StarCraft II: Heart of the Swarm
StarCraft II: Heart of the Swarm | ||
---|---|---|
Composer(s) Glenn Stafford | Jason Hayes Russell Brower Neal Acree Derek Duke | |
Series | StarCraft | |
Platform(s) | Microsoft Windows, macOS[2] | |
Release | March 12, 2013[1] | |
Genre(s) | Real-time strategy | |
Mode(s) | Single-player, multiplayer |
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void.[3] The game was released on March 12, 2013.
The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on the
During
Gameplay
Heart of the Swarm features a single-player campaign with 20 missions (plus seven evolution missions which allow the player to upgrade units), and continues the story from Wings of Liberty.[5] The player plays from the perspective of Sarah Kerrigan, recently returned to her human form by Jim Raynor.[6] Similar to Wings of Liberty, the briefing room allows interactive exploration, this time on the Leviathan, an enormous Zerg breed which functions as a bioship. Kerrigan and her allies are located in the nerve center. She has a personal chamber for altering her abilities, and there is an evolution pit where she can upgrade her units and perform evolution missions with the evolution master Abathur.
At BlizzCon 2011, it was revealed that Heart of the Swarm would feature seven new multiplayer units, while removing three units[7] and changing the abilities of existing units and buildings. The exact modifications have since changed. In a blog post, game director Dustin Browder explained the current status of the units.[8][9]
Terrans
The
Several Terran units were modified in Heart of the Swarm. The Hellion, a four-wheeled buggy with a swivel-mounted flamethrower, gains the ability to transform into the Hellbat, a bipedal walker, whose flamethrower strikes in a fan shape instead of in a line. The Hellbat counts as both biological and mechanical, and can therefore be either repaired by SCVs or healed by Medivacs and Medics. The Medivac gains an "Ignite Afterburners" upgrade which acts as a cooldown-based speed boost. The Reaper has undergone extensive changes. It no longer does extra damage to light units, and its grenade, used only on buildings, has been removed entirely. It now has a passive health-regeneration ability that kicks in several seconds after the Reaper last took damage. Additionally, it no longer needs a Tech Lab add-on to be produced, allowing Heart of the Swarm players to train two of them at a time using the Reactor add-on.
Protoss
The
The Oracle is a fast, spellcasting, flying unit; it has no abilities that do not require the consumption of Energy. Its original version focused on slowing down economy by blocking off mineral access for a short period of time. It was decided that the ability was too powerful and that it should cause mining to slow, instead of to stop, and thus was replaced with the powerful Pulsar Beam. A single Oracle can kill worker units very quickly with Pulsar Beam, but will just as swiftly drain its Energy reserves. The Oracle also has two other abilities: Revelation, which reveals enemy units and buildings within an area, and Envision, which grants Oracle the ability to detect invisible or burrowed units.
The Tempest is a large, slow flying unit that was originally developed in the Wings of Liberty beta as a replacement for Carriers. (Blizzard have tried to remove Carriers from the game before both StarCraft II releases, only to put them back in due to overwhelming fan demand.[citation needed]) After Wings of Liberty, in which it functioned basically like a Carrier, it was revised in Heart of the Swarm to provide large amounts of aerial splash damage, and then again to do extra damage to Massive units. It is slow and does not fire often, but has very long range, requiring a spotter to make the most of its reach.
The Mothership Core is a slow-moving flying unit that has three abilities: Photon Overcharge (previously known as Purify) allows a targeted Nexus to gain a single-target, long-range energy attack, similar to the Photon Cannon; Mass Recall warps Protoss units around Mothership Core, and the Core itself, to any targeted Nexus; finally, Time Warp slows down enemy ground units' movement and refire rate in an area. Once a Protoss building called Fleet Beacon is constructed, the Mothership Core can transform into the Mothership from Wings, trading in its Photon Overcharge for the mass cloaking field. However, the iconic Vortex ability has been removed entirely to make room for Time Warp, as Blizzard felt the ability was too powerful.
In addition to the new units, the Void Ray's Prismatic Beam has become an active ability that temporarily increases damage against armored units only, while the original effect of gradually increasing damage over time has been removed.
Zerg
The Zerg gained two new units, the Viper and the Swarm Host. Like the Oracle, the Viper is a flying spellcaster with no integral weapons. It has several abilities: "Blinding Cloud" reduces the range of enemy units to 1; "Abduct" pulls a unit to the Viper's location; "Consume" allows the Viper to steal health from a friendly structure to increase its energy. The Viper is intended to support large Zerg armies, whereas the Oracle is designed for early-game harassment.
The Swarm Host also lacks any sort of basic attack. Its strength is revealed when it burrows underground: it then begins to periodically spawn Locusts, insectile creatures with low health, high damage output, and slow movement. This ability allows Swarm Hosts to attack from long range (and underground), and it does not cost any resources or Energy. Swarm Hosts are not very effective in small numbers, but past a certain critical mass, their ongoing waves of Locusts can become overwhelming, winning wars of attrition with free throwaway units. The Locusts are unable to attack air units, however, requiring other units or Spore Crawlers to defend the Swarm Hosts.
The Hydralisk has regained its speed boost upgrade from Brood War. Additionally, both "Burrow" and the Overlord movement speed boost may be researched at the Hatchery, no longer requiring a Lair to be built.
In the single-player campaign mode, each Zerg combat unit may be evolved into either of two possible alternative versions, each with a powerful, characteristic trait (for instance, the Torrasque strain of the Ultralisk has the ability to revive itself upon death). In addition, there are "primal" versions which are elements of the plot and sport a radically different look (the differences are akin to those between regular and mercenary units in Wings of Liberty). Primal zerg may not be produced. There are no mobile Zerg cloak detection units or troop transport units in the campaign mode; as a result, any cloaked units, such as the Protoss Dark Templar and Terran Banshee, are either completely absent (in the case of the former) or do not make use of their cloaking abilities (in the case of the latter and the Ghost).
Plot
Following the events of Wings of Liberty, Terran Dominion forces attack Sarah Kerrigan and her allies in a research facility in the territory of the Umojan Protectorate. Kerrigan and other residents escape to the flagship of Raynor's Raiders, the Hyperion, but Commander Jim Raynor is cut off by the Dominion. The Hyperion escapes, but Kerrigan remains behind to locate Raynor, only to hear a Dominion newscast announcing that he has been captured and executed. Enraged, Kerrigan returns to Zerg territory to retake control of the swarm and overthrow the tyrannical Dominion.
On the volcanic planet Char, Kerrigan subdues a renegade brood led by the broodmother Zagara, who refuses to join Kerrigan's Swarm until she proves she is truly the Queen of Blades. Kerrigan, impressed by Zagara's strength and desire to lead a strong and independent Zerg, lets her live, and Zagara begins to learn from Kerrigan. On Char, Kerrigan and her Zerg attack the occupying Dominion forces. In a rage, Kerrigan destroys a Dominion command fortress and kills its commander, General
Kerrigan is contacted by a Zerg-infested
Meanwhile, Emperor
Having united all Zerg under the swarm, Kerrigan launches an invasion of Korhal, concentrating on the capital city of Augustgrad. With the aid of Dehaka and his pack, she destroys Mengsk's Psi Destroyer, a device that hurts the swarm from afar but is ineffective on the primal Zerg. As Kerrigan sends the swarm to assault Mengsk's palace,
As the dust settles, Kerrigan thanks Raynor before joining her swarm. Raynor simply replies, "My pleasure darlin'. Always was." With her quest for vengeance completed, Kerrigan renounces everything she once was or had and prepares to face Amon, the enemy of all living things, in a conflict that will not only decide the fate of the Koprulu Sector but of the entire galaxy.
Development
The development of StarCraft II was announced on May 19, 2007, at the
A few updates will be made to the game's graphics engine, including upgrades to the look and behavior of Zerg
On April 30, 2012, Blizzard announced that the latest multiplayer build of Heart of the Swarm would be playable at the MLG Spring Championship (June 8–10) ahead of a planned beta release. No actual release dates were specified.[18] As of June 15, 2012, the game was primarily complete; only "tuning and polishing" remained.[19]
On August 15, 2012, Blizzard announced that the multiplayer beta would be beginning soon.[20] As of September 4, 2012, Blizzard began closed beta testing of the multiplayer beta, releasing it to select professional gamers, members of the press, Arcade contest winners, and shoutcasters. The beta testers were not under a non-disclosure agreement, so they were free to stream their games, release pictures, etc.[21] The Heart of the Swarm beta closed on March 1, 2013.[22]
Blizzard officially released Heart of the Swarm for PC and Mac systems in multiple countries on March 12, 2013.[23][24]
Release and reception
![]() | This section needs expansion. You can help by adding to it. (March 2017) |
Aggregator | Score |
---|---|
GameRankings | 86.39%[25] |
Metacritic | 86/100[26] |
Publication | Score |
---|---|
Edge | 90/100[27] |
Eurogamer | 9/10[28] |
Game Informer | 8.75/10[29] |
GamesRadar+ | 4.5/5[30] |
IGN | 8.6/10[31] |
Joystiq | 4/5[32] |
PC Gamer (UK) | 91%[33] |
VideoGamer.com | 9/10[34] |
StarCraft II: Heart of the Swarm sold approximately 1.1 million copies worldwide in its first two days on sale,[35] and was the top-selling PC game for the first quarter of 2013.[36]
StarCraft II: Heart of the Swarm received "generally favorable reviews" from critics according to review aggregator Metacritic.[26] PC Gamer gave the game a score of 91%, calling it "A traditional RTS essential for anyone interested in competitive strategy games, and highly recommended for anyone who isn't."[37] Daniel Shannon, writing for GameSpot, rated the game 8/10, lauding the game's "fantastically diverse campaign and entertaining online play" while criticizing the writing as "lackluster". He criticized the characterization of protagonist Kerrigan as "boring, and her actions are often incomprehensible".[38]
Awards
The cinematics from Heart of the Swarm received the 2013 Golden Reel Award for Best Sound & Music Editing: Computer Interactive Entertainment from the Motion Picture Sound Editors society.[39] During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Heart of the Swarm for "Strategy/Simulation Game of the Year".[40]
Special editions
In addition to the standard game, Heart of the Swarm is offered in two special variants for purchase: Digital Deluxe and Collector's Edition. These versions provide items in addition to the game itself. DVD versions of Heart of the Swarm require an additional content download of approximately 8 gigabytes of data before the game can be played for the first time.[citation needed]
The Digital Deluxe provides the following:[41]
- A special in-game skin for the Ultralisk unit
- Three portraits and three decals for use in Heart of the Swarm
- A Baneling pet for use in World of Warcraft
- A Heart of the Swarm-themed apparel item and banner for use in Diablo III
The Collector's Edition provides all of the items of the Digital Deluxe, as well as the following:[42]
- A 144-page artwork book
- A mousepad bearing a picture of a battle between Zerg and Terrans
- Behind the scenes Blu-ray/DVDset
- a CD with 11 audio tracks from the game
Soundtrack
StarCraft II: Heart of the Swarm Soundtrack | |
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Soundtrack album by Glenn Stafford, Derek Duke, Neal Acree, Russell Brower, Jason Hayes, Cris Velasco | |
Released | March 12, 2013(CE/Digital) November 8, 2013 (Volume II) |
Genre | Video game soundtrack |
Length | 74:33 (Volume I) 49:45 (Volume II) |
Label | Azeroth Music |
The soundtrack for Heart of the Swarm was released in two volumes. The first soundtrack was released as part of the Collector's Edition and as a separate iTunes release; the second soundtrack was released initially at BlizzCon 2013 as an exclusive promotional CD, and is currently available at Blizzard's official store.[43]
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Corruptors" | Glenn Stafford, Derek Duke & Neal Acree | 7:50 |
2. | "Heart of the Swarm" | Neal Acree & Cris Velasco | 7:13 |
3. | "Collateral Damage" | Glenn Stafford & Neal Acree | 5:16 |
4. | "Fire in the Sky" | Glenn Stafford, Derek Duke & Neal Acree | 8:03 |
5. | "Stronger" | Glenn Stafford, Derek Duke & Neal Acree | 6:19 |
6. | "The Coming Storm" | Glenn Stafford, Derek Duke & Neal Acree | 7:13 |
7. | "Conscience" | Glenn Stafford, Neal Acree & Jason Hayes | 7:31 |
8. | "Phantoms of the Void" | Glenn Stafford, Derek Duke, Neal Acree & Russell Brower | 7:16 |
9. | "He Had It Coming" | Russell Brower & Neal Acree | 6:38 |
10. | "Ascension" | Glenn Stafford, Derek Duke & Neal Acree | 5:57 |
11. | "Whispering from the Stars" | Russell Brower & Neal Acree | 5:17 |
Total length: | 74:33 |
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Change" | Stafford, Duke, Acree, Brower | 4:25 |
2. | "Evolution" | Stafford, Duke, Acree, Brower | 4:13 |
3. | "Worlds Will Burn" | Stafford, Duke, Acree, Brower | 3:19 |
4. | "Conviction" | Stafford, Duke, Acree, Brower | 6:45 |
5. | "Kaldir" | Stafford, Duke, Acree, Brower | 4:38 |
6. | "Queen" | Stafford, Duke, Acree, Brower | 4:26 |
7. | "Zerus" | Stafford, Duke, Acree, Brower | 5:47 |
8. | "Believe" | Stafford, Duke, Acree, Brower | 3:51 |
9. | "True Enemy" | Stafford, Duke, Acree, Brower | 3:44 |
10. | "Dark in Me" | Stafford, Duke, Acree, Brower | 2:57 |
11. | "Heaven and Earth" | Stafford, Duke, Acree, Brower | 2:23 |
12. | "The Old Directorate" | Stafford, Duke, Acree, Brower | 3:17 |
Total length: | 49:45 |
Professional competition
The release of the expansion saw a short-term renewal of interest in StarCraft II's competitive multiplayer scene and brought about the standardization of competition by
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External links
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