StarCraft: Ghost

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StarCraft: Ghost
The word "StarCraft" is written in an angular, futuristic font on a mechanical background, with the word "GHOST" written in a bigger typeface below.
The StarCraft: Ghost subseries logo
Developer(s)
Designer(s)
  • Jacob Stephens (Nihilistic Software)
  • Dave Maldonado (Swingin' Ape Studios)
StarCraft
Platform(s)PlayStation 2, GameCube, Xbox
ReleaseCancelled
Genre(s)Stealth, action
Mode(s)Single-player, multiplayer

StarCraft: Ghost was a

Swingin' Ape Studios
in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated

Wired News
' annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.

Unlike its

StarCraft Ghost: Nova, which covers the backstory
of the central character.

Gameplay

Campaign

A young blonde woman in an armored suit and carrying a gun runs for cover behind crates while a group of guards take aim, using a sensor device to sweep the area.
A screenshot of the game in 2005 just prior to its postponement. Nova is shown engaging a group of Terran guards in a firefight.

During StarCraft: Ghost's gameplay, the player's character

Nova used stealth and darkness to reach objectives and remain undetected. Nova had a cloaking device that allowed for temporary concealment, but certain hostile non-player characters could overcome this with special devices and abilities.[1] Nova was also equipped with thermal imaging goggles and a special EMP device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, StarCraft: Ghost included a complex combat system. Blizzard planned to include a small arsenal of weaponry with assault and sniper rifles, grenades, shotguns, and flamethrowers.[2] Nova could engage in hand-to-hand combat and used these skills to eliminate enemy threats quietly. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device.[1]

Nova was agile, acrobatic, and able to perform maneuvers such as mantling and climbing ledges, hanging from pipes, and sliding down ziplines.

psionic powers honed through training as a ghost agent, such as the ability to improve her speed and reflexes drastically.[3] StarCraft: Ghost included many of the vehicle units featured in StarCraft and StarCraft: Brood War. Some vehicles, such as space battlecruisers and starfighters, only played support roles, while others, such as hoverbikes, scout cars, and futuristic siege tanks, could be piloted.[4]

Multiplayer

The multiplayer mode in StarCraft: Ghost differed from the stealth-based mechanics of the single-player portion. It aimed to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, Ghost's multiplayer was structured around class-based team gameplay and fighting in a variety of game modes. Ghost incorporated traditional game modes from multiplayer video games such as

Terran military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams were required to first board the structure and then capture its control room to fly it to the team's starting point. The structure was then landed and had to be defended from capture by the opposing team for a set amount of time.[5]

The second mode was "Invasion", in which two teams fought for control of mineral resource nodes. Whenever teams captured a node they gained points that could be used to purchase classes and vehicles.

ghost. The light infantry class had minimal armor but a larger range of weapons,[7] while the marine was a heavily armored soldier with an assault rifle and grenades.[8] The firebat was a heavy marine armed with a flamethrower and napalm rockets.[9] Finally, the ghost was a variation of Nova's character in the single-player mode, equipped with a cloaking device, thermal vision, EMP device, and sniper rifle, but lacked the speed ability.[10] Due to the size of the armor worn by marines and firebats, only ghosts and light infantry could pilot vehicles.[11]

Plot

Ghost took place in the fictional universe of the

ghost agent
—a human espionage operative with psychic abilities—in the employ of the Dominion.

A young blonde woman in an armored suit loads a sniper rifle in a red lit room.
Nova, the game's protagonist, appears in a cinematic from Ghost. The cinematics were designed to be of higher quality than those in previous StarCraft titles.

Although the game was canceled, the backstory for Nova was released in the novel

Confederacy of Man, an oppressive government featured in StarCraft. The Confederacy is overthrown by rebels, who go on to form the Dominion. Nova has significant psionic potential, but has been kept out of the Confederate ghost operative training program because of her father's influence. After her family is murdered by rebels, Nova loses control of her mental abilities and accidentally kills 300 people around her home. She flees from her home before she is caught, and is later forced to work for an organized crime boss as an enforcer and executioner. She is rescued by a Confederate agent who is investigating her disappearance during a rebel attack on the Confederate capital that leads to the Confederacy's destruction. Nova is consequently acquired by the newly formed Terran Dominion, who erase her memory and train her as a ghost agent.[15]

Few details have been revealed about Ghost's plot beyond Nova's backstory. Under emperor

Arcturus Mengsk, the Terran Dominion has rebuilt much of its former strength and controls a new military formed to counter the Zerg. To further bolster the effectiveness of his military, Mengsk initiates a secret research operation codenamed Project: Shadow Blade and places it under the command of his right-hand man, General Horace Warfield. In the program, an experimental and potentially lethal gas called terrazine is used to enhance the genetic structure of the Dominion's psychic ghost agents. The process is described as changing the agents into "shadowy superhuman beings bent on executing the will of their true master". It is into the midst of this that Nova finishes her training and is dispatched in operations against the Koprulu Liberation Front, a rebel group that challenges Mengsk's empire. However, Nova's mission leads her to uncover a conspiracy that involves Shadow Blade. This revelation causes her to question her loyalty to the Dominion and could upset the balance of power within the galaxy.[16]

Development and cancellation

On September 20, 2002, Blizzard Entertainment announced the development of StarCraft: Ghost in conjunction with fellow video game company

Nihilistic Software.[17] Nihilistic aimed to release the game for the Xbox, PlayStation 2, and GameCube video game consoles in late 2003, which elicited positive reactions from the press.[18] The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project.[19] Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.[20]

Starcraft Ghost at the Electronic Entertainment Expo in 2005.

In July 2004, Blizzard Entertainment began collaboration with

seventh generation of video game consoles.[27] Despite its long development history, IGN noted that the concept of Ghost still held promise.[28] Although the game's development was suspended, Keith R. A. DeCandido's novel StarCraft Ghost: Nova was published several months later in November 2006.[29]

Complementing Nihilistic's and Swingin' Ape Studio's work on the game, Blizzard's

cut scenes[30]—created the cut scenes for Ghost's single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in StarCraft and Brood War.[31] The game's trailer, composed of the cinematics team's work, was released in August 2005.[32]

Since Ghost's production halted, Blizzard Entertainment has sporadically released information about the title. The game's protagonist, Nova, shows up in one campaign mission of

Wired News' annual Vaporware Awards.[38][39][40]

On September 23, 2014 in an interview with Polygon about the cancellation of Blizzard's next generation MMO Titan, Mike Morhaime confirmed that StarCraft: Ghost was also cancelled. Morhaime said, "It was hard when we canceled Warcraft Adventures. It was hard when we canceled StarCraft: Ghost, but it has always resulted in better-quality work."[41] In a July 2016 Polygon article, it was suggested that when the game's production halted the main reasons it was shelved were because the game worked on the PlayStation 2 and Xbox, but it was scheduled to be released in 2005 when the Xbox 360 was about to be released, and it would take a lot of resources to move from the previous console generation to the current generation as well as Blizzard having a lot of success with its then recently released PC-only game World of Warcraft.[42]

Leak

In January 2020, videos appearing to be from the Xbox version of the cancelled game started appearing online.[43] On February 16, 2020, numerous videos showing different missions, areas, and gameplay were uploaded to the web.[44] Reports of the Xbox development version game files leaking to the public started to emerge. Journalists at gaming publications such as Kotaku verified the legitimacy of the code that began to disseminate online.[45][46][47] Throughout the day, infringement notices were issued to channels hosting footage of the game on YouTube, resulting in many videos being removed.[48][49] Eventually the files widely disseminated online through filesharing methods such as public torrent trackers. This was the second time a playable, albeit unfinished and rough, version of a cancelled Blizzard game has leaked online, with Warcraft Adventures: Lord of the Clans being leaked online in September 2016.

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See also