] |publisher=[[IGN Entertainment]]}}</ref> The Dreamcast port became the basis of the ''Half-Life'' port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, ''[[Half-Life: Decay]].<ref>{{Cite web |date=November 17, 2000 |title=Sierra Delivers ''Half-Life'' to PlayStation 2 |url=http://uk.ps2.ign.com/articles/087/087979p1.html |url-status=dead |archive-url=https://web.archive.org/web/20120215010054/http://uk.ps2.ign.com/articles/087/087979p1.html |archive-date=February 15, 2012 |access-date=November 10, 2019 |website=[[IGN]]}}</ref>'' A late build of the Dreamcast version was eventually leaked onto the internet.<ref name=":0" />

A version of ''Half-Life'' for [[Mac OS 9]], ported by Logicware, was announced but never released.<ref>{{Cite web |last=Ostergrad |first=Genevieve |date=April 23, 1999 |title=Sierra studios to deliver best-selling half-life to the mac |url=http://www.planetfortress.com/syndicate/files/HLmac1.txt |archive-url=https://web.archive.org/web/20120223180543/http://www.planetfortress.com/syndicate/files/HLmac1.txt |archive-date=February 23, 2012 |access-date=July 18, 2016 |website=PlanetFortress.com |publisher=[[IGN Entertainment]]}}</ref> On January 29, 2013, Valve released beta versions of ports for [[OS X]] and [[Linux]].<ref>{{Cite web |last=alfred |date=January 29, 2013 |title=Half-Life 1 Beta released |url=http://steamcommunity.com/games/70/announcements/detail/1028213578633336572 |url-status=live |archive-url=https://web.archive.org/web/20160814194237/http://steamcommunity.com/games/70/announcements/detail/1028213578633336572 |archive-date=August 14, 2016 |access-date=July 18, 2016 |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]]}}</ref> Valve finalized them on February 14, 2013.<ref>{{Cite web |last=alfred |date=February 14, 2013 |title=Half-Life 1 update released |url=http://steamcommunity.com/games/70/announcements/detail/1027089396435496714 |url-status=live |archive-url=https://web.archive.org/web/20160814160823/http://steamcommunity.com/games/70/announcements/detail/1027089396435496714 |archive-date=August 14, 2016 |access-date=July 18, 2016 |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]]}}</ref>


== Reception ==
== Reception ==
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In the November 1999, October 2001, and April 2005 issues of ''[[PC Gamer]]'', ''Half-Life'' was named the best PC game of all time. In 2004, ''[[GameSpy]]'' readers voted ''Half-Life'' the best game of all time.<ref name="Gamespyrev">{{Cite web |title=Gamespy Title Fight! – Championship Final |url=http://archive.gamespy.com/titlefight/matches/0601.shtml |url-status=dead |archive-url=https://web.archive.org/web/20100523065248/http://archive.gamespy.com/titlefight/matches/0601.shtml |archive-date=May 23, 2010 |access-date=February 22, 2008 |website=[[GameSpy]]}}</ref> ''[[Gamasutra]]'' gave it their Quantum Leap Award in the FPS category in 2006.<ref name="gamasutra">{{Cite web |title=The Gamasutra Quantum Leap Awards: First-Person Shooters |url=http://www.gamasutra.com/features/20060901/quantum_01.shtml |url-status=dead |archive-url=https://web.archive.org/web/20130511073515/http://www.gamasutra.com/view/feature/130249/the_gamasutra_quantum_leap_awards_.php?print=1 |archive-date=May 11, 2013 |access-date=September 3, 2006 |website=Gamasutra}}</ref> [[GameSpot]] inducted ''Half-Life'' into their Greatest Games of All Time list in May 2007.<ref name="gamespotfame">{{Cite web |last=Rorie |first=Matthew |date=May 18, 2007 |title=Greatest Games of All Time: Half-Life |url=http://www.gamespot.com/articles/greatest-games-of-all-time-half-life/1100-6171044/ |url-status=live |archive-url=https://web.archive.org/web/20150119235122/http://www.gamespot.com/articles/greatest-games-of-all-time-half-life/1100-6171044/ |archive-date=January 19, 2015 |access-date=March 31, 2016 |website=GameSpot}}</ref> In 2007, ''IGN'' described ''Half-Life'' as one of the most influential video games,<ref name="autogenerated1">{{Cite web |title=Top 10 Most Influential Games |url=http://www.ign.com/articles/2007/12/11/igns-top-10-most-influential-games?page=2 |url-status=live |archive-url=https://web.archive.org/web/20170312131702/http://www.ign.com/articles/2007/12/11/igns-top-10-most-influential-games?page=2 |archive-date=March 12, 2017 |access-date=January 6, 2008 |website=IGN |date=December 11, 2007}}</ref> and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-''Half-Life'' and post-''Half-Life'' eras".<ref>{{Cite web |date=September 13, 2013 |title=Half-Life – #1 Top Shooters |url=http://ign.com/top/shooters/1 |url-status=live |archive-url=https://web.archive.org/web/20140228203738/http://www.ign.com/top/shooters/1 |archive-date=February 28, 2014 |access-date=February 23, 2014 |website=IGN.com}}</ref> In 2021, ''[[the Guardian]]'' ranked ''Half-Life'' the third greatest game of the 1990s, writing that "Valve’s masterpiece of a first-person shooter helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".<ref>{{Cite web |date=June 23, 2021 |title=The 15 greatest video games of the 1990s – ranked! |url=https://www.theguardian.com/games/2021/jun/23/the-15-greatest-video-games-of-the-1990s-ranked |access-date=June 23, 2021 |website=The Guardian}}</ref> {{clear}}
In the November 1999, October 2001, and April 2005 issues of ''[[PC Gamer]]'', ''Half-Life'' was named the best PC game of all time. In 2004, ''[[GameSpy]]'' readers voted ''Half-Life'' the best game of all time.<ref name="Gamespyrev">{{Cite web |title=Gamespy Title Fight! – Championship Final |url=http://archive.gamespy.com/titlefight/matches/0601.shtml |url-status=dead |archive-url=https://web.archive.org/web/20100523065248/http://archive.gamespy.com/titlefight/matches/0601.shtml |archive-date=May 23, 2010 |access-date=February 22, 2008 |website=[[GameSpy]]}}</ref> ''[[Gamasutra]]'' gave it their Quantum Leap Award in the FPS category in 2006.<ref name="gamasutra">{{Cite web |title=The Gamasutra Quantum Leap Awards: First-Person Shooters |url=http://www.gamasutra.com/features/20060901/quantum_01.shtml |url-status=dead |archive-url=https://web.archive.org/web/20130511073515/http://www.gamasutra.com/view/feature/130249/the_gamasutra_quantum_leap_awards_.php?print=1 |archive-date=May 11, 2013 |access-date=September 3, 2006 |website=Gamasutra}}</ref> [[GameSpot]] inducted ''Half-Life'' into their Greatest Games of All Time list in May 2007.<ref name="gamespotfame">{{Cite web |last=Rorie |first=Matthew |date=May 18, 2007 |title=Greatest Games of All Time: Half-Life |url=http://www.gamespot.com/articles/greatest-games-of-all-time-half-life/1100-6171044/ |url-status=live |archive-url=https://web.archive.org/web/20150119235122/http://www.gamespot.com/articles/greatest-games-of-all-time-half-life/1100-6171044/ |archive-date=January 19, 2015 |access-date=March 31, 2016 |website=GameSpot}}</ref> In 2007, ''IGN'' described ''Half-Life'' as one of the most influential video games,<ref name="autogenerated1">{{Cite web |title=Top 10 Most Influential Games |url=http://www.ign.com/articles/2007/12/11/igns-top-10-most-influential-games?page=2 |url-status=live |archive-url=https://web.archive.org/web/20170312131702/http://www.ign.com/articles/2007/12/11/igns-top-10-most-influential-games?page=2 |archive-date=March 12, 2017 |access-date=January 6, 2008 |website=IGN |date=December 11, 2007}}</ref> and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-''Half-Life'' and post-''Half-Life'' eras".<ref>{{Cite web |date=September 13, 2013 |title=Half-Life – #1 Top Shooters |url=http://ign.com/top/shooters/1 |url-status=live |archive-url=https://web.archive.org/web/20140228203738/http://www.ign.com/top/shooters/1 |archive-date=February 28, 2014 |access-date=February 23, 2014 |website=IGN.com}}</ref> In 2021, ''[[the Guardian]]'' ranked ''Half-Life'' the third greatest game of the 1990s, writing that "Valve’s masterpiece of a first-person shooter helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".<ref>{{Cite web |date=June 23, 2021 |title=The 15 greatest video games of the 1990s – ranked! |url=https://www.theguardian.com/games/2021/jun/23/the-15-greatest-video-games-of-the-1990s-ranked |access-date=June 23, 2021 |website=The Guardian}}</ref> {{clear}}


== Legacy ==
== Further games ==

=== Mods ===
''Half-Life'' saw fervent support from independent game developers, due in no small part to support and encouragement from Valve. [[Valve Hammer Editor|Worldcraft]], the level-design tool used during the game's development, was included with the game software. Printed materials accompanying the game indicated Worldcraft's eventual release as a retail product, but those plans never materialized. Valve also released a [[software development kit]], enabling developers to modify the game and create [[mod (video gaming)|mods]]. Both tools were significantly updated with the release of the [[Software versioning|version]] 1.1.0.0 [[patch (computing)|patch]]. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor [[Quake Army Knife|QuArK]]) were either created or updated to work with ''Half-Life''.
''Half-Life'' saw fervent support from independent game developers, due in no small part to support and encouragement from Valve. [[Valve Hammer Editor|Worldcraft]], the level-design tool used during the game's development, was included with the game software. Printed materials accompanying the game indicated Worldcraft's eventual release as a retail product, but those plans never materialized. Valve also released a [[software development kit]], enabling developers to modify the game and create [[mod (video gaming)|mods]]. Both tools were significantly updated with the release of the [[Software versioning|version]] 1.1.0.0 [[patch (computing)|patch]]. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor [[Quake Army Knife|QuArK]]) were either created or updated to work with ''Half-Life''.


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Numerous single-player mods have also been created. Notable examples include ''[[USS Darkstar]]'' (1999, a futuristic action-adventure on board a zoological research spaceship), ''[[They Hunger]]'' (2000–2001, a [[survival horror]] [[Total conversion (gaming)|total conversion]] trilogy involving zombies), ''[[Poke646]]'' (2001, a follow-up to the original ''Half-Life'' story with improved graphics), and ''[[Someplace Else]]'' (2002, a side-story to the original ''Half-Life'').
Numerous single-player mods have also been created. Notable examples include ''[[USS Darkstar]]'' (1999, a futuristic action-adventure on board a zoological research spaceship), ''[[They Hunger]]'' (2000–2001, a [[survival horror]] [[Total conversion (gaming)|total conversion]] trilogy involving zombies), ''[[Poke646]]'' (2001, a follow-up to the original ''Half-Life'' story with improved graphics), and ''[[Someplace Else]]'' (2002, a side-story to the original ''Half-Life'').


In 2003, Valve's network was infiltrated by hackers. Among the files that were stolen included an unreleased ''Half-Life'' modification: ''Half-Life: Threewave'', a canceled remake of the mod ''[[Malice (video game mod)|Threewave CTF]]'' from ''Quake''. The files were later found by independent reporter Tyler McVicker of ''Valve News Network'' on a Vietnamese [[File transfer protocol|FTP server]] in February 2016, and were unofficially released to the public in September 2016.<ref>{{Cite news |last=Orland |first=Kyle |date=September 21, 2016 |title=The unreleased Half-Life multiplayer mod that you can play now |work=Ars Technica |url=https://arstechnica.com/gaming/2016/09/the-unreleased-half-life-multiplayer-mod-that-you-can-play-now/ |url-status=live |access-date=September 22, 2016 |archive-url=https://web.archive.org/web/20160922000920/http://arstechnica.com/gaming/2016/09/the-unreleased-half-life-multiplayer-mod-that-you-can-play-now/ |archive-date=September 22, 2016}}</ref>
In 2003, Valve's network was infiltrated by hackers. Among the stolen files were the unreleased ''Half-Life'' modification ''Half-Life: Threewave'', a canceled remake of the mod ''[[Malice (video game mod)|Threewave CTF]]'' from ''Quake''. The files were later found by independent reporter Tyler McVicker of ''Valve News Network'' on a Vietnamese [[File transfer protocol|FTP server]] in February 2016, and were unofficially released to the public in September 2016.<ref>{{Cite news |last=Orland |first=Kyle |date=September 21, 2016 |title=The unreleased Half-Life multiplayer mod that you can play now |work=Ars Technica |url=https://arstechnica.com/gaming/2016/09/the-unreleased-half-life-multiplayer-mod-that-you-can-play-now/ |url-status=live |access-date=September 22, 2016 |archive-url=https://web.archive.org/web/20160922000920/http://arstechnica.com/gaming/2016/09/the-unreleased-half-life-multiplayer-mod-that-you-can-play-now/ |archive-date=September 22, 2016}}</ref>


Some ''Half-Life'' modifications eventually landed on retail shelves. ''Counter-Strike'' was the most successful, having been released in six different editions: as a standalone product (2000), as part of the ''Platinum Pack'' (2000), as an [[Xbox (console)|Xbox]] version (2003), and as a single-player spin-off titled ''[[Counter-Strike: Condition Zero]]'' (2004), as well as in two versions using the Source engine. ''Team Fortress Classic'', ''Day of Defeat'', ''[[Gunman Chronicles]]'' (2000, a futuristic [[Western (genre)|Western movie]]-style [[Total conversion (gaming)|total conversion]] with emphasis on its single-player mode) and ''Sven Co-op'' were also released as standalone products. ''Half-Life'' is also the subject of the [[YouTube]] [[Improvisational theatre|improv]] [[Role-playing|roleplaying]] series ''[[Half-Life VR but the AI is Self-Aware]]'' and ''[[Freeman's Mind]]''.<ref>{{Cite web |last=Zwiezen |first=Zack |date=April 19, 2020 |title=How's It Going?: HL:VR But The AI Is Self-Aware Edition |url=https://kotaku.com/hows-it-going-hl-vr-but-the-ai-is-self-aware-edition-1842937799 |url-status=live |archive-url=https://web.archive.org/web/20200427222407/https://kotaku.com/hows-it-going-hl-vr-but-the-ai-is-self-aware-edition-1842937799 |archive-date=April 27, 2020 |access-date=April 28, 2020 |website=Kotaku |language=en-us}}</ref><ref>{{Cite web |last=Staff |first=Ars |date=April 16, 2020 |title=In Half-Life's improv scene, anyone can speak for Gordon Freeman |url=https://arstechnica.com/gaming/2020/04/from-fps-to-improv-stage-half-life-as-the-new-community-theater/ |url-status=live |archive-url=https://web.archive.org/web/20200419130837/https://arstechnica.com/gaming/2020/04/from-fps-to-improv-stage-half-life-as-the-new-community-theater/ |archive-date=April 19, 2020 |access-date=April 28, 2020 |website=Ars Technica |language=en-us}}</ref><ref>{{Cite magazine |last=Livingston |first=Christopher |date=April 2, 2017 |title=YouTube comedy series Freeman's Mind arrives in Half-Life 2 |url=https://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/ |url-status=live |archive-url=https://web.archive.org/web/20180119150755/http://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/ |archive-date=January 19, 2018 |access-date=April 28, 2020 |magazine=PC Gamer |language=en-US}}</ref>
Some ''Half-Life'' modifications eventually landed on retail shelves. ''Counter-Strike'' was the most successful, having been released in six different editions: as a standalone product (2000), as part of the ''Platinum Pack'' (2000), as an [[Xbox (console)|Xbox]] version (2003), and as a single-player spin-off titled ''[[Counter-Strike: Condition Zero]]'' (2004), as well as in two versions using the Source engine. ''Team Fortress Classic'', ''Day of Defeat'', ''[[Gunman Chronicles]]'' (2000, a futuristic [[Western (genre)|Western movie]]-style [[Total conversion (gaming)|total conversion]] with emphasis on its single-player mode) and ''Sven Co-op'' were also released as standalone products. ''Half-Life'' is also the subject of the [[YouTube]] [[Improvisational theatre|improv]] [[Role-playing|roleplaying]] series ''[[Half-Life VR but the AI is Self-Aware]]'' and ''[[Freeman's Mind]]''.<ref>{{Cite web |last=Zwiezen |first=Zack |date=April 19, 2020 |title=How's It Going?: HL:VR But The AI Is Self-Aware Edition |url=https://kotaku.com/hows-it-going-hl-vr-but-the-ai-is-self-aware-edition-1842937799 |url-status=live |archive-url=https://web.archive.org/web/20200427222407/https://kotaku.com/hows-it-going-hl-vr-but-the-ai-is-self-aware-edition-1842937799 |archive-date=April 27, 2020 |access-date=April 28, 2020 |website=Kotaku |language=en-us}}</ref><ref>{{Cite web |last=Staff |first=Ars |date=April 16, 2020 |title=In Half-Life's improv scene, anyone can speak for Gordon Freeman |url=https://arstechnica.com/gaming/2020/04/from-fps-to-improv-stage-half-life-as-the-new-community-theater/ |url-status=live |archive-url=https://web.archive.org/web/20200419130837/https://arstechnica.com/gaming/2020/04/from-fps-to-improv-stage-half-life-as-the-new-community-theater/ |archive-date=April 19, 2020 |access-date=April 28, 2020 |website=Ars Technica |language=en-us}}</ref><ref>{{Cite magazine |last=Livingston |first=Christopher |date=April 2, 2017 |title=YouTube comedy series Freeman's Mind arrives in Half-Life 2 |url=https://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/ |url-status=live |archive-url=https://web.archive.org/web/20180119150755/http://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/ |archive-date=January 19, 2018 |access-date=April 28, 2020 |magazine=PC Gamer |language=en-US}}</ref>


=== Expansions ===
=== Ports and remakes ===
{{See also|Unreleased Half-Life games#Half-Life Dreamcast port}}Captivation Digital Laboratories and [[Gearbox Software]] developed a [[Porting|port]] of ''Half-Life'' for the [[Dreamcast]], with new character models and textures and an exclusive expansion, ''[[Half-Life: Blue Shift|Blue Shift]]''.<ref>{{Cite web|last=Stahl|first=Ben|date=September 5, 2000|title=ECTS ''Half-Life'' Dreamcast Hands-On|url=http://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/|url-status=live|archive-url=https://web.archive.org/web/20170921095128/https://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/|archive-date=September 21, 2017|access-date=October 26, 2008|website=[[GameSpot]]}}</ref> Following the cancellations of several third-party Dreamcast games in the wake of [[Sega]]'s decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions".<ref name=":0">{{Cite web|last=Chau|first=Anthony|date=June 18, 2001|title=Not Given Half A Chance: The Cancellation of Half-Life|url=http://www.ign.com/articles/2001/06/18/not-given-half-a-chance-the-cancellation-of-half-life|url-status=live|archive-url=https://web.archive.org/web/20160804093350/http://www.ign.com/articles/2001/06/18/not-given-half-a-chance-the-cancellation-of-half-life|archive-date=August 4, 2016|access-date=July 18, 2016|website=[[IGN]]|publisher=[[IGN Entertainment]]}}</ref><ref>{{cite news|last1=Satterfield|first1=Shane|date=July 31, 2001|title=Half-Life for the Dreamcast officially cancelled|work=[[GameSpot]]|url=https://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/|access-date=November 15, 2021|archive-url=https://web.archive.org/web/20210716065645/https://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/|archive-date=July 16, 2021}}</ref> ''Blue Shift'' was ported to Windows.<ref>{{Cite web|date=March 29, 2001|title=Ready to Jump Back into the Black Mesa Research Facility?|url=http://www.ign.com/articles/2001/03/30/ready-to-jump-back-into-the-black-mesa-research-facility|url-status=live|archive-url=https://web.archive.org/web/20160820095527/http://www.ign.com/articles/2001/03/30/ready-to-jump-back-into-the-black-mesa-research-facility|archive-date=August 20, 2016|access-date=July 18, 2016|website=[[IGN]]|publisher=[[IGN Entertainment]]}}</ref> The Dreamcast port became the basis of the ''Half-Life'' port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, ''[[Half-Life: Decay]].<ref>{{Cite web|date=November 17, 2000|title=Sierra Delivers ''Half-Life'' to PlayStation 2|url=http://uk.ps2.ign.com/articles/087/087979p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120215010054/http://uk.ps2.ign.com/articles/087/087979p1.html|archive-date=February 15, 2012|access-date=November 10, 2019|website=[[IGN]]}}</ref>'' A late build of the Dreamcast version was eventually leaked onto the internet.<ref name=":0" />
Two [[expansion pack]]s by outside developer Gearbox Software were released for the PC version: ''[[Half-Life: Opposing Force]]'' (1999) and ''[[Half-Life: Blue Shift]]'' (2001). The former returns the player to Black Mesa during the events of ''Half-Life's'' storyline, but this time from the perspective of [[Adrian Shephard]], one of the Marines in the [[Hazardous Environment Combat Unit]] sent to cover up evidence of the incident. It introduced several new weapons, new [[non-player character]]s, both friendly and hostile and new, previously unseen areas of the facility.


A version of ''Half-Life'' for [[Mac OS 9]], ported by Logicware, was announced but never released.<ref>{{Cite web|last=Ostergrad|first=Genevieve|date=April 23, 1999|title=Sierra studios to deliver best-selling half-life to the mac|url=http://www.planetfortress.com/syndicate/files/HLmac1.txt|archive-url=https://web.archive.org/web/20120223180543/http://www.planetfortress.com/syndicate/files/HLmac1.txt|archive-date=February 23, 2012|access-date=July 18, 2016|website=PlanetFortress.com|publisher=[[IGN Entertainment]]}}</ref> On January 29, 2013, Valve released beta versions of ports for [[OS X]] and [[Linux]].<ref>{{Cite web|last=alfred|date=January 29, 2013|title=Half-Life 1 Beta released|url=http://steamcommunity.com/games/70/announcements/detail/1028213578633336572|url-status=live|archive-url=https://web.archive.org/web/20160814194237/http://steamcommunity.com/games/70/announcements/detail/1028213578633336572|archive-date=August 14, 2016|access-date=July 18, 2016|website=[[Steam (service)|Steam]]|publisher=[[Valve Corporation|Valve]]}}</ref> Valve finalized them on February 14, 2013.<ref>{{Cite web|last=alfred|date=February 14, 2013|title=Half-Life 1 update released|url=http://steamcommunity.com/games/70/announcements/detail/1027089396435496714|url-status=live|archive-url=https://web.archive.org/web/20160814160823/http://steamcommunity.com/games/70/announcements/detail/1027089396435496714|archive-date=August 14, 2016|access-date=July 18, 2016|website=[[Steam (service)|Steam]]|publisher=[[Valve Corporation|Valve]]}}</ref>
''Blue Shift'' returns the player to ''Half-Life''{{'}}s Black Mesa timeline once more, this time as [[Barney Calhoun]], one of the facility's security guards. The expansion was initially developed as a bonus mission for the canceled Dreamcast version. ''Blue Shift'' came with the [[Half-Life High Definition Pack|High Definition pack]], that gave the player the option to update the look of ''Half-Life'', ''Opposing Force'', and the new ''Blue Shift'' content.


In 2004, Valve released ''Half-Life: Source'', a version of ''Half-Life'' created in their new game engine, [[Source (game engine)|Source]]. It includes no new graphical elements, but adds new physics and water effects, and [[5.1 surround sound]].<ref>{{Cite web|last=McNamara|first=Tom|date=2004-11-19|title=Half-Life: Source|url=https://www.ign.com/articles/2004/11/19/half-life-source|access-date=2022-02-13|website=IGN|language=en}}</ref> ''Black Mesa'', a third-party remake of ''Half-Life'' developed by Crowbar Collective in the [[Source (game engine)|Source]] engine, was published as a free [[Video game modding|mod]] in September 2012. It was then approved by Valve for a commercial release.<ref>{{cite web|author=Senior, Tom|date=September 3, 2012|title=Black Mesa Source release date revealed, high-res headcrabs due in 11 days|url=http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/|url-status=live|archive-url=https://web.archive.org/web/20120922020144/http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/|archive-date=September 22, 2012|access-date=September 22, 2012|work=[[PC Gamer]]|publisher=[[Future plc|Future Publishing Limited]]}}</ref><ref>{{cite web|author=Cobbett, Richard|date=September 14, 2012|title=Black Mesa Source released – download it now!|url=http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/|url-status=live|archive-url=https://web.archive.org/web/20120925011202/http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/|archive-date=September 25, 2012|access-date=September 22, 2012|work=[[PC Gamer]]|publisher=[[Future plc|Future Publishing Limited]]}}</ref> The full version was released on March 6, 2020, for Windows and Linux.{{Citation needed|date=February 2022}}
''Decay'' was another expansion by Gearbox, released only as an extra with the PlayStation 2 version of ''Half-Life''. The add-on featured co-operative gameplay in which two players could solve puzzles or fight against the many foes in the ''Half-Life'' universe.


=== Expansions ===
In 2000, a compilation pack, ''Half-Life: Platinum Pack,'' was released, including ''Half-Life'', ''[[Counter-Strike (video game)|Counter-Strike]]'', ''[[Team Fortress Classic]]'' and ''Opposing Force''. In 2002, the pack was re-released under the new titles ''Half-Life Platinum Collection''<ref>{{Cite web |title=Archived copy |url=https://www.amazon.com/Half-Life-Platinum-Collection-Second-Pc/dp/B00006FXIN |url-status=dead |archive-url=https://web.archive.org/web/20190324084442/https://www.amazon.com/Half-Life-Platinum-Collection-Second-Pc/dp/B00006FXIN |archive-date=March 24, 2019 |access-date=March 24, 2019 |website=Amazon}}</ref> and ''Half-Life: Generation''.<ref>{{Cite web |title=Archived copy |url=https://www.amazon.com/Sierra-Half-Life-Generation/dp/B0008MFCC6 |url-status=dead |archive-url=https://web.archive.org/web/20151219103126/http://www.amazon.com/Sierra-Half-Life-Generation/dp/B0008MFCC6 |archive-date=December 19, 2015 |access-date=March 24, 2019 |website=Amazon}}</ref> These also included the ''Blue Shift'' expansion pack, though if registered on Steam, ''[[Day of Defeat]],'' ''[[Ricochet (2000 video game)|Ricochet]]'' and ''[[Deathmatch Classic]]'' were also included. In 2005, ''Half-Life 1: Anthology'' was released, containing Steam-only versions of ''Half-Life'', ''Opposing Force'', ''Blue Shift'' and ''Team Fortress Classic''.<ref>{{Cite web |title=Half-Life 1 Anthology on Steam |url=https://store.steampowered.com/bundle/237/HalfLife_1_Anthology/ |url-status=live |archive-url=https://web.archive.org/web/20190324064306/https://store.steampowered.com/bundle/237/HalfLife_1_Anthology/ |archive-date=March 24, 2019 |access-date=March 24, 2019 |website=store.steampowered.com |language=en}}</ref>
''Half-Life'' was followed by an [[expansion pack]], ''[[Half-Life: Opposing Force|Opposing Force]]'', on November 1, 1999,<ref>{{cite web|title=''Half-Life: Opposing Force''|url=http://store.steampowered.com/app/50/|url-status=live|archive-url=https://web.archive.org/web/20081120050959/http://store.steampowered.com/app/50|archive-date=November 20, 2008|access-date=November 19, 2008|work=[[Steam (service)|Steam]]|publisher=[[Valve Corporation|Valve]]}}</ref> developed by [[Gearbox Software]].<ref name=":3">{{cite web|date=April 15, 1999|title=''Half-Life'' Expands|url=http://pc.ign.com/articles/067/067720p1.html|url-status=dead|archive-url=https://web.archive.org/web/20121109050607/http://www.ign.com/articles/1999/04/16/half-life-expands|archive-date=November 9, 2012|access-date=November 18, 2008|website=[[IGN]]}}</ref> Players control [[US Marine]] corporal [[Adrian Shephard]], who fights a new group of aliens and [[Black operation|black operations]] units.<ref name=":3" /> Gearbox developed a second expansion pack, ''[[Half-Life: Blue Shift|Blue Shift]]'', in which players control [[Barney Calhoun]], a security guard at Black Mesa. It was developed as a bonus campaign for the [[Dreamcast]] port of ''Half-Life'';<ref>{{cite web|last=Kirchgasler|first=Chris|date=July 24, 2000|title=''Half-Life'' Preview|url=http://www.gamespot.com/articles/half-life-preview/1100-2606931/|url-status=live|archive-url=https://web.archive.org/web/20170826154009/https://www.gamespot.com/articles/half-life-preview/1100-2606931/|archive-date=August 26, 2017|access-date=March 31, 2016|website=[[GameSpot]]}}</ref> however, the port was cancelled and ''Blue Shift'' was instead released for Windows on June 12, 2001.<ref name="Satterfield">{{cite web|last=Satterfield|first=Shane|date=June 16, 2001|title=''Half-Life'' for the Dreamcast officially cancelled|url=http://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/|url-status=live|archive-url=https://web.archive.org/web/20160916025446/http://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/|archive-date=September 16, 2016|access-date=October 26, 2008|website=[[GameSpot]]}}</ref><ref name="release">{{cite web|title=''Half-Life: Blue Shift''|url=http://pc.ign.com/objects/016/016257.html|url-status=dead|archive-url=https://www.webcitation.org/65SbklbYH?url=http://pc.ign.com/objects/016/016257.html|archive-date=February 15, 2012|access-date=October 26, 2008|website=[[IGN]]}}</ref> Gearbox created a [[Cooperative video game|cooperative]] multiplayer expansion pack, ''[[Half-Life: Decay|Decay]],'' exclusively for the for the [[PlayStation 2]] port of ''Half-Life''.<ref>{{cite web|last=Radcliffe|first=Doug|date=October 15, 2001|title=''Half-Life'' for PlayStation 2 Review|url=http://www.gamespot.com/reviews/half-life-review/1900-2824623/|url-status=live|archive-url=https://www.webcitation.org/6ZjCZKtDJ?url=http://www.gamespot.com/reviews/half-life-review/1900-2824623/|archive-date=July 2, 2015|access-date=October 23, 2008|website=[[GameSpot]]}}</ref>

=== Remakes ===
To understand the processes mod-makers would have to go through with the new engine, Valve [[porting|ported]] ''Half-Life'' (dubbed ''Half-Life: Source'') and ''Counter-Strike'' to their new [[Source (game engine)|Source engine]]. ''Half-Life: Source'' is a straight port, lacking any new content or the ''Blue Shift'' High Definition pack. However, it does take advantage of [[shader|vertex and pixel shaders]] for more realistic water effects, as well as ''Half-Life 2''{{'}}s realistic physics engine. They also added several other features from ''Half-Life 2'', including improved dynamic lightmaps, vertex maps, ragdolls, and a shadowmap system with cleaner, higher resolution, specular texture and normal maps, as well as utilization of the render-to-texture soft shadows found in ''Half-Life 2''{{'}}s Source engine, along with 3D [[skybox (video games)|skybox]] replacements in place of the old 16-bit color prerendered bitmap skies. The ''Half-Life'' port possesses many of the Source engine's graphical strengths as well as control weaknesses that have been noted in the Source engine. Later updates added a [[Field of view in video games|field of view]] option, support for OS X and Linux, an optional high-definition texture pack, among other improvements.<ref>{{Cite web |date=September 25, 2013 |title=Half-Life: Source update released |url=http://steamcommunity.com/games/280/announcements/detail/2003264815716395225 |url-status=live |archive-url=https://web.archive.org/web/20150320153942/http://steamcommunity.com/games/280/announcements/detail/2003264815716395225 |archive-date=March 20, 2015 |access-date=March 9, 2015 |website=Steam |publisher=Valve}}</ref> ''Half-Life: Source'' is available with special editions of ''Half-Life 2'', or separately on Steam.<ref>{{Cite web |last=Harris, Wil |date=September 18, 2004 |title=Half Life 2 release candidate goes to Vivendi |url=http://www.theinquirer.net/en/inquirer/news/2004/09/18/half-life-2-release-candidate-goes-to-vivendi |url-status=unfit |archive-url=https://web.archive.org/web/20080604175605/http://www.theinquirer.net/en/inquirer/news/2004/09/18/half-life-2-release-candidate-goes-to-vivendi |archive-date=June 4, 2008 |access-date=March 27, 2008 |publisher=[[The Inquirer]]}}</ref> ''{{vanchor|Half-Life Deathmatch: Source}}'', the [[Multiplayer video game|multiplayer]] portion of the original game, much in the same fashion as the earlier released ''Half-Life: Source'', was released in on May 1st, 2006.<ref>{{Cite web|title=Half-Life Deathmatch: Source On Steam|url=http://store.steampowered.com:80/app/360/|url-status=dead|archive-url=http://web.archive.org/web/20080913045403/http://store.steampowered.com:80/app/360/|archive-date=September 13, 2008|access-date=February 7, 2022|website=steampowered.com}}</ref>

''Half-Life: Source'' had been criticized for not fully using many of the features of the Source engine found in ''Half-Life 2'', as it still uses textures and models from the original game. There were also a large variety of bugs, ranging from scientists floating above their chairs, to the ability to skip large sections of chapters in the game. In response to this, a third-party mod remake called ''[[Black Mesa (video game)|Black Mesa]]'' was developed with Valve's approval.<ref>{{Cite magazine |last=Kelly |first=Andy |date=November 2, 2017 |title=The story of Half-Life remake Black Mesa |url=https://www.pcgamer.com/the-story-of-half-life-remake-black-mesa/ |url-status=live |magazine=[[PC Gamer]] |archive-url=https://web.archive.org/web/20180917034426/https://www.pcgamer.com/the-story-of-half-life-remake-black-mesa/ |archive-date=September 17, 2018 |access-date=September 16, 2018}}</ref> ''Black Mesa'', a fan-made remake of ''Half-Life'' utilizing the Source engine, began development in 2005<ref name="RPS-mesa1">{{Cite web |last=Grayson, Nathan |date=May 9, 2012 |title=Interview: What Happened To Black Mesa: Source? Part 1 |url=http://www.rockpapershotgun.com/2012/05/09/interview-what-happened-to-black-mesa-source-part-1/ |url-status=live |archive-url=https://web.archive.org/web/20120908045708/http://www.rockpapershotgun.com/2012/05/09/interview-what-happened-to-black-mesa-source-part-1/ |archive-date=September 8, 2012 |access-date=September 22, 2012 |website=[[Rock, Paper, Shotgun]]}}</ref> and was released as a free download on September 14, 2012, lacking only the final Xen chapter.<ref>{{Cite magazine |last=Senior, Tom |date=September 3, 2012 |title=Black Mesa Source release date revealed, high-res headcrabs due in 11 days |url=http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/ |url-status=live |magazine=[[PC Gamer]] |publisher=[[Future plc|Future Publishing Limited]] |archive-url=https://web.archive.org/web/20120922020144/http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/ |archive-date=September 22, 2012 |access-date=September 22, 2012}}</ref><ref>{{Cite magazine |last=Cobbett, Richard |date=September 14, 2012 |title=Black Mesa Source released – download it now! |url=http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/ |url-status=live |magazine=[[PC Gamer]] |publisher=[[Future plc|Future Publishing Limited]] |archive-url=https://web.archive.org/web/20120925011202/http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/ |archive-date=September 25, 2012 |access-date=September 22, 2012}}</ref> The Xen portion was held back until December 2019 as the project team wanted to revamp this to try to address how the original Xen was poorly received compared to the rest of the game.<ref name="bbc">{{Cite news |date=September 3, 2012 |title=Fans resurrect Half-Life video game |work=BBC News |publisher=BBC |url=https://www.bbc.co.uk/news/technology-19463712 |url-status=live |access-date=September 3, 2012 |archive-url=https://web.archive.org/web/20120905063247/http://www.bbc.co.uk/news/technology-19463712 |archive-date=September 5, 2012}}</ref><ref>{{Cite web |last=McWhertor |first=Michael |date=December 22, 2016 |title=Half-Life remake's version of the game's controversial alien world looks great |url=http://www.polygon.com/2016/12/22/14055074/half-life-remake-black-mesa-xen-screenshots |url-status=live |archive-url=https://web.archive.org/web/20161222190041/http://www.polygon.com/2016/12/22/14055074/half-life-remake-black-mesa-xen-screenshots |archive-date=December 22, 2016 |access-date=December 22, 2016 |website=[[Polygon (website)|Polygon]]}}</ref><ref>{{Cite web |date=December 23, 2019 |title=Xen Released - Happy Holiday Sale! |url=https://steamcommunity.com/games/362890/announcements/detail/1709611046898646594 |url-status=live |archive-url=https://web.archive.org/web/20191224025144/https://steamcommunity.com/games/362890/announcements/detail/1709611046898646594 |archive-date=December 24, 2019 |access-date=December 27, 2019}}</ref> The free 2007 Source SDK base is needed to run the game. ''Black Mesa'' is also distributed via Steam; the remake was among the first ten games whose release on the platform was approved using Valve's [[Crowdsourcing#Crowdvoting|crowd voting]] service [[Steam Greenlight]].<ref>{{Cite web |date=September 11, 2012 |title=First Titles Get The Community's Greenlight |url=http://steamcommunity.com/games/765/announcements/detail/1317557164209217868 |url-status=live |archive-url=https://web.archive.org/web/20120918215720/http://steamcommunity.com/games/765/announcements/detail/1317557164209217868 |archive-date=September 18, 2012 |access-date=September 22, 2012 |website=Steamcommunity.com |publisher=[[Valve Corporation|Valve]]}}</ref> The Steam version of "Black Mesa", called "Black Mesa: Definitive Edition" is very different compared to its original 2012 release, featuring brand new menus, Steam Workshop compatibility (allowing community content, such as weapon replacements, to be more easily found), and more. A separate effort, ''Project Lambda'', is attempting to recreate ''Half-Life'' in the [[Unreal Engine]], allowing the game to support more advanced graphic features.<ref>{{Cite web |last=Plunkett |first=Luke |date=September 16, 2018 |title=Fans Are Trying To Remake Half-Life Using Unreal Engine 4 |url=https://kotaku.com/fans-are-trying-to-remake-half-life-using-unreal-engine-1829097403 |url-status=live |archive-url=https://web.archive.org/web/20180917001423/https://kotaku.com/fans-are-trying-to-remake-half-life-using-unreal-engine-1829097403 |archive-date=September 17, 2018 |access-date=September 16, 2018 |website=[[Kotaku]]}}</ref>


=== Sequels ===
=== Sequels ===
''[[Half-Life 2]]'' was announced at [[Electronic Entertainment Expo|E3]] 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopic [[City 17]], where he joins a rebellion against an alien regime. It was followed by the [[Episodic video game|episodic]] games ''[[Half-Life 2: Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two]]'' (2007).<ref name="ep2.ep3.confirmation">{{Cite web |last=Thorsen |first=Tor |date=May 24, 2006 |title=Half-Life 2: Episode One gold, Two dated, Three announced |url=http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |url-status=live |archive-url=https://web.archive.org/web/20131125150657/http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |archive-date=November 25, 2013 |access-date=April 27, 2007 |website=GameSpot}}</ref> After [[Unreleased Half-Life games|canceling a series of other ''Half-Life'' projects]], Valve released ''[[Half-Life: Alyx]]'' in 2020.<ref>{{Cite web |last=Hollister |first=Sean |date=November 21, 2019 |title=Half-Life: Alyx is officially coming March 2020, and here's your first look |url=https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam |url-status=live |archive-url=https://web.archive.org/web/20191121185303/https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam |archive-date=November 21, 2019 |access-date=November 24, 2019 |website=The Verge |language=en}}</ref>
''[[Half-Life 2]]'' was announced at [[Electronic Entertainment Expo|E3]] 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopian [[City 17]], where he joins a rebellion against an alien regime. It was followed by the [[Episodic video game|episodic]] games ''[[Half-Life 2: Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two]]'' (2007).<ref name="ep2.ep3.confirmation">{{Cite web |last=Thorsen |first=Tor |date=May 24, 2006 |title=Half-Life 2: Episode One gold, Two dated, Three announced |url=http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |url-status=live |archive-url=https://web.archive.org/web/20131125150657/http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |archive-date=November 25, 2013 |access-date=April 27, 2007 |website=GameSpot}}</ref> After [[Unreleased Half-Life games|canceling a series of other ''Half-Life'' projects]], Valve released ''[[Half-Life: Alyx]]'' in 2020.<ref>{{Cite web |last=Hollister |first=Sean |date=November 21, 2019 |title=Half-Life: Alyx is officially coming March 2020, and here's your first look |url=https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam |url-status=live |archive-url=https://web.archive.org/web/20191121185303/https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam |archive-date=November 21, 2019 |access-date=November 24, 2019 |website=The Verge |language=en}}</ref>


== Notes ==
== Notes ==

Revision as of 12:11, 13 February 2022

Half-Life
OS X
  • Linux
  • Release
    November 19, 1998
    • Windows
    • PlayStation 2
      • NA: November 11, 2001
      • EU: November 30, 2001
    • OS X, Linux
      • WW: February 14, 2013
    multiplayer

    Half-Life is a

    Windows in 1998. It was Valve's debut product and the first game in the Half-Life series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay
    consists of combat, exploration and puzzle-solving.

    Unlike other games of its time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the Quake engine, licensed from id Software. Science fiction novelist Marc Laidlaw was hired to shape the story and assist design.

    Half-Life received acclaim for its graphics, realistic gameplay and seamless narrative, and won over 50

    OS X and Linux in 2013. Valve ported Half-Life to its Source engine as Half-Life: Source in 2004. In 2020, Crowbar Collective released an unofficial remake, Black Mesa
    .

    Half-Life inspired numerous fan-made

    mods, some of which became standalone games, such as Counter-Strike, Day of Defeat and Sven Co-op. It was followed by Half-Life 2 (2004), Half-Life 2: Episode One (2006), Half-Life 2: Episode Two (2007), and Half-Life: Alyx
    (2020).

    Gameplay

    In this scene, the player must bypass a dam reservoir guarded by an AH-64 Apache attack helicopter, a squad of marines, and a gun emplacement.

    Half-Life is a

    Vortigaunt ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. In line with this, the player rarely loses the ability to control the player character, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. Half-Life has no "levels"; it instead divides the game into chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for short pauses for loading.[3]

    The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few

    Xen toward the end of the game.[3]

    For the most part, the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player; the guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and impart relevant plot information. An array of alien enemies populate the game, including

    headcrab zombies. The player also faces human opponents including the Hazardous Environment Combat Unit (HECU) Marines and black ops assassins
    .

    Half-Life includes online multiplayer support for both individual and team-based deathmatch modes.[2]

    Plot

    Theoretical physicist

    Xen
    . Surviving scientists urge Gordon to head to the surface, where he defends himself against hostile Xen creatures and the HECU (Hazardous Environment Combat Unit), a special unit of United States Marines sent to cover up the incident by killing all of the hostile aliens and any Black Mesa personnel they find.

    Heading to the surface, Gordon learns that scientists from the Lambda Complex may have found a way to close the portal. Gordon travels to the other end of the facility to assist them. Along the way, he activates a rocket engine test facility to destroy a giant tentacled creature and uses a disused railway system to reach and launch a satellite rocket. After he is captured by marines and left for dead in a garbage compactor, he escapes and makes his way to an older part of the facility. There, he discovers Xen specimens collected before the incident. Overwhelmed by the alien forces, the HECU Marines pull out of Black Mesa and begin airstrikes. Scaling cliffs, navigating destroyed buildings, and traversing through underground water channels, Gordon arrives at the Lambda Complex, where scientists learn the portal is being forced open on the other side by an immensely powerful entity. They have developed teleportation technology that allows Gordon to travel to Xen, where he is tasked to stop the entity.

    In Xen, Gordon encounters the remains of researchers who ventured there before him and defeats the Gonarch, a huge egg-laying headcrab. At a factory creating alien soldiers, he enters a portal that sends him to a vast cave. There, Gordon confronts the Nihilanth, the entity maintaining the rift, and destroys it. Gordon is summoned by the mysterious

    G-Man
    , who has been watching his progress in Black Mesa and praises him. The G-Man explains his "employers" wish to employ Gordon. If Gordon refuses, he is teleported to an area full of alien soldiers to be killed immediately. If Gordon accepts, the G-Man congratulates him and places him into stasis to await his next assignment.

    Development

    Half-Life in many ways was a reactionary response to the trivialization of the experience of the first-person genre. Many of us had fallen in love with video games because of the phenomenological possibilities of the field and felt like the industry was reducing the experiences to least common denominators rather than exploring those possibilities. Our hope was that building worlds and characters would be more compelling than building shooting galleries.

    —Valve president Gabe Newell[4]

    Valve, based in Kirkland, Washington, was founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell.[5] For its first product, Valve settled on a concept for a horror first-person shooter (FPS) game using the Quake engine licensed from id Software.[6] They also licensed the Quake II engine, and combined code from both engines with their own,[7] adding skeletal animation and Direct3D support;[5] Newell estimated that around 75% of the final engine code was by Valve.[7] As the project expanded, Valve cancelled development of a fantasy role-playing game, Prospero, and the Prospero team joined the Half-Life project.[8]

    Half-Life was inspired by FPS games Doom (1993) and Quake (1996), Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland".[9] According to designer Harry Teasley, Doom was a major influence, and the team wanted Half-Life to "scare you like Doom did". The project had the working title Quiver, after the Arrowhead military base from The Mist.[10] The name Half-Life was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter λ (lower-case lambda), which represents the decay constant in the half-life equation.[9] According to designer Brett Johnson, the level design was inspired by environments in the manga series Akira.[11]

    Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer.

    Sierra On-Line signed Valve for a one-game deal as it was interested in making a 3D action game, especially one based on the Quake engine.[12] Valve first showed Half-Life in early 1997; it was a success at E3 that year, where Valve demonstrated the animation and artificial intelligence.[13] Novel features of the artificial intelligence included fear and pack behavior.[14]

    Valve aimed for a November 1997 release to compete with Quake II.[15][16] By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion.[15] The company postponed the release and reworked every level. They took a novel approach of assigning a small team to build a prototype level containing every element in the game and then spent a month iterating on the level.[15] When the rest of the team played the level, which designer Ken Birdwell described as "Die Hard meets Evil Dead", they agreed to use it as a baseline.[15] The team developed three theories about what made the level fun. First, it had several interesting things happen in it, all triggered by the player rather than a timer, so that the player would set the pace of the level. Second, the level responded to any player action, even for something as simple as adding graphic decals to wall textures to show a bullet impact. Finally, the level warned the player of imminent danger to allow them to avoid it, rather than killing the player with no warning.[15]

    To move forward with this unified design, Valve sought a game designer but found no one suitable. Instead, Valve created the "cabal", initially a group of six individuals from across all departments that worked primarily for six months straight in six-hour meetings four days a week. The cabal was responsible for all elements of design, including level layouts, key events, enemy designs, narrative, and the introduction of gameplay elements relative to the story.[15] The collaboration proved successful, and once the cabal had come to decisions on types of gameplay elements that would be needed, mini-cabals from other departments most affected by the choice were formed to implement these elements. Membership in the main cabal rotated since the required commitment created burnout.[15]

    The cabal produced a 200-page design document detailing nearly every aspect of the game. They also produced a 30-page document for the narrative, and hired science fiction novelist Marc Laidlaw to help manage the script.[10][15] Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of [the team]. It felt to me like I was just borrowing from old standards while they were the ones doing something truly new."[17] Rather than dictate narrative elements "from some kind of ivory tower of authorial inspiration", he worked with the team to improvise ideas, and was inspired by their experiments.[17] For example, he conceived the opening train ride after an engineer implemented train code for another concept.[17]

    Within a month of the cabal's formation, the other team members started detailed game development, and within another month began

    playtesting through Sierra. The cabal was intimately involved with playtesting, monitoring the player but otherwise not interacting. They noted any confusion or inability to solve a game's puzzles and made them into action items to be fixed on the next iteration. Later, with most of the main adjustments made, the team included means to benchmark players' actions which they then collected and interpreted statistically to fine-tune levels further.[15] Between the cabal and playtesting, Valve identified and removed parts that proved unenjoyable. Birdwell said that while there were struggles at first, the cabal approach was critical for Half-Life's success, and was reused for Team Fortress 2 from the start.[15]

    Much of the detail of Half-Life's development has been lost; according to employee Erik Johnson, two or three months before release, their Visual SourceSafe source control system "exploded"; logs of technical changes from before the final month of development were lost, and code had to be recovered from individual computers.[18]

    Release

    Half-Life was released in November 1998.[19] The revised version of Half-Life shown at E3 1998 was given Game Critics Awards for "Best PC Game" and "Best Action Game".[16] Valve released two demos for Half-Life. The first, Half-Life: Day One, contained the first fifth of the game and was distributed with certain graphic cards. The second demo, Half-Life: Uplink, was released on February 12, 1999, and featured original content.[20] A short film based on Half-Life, also titled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on February 11, 1999.[21] The film's protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there.[22]

    Half-Life was heavily censored for its German release as to comply with the Federal Department for Media Harmful to Young Persons (BPjM by its German abbreviation). Newell had stated at the time of Half-Life's release that to comply with the BPjM's regulations on violence against humans, they had to replace all the humans in the game with robots, replacing any blood with oil and body parts with gears, among other changes. This allowed for the game to be released but was placed on a list maintained by BPjM that prevent sales of the game to anyone under 18 years old. In 2017, BPjM removed Half-Life from its list, and to acknowledge this, Valve released Half-Life Uncensored, free downloadable content for those in Germany to patch Half-Life and revert these changes.[23]

    Reception

    Sales

    According to Newell, Half-Life was budgeted with the expectation of lifetime sales around 180,000 units.[24] However, following its November 19 release,[25] the game became a surprise hit.[24] In the United States, Half-Life debuted at #8 on PC Data's weekly computer game sales chart for the November 15–21 period, with an average retail price (ARP) of $49.[26] It rose to sixth place the following week,[27] before dropping to position 10 for the week ending December 5.[28] During the December 6–12 period, the game climbed back to sixth place; by this time, its ARP had dropped to $36.[29] It placed between sixth and eighth on PC Data's weekly charts through the end of December,[30][31][32] and its ARP rose back to $45 by the week ending January 2.[32] PC Data declared Half-Life November's sixth-best-selling computer game in the United States,[33] a position it held for the month of December.[34] While its US sales were below 100,000 copies by November 30,[25] by 1999 it had sold 212,173 copies and earned revenues of $8.6 million in the United States by the end of 1998.[35]

    In January 1999, Half-Life debuted at #3 on

    Chart-Track's computer game sales rankings for the United Kingdom,[36] and remained in PC Data's weekly top 10 for the entire month, peaking at #4.[37][38][39][40][41] By January 19, after two full months of availability, global sales of Half-Life surpassed 500,000 units.[24] In the United States, it was the fifth-best-selling computer game for the month of January.[42] On PC Data's weekly charts, it rose to #2 from February 7–20, with an ARP of $35.[43][44] Holding a position in the weekly top 10 for the rest of February,[44][45] it climbed to fourth for the month.[46] The game remained in PC Data's weekly top 10 until the week of March 21[47][48] and dropped to position 11 for March as a whole.[49] In the United Kingdom, it placed second in February—behind the debut of Baldur's Gate—and fifth in March.[50][51] In April, it claimed #3 on Chart-Track's rankings and dropped to #16 on those of PC Data.[51][52] On April 23, Sierra announced that global sales of Half-Life had reached almost 1 million copies.[53]

    After maintaining the 16th place for May in the US,[54] Half-Life exited PC Data's monthly top 20 in June.[55] Half-Life became the fifth-bestselling computer game of the first half of 1999 in the US.[56] Its domestic sales during 1999 reached 290,000 copies by the end of September.[57] During 1999, it was the fifth best-selling computer game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a computer game in the US.[58] The following year, it was the 16th best-selling computer game in the US, selling another 286,593 copies and earning $8.98 million.[59]

    The PlayStation 2 version received a "Silver" sales award from the

    Entertainment and Leisure Software Publishers Association (ELSPA),[60] indicating sales of at least 100,000 copies in the United Kingdom.[61] Half-Life's global sales reached 2.5 million units by July 2001.[62] Edge noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion".[63] As of November 16, 2004, eight million copies of the game had been sold,[64] by 2008, 9.3 million copies had been sold at retail.[65] Guinness World Records
    awarded Half-Life the world record for Best-Selling First-Person Shooter of All Time (PC) in the Guinness World Records: Gamer's Edition 2008.

    Reviews

    Half-Life has a score of 96 out of 100 on aggregate review website Metacritic. Computer Gaming World's Jeff Green said that the game "is not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and – in its single-player form – is the best shooter since the original Doom".[69] IGN described it as "a tour de force in game design, the definitive single player game in a first-person shooter".[2] GameSpot said it was the "closest thing to a revolutionary step the genre has ever taken".[71]

    Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "It is fast paced, it is dramatic, and it brings the very idea of adventure on a PC out of the dark ages and into a 3D world. All that and not a single Orc in sight."[72]

    Several reviewers cited the level of immersion and interactivity as revolutionary.

    The Electric Playground said that Half-Life was an "immersive and engaging entertainment experience", but noted that this only lasted for the first half of the game, explaining that the game "peaked too soon".[76]

    The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game.[77][78] Wired's Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant".[79]

    During the 2nd Annual

    Interactive Achievement Awards (now known as the D.I.C.E. Awards), Half-Life won the awards for "Computer Game of the Year" and "Computer Action Game of the Year", along with nominations for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development", "Outstanding Achievement in Interactive Design" and "Outstanding Achievement in Software Engineering".[80]

    Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation, rating it three stars out of five, and stated that "It may be getting old, but there's still a surprising amount of life in Half-Life".[73] the PlayStation 2 version of Half-Life was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved for Xbox.[81]

    In the November 1999, October 2001, and April 2005 issues of

    Gamasutra gave it their Quantum Leap Award in the FPS category in 2006.[83] GameSpot inducted Half-Life into their Greatest Games of All Time list in May 2007.[84] In 2007, IGN described Half-Life as one of the most influential video games,[85] and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras".[86] In 2021, the Guardian ranked Half-Life the third greatest game of the 1990s, writing that "Valve’s masterpiece of a first-person shooter helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".[87]

    Further games

    Mods

    Half-Life saw fervent support from independent game developers, due in no small part to support and encouragement from Valve.

    mods. Both tools were significantly updated with the release of the version 1.1.0.0 patch. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor QuArK
    ) were either created or updated to work with Half-Life.

    The Half-Life software development kit served as the development base for many multiplayer mods, including the Valve-developed Team Fortress Classic and Deathmatch Classic (a remake of Quake's multiplayer deathmatch mode in the GoldSrc engine).

    .

    Numerous single-player mods have also been created. Notable examples include

    Someplace Else
    (2002, a side-story to the original Half-Life).

    In 2003, Valve's network was infiltrated by hackers. Among the stolen files were the unreleased Half-Life modification Half-Life: Threewave, a canceled remake of the mod

    FTP server in February 2016, and were unofficially released to the public in September 2016.[89]

    Some Half-Life modifications eventually landed on retail shelves. Counter-Strike was the most successful, having been released in six different editions: as a standalone product (2000), as part of the Platinum Pack (2000), as an

    Ports and remakes

    Captivation Digital Laboratories and Gearbox Software developed a port of Half-Life for the Dreamcast, with new character models and textures and an exclusive expansion, Blue Shift.[93] Following the cancellations of several third-party Dreamcast games in the wake of Sega's decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions".[94][95] Blue Shift was ported to Windows.[96] The Dreamcast port became the basis of the Half-Life port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, Half-Life: Decay.[97] A late build of the Dreamcast version was eventually leaked onto the internet.[94]

    A version of Half-Life for

    OS X and Linux.[99] Valve finalized them on February 14, 2013.[100]

    In 2004, Valve released Half-Life: Source, a version of Half-Life created in their new game engine, Source. It includes no new graphical elements, but adds new physics and water effects, and 5.1 surround sound.[101] Black Mesa, a third-party remake of Half-Life developed by Crowbar Collective in the Source engine, was published as a free mod in September 2012. It was then approved by Valve for a commercial release.[102][103] The full version was released on March 6, 2020, for Windows and Linux.[citation needed]

    Expansions

    Half-Life was followed by an

    Barney Calhoun, a security guard at Black Mesa. It was developed as a bonus campaign for the Dreamcast port of Half-Life;[106] however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001.[107][108] Gearbox created a cooperative multiplayer expansion pack, Decay, exclusively for the for the PlayStation 2 port of Half-Life.[109]

    Sequels

    City 17, where he joins a rebellion against an alien regime. It was followed by the episodic games Half-Life 2: Episode One (2006) and Half-Life 2: Episode Two (2007).[110] After canceling a series of other Half-Life projects, Valve released Half-Life: Alyx in 2020.[111]

    Notes

    1. ^ Ported to the PlayStation 2 by Gearbox Software.

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    External links