Pokémon Diamond and Pearl: Difference between revisions

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| first=Emma|last=Boyes|date=June 5, 2007|work=[[GameSpot]]|publisher=[[CBS Interactive]]|accessdate=27 January 2009}}</ref> The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.<ref>{{cite web |url=http://www.gamefreak.co.jp/blog/dir_english/?p=103|title=Hidden Power of Masuda No. 72|publisher=[[Game Freak]]|accessdate=13 January 2009|date=January 24, 2007}}</ref> Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.<ref>{{cite web | url=http://www.gamefreak.co.jp/blog/dir_english/?p=102|title=Hidden Power of Masuda No. 71|publisher=[[Game Freak]]|accessdate=13 January 2009|date=January 23, 2007}}</ref> Though most of the graphics in ''Diamond'' and ''Pearl'' are [[2D computer graphics|2D]], some of the background elements are [[3D computer graphics|3D]].<ref>{{cite web | url=http://ds.ign.com/articles/736/736546p1.html|title=Pokemon Diamond Playtest|first=Andrew|last=Alfonso|date=September 29, 2006|accessdate=22 December 2008|publisher=[[News Corporation]]|work=[[IGN]]}}</ref><ref name="GameSpot Review" /><ref name="Gamezone review">{{cite web|url=http://nds.gamezone.com/gzreviews/r31421.htm|title=Pokemon Pearl Review|last=Grabowski|first=Dakota|work=[[GameZone]]|publisher=Gamezone Online|accessdate=3 December 2008|archiveurl=https://web.archive.org/web/20080928172659/http://nds.gamezone.com/gzreviews/r31421.htm <!--Added by H3llBot-->|archivedate=28 September 2008}}</ref> The decision to retain 2D graphics in ''Diamond'' and ''Pearl'' drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of [[Nintendo Wi-Fi Connection#Friend Codes|Friend Codes]] in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to [[voice chat|chat]] with strangers over the Wi-Fi connection.<ref>{{cite web|url=http://spong.com/detail/editorial.jsp?eid=10109598&cid=&tid=&pid=&plid=&page=3|title=Tsunekazu Ishihara: The Pokémon Interview|publisher=Spong|work=Spong|date=June 14, 2007|accessdate=26 January 2009|first=Adam|last=Hartley}}</ref> Nintendo released a statement detailing [[glitch]]es found in Japanese releases of ''Diamond'' and ''Pearl''. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.<ref name="glitches-statement">{{cite web|url=https://www.nintendo.co.jp/ds/adpj/info/index.html?C|title=Pokémon Diamond and Pearl News |accessdate=25 October 2006|publisher=Nintendo Japan|date=October 24, 2006|language=ja}}</ref><ref name="glitches-ign">{{cite web|url=http://ds.ign.com/articles/741/741366p1.html?RSSwhen2006-10-24_074700&RSSid=741366|title=IGN: Nintendo on Pokémon Bugs|accessdate=25 October 2006|publisher=[[News Corporation]]|work=[[IGN]]|date=October 24, 2006}}</ref>
| first=Emma|last=Boyes|date=June 5, 2007|work=[[GameSpot]]|publisher=[[CBS Interactive]]|accessdate=27 January 2009}}</ref> The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.<ref>{{cite web |url=http://www.gamefreak.co.jp/blog/dir_english/?p=103|title=Hidden Power of Masuda No. 72|publisher=[[Game Freak]]|accessdate=13 January 2009|date=January 24, 2007}}</ref> Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.<ref>{{cite web | url=http://www.gamefreak.co.jp/blog/dir_english/?p=102|title=Hidden Power of Masuda No. 71|publisher=[[Game Freak]]|accessdate=13 January 2009|date=January 23, 2007}}</ref> Though most of the graphics in ''Diamond'' and ''Pearl'' are [[2D computer graphics|2D]], some of the background elements are [[3D computer graphics|3D]].<ref>{{cite web | url=http://ds.ign.com/articles/736/736546p1.html|title=Pokemon Diamond Playtest|first=Andrew|last=Alfonso|date=September 29, 2006|accessdate=22 December 2008|publisher=[[News Corporation]]|work=[[IGN]]}}</ref><ref name="GameSpot Review" /><ref name="Gamezone review">{{cite web|url=http://nds.gamezone.com/gzreviews/r31421.htm|title=Pokemon Pearl Review|last=Grabowski|first=Dakota|work=[[GameZone]]|publisher=Gamezone Online|accessdate=3 December 2008|archiveurl=https://web.archive.org/web/20080928172659/http://nds.gamezone.com/gzreviews/r31421.htm <!--Added by H3llBot-->|archivedate=28 September 2008}}</ref> The decision to retain 2D graphics in ''Diamond'' and ''Pearl'' drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of [[Nintendo Wi-Fi Connection#Friend Codes|Friend Codes]] in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to [[voice chat|chat]] with strangers over the Wi-Fi connection.<ref>{{cite web|url=http://spong.com/detail/editorial.jsp?eid=10109598&cid=&tid=&pid=&plid=&page=3|title=Tsunekazu Ishihara: The Pokémon Interview|publisher=Spong|work=Spong|date=June 14, 2007|accessdate=26 January 2009|first=Adam|last=Hartley}}</ref> Nintendo released a statement detailing [[glitch]]es found in Japanese releases of ''Diamond'' and ''Pearl''. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.<ref name="glitches-statement">{{cite web|url=https://www.nintendo.co.jp/ds/adpj/info/index.html?C|title=Pokémon Diamond and Pearl News |accessdate=25 October 2006|publisher=Nintendo Japan|date=October 24, 2006|language=ja}}</ref><ref name="glitches-ign">{{cite web|url=http://ds.ign.com/articles/741/741366p1.html?RSSwhen2006-10-24_074700&RSSid=741366|title=IGN: Nintendo on Pokémon Bugs|accessdate=25 October 2006|publisher=[[News Corporation]]|work=[[IGN]]|date=October 24, 2006}}</ref>


The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition [[Nintendo DS Lite|DS Lite]] in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.<ref>{{cite news|url=http://dol.dengeki.com/data/news/2006/9/1/c919950e8e236ae123318364ad5b5286.html|title=Pokémon Diamond and Pearl Campaign: Original DS Lite Released!|accessdate=27 January 2009|date=September 1, 2006|work=Dengeki Online|publisher=[[ASCII Media Works]]|language=ja}}</ref> On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS [[Stylus (computing)|styluses]] branded with some of the new Pokémon.<ref name="April">{{cite web | url=http://ds.ign.com/articles/751/751830p1.html|title=Pokemon in April|publisher=[[News Corporation]]|work=[[IGN]]|date=December 20, 2006|accessdate=22 December 2008|first=Craig|last=Harris}}</ref> Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the [[Game Developer's Conference]].<ref>{{cite web | url=http://ds.ign.com/articles/771/771649p1.html|title=GDC 2007: Hands on with Pokemon DS|first=Craig|last=Harris|publisher=[[News Corporation]]|work=[[IGN]]|date=March 8, 2007|accessdate=22 December 2008}}</ref> To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.<ref name="releaseparty">{{cite web | url=http://ds.ign.com/articles/779/779502p1.html|title=Nintendo Holds Pokemon Launch Party|first=Micah|last=Seff|date=April 10, 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=20 December 2008}}</ref> Nintendo of Europe announced a release date of July 27, 2007, for the [[European Union]],<ref>{{cite web | url=http://ds.ign.com/articles/790/790638p1.html|title=Pok¿mon Diamond & Pearl Dated for EU|publisher=[[News Corporation]]|work=[[IGN]]|date=May 22, 2007|first=Rob|last=Burman|accessdate=22 December 2008}}</ref> and Nintendo Australia announced a June 21 release date.<ref>{{cite web | url=http://ds.ign.com/articles/782/782921p1.html|title=Pok¿mon Diamond and Pearl Down Under|publisher=[[News Corporation]]|work=[[IGN]]|date=April 23, 2007|first=Cam|last=Shea|accessdate=22 December 2008}}</ref> A launch event was held in [[Game (retailer)|GAME]] stores at [[Hamleys]] to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band [[McFly]].<ref>{{cite news|url=http://www.digitalspy.com/gaming/news/a67825/mcfly-to-star-at-pokemon-launch.html|title=McFly to star at 'Pokemon' launch|publisher=Hachette Filipacchi|work=[[Digital Spy]]|accessdate=25 November 2009|date=July 26, 2007}}</ref><ref>{{cite news|url=http://www.computerandvideogames.com/article.php?id=168990|title=Pokémon freaks attack London|publisher=[[Future Publishing]]|work=[[ComputerAndVideoGames.com]]|accessdate=25 November 2009|date=July 26, 2007}}</ref> To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as [[Pokémon Trading Card Game]] competitions and Pokémon trivia games.<ref>{{cite news|url=http://www.itwire.com/content/view/12602/|title=Come on Aussie tour with new Pokémon|last=Bantick|first=Mike|publisher=iTWire|date=June 3, 2007|accessdate=26 January 2009|work=iTWire}}</ref>
The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition [[Nintendo DS Lite|DS Lite]] in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.<ref>{{cite news|url=http://dol.dengeki.com/data/news/2006/9/1/c919950e8e236ae123318364ad5b5286.html|title=Pokémon Diamond and Pearl Campaign: Original DS Lite Released!|accessdate=27 January 2009|date=September 1, 2006|work=Dengeki Online|publisher=[[ASCII Media Works]]|language=ja}}</ref> On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS [[Stylus (computing)|styluses]] branded with some of the new Pokémon.<ref name="April">{{cite web | url=http://ds.ign.com/articles/751/751830p1.html|title=Pokemon in April|publisher=[[News Corporation]]|work=[[IGN]]|date=December 20, 2006|accessdate=22 December 2008|first=Craig|last=Harris}}</ref> Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the [[Game Developer's Conference]].<ref>{{cite web | url=http://ds.ign.com/articles/771/771649p1.html|title=GDC 2007: Hands on with Pokemon DS|first=Craig|last=Harris|publisher=[[News Corporation]]|work=[[IGN]]|date=March 8, 2007|accessdate=22 December 2008}}</ref> To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.<ref name="releaseparty">{{cite web | url=http://ds.ign.com/articles/779/779502p1.html|title=Nintendo Holds Pokemon Launch Party|first=Micah|last=Seff|date=April 10, 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=20 December 2008}}</ref> Nintendo of Europe announced a release date of July 27, 2007, for the [[European Union]],<ref>{{cite web | url=http://ds.ign.com/articles/790/790638p1.html|title=Pok¿mon Diamond & Pearl Dated for EU|publisher=[[News Corporation]]|work=[[IGN]]|date=May 22, 2007|first=Rob|last=Burman|accessdate=22 December 2008}}</ref> and Nintendo Australia announced a June 21 release date.<ref>{{cite web | url=http://ds.ign.com/articles/782/782921p1.html|title=Pok¿mon Diamond and Pearl Down Under|publisher=[[News Corporation]]|work=[[IGN]]|date=April 23, 2007|first=Cam|last=Shea|accessdate=22 December 2008}}</ref> A launch event was held in [[Game (retailer)|GAME]] stores at [[Hamleys]] to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band [[McFly]].<ref>{{cite news|url=http://www.digitalspy.com/gaming/news/a67825/mcfly-to-star-at-pokemon-launch.html|title=McFly to star at 'Pokemon' launch|publisher=Hachette Filipacchi|work=[[Digital Spy]]|accessdate=25 November 2009|date=July 26, 2007}}</ref><ref>{{cite news|url=http://www.computerandvideogames.com/article.php?id=168990|title=Pokémon freaks attack London|publisher=[[Future Publishing]]|work=[[ComputerAndVideoGames.com]]|accessdate=25 November 2009|date=July 26, 2007}}</ref> To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as [[Pokémon Trading Card Game]] competitions and Pokémon trivia games.<ref>{{cite news|url=http://www.itwire.com/content/view/12602/|title=Come on Aussie tour with new Pokémon|last=Bantick|first=Mike|publisher=iTWire|date=June 3, 2007|accessdate=26 January 2009|work=iTWire|deadurl=yes|archiveurl=https://web.archive.org/web/20120609140649/http://www.itwire.com/content/view/12602/|archivedate=9 June 2012|df=}}</ref>


The success of the games revived the popularity of the Pokémon brand.<ref name="momentum" /> [[George Harrison (executive)|George Harrison]], then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the [[Pokémon Red and Blue|original Pokémon games]]".<ref name=momentum>{{cite news|url=http://www.accessmylibrary.com/coms2/summary_0286-32811782_ITM|title=Wii and Nintendo DS Sales Fuel Pokemon Momentum.|date=September 6, 2007|accessdate=26 January 2009|work=[[PR Newswire]]|publisher=Access My Library}}</ref> As a result, Pokémon USA opened a temporary boutique in the [[Times Square]] [[Toys "R" Us]] that sold exclusively Pokémon licensed merchandise including [[Jakks Pacific]]-created action figures, plush toys, backpacks, and clothing.<ref>{{cite news|url=http://www.playthings.com/article/CA6449264.html?industryid=47325|title=Pokemon builds TRU Times Square boutique|date=June 5, 2007|accessdate=26 January 2009|publisher=[[Reed Business Information]]|work=[[Playthings (magazine)|Playthings]]|deadurl=yes|archiveurl=https://web.archive.org/web/20090416010430/http://www.playthings.com/article/CA6449264.html?industryid=47325|archivedate=16 April 2009|df=}}</ref> Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.<ref name=nyt>{{cite news|url=https://www.nytimes.com/2007/08/27/business/27pokemon.html|title=Remember Squirtle and Jigglypuff? They’re Back |first=Will|last=Wade|date=August 27, 2007|accessdate=26 January 2009|publisher=[[The New York Times Company]]|work=[[The New York Times]]}}</ref> Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.<ref>{{cite news|archiveurl=https://www.webcitation.org/5e8Q0rZOa?url=http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|archivedate=27 January 2009|url=http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|title=Pokemon pandemonium is back again|publisher=[[Quebecor]]|work=[[Edmonton Sun]]|date=November 19, 2007|accessdate=26 January 2009|deadurl=yes|df=}}</ref> Additionally, Pokémon USA partnered with [[Burger King]] in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.<ref>{{cite news|url=https://www.reuters.com/article/pressRelease/idUS90373+10-Jun-2008+PRN20080610|title=Pokemon USA and Burger King Corp. Partner for Global Promotion in 2008|date=June 10, 2008|publisher=[[Reuters]]|accessdate=27 January 2009}}</ref>
The success of the games revived the popularity of the Pokémon brand.<ref name="momentum" /> [[George Harrison (executive)|George Harrison]], then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the [[Pokémon Red and Blue|original Pokémon games]]".<ref name=momentum>{{cite news|url=http://www.accessmylibrary.com/coms2/summary_0286-32811782_ITM|title=Wii and Nintendo DS Sales Fuel Pokemon Momentum.|date=September 6, 2007|accessdate=26 January 2009|work=[[PR Newswire]]|publisher=Access My Library}}</ref> As a result, Pokémon USA opened a temporary boutique in the [[Times Square]] [[Toys "R" Us]] that sold exclusively Pokémon licensed merchandise including [[Jakks Pacific]]-created action figures, plush toys, backpacks, and clothing.<ref>{{cite news|url=http://www.playthings.com/article/CA6449264.html?industryid=47325|title=Pokemon builds TRU Times Square boutique|date=June 5, 2007|accessdate=26 January 2009|publisher=[[Reed Business Information]]|work=[[Playthings (magazine)|Playthings]]|deadurl=yes|archiveurl=https://web.archive.org/web/20090416010430/http://www.playthings.com/article/CA6449264.html?industryid=47325|archivedate=16 April 2009|df=}}</ref> Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.<ref name=nyt>{{cite news|url=https://www.nytimes.com/2007/08/27/business/27pokemon.html|title=Remember Squirtle and Jigglypuff? They’re Back |first=Will|last=Wade|date=August 27, 2007|accessdate=26 January 2009|publisher=[[The New York Times Company]]|work=[[The New York Times]]}}</ref> Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.<ref>{{cite news|archiveurl=https://www.webcitation.org/5e8Q0rZOa?url=http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|archivedate=27 January 2009|url=http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|title=Pokemon pandemonium is back again|publisher=[[Quebecor]]|work=[[Edmonton Sun]]|date=November 19, 2007|accessdate=26 January 2009|deadurl=yes|df=}}</ref> Additionally, Pokémon USA partnered with [[Burger King]] in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.<ref>{{cite news|url=https://www.reuters.com/article/pressRelease/idUS90373+10-Jun-2008+PRN20080610|title=Pokemon USA and Burger King Corp. Partner for Global Promotion in 2008|date=June 10, 2008|publisher=[[Reuters]]|accessdate=27 January 2009}}</ref>
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The graphics generally received positive reviews. GameSpot praised the blend of [[2d graphics|2D]] and [[3d graphics|3D]] graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld."<ref name="GameSpot Review" /><ref name="Gamezone review" /> GameSpy felt that the graphics, though simple, made the game "a pleasure to explore".<ref>{{cite web|url=http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p2.html|title=Pokémon Pearl (DS)|last=Villoria|first=Gerald|date=April 23, 2007|work=[[GameSpy]]|publisher=[[News Corporation]]|page=2|accessdate=4 December 2008}}</ref> ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."<ref>{{cite web|url=http://computerandvideogames.com/article.php?id=168939|title=Pokémon Diamond/Pearl|date=July 26, 2007|work=[[ComputerAndVideoGames.com]]|publisher=[[Future Publishing]]|accessdate=4 December 2008}}</ref> The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond [Game Boy Advance] quality".<ref>{{cite web|url=http://ds.ign.com/articles/782/782443p2.html|title=Pokemon Diamond Review|last=Harris|first=Craig|date=April 20, 2007|work=[[IGN]]|publisher=[[News Corporation]]|page=2|accessdate=4 December 2008}}</ref> GameZone also felt that the sounds had not been updated, saying "This [the audio] is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".<ref name="Gamezone review" /> GameSpot cited the games' "recycled" sounds as one of the negative points.<ref name="GameSpot Review" />
The graphics generally received positive reviews. GameSpot praised the blend of [[2d graphics|2D]] and [[3d graphics|3D]] graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld."<ref name="GameSpot Review" /><ref name="Gamezone review" /> GameSpy felt that the graphics, though simple, made the game "a pleasure to explore".<ref>{{cite web|url=http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p2.html|title=Pokémon Pearl (DS)|last=Villoria|first=Gerald|date=April 23, 2007|work=[[GameSpy]]|publisher=[[News Corporation]]|page=2|accessdate=4 December 2008}}</ref> ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."<ref>{{cite web|url=http://computerandvideogames.com/article.php?id=168939|title=Pokémon Diamond/Pearl|date=July 26, 2007|work=[[ComputerAndVideoGames.com]]|publisher=[[Future Publishing]]|accessdate=4 December 2008}}</ref> The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond [Game Boy Advance] quality".<ref>{{cite web|url=http://ds.ign.com/articles/782/782443p2.html|title=Pokemon Diamond Review|last=Harris|first=Craig|date=April 20, 2007|work=[[IGN]]|publisher=[[News Corporation]]|page=2|accessdate=4 December 2008}}</ref> GameZone also felt that the sounds had not been updated, saying "This [the audio] is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".<ref name="Gamezone review" /> GameSpot cited the games' "recycled" sounds as one of the negative points.<ref name="GameSpot Review" />


First released in Japan in 2006, ''Pokémon Diamond'' and ''Pearl'' have the most successful launch week of games in the ''Pokémon'' series, and the best launch week for any Nintendo DS game for the country alone.<ref name="launch week Japan">{{cite web|url=http://www.famitsu.com/game/news/2006/10/03/103,1159869995,61194,0,0.html|title='Pokémon Diamond and Pearl: Around 1.6 Million Units in the First Week|work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|date=October 3, 2006|accessdate=4 October 2006|language=ja}}</ref> Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making ''Diamond'' and ''Pearl'' the best-selling Pokémon games in Japan.<ref name="5_million_copies">{{cite web|url=http://www.famitsu.com/game/news/2006/12/27/103,1167202517,65081,0,0.html|title='Pokémon Diamond and Pearl' Breaks the 500,000 Mark in Units Shipped!|work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|date=December 27, 2006|accessdate=1 January 2007|language=ja}}</ref><ref>{{cite web | url=http://ds.ign.com/articles/752/752414p1.html|title=Pokemon Hits 5 Million|first=Anoop|last=Gantayat|publisher=[[News Corporation]]|accessdate=22 December 2008|date=December 27, 2006|work=[[IGN]]}}</ref> In the United States, [[pre-order]]s for ''Diamond'' and ''Pearl'' passed 533,000,<ref name="half_million_presales">{{cite web|url=http://ds.ign.com/articles/781/781459p1.html|title=Pokémon Pre-orders pass 500,000|publisher=[[News Corporation]]|work=[[IGN]]|date=April 18, 2007|accessdate=18 April 2007|last=Burman|first=Rob}}</ref> almost twice the pre-sale numbers for ''FireRed'' and ''LeafGreen''.<ref name="presales">{{cite news |url=http://uk.reuters.com/article/technologyNews/idUKN3Q40315520070418 |title=Nintendo "Pokémon" U.S. presales top half a million |publisher=[[Reuters]] |accessdate=2007-04-18 |date=April 18, 2008}}</ref> Within five days of release, the games sold around one million copies and were the fastest-selling Pokémon games ever until the release of ''[[Pokémon Platinum]]''.<ref name="1millionussales">{{cite news |url=http://www.gamespot.com/news/6169770.html?action=convert&om_clk=latestnews&tag=latestnews;title;2 |title=DS Pokémons caught 1 million times |publisher=[[CBS Interactive]] |work=[[GameSpot]] |date=April 26, 2007 |accessdate=2007-04-26 |last=Surette |first=Tim}}</ref><ref>{{cite web | url=http://ds.ign.com/articles/910/910756p1.html|title=Pokemon Platinum Goes Platinum in Japan|date=September 17, 2008|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=26 January 2009|first=John|last=Tanaka}}</ref> The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States;<ref>{{cite book|title=Guinness World Records 2009|page=161|publisher=[[Jim Pattison Group]]|editor=Glenday, Craig|year=2009|isbn=978-1-904994-37-4}}</ref> in early 2009 sales passed 5.3 million units.<ref name=autogenerated1>{{cite web|url=http://ds.ign.com/articles/962/962911p1.html|title=Pokemon Platinum Version Makes Its U.S. Debut|publisher=[[IGN]]|date=2009-03-16|accessdate=2009-03-22}}</ref> As of October 15, 2013, ''Pokémon Diamond'' and ''Pearl'' combined have sold 17.63 million copies worldwide,<ref>{{cite web|url=http://www.gamasutra.com/view/news/202366/Pokemon_X__Y_sell_4M_copies_in_first_weekend.php|title=Pokemon X & Y sell 4M copies in first weekend|last=Rose|first=Mike|date=15 October 2013|work=[[Gamasutra]]|publisher=Think Services|accessdate=16 October 2013}}</ref> making their sales totals around one million higher than those of ''Ruby''/''Sapphire'' and around six million higher than those of ''FireRed''/''LeafGreen''.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information |publisher=[[Nintendo]] |date=April 25, 2008 |format=PDF |pages=6 |accessdate=3 August 2008}}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4|format=[[PDF]]|accessdate=January 25, 2007|date=November 25, 2004|title=Consolidated Financial Statements|publisher=[[Nintendo]]}}</ref><ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for Fiscal Year Ended March 2008 |publisher=[[Nintendo]] |date=April 2, 2008 |accessdate=25 April 2008 |pages=6 |format=[[PDF]]}}</ref> The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006.<ref>{{cite news|url=http://www.foxnews.com/story/0,2933,273781,00.html|title=Video Game Sales Rise 20 Percent|date=May 18, 2007|accessdate=27 January 2009|agency=[[Reuters]]|publisher=[[News Corporation]]|work=[[Fox News]]}}</ref> In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom.<ref>{{cite news|url=http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641284396|title=New Flash Of Colour For DS Lite |date=September 17, 2007|accessdate=27 January 2009|publisher=[[British Sky Broadcasting]]|work=[[Sky News]]}}</ref><ref>{{cite news|url=http://www.next-gen.biz/news/current-european-best-sellers-4|title=Current European Best Sellers|date=August 20, 2007|accessdate=27 January 2009|publisher=[[Future Publishing]]|work=[[Edge (magazine)|Edge]]}}</ref><ref>{{cite news|url=http://news.spong.com/article/13392/The_Charts_Nintendo_Mops_Up|title=The Charts: Nintendo Mops Up|date=August 7, 2007|publisher=Spong|work=Spong|accessdate=27 January 2009}}</ref> Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.<ref>{{cite news|url=http://www.famitsu.com/game/news/2007/06/12/103,1181630468,73254,0,0.html | title=Global Circle of Pokemon! The Total Number of Pokemon Exchanged in the U.S. Breaks the 10 Million Mark | accessdate=14 June 2007 | date=June 13, 2007 | work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|language=ja}}</ref> At [[G4 (U.S. TV channel)|G4]]'s [[G-phoria]] 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".<ref>{{cite web|url=http://www.g4tv.com/gphoria2007/index.html|archiveurl=https://web.archive.org/web/20070929124853/http://www.g4tv.com/gphoria2007/index.html|archivedate=29 September 2009|title = G4 – G-Phoria 2007|accessdate=22 September 2008|publisher=[[G4 (U.S. TV channel)|G4]]|work=G4TV.com}}</ref> In 2008 ''Pokémon Diamond'' and ''Pearl'' were nominated for the [[British Academy of Film and Television Arts]] Children's Kids Vote Award.<ref>{{cite web|url=http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|title=Children's Awards Nominations|publisher=[[British Academy of Film and Television Arts]]|date=October 28, 2008|accessdate=24 November 2008|deadurl=yes|archiveurl=https://www.webcitation.org/69fw6pVPE?url=http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|archivedate=4 August 2012|df=}}</ref> In [[IGN]]'s Best of 2007 Awards, ''Diamond'' and ''Pearl'' were named the best online multiplayer games and the best RPG games.<ref>{{cite web | url=http://bestof.ign.com/2007/ds/19.html|title=IGN Best of 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=22 December 2008}}</ref><ref>{{cite web | url=http://bestof.ign.com/2007/ds/9.html|title=IGN Best of 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=22 December 2008}}</ref> In the 2006 [[Famitsu]] Game Awards, ''Diamond'' and ''Pearl'' won the Best Hit award and tied with ''[[Final Fantasy XII]]'' for the Game of the Year award.<ref>{{cite news|url=http://www.famitsu.com/game/news/2007/04/20/103,1177037473,70570,0,0.html|title=Preliminaries! Famitsu Game Awards 2006 Held! Each Winning Title Announced!|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|work=[[Famitsu]]|date=April 20, 2007|accessdate=26 January 2009|language=ja}}</ref>
First released in Japan in 2006, ''Pokémon Diamond'' and ''Pearl'' have the most successful launch week of games in the ''Pokémon'' series, and the best launch week for any Nintendo DS game for the country alone.<ref name="launch week Japan">{{cite web|url=http://www.famitsu.com/game/news/2006/10/03/103,1159869995,61194,0,0.html|title='Pokémon Diamond and Pearl: Around 1.6 Million Units in the First Week|work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|date=October 3, 2006|accessdate=4 October 2006|language=ja}}</ref> Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making ''Diamond'' and ''Pearl'' the best-selling Pokémon games in Japan.<ref name="5_million_copies">{{cite web|url=http://www.famitsu.com/game/news/2006/12/27/103,1167202517,65081,0,0.html|title='Pokémon Diamond and Pearl' Breaks the 500,000 Mark in Units Shipped!|work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|date=December 27, 2006|accessdate=1 January 2007|language=ja}}</ref><ref>{{cite web | url=http://ds.ign.com/articles/752/752414p1.html|title=Pokemon Hits 5 Million|first=Anoop|last=Gantayat|publisher=[[News Corporation]]|accessdate=22 December 2008|date=December 27, 2006|work=[[IGN]]}}</ref> In the United States, [[pre-order]]s for ''Diamond'' and ''Pearl'' passed 533,000,<ref name="half_million_presales">{{cite web|url=http://ds.ign.com/articles/781/781459p1.html|title=Pokémon Pre-orders pass 500,000|publisher=[[News Corporation]]|work=[[IGN]]|date=April 18, 2007|accessdate=18 April 2007|last=Burman|first=Rob}}</ref> almost twice the pre-sale numbers for ''FireRed'' and ''LeafGreen''.<ref name="presales">{{cite news |url=http://uk.reuters.com/article/technologyNews/idUKN3Q40315520070418 |title=Nintendo "Pokémon" U.S. presales top half a million |publisher=[[Reuters]] |accessdate=2007-04-18 |date=April 18, 2008}}</ref> Within five days of release, the games sold around one million copies and were the fastest-selling Pokémon games ever until the release of ''[[Pokémon Platinum]]''.<ref name="1millionussales">{{cite news |url=http://www.gamespot.com/news/6169770.html?action=convert&om_clk=latestnews&tag=latestnews;title;2 |title=DS Pokémons caught 1 million times |publisher=[[CBS Interactive]] |work=[[GameSpot]] |date=April 26, 2007 |accessdate=2007-04-26 |last=Surette |first=Tim}}</ref><ref>{{cite web | url=http://ds.ign.com/articles/910/910756p1.html|title=Pokemon Platinum Goes Platinum in Japan|date=September 17, 2008|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=26 January 2009|first=John|last=Tanaka}}</ref> The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States;<ref>{{cite book|title=Guinness World Records 2009|page=161|publisher=[[Jim Pattison Group]]|editor=Glenday, Craig|year=2009|isbn=978-1-904994-37-4}}</ref> in early 2009 sales passed 5.3 million units.<ref name=autogenerated1>{{cite web|url=http://ds.ign.com/articles/962/962911p1.html|title=Pokemon Platinum Version Makes Its U.S. Debut|publisher=[[IGN]]|date=2009-03-16|accessdate=2009-03-22}}</ref> As of October 15, 2013, ''Pokémon Diamond'' and ''Pearl'' combined have sold 17.63 million copies worldwide,<ref>{{cite web|url=http://www.gamasutra.com/view/news/202366/Pokemon_X__Y_sell_4M_copies_in_first_weekend.php|title=Pokemon X & Y sell 4M copies in first weekend|last=Rose|first=Mike|date=15 October 2013|work=[[Gamasutra]]|publisher=Think Services|accessdate=16 October 2013}}</ref> making their sales totals around one million higher than those of ''Ruby''/''Sapphire'' and around six million higher than those of ''FireRed''/''LeafGreen''.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information |publisher=[[Nintendo]] |date=April 25, 2008 |format=PDF |pages=6 |accessdate=3 August 2008}}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4|format=[[PDF]]|accessdate=January 25, 2007|date=November 25, 2004|title=Consolidated Financial Statements|publisher=[[Nintendo]]}}</ref><ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for Fiscal Year Ended March 2008 |publisher=[[Nintendo]] |date=April 2, 2008 |accessdate=25 April 2008 |pages=6 |format=[[PDF]]}}</ref> The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006.<ref>{{cite news|url=http://www.foxnews.com/story/0,2933,273781,00.html|title=Video Game Sales Rise 20 Percent|date=May 18, 2007|accessdate=27 January 2009|agency=[[Reuters]]|publisher=[[News Corporation]]|work=[[Fox News]]}}</ref> In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom.<ref>{{cite news|url=http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641284396|title=New Flash Of Colour For DS Lite |date=September 17, 2007|accessdate=27 January 2009|publisher=[[British Sky Broadcasting]]|work=[[Sky News]]}}</ref><ref>{{cite news|url=http://www.next-gen.biz/news/current-european-best-sellers-4|title=Current European Best Sellers|date=August 20, 2007|accessdate=27 January 2009|publisher=[[Future Publishing]]|work=[[Edge (magazine)|Edge]]}}{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{cite news|url=http://news.spong.com/article/13392/The_Charts_Nintendo_Mops_Up|title=The Charts: Nintendo Mops Up|date=August 7, 2007|publisher=Spong|work=Spong|accessdate=27 January 2009}}</ref> Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.<ref>{{cite news|url=http://www.famitsu.com/game/news/2007/06/12/103,1181630468,73254,0,0.html | title=Global Circle of Pokemon! The Total Number of Pokemon Exchanged in the U.S. Breaks the 10 Million Mark | accessdate=14 June 2007 | date=June 13, 2007 | work=[[Famitsu]]|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|language=ja}}</ref> At [[G4 (U.S. TV channel)|G4]]'s [[G-phoria]] 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".<ref>{{cite web|url=http://www.g4tv.com/gphoria2007/index.html|archiveurl=https://web.archive.org/web/20070929124853/http://www.g4tv.com/gphoria2007/index.html|archivedate=29 September 2009|title = G4 – G-Phoria 2007|accessdate=22 September 2008|publisher=[[G4 (U.S. TV channel)|G4]]|work=G4TV.com}}</ref> In 2008 ''Pokémon Diamond'' and ''Pearl'' were nominated for the [[British Academy of Film and Television Arts]] Children's Kids Vote Award.<ref>{{cite web|url=http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|title=Children's Awards Nominations|publisher=[[British Academy of Film and Television Arts]]|date=October 28, 2008|accessdate=24 November 2008|deadurl=yes|archiveurl=https://www.webcitation.org/69fw6pVPE?url=http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|archivedate=4 August 2012|df=}}</ref> In [[IGN]]'s Best of 2007 Awards, ''Diamond'' and ''Pearl'' were named the best online multiplayer games and the best RPG games.<ref>{{cite web | url=http://bestof.ign.com/2007/ds/19.html|title=IGN Best of 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=22 December 2008}}</ref><ref>{{cite web | url=http://bestof.ign.com/2007/ds/9.html|title=IGN Best of 2007|publisher=[[News Corporation]]|work=[[IGN]]|accessdate=22 December 2008}}</ref> In the 2006 [[Famitsu]] Game Awards, ''Diamond'' and ''Pearl'' won the Best Hit award and tied with ''[[Final Fantasy XII]]'' for the Game of the Year award.<ref>{{cite news|url=http://www.famitsu.com/game/news/2007/04/20/103,1177037473,70570,0,0.html|title=Preliminaries! Famitsu Game Awards 2006 Held! Each Winning Title Announced!|publisher=[[Enterbrain, Inc.]] and [[Tokuma Shoten]]|work=[[Famitsu]]|date=April 20, 2007|accessdate=26 January 2009|language=ja}}</ref>


== Related games ==
== Related games ==

Revision as of 06:16, 10 January 2018

Pokémon Diamond
Pokémon Pearl

Pokémon Diamond Version and Pearl Version (ポケットモンスター ダイヤモンド・パール, Poketto Monsutā Daiyamondo & Pāru, "Pocket Monsters: Diamond & Pearl") are

role-playing games (RPGs) developed by Game Freak, published by The Pokémon Company and distributed by Nintendo for the Nintendo DS. With the enhanced remake Pokémon Platinum, the games comprise the fifth installment and fourth generation of the Pokémon
series of RPGs. First released in Japan on September 28, 2006, the games were later released to North America, Australia, and Europe over the course of 2007.

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the

Pokédexes
.

Development of Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. The games were designed with features of the DS. It was forecasted to be released in Japan in 2005, but was shipped in 2006. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.

The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however, and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than Ruby and Sapphire and almost 6 million more units than FireRed and LeafGreen, while outselling their successors, Black and White, by over 2 million copies.

Gameplay

The bottom screen of the Nintendo DS displays the Pokétch, a multi-functional device with features related to time tracking and player status.

Pokémon Diamond and Pearl are

evolve
into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves as well. If the player cancels an evolution the Pokémon will learn new moves faster.

Apart from battling, capturing Pokémon is the most important element of Pokémon gameplay.[2] Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis add a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.

New features

As with other generations of Pokémon games, Diamond and Pearl retained the basic gameplay of their predecessors while introducing additional new features. Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night.

type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups.[4] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage directly are classified as "status".[5]

Some of the games' new features capitalize on the

voice chat, trade, and battle online. (No longer available since May 20, 2014.) [citation needed] The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[9][10] (The trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.)[11] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[12]

Diamond and Pearl's

Pokémon Contests (events in which the player's Pokémon compete in a show to win ribbons) consist of three stages, two more than the Contests of the Game Boy Advance games.[13] In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[14] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.[15]

Connectivity to other devices

In addition to compatibility with each other, Diamond and Pearl offer compatibility with the

Riolu from Ranger to Diamond or Pearl.[17] Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.[18]
DS players can also connect to the Internet and "battle" with other players around the world. They can use "DS Wireless" to play with people within approximately 5 m. They can also play underground (for example, steal flags, find spheres and set traps).

Synopsis

Setting

Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island of

Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[19]
Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.

Story

The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight

Team Galactic
), who plans to use Pokémon to create a new universe just for themselves, while destroying the current one.

Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a

Pokédex
.

The protagonist encounters the antagonistic team, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The protagonist encounters the Team twice (when it takes over a

Dialga (in Diamond) (both in Pokémon Platinum
, though Giratina appears after this). After releasing the trio, the protagonist is able to access Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia/Dialga; after defeating or capturing the Pokémon, Sinnoh returns to normal. After this, the player will continue, eventually battling the Sinnoh Region Pokémon League's Elite Four: Aaron, Bertha, Flint, and Lucian. After defeating all four members, the player will battle the Sinnoh League champion, a woman named Cynthia, who had appeared before in the game. If the protagonist beats Cynthia, he or she is the new Sinnoh League champion, beating the game. After the player beats the game, there is a new island to explore that is filled with other types of Pokémon. His or her old friend, who challenged him or her to battles multiple times before, will be waiting for him or her here. The old friend will challenge the player to another battle. On this island, there are also stores and a tournament center.

Development and release

Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York City

With

2006.[25] The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[26] Further information concerning the games was not released until mid 2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development;[27] new features such as the Pokétch and time sensitivity were also mentioned.[28][29]

According to Pokémon co-creator Ryan Long, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.

chat with strangers over the Wi-Fi connection.[36] Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.[37][38]

The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition

Game Developer's Conference.[41] To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.[42] Nintendo of Europe announced a release date of July 27, 2007, for the European Union,[43] and Nintendo Australia announced a June 21 release date.[44] A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly.[45][46] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.[47]

The success of the games revived the popularity of the Pokémon brand.

original Pokémon games".[48] As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing.[49] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[50] Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.[51] Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[52]

Soundtrack

Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two-disc

fanfares composed by Morikazu Aoki.[53] The album, released in Japan on December 22, 2006, peaked at #253 on Japan's Oricon charts and charted for one week.[54]

Reception

Pokémon Diamond and Pearl garnered slightly higher ratings than

1UP.com, an improvement from Ruby/Sapphire's "B-".[2][59]

Most reviewers felt that though the gameplay and storyline had not changed much since the first games, Diamond and Pearl were still engaging. Ryan Davis of GameSpot said, "[I]t's a little surprising how well the formula holds up in Diamond and Pearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution."

Munchlax you craved is on your cart."[59]

The graphics generally received positive reviews. GameSpot praised the blend of

3D graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld."[34][35] GameSpy felt that the graphics, though simple, made the game "a pleasure to explore".[67] ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."[68] The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond [Game Boy Advance] quality".[69] GameZone also felt that the sounds had not been updated, saying "This [the audio] is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".[35] GameSpot cited the games' "recycled" sounds as one of the negative points.[34]

First released in Japan in 2006, Pokémon Diamond and Pearl have the most successful launch week of games in the Pokémon series, and the best launch week for any Nintendo DS game for the country alone.

G-phoria 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".[88] In 2008 Pokémon Diamond and Pearl were nominated for the British Academy of Film and Television Arts Children's Kids Vote Award.[89] In IGN's Best of 2007 Awards, Diamond and Pearl were named the best online multiplayer games and the best RPG games.[90][91] In the 2006 Famitsu Game Awards, Diamond and Pearl won the Best Hit award and tied with Final Fantasy XII for the Game of the Year award.[92]

Related games

Pokémon Platinum

Pokémon Platinum Version (ポケットモンスタープラチナ, Poketto Monsutā Purachina, "Pocket Monsters: Platina") is an enhanced remake of Pokémon Diamond and Pearl developed by Game Freak and published by Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008 in Japan, March 22, 2009 in North America, May 14, 2009 in Australia, and May 22, 2009 in Europe. The developers made Platinum with the intent of making it a stronger version of Diamond and Pearl, which they described as the "ultimate" Pokémon titles.

Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84 and 83.14% at Metacritic and GameRankings respectively. It was praised for the additions and changes made to Diamond and Pearl by publications such as IGN, Nintendo Power, and GamePro, though it has been criticized for being too similar to them. IGN included it as the ninth best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009. It was the fastest-selling game in Japan at the time, selling 7.06 million copies by May 7, 2010.

Pokémon Battle Revolution

Pokémon Battle Revolution (ポケモンバトルレボリューション, Pokémon Batoru Reboryūshon) is the first Wii incarnation of the Pokémon video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.

My Pokémon Ranch

My Pokémon Ranch (みんなのポケモン牧場, Minna no Pokemon Bokujō, Everyone's Pokémon Ranch) is a

GameCube's Pokémon Box, Ranch allows players to store and arrange Pokémon from Diamond and Pearl. Pokémon transferred from those games are rendered in 3D and can interact with the player's Miis
. Although given positive reviews by parents and children, it was received very poorly by critics, who criticized it for its graphics, one responding "I can't even tell what these things are! I bet the children can't either!".

Footnotes

  1. ^ In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.
  2. ^ Via DS wireless communication, not Nintendo Wi-Fi Connection
  3. ^ This feature cannot be used on a Nintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot.

Notes

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References

  • Game Freak (2007). Pokémon Diamond. Nintendo.
  • Pokémon Diamond Version instruction booklet. Nintendo (2007).
  • Loe, Casey (2007). Pokémon Diamond and Pearl: The Official Nintendo Player's Guide. Redmond, Washington: .

External links