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In 1988, development of a new [[Nintendo Entertainment System|NES]] ''Zelda'' began, but one year later, the project was brought to [[Nintendo]]'s next console; the Super Famicom in Japan, the [[Super Nintendo Entertainment System]] in other regions.<ref>{{cite web|author=Schneider, Peer |url=http://www.ign.com/blogs/hyrule-times/2006/04/21/retrospective-the-legend-of-zelda-a-link-to-the-past|title= Retrospective: The Legend of Zelda: A Link to the Past|publisher=IGN|date=April 21, 2006|accessdate=March 14, 2007}}</ref> Due to the success of previous titles in the series, Nintendo was able to invest a large budget and ample development time and resources into the game's production.<ref>{{cite web|url=http://ludogo.linda-errol.com/games/zelda.htm|title=Legend of Zelda—A link to the Past|accessdate=March 29, 2008|publisher=Ludogo|archiveurl=https://web.archive.org/web/20080405225555/http://ludogo.linda-errol.com/games/zelda.htm|archivedate=April 5, 2008}}</ref> At the time, most SNES game cartridges had 4&nbsp;Mbit (512 KB) of storage space. This game broke the trend by using 8&nbsp;Mbit (1&nbsp;MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.<ref name="greatest">{{cite web|last=Gouskos |first=Carrie |url=http://www.gamespot.com/articles/the-greatest-games-of-all-time-the-legend-of-zelda-a-link-to-the-past/1100-6145817/|title=The Greatest Games of All-Time: The Legend of Zelda: A Link to the Past|publisher=[[GameSpot]]|date=March 14, 2006|accessdate=March 7, 2007}}</ref> Like ''[[Super Mario World]]'', this game used a simple graphic [[Data compression|compression]] method on the [[Super Nintendo Entertainment System|SNES]] by limiting the color depth of many tiles to eight colors instead of the SNES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Storage space was also saved by eliminating duplication: The Light World and the Dark World are almost identical in layout (though using differing texture tiles), and the Dark World exists in the game's ROM only as an "overlay" of the Light World.
In 1988, development of a new [[Nintendo Entertainment System|NES]] ''Zelda'' began, but one year later, the project was brought to [[Nintendo]]'s next console; the Super Famicom in Japan, the [[Super Nintendo Entertainment System]] in other regions.<ref>{{cite web|author=Schneider, Peer |url=http://www.ign.com/blogs/hyrule-times/2006/04/21/retrospective-the-legend-of-zelda-a-link-to-the-past|title= Retrospective: The Legend of Zelda: A Link to the Past|publisher=IGN|date=April 21, 2006|accessdate=March 14, 2007}}</ref> Due to the success of previous titles in the series, Nintendo was able to invest a large budget and ample development time and resources into the game's production.<ref>{{cite web|url=http://ludogo.linda-errol.com/games/zelda.htm|title=Legend of Zelda—A link to the Past|accessdate=March 29, 2008|publisher=Ludogo|archiveurl=https://web.archive.org/web/20080405225555/http://ludogo.linda-errol.com/games/zelda.htm|archivedate=April 5, 2008}}</ref> At the time, most SNES game cartridges had 4&nbsp;Mbit (512 KB) of storage space. This game broke the trend by using 8&nbsp;Mbit (1&nbsp;MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.<ref name="greatest">{{cite web|last=Gouskos |first=Carrie |url=http://www.gamespot.com/articles/the-greatest-games-of-all-time-the-legend-of-zelda-a-link-to-the-past/1100-6145817/|title=The Greatest Games of All-Time: The Legend of Zelda: A Link to the Past|publisher=[[GameSpot]]|date=March 14, 2006|accessdate=March 7, 2007}}</ref> Like ''[[Super Mario World]]'', this game used a simple graphic [[Data compression|compression]] method on the [[Super Nintendo Entertainment System|SNES]] by limiting the color depth of many tiles to eight colors instead of the SNES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Storage space was also saved by eliminating duplication: The Light World and the Dark World are almost identical in layout (though using differing texture tiles), and the Dark World exists in the game's ROM only as an "overlay" of the Light World.


The script of the game was written by series newcomer [[Kensuke Tanabe]],<ref>{{cite journal |date=March 2003 |title=Shigeru Miyamoto Interview |journal=Super PLAY |publisher=Medströms Dataförlag AB |language=Swedish |issue=4/03 |url=http://www.miyamotoshrine.com/theman/interviews/230403.shtml |accessdate=September 24, 2006|archiveurl=https://web.archive.org/web/20040623204151/http://www.miyamotoshrine.com/theman/interviews/230403.shtml|archivedate=June 23, 2004}}</ref> while [[Yoshiaki Koizumi]] was responsible for the background story explained in the instruction manual.<ref name="koizumi">{{cite web |url=https://www.wired.com/gamelife/2007/12/interview-super/ |title=Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto |first=Chris |last=Kohler |date=December 4, 2007 |work=Wired: GameLife |publisher=Condé Nast Digital |accessdate=June 10, 2010 |quote='''Yoshiaki Koizumi:''' My first assignment was to do the art and layout and eventually the writing for the manual for The Legend of Zelda: A Link To The Past. What was funny was that at the time, it didn’t seem like they’d really figured out what most of the game elements meant. So it was up to me to come up with story and things while I was working on the manual. So, for example, the design of the goddesses as well as the star sign associated with them.}}</ref> The English language [[Software localization|localization]] included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was renamed from ''Kamigami no Triforce'' (lit. "The Triforce of the Gods") to ''A Link to the Past''. The "Sanctuary" in which Zelda hides during the first act is quite obviously modeled on the [[Christian]] [[chapel]], with rows of [[pew]]s, [[stained glass window]]s, a raised [[chancel]] and [[altar]], but it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to represent an unreadable language, [[Universe of The Legend of Zelda#Hylia|Hylian]], originally had designs of a vulture and an [[ankh]]. These designs were based on [[Egyptian hieroglyphs]] which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the [[Instruction manual (video games)|instruction manual]]. The priest Agahnim became a [[Wizard (fantasy)|wizard]], and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.<ref>{{cite web|accessdate=March 31, 2008|url=http://uk.top100.ign.com/2007/ign_top_game_8.html|title=The Legend of Zelda: A Link to the Past |publisher=IGN}}</ref>
The script of the game was written by series newcomer [[Kensuke Tanabe]],<ref>{{cite journal |date=March 2003 |title=Shigeru Miyamoto Interview |journal=Super PLAY |publisher=Medströms Dataförlag AB |language=Swedish |issue=4/03 |url=http://www.miyamotoshrine.com/theman/interviews/230403.shtml |accessdate=September 24, 2006|archiveurl=https://web.archive.org/web/20040623204151/http://www.miyamotoshrine.com/theman/interviews/230403.shtml|archivedate=June 23, 2004}}</ref> while [[Yoshiaki Koizumi]] was responsible for the background story explained in the instruction manual.<ref name="koizumi">{{cite web |url=https://www.wired.com/gamelife/2007/12/interview-super/ |title=Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto |first=Chris |last=Kohler |date=December 4, 2007 |work=Wired: GameLife |publisher=Condé Nast Digital |accessdate=June 10, 2010 |quote='''Yoshiaki Koizumi:''' My first assignment was to do the art and layout and eventually the writing for the manual for The Legend of Zelda: A Link To The Past. What was funny was that at the time, it didn’t seem like they’d really figured out what most of the game elements meant. So it was up to me to come up with story and things while I was working on the manual. So, for example, the design of the goddesses as well as the star sign associated with them.}}</ref> The English language [[Software localization|localization]] included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was renamed from ''Kamigami no Triforce'' (lit. "The Triforce of the Gods") to ''A Link to the Past''. The "Sanctuary" in which Zelda hides during the first act is quite obviously modeled on the [[Christian]] [[chapel]], with rows of [[pew]]s, [[stained glass window]]s, a raised [[chancel]] and [[altar]], but it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to represent an unreadable language, [[Universe of The Legend of Zelda#Hylia|Hylian]], originally had designs of a vulture and an [[ankh]]. These designs were based on [[Egyptian hieroglyphs]] which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the [[Instruction manual (video games)|instruction manual]]. The priest Agahnim became a [[Wizard (fantasy)|wizard]], and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.<ref>{{cite web|accessdate=March 31, 2008|url=http://uk.top100.ign.com/2007/ign_top_game_8.html|title=The Legend of Zelda: A Link to the Past|publisher=IGN|deadurl=yes|archiveurl=https://web.archive.org/web/20071202212626/http://uk.top100.ign.com/2007/ign_top_game_8.html|archivedate=December 2, 2007|df=mdy-all}}</ref>


===Music===
===Music===
The score to ''A Link to the Past'' was composed, arranged, and produced by [[Koji Kondo]]. The [[overworld]] theme of ''The Legend of Zelda'' ("Hyrule Overture") returns in ''A Link to the Past'', redone in [[Nintendo S-SMP|S-SMP]] style. The theme is also featured in "Light World Overworld" and in "End Credits". ''A Link to the Past'' helped to establish the musical core of the ''Zelda'' series. While the first game originated the "Hyrule Overture", many recurring motifs of the ''Zelda'' scores come from ''A Link to the Past'', including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent ''The Legend of Zelda'' games.<ref>{{cite web|accessdate=March 29, 2008|url=http://nerdmentality.com/article/5167/the-legend-of-zelda-twilight-princess/2/|title=The Legend of Zelda: Twilight Princess |publisher=N-Philes|date=February 24, 2007|author=Thomas, Jared }}</ref> A soundtrack to ''Kamigami no Triforce'', entitled ''The Legend of Zelda: Sound and Drama'', was released by [[Sony Records]] in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original [[Nintendo Entertainment System|NES]] game, ''[[The Legend of Zelda]]''.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/legendzelda_sad.htm|title=The Legend of Zelda: Sound and Drama reviews|publisher=SoundtrackCentral.com|accessdate=March 7, 2007}}</ref><ref>{{cite web|url=http://www.smashbros.com/wii/en_us/music/music24_list.html|title=Full Song List with Secret Songs|publisher=Smashbros|accessdate=April 9, 2008}}</ref>
The score to ''A Link to the Past'' was composed, arranged, and produced by [[Koji Kondo]]. The [[overworld]] theme of ''The Legend of Zelda'' ("Hyrule Overture") returns in ''A Link to the Past'', redone in [[Nintendo S-SMP|S-SMP]] style. The theme is also featured in "Light World Overworld" and in "End Credits". ''A Link to the Past'' helped to establish the musical core of the ''Zelda'' series. While the first game originated the "Hyrule Overture", many recurring motifs of the ''Zelda'' scores come from ''A Link to the Past'', including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent ''The Legend of Zelda'' games.<ref>{{cite web|accessdate=March 29, 2008|url=http://nerdmentality.com/article/5167/the-legend-of-zelda-twilight-princess/2/|title=The Legend of Zelda: Twilight Princess|publisher=N-Philes|date=February 24, 2007|author=Thomas, Jared|deadurl=yes|archiveurl=https://web.archive.org/web/20120320093013/http://nerdmentality.com/article/5167/the-legend-of-zelda-twilight-princess/2/|archivedate=March 20, 2012|df=mdy-all}}</ref> A soundtrack to ''Kamigami no Triforce'', entitled ''The Legend of Zelda: Sound and Drama'', was released by [[Sony Records]] in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original [[Nintendo Entertainment System|NES]] game, ''[[The Legend of Zelda]]''.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/legendzelda_sad.htm|title=The Legend of Zelda: Sound and Drama reviews|publisher=SoundtrackCentral.com|accessdate=March 7, 2007}}</ref><ref>{{cite web|url=http://www.smashbros.com/wii/en_us/music/music24_list.html|title=Full Song List with Secret Songs|publisher=Smashbros|accessdate=April 9, 2008}}</ref>


==Reception==
==Reception==
Line 89: Line 89:


===Chris Houlihan Room===
===Chris Houlihan Room===
''[[Nintendo Power]]'' held a contest which selected a winner at random to appear in an upcoming Nintendo game. At the time, it was not revealed which game it would be. <ref name="tedium">{{cite web|url=http://tedium.co/2017/03/13/zelda-chris-houlihan-secret-room/|title=Chris Houlihan Room: The Legend of Zelda's Best Easter Egg|last=Smith|first=Ernie|date=March 13, 2017|work=Tedium|accessdate=June 25, 2017}}</ref> A certain single room in ''A Link to the Past'' contained 45 Blue Rupees and a note bearing a greeting from Chris Houlihan, the winner of the contest. The room has been found through five different methods, and was intended as a crash prevention measure; the game would send players to this room if it couldn't determine where Link was going when he goes to another area.<ref name="gr">{{cite web |title=The 100 best Easter Eggs of all time |url=http://www.gamesradar.com/100-best-easter-eggs-all-time/ |work=[[GamesRadar]] |last1=Taljonick |first1=Ryan |last2=Gilbert |first2=Henry |date=April 18, 2014 |accessdate=May 4, 2014}}</ref> The message reads: "My name is Chris Houlihan. This is my top secret room. Keep it between us, okay?"<ref name="1up">{{cite web|title=25 Things You Didn't Know About The Legend of Zelda |url=http://www.1up.com/news/25-things-you-did-not-know-about-zelda |work=[[1UP.com]] |last=Winterhalter |first=Ryan |date=February 20, 2011 |accessdate=January 28, 2016 |archiveurl=https://www.webcitation.org/6esCbYLpl?url=http://www.1up.com/news/25-things-you-did-not-know-about-zelda |archivedate=January 28, 2016 |deadurl=no }}</ref> There was not wide awareness of the room until more than a decade after the release of ''A Link to the Past'' after the increased popularity of the Internet and Super NES emulators.<ref name="palgn">{{cite web |title=PALGN's Easter Egg Hunt |url=http://palgn.com.au/6610/palgns-easter-egg-hunt/ |work=[[PALGN]] |last=Leigh |first=Chris |date=April 8, 2007 |accessdate=May 4, 2014}}</ref> The [[Game Boy Advance]] re-release of ''A Link to the Past'' titled ''[[The Legend of Zelda: A Link to the Past & Four Swords]]'' removed the ability to access the room, though it could still be found in the game's code.<ref name="gr3">{{cite web |title=The Top 7... secret rooms in video games |url=http://www.gamesradar.com/the-top-7-secret-rooms-in-video-games/?page=3 |work=[[GamesRadar]] |last=Towell |first=Justin |date=June 23, 2012 |accessdate=May 4, 2014}}</ref> The [[Virtual Console]] re-releases on the [[Wii]] and [[Wii U]] of ''A Link to the Past'' however allowed players to access the room.<ref name="palgn"/>
''[[Nintendo Power]]'' held a contest which selected a winner at random to appear in an upcoming Nintendo game. At the time, it was not revealed which game it would be. <ref name="tedium">{{cite web|url=http://tedium.co/2017/03/13/zelda-chris-houlihan-secret-room/|title=Chris Houlihan Room: The Legend of Zelda's Best Easter Egg|last=Smith|first=Ernie|date=March 13, 2017|work=Tedium|accessdate=June 25, 2017}}</ref> A certain single room in ''A Link to the Past'' contained 45 Blue Rupees and a note bearing a greeting from Chris Houlihan, the winner of the contest. The room has been found through five different methods, and was intended as a crash prevention measure; the game would send players to this room if it couldn't determine where Link was going when he goes to another area.<ref name="gr">{{cite web |title=The 100 best Easter Eggs of all time |url=http://www.gamesradar.com/100-best-easter-eggs-all-time/ |work=[[GamesRadar]] |last1=Taljonick |first1=Ryan |last2=Gilbert |first2=Henry |date=April 18, 2014 |accessdate=May 4, 2014}}</ref> The message reads: "My name is Chris Houlihan. This is my top secret room. Keep it between us, okay?"<ref name="1up">{{cite web |title=25 Things You Didn't Know About The Legend of Zelda |url=http://www.1up.com/news/25-things-you-did-not-know-about-zelda |work=[[1UP.com]] |last=Winterhalter |first=Ryan |date=February 20, 2011 |accessdate=January 28, 2016 |archiveurl=https://www.webcitation.org/6esCbYLpl?url=http://www.1up.com/news/25-things-you-did-not-know-about-zelda |archivedate=January 28, 2016 |deadurl=yes |df=mdy-all }}</ref> There was not wide awareness of the room until more than a decade after the release of ''A Link to the Past'' after the increased popularity of the Internet and Super NES emulators.<ref name="palgn">{{cite web |title=PALGN's Easter Egg Hunt |url=http://palgn.com.au/6610/palgns-easter-egg-hunt/ |work=[[PALGN]] |last=Leigh |first=Chris |date=April 8, 2007 |accessdate=May 4, 2014 }}{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> The [[Game Boy Advance]] re-release of ''A Link to the Past'' titled ''[[The Legend of Zelda: A Link to the Past & Four Swords]]'' removed the ability to access the room, though it could still be found in the game's code.<ref name="gr3">{{cite web |title=The Top 7... secret rooms in video games |url=http://www.gamesradar.com/the-top-7-secret-rooms-in-video-games/?page=3 |work=[[GamesRadar]] |last=Towell |first=Justin |date=June 23, 2012 |accessdate=May 4, 2014}}</ref> The [[Virtual Console]] re-releases on the [[Wii]] and [[Wii U]] of ''A Link to the Past'' however allowed players to access the room.<ref name="palgn"/>


[[GamesRadar]] included it in its lists of the greatest video game Easter eggs and the nine "video game secrets that were almost never found."<ref name="gr"/><ref name="gr2">{{cite web |title=9 video game secrets that were almost never found |url=http://www.gamesradar.com/game-secrets-almost-never-found/ |work=[[GamesRadar]] |last=Fanelli |first=Jason |date=April 23, 2014 |accessdate=May 4, 2014}}</ref> GamesRadar's Jason Fanelli called it "one of the ''Zelda'' franchise's biggest mysteries."<ref name="gr2"/> GamesRadar's Justin Towell included it in his list of the top seven secret rooms in video games at number two. He felt that the contest prize was exciting, and called it "one of the coolest and most exclusive secrets in the ''Zelda'' universe."<ref name="gr3"/> [[1UP.com]] featured it in its list of "25 things you didn't know about ''The Legend of Zelda''."<ref name="1up"/> [[Australian Broadcasting Corporation]]'s Good Game, ''[[The Escapist (magazine)|The Escapist]]'', [[IGN]], [[GameSpy]], [[G4 (U.S. TV channel)|G4TV]], [[PALGN]], and Nintendo Life referenced it in articles which discuss video game Easter eggs and secrets.<ref name="palgn"/><ref>{{cite web |title=Easter Eggs |url=http://www.abc.net.au/tv/goodgame/stories/s2540272.htm |work=[[American Broadcasting Company]] |date=April 13, 2009 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=The Minus Touch |url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_289/8551-The-Minus-Touch.2 |work=[[The Escapist (magazine)|The Escapist]] |last=Main |first=Brendan |date=January 18, 2011 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=Feature: The Nintendo Easter Egg Hunt |url=http://www.nintendolife.com/news/2013/03/feature_the_nintendo_easter_egg_hunt |work=Nintendo Life |last=Whitehead |first=Thomas |date=March 31, 2013 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=Gaming's Top 10 Easter Eggs |url=http://www.ign.com/articles/2009/04/09/gamings-top-10-easter-eggs |work=[[IGN]] |date=April 9, 2009 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=10 Ridiculous Old-School Video Game Rumors (That Were Actually True) |url=http://www.gamespy.com/articles/115/1157331p3.html |work=[[GameSpy]] |last=Hoovler |first=Evan |date=March 24, 2011 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=7 Insane Video Game Secrets And Easter Eggs |url=http://www.g4tv.com/thefeed/blog/post/723175/7-insane-video-game-secrets-and-easter-eggs/ |work=[[G4 (U.S. TV channel)|G4TV]] |date=April 25, 2012 |accessdate=May 4, 2014}}</ref>
[[GamesRadar]] included it in its lists of the greatest video game Easter eggs and the nine "video game secrets that were almost never found."<ref name="gr"/><ref name="gr2">{{cite web |title=9 video game secrets that were almost never found |url=http://www.gamesradar.com/game-secrets-almost-never-found/ |work=[[GamesRadar]] |last=Fanelli |first=Jason |date=April 23, 2014 |accessdate=May 4, 2014}}</ref> GamesRadar's Jason Fanelli called it "one of the ''Zelda'' franchise's biggest mysteries."<ref name="gr2"/> GamesRadar's Justin Towell included it in his list of the top seven secret rooms in video games at number two. He felt that the contest prize was exciting, and called it "one of the coolest and most exclusive secrets in the ''Zelda'' universe."<ref name="gr3"/> [[1UP.com]] featured it in its list of "25 things you didn't know about ''The Legend of Zelda''."<ref name="1up"/> [[Australian Broadcasting Corporation]]'s Good Game, ''[[The Escapist (magazine)|The Escapist]]'', [[IGN]], [[GameSpy]], [[G4 (U.S. TV channel)|G4TV]], [[PALGN]], and Nintendo Life referenced it in articles which discuss video game Easter eggs and secrets.<ref name="palgn"/><ref>{{cite web |title=Easter Eggs |url=http://www.abc.net.au/tv/goodgame/stories/s2540272.htm |work=[[American Broadcasting Company]] |date=April 13, 2009 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=The Minus Touch |url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_289/8551-The-Minus-Touch.2 |work=[[The Escapist (magazine)|The Escapist]] |last=Main |first=Brendan |date=January 18, 2011 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=Feature: The Nintendo Easter Egg Hunt |url=http://www.nintendolife.com/news/2013/03/feature_the_nintendo_easter_egg_hunt |work=Nintendo Life |last=Whitehead |first=Thomas |date=March 31, 2013 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=Gaming's Top 10 Easter Eggs |url=http://www.ign.com/articles/2009/04/09/gamings-top-10-easter-eggs |work=[[IGN]] |date=April 9, 2009 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=10 Ridiculous Old-School Video Game Rumors (That Were Actually True) |url=http://www.gamespy.com/articles/115/1157331p3.html |work=[[GameSpy]] |last=Hoovler |first=Evan |date=March 24, 2011 |accessdate=May 4, 2014}}</ref><ref>{{cite web |title=7 Insane Video Game Secrets And Easter Eggs |url=http://www.g4tv.com/thefeed/blog/post/723175/7-insane-video-game-secrets-and-easter-eggs/ |work=[[G4 (U.S. TV channel)|G4TV]] |date=April 25, 2012 |accessdate=May 4, 2014}}</ref>

Revision as of 05:24, 10 January 2018

The Legend of Zelda: A Link to the Past
Artist(s)
  • Masanao Arimoto
  • Tsuyoshi Watanabe
Writer(s)
Composer(s)
Koji Kondo
SeriesThe Legend of Zelda
Platform(s)
Release
November 21, 1991
  • Super NES
    • PAL
      :
      March 28, 2003
Single-player

The Legend of Zelda: A Link to the Past[a] is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

The plot of A Link to the Past focuses on

Ocarina of Time
, with some even referring to the latter as a "spiritual remake" of A Link to the Past.

Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. Over four million units of the game have been sold worldwide. A Link to the Past was ported to the Game Boy Advance with slight changes (see The Legend of Zelda: A Link to the Past and Four Swords), and is available for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console. Nintendo re-released A Link to the Past in the United States in September 2017 as part of the company's Super NES Classic Edition.[2]

A successor to the game, titled The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in November 2013.[3][4]

Gameplay

An area in the Light World (top), and the same found in the Dark World (bottom)

Instead of continuing to use the side-scrolling perspective introduced to the series by

Rupee to fire an arrow. A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the Pegasus Boots (Pegasus Shoes in the GBA version),although he cannot use the Pegasus boots diagonally. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.[5][6][7][8]

Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the

health (hit points) in the earlier two games are present, but many are split into "Pieces of Heart", four of which make up one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.[5][6][7][8]

A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two

Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant blue-green color, the grass is dead, skulls replace rocks and pots, and trees have faces. People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light World corresponds to a dilapidated town of thieves in the Dark World).[5][6][7][8]

Link can travel from the Dark World to the Light World at almost any outside location by using the Magic Mirror, and can travel back to the Dark World again from the same location using a temporary portal left behind on the map at the point where he reappears in the Light World. Otherwise, Link must use hidden warp locations throughout the Light World to travel from the Light World to the Dark World. Travel between worlds allows for puzzles in A Link to the Past that exploit structural differences between the Light and Dark Worlds, as Link may travel to otherwise inaccessible areas in one world by warping from parallel but accessible locations in the other world.[5][6][7][8][9]

Plot

Characters

Players assume the role of hero

Hyrule Castle. Princess Zelda, a descendant of the seven sages, is held captive in the castle dungeon by Agahnim, a treacherous wizard who has set forth a chain of events to unleash Ganon. Sahasrahla, a descendant of those who forged the Master Sword, mentors Link on his quest.[5][10] Series antagonist Ganon
remains sealed in the Dark World. It is revealed late in the game that Agahnim is an avatar of Ganon, used by the King of Evil to infiltrate the Light World.

Story

A Link to the Past is a prequel to the original The Legend of Zelda and Zelda II: The Adventure of Link.[11][12][13] At the beginning of the game, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of nearby Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to the dungeons under Hyrule Castle. When he arrives, he finds his uncle mortally wounded. Link's uncle tells him to rescue Princess Zelda from her prison, saying "Zelda is your ..." giving him his sword and shield and soon dies. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.[14]

Link is told by the priest in the sanctuary that Agahnim, a wizard who has usurped the throne, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, a near-mirror of Hyrule which was once known as the Sacred Realm before Ganon invaded it, obtained the legendary Triforce held there, and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat Agahnim is the Master Sword, a sword that can only be wielded by the chosen hero and forged to combat evil. To prove that he is worthy to wield it, Link needs three magic pendants, hidden in dungeons guarded by mythical defenders. On his way to retrieve the first, he meets an elder, Sahasrahla, who becomes Link's mentor, offering hints and advice at key stages of the journey. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying Sanctuary keeper that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World. Link then faces Agahnim in battle and defeats him, but Agahnim's last act is to send Link to the Dark World as well.[14]

To save

Hyrule, Link is required to rescue the seven descendants of the Seven Sages from dungeons scattered across the Dark World. Once the seven maidens are freed, they use their power to break the barrier around Ganon's Tower, where Link faces Agahnim, who creates two ghostly specters each as powerful as he is. After Link defeats Agahnim for a second time, Ganon rises up from Agahnim's body, turns into a bat, and flies away. Link chases him, finally confronting him inside the Pyramid of Power at the center of the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores both the Dark World and Hyrule to their state before Ganon intervened.[14]

Development

In 1988, development of a new NES Zelda began, but one year later, the project was brought to Nintendo's next console; the Super Famicom in Japan, the Super Nintendo Entertainment System in other regions.[15] Due to the success of previous titles in the series, Nintendo was able to invest a large budget and ample development time and resources into the game's production.[16] At the time, most SNES game cartridges had 4 Mbit (512 KB) of storage space. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[17] Like Super Mario World, this game used a simple graphic compression method on the SNES by limiting the color depth of many tiles to eight colors instead of the SNES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Storage space was also saved by eliminating duplication: The Light World and the Dark World are almost identical in layout (though using differing texture tiles), and the Dark World exists in the game's ROM only as an "overlay" of the Light World.

The script of the game was written by series newcomer

wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.[20]

Music

The score to A Link to the Past was composed, arranged, and produced by

S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits". A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture", many recurring motifs of the Zelda scores come from A Link to the Past, including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent The Legend of Zelda games.[21] A soundtrack to Kamigami no Triforce, entitled The Legend of Zelda: Sound and Drama, was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original NES game, The Legend of Zelda.[22][23]

Reception

A Link to the Past is one of the best-selling SNES games, with 4.61 million units sold worldwide,

Player's Choice title in North America, indicating that it has sold a minimum of one million copies there.[37] In the United States, A Link to the Past's Game Boy Advance version alone sold 1.4 million copies and earned $41 million by August 2006. During the period between January 2000 and August 2006, it was the 8th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[38]

A Link to the Past was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as one of the greatest video games of all time.

GamesRadar named A Link to the Past the 3rd best Super NES game of all time, losing only to Chrono Trigger (2nd) and Super Metroid (1st).[50] It was awarded Best Sequel of 1992 by Electronic Gaming Monthly.[51] The game placed eighth (the second-highest Zelda game on the list) in Official Nintendo Magazine's "100 greatest Nintendo games of all time" list.[52] In 2009, Game Informer put A Link to the Past 12th on their list of "The Top 200 Games of All Time", saying that it "remains a blast today".[53] This is 11 places ahead of the rank it had back in 2001.[54] The game was reviewed in 1993 in Dragon No. 198 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 5 out of 5 stars.[55]

A Link to the Past & Four Swords for the Game Boy Advance received positive reviews[56] and sold over 1.81 million units.[36] IGN praised it for being a faithful conversion of the original, but noted that the audio did not sound as crisp on the Game Boy Advance, and found the frequent sound effects tiresome. The game holds the top spot of Metacritic's all-time high scores for Game Boy Advance games with a score of 95.[34] In 2007, IGN named A Link to the Past & Four Swords the third best Game Boy Advance game of all time.[57][58] GamePro's Star Dingo called it a "masterpiece," as well as an "important part of the Grand Renaissance of the Second Dimension." He also praised the overworld for its secrets and "quirky random characters," adding that playing it required patience and exploring.[29] Star Dingo praised the port of A Link to the Past's ability to retain its visuals. He specifically praises its "clean sprites," calling its overworld a "colorful, happy place," sarcastically calling it kiddy. He also questioned how the series' cartoon style was abnormal for the series.[29] Star Dingo called the sound effects "indelible," though he noted that they were "a little dated."[29] UGO Networks compared Four Swords to The Legend of Zelda: Oracle of Ages and Oracle of Seasons, calling it "similarly gimmicky". They commented that the best Four Swords brought was its sequel, The Legend of Zelda: The Minish Cap.[59] CNET praised both the original A Link to the Past release as well as the Four Swords multiplayer mode, calling the former a "great handheld port of one of the greatest games ever released for Nintendo's 16-bit system", while describing the latter as "an exciting, replayable multiplayer experience".[60]

Legacy

Chris Houlihan Room

The Legend of Zelda: A Link to the Past & Four Swords removed the ability to access the room, though it could still be found in the game's code.[65] The Virtual Console re-releases on the Wii and Wii U of A Link to the Past however allowed players to access the room.[64]

G4TV, PALGN, and Nintendo Life referenced it in articles which discuss video game Easter eggs and secrets.[64][67][68][69][70][71][72]

Comics

A comic book adaptation of A Link to the Past illustrated by Shotaro Ishinomori was published in Nintendo Power that was serialized for 12 issues from January to December 1992. The comic was then re-released as a trade paperback in 1993. The comic is a loose adaptation of the original game's story, featuring several plot changes and new characters.[73] Two other manga were released in Japan: a manga by Ataru Cagiva from 1995 to 1996 that was serialized in Enix Corporation's Monthly GFantasy and later collected into three volumes[74] and a one-volume manga by the duo Akira Himekawa released in 2005 corresponding with the release of Game Boy Advance version.[75] Both follow the game's plot more closely, and the latter introduced a new character called "Ghanti", a thief with a single devil's horn and a star under her eye.[74][75]

Related games

A French version of this game was released in Canada, making it the only French-only release in North America for the SNES. This version had the same case as the English release in North America, but the whole game was translated in French. On December 2, 2006 in Japan and January 22, 2007 in America, the game was added to the

fangames, such as the unofficial 2007 sequel The Legend of Zelda: Parallel Worlds.[80][81][82]

Inishie no Sekiban

In 1997,

BS Zelda no Densetsu. The game was divided into four weekly episodes. These episodes were played live, and a voice-acted soundtrack simultaneously ran on the satellite network, sometimes containing suggestions, clues, and plot development for the game currently being broadcast.[83] Each week, the player could only access certain portions of the overworld. Areas shrouded in clouds were unreachable. Two dungeons were accessible per week, however the episode ended only when time expired and not when the player had completed all the objectives for that week. The game could only be played during the set hours because the SoundLink content was central to gameplay (and not stored on the base unit or flash-RAM cartridge in any way), and the timer was based on a real-time clock set by the satellite itself.[83]

A Link to the Past and Four Swords

The game was re-released for the

Vaati who escapes from the Four Sword he is sealed in and captures Princess Zelda to marry her. Link uses the Four Sword to create three copies of himself and rescues Zelda, trapping Vaati in the sword once again. At the time of its release, the story of Four Swords was considered the oldest tale in the series' timeline.[90]

A Link Between Worlds

On November 22, 2013, Nintendo released The Legend of Zelda: A Link Between Worlds, which takes place in the same world, but features a new storyline, new puzzles and original dungeons. Height and depth play a large role in the game by taking advantage of the 3DS’ 3D feature, while maintaining the traditional top-down perspective.[91]

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Notes
  1. ^ Known in Japan as The Legend of Zelda: Triforce of the Gods (ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu: Kamigami no Toraifōsu).

External links