Super Smash Bros. in esports

Source: Wikipedia, the free encyclopedia.
Super Smash Bros.
Highest governing bodyNone
First played2002
Characteristics
TypeVideo game, esports
EquipmentGameCube, Wii, Nintendo 64, Wii U, Nintendo Switch

Professional Super Smash Bros. competition involves

modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tournaments include the GENESIS, Evolution Championship Series (EVO), Super Smash Con and The Big House annual series. Major League Gaming
(MLG) has also previously included Smash Bros. games in its Pro Circuit.

The competitive Smash Bros. community is well known in the wider fighting game community for its decentralized, grassroots scene.[1][2] No official governing body or tournament circuit exists for professional Smash Bros., a byproduct of Nintendo's historical reluctance to directly promote the scene.

History of competitive Super Smash Bros. Melee

Early years: 2002–2007

Competitors at Low Tier City 3, a 2015 tournament

The first publicized western Super Smash Bros. Melee tournaments were held in early 2002, centering around the Tournament Go series hosted in California by Matt "MattDeezie" Dahlgren.[3] Due to the lack of an agreed upon standardized ruleset, tournaments in this period often featured wildly different rules, with frequent disputes among competitors regarding the legality of items and the legal stagelist. A standardized ruleset was eventually developed over several years which banned all items and narrowed the legal stagelist to a select few.[4] On March 1, 2003, the International Video Game Federation hosted the first corporate sponsored Super Smash Bros. tournament, the IVGF Northwest Regionals, won by Jeremy "Recipherus" Fremlin.

Jason "Mew2King" Zimmerman were considered to be some of the best players at the time. Melee was also included in Evolution Championship Series (EVO) 2007, an annual major fighting game tournament held in Las Vegas. MLG dropped Melee from its circuit in 2007, however the organization still sponsored a number of tournaments as part of the underground 2007 Smash Series for a year.[6]

Decline: 2008–2013

The Melee competitive scene suffered in the late 2000s, with the game being dropped from both the MLG circuit and EVO amid the release of the next game in the Smash Bros. series, Super Smash Bros. Brawl in 2008. Brawl replaced Melee in many competitive circuits; however, the former game quickly garnered a poor reputation among much of the competitive Smash Bros. community due to its slower and more defensive gameplay as well as its anti-competitive mechanics such as random tripping. In 2010, MLG picked up Brawl for its Pro Circuit for a year; during this time, Nintendo prohibited MLG from live streaming Brawl matches.[7] The period from 2012 to 2013 is often referred to as "The Dark Age" of competitive Smash Bros. due to the temporary decline of Melee and the subsequent decline in popularity of Brawl. Nevertheless, the period did see some major tournaments such as the inaugural GENESIS in 2009 and the launch of the Apex and The Big House tournament series.

Resurgence and the "Five Gods": 2013–2018

GENESIS 3 in 2016.[15][16]

The period from 2013 to 2018 is sometimes referred to as "The Platinum Age" or "The Era of the Five Gods", a reference to the five most dominant players of the era: Jason "Mew2King" Zimmerman,

Justin "Plup" McGrath became the second player in the game's history to defeat all of the "Five Gods" in tournament competition, also becoming the first player outside of the Big 6 to defeat Armada in a tournament set in seven years.[18]

2018–present

Zain Naghmi, Jeffrey "Axe" Williamson and Cody Schwab. Plup's first-place victory at GENESIS 5 in 2018 marked the first supermajor tournament won by a player outside of the Big 6 in several years.[22]

The competitive scene was significantly affected in 2020 by the COVID-19 pandemic, shutting down virtually all in-person tournaments. However, a major milestone occurred in the summer of 2020 with the development of rollback netcode for Project Slippi, an emulated fan-made modification of Melee, which allowed for low-latency online matchmaking for the first time in the game's history.[23] While significantly contributing to the game's accessibility during the pandemic, Project Slippi also brought new legal troubles to the competitive scene, culminating in the cancellation of The Big House 10 in 2020 after the event received a cease and desist notice from Nintendo concerning the event's planned usage of Project Slippi.[24] The cancellation was met with a highly negative reaction from the competitive community, and led to the trending of the "#FreeMelee" hashtag on Twitter.[25] In November 2021, Panda (formerly Panda Global) and Nintendo jointly announced an officially licensed Melee and Super Smash Bros. Ultimate North American championship circuit for 2022, the first ever officially licensed Melee circuit.[26] The Big House 10 would become a part of the Panda Cup and was held that year, becoming notable for Masaya "aMSa" Chikamoto's first-place victory over Mango and Hungrybox, marking his first supermajor tournament victory alongside the first major victory for Yoshi in the game's history.[27][28]

The community's relationship with Panda and the Panda Cup would become strained with the news that Nintendo had allegedly forced the Smash World Tour to be cancelled just weeks before it was supposed to commence in early December, with Panda CEO Alan "Dr. Alan" Bunney accused of sabotaging the event.[29] Follow-up statements from Nintendo and Panda received heavy backlash from the community for lack of transparency, leading numerous Melee players like aMSa and Hungrybox to drop out of the Panda Cup Finale in an act of protest. Players who were sponsored by Panda like Cody Schwab and Plup also announced their departure from the organization.[30] In light of these events, Panda released a second statement announcing that they had removed Dr. Alan as CEO and postponed the Panda Cup Finale due to security reasons.[31]

Super Smash Bros. Ultimate and other games

Leonardo "MKLeo" Perez is widely considered the best Super Smash Bros. Ultimate
player in the world.

Competitive scenes have existed for all titles in the Smash Bros. series, with the two largest and most popular modern titles being

Smaller competitive scenes exist for the

Super Smash Bros. for Wii U (2014-2018); however, in Norway
, there are still Brawl events of comparable size to Melee and Ultimate events. Most Brawl and Wii U players have since migrated to Ultimate, with significant overlap between top professional players of the former games and current top professional Ultimate players.

Relationship with Nintendo

The competitive Smash Bros. scene has been noted for its uneasy relationship with

EVO 2013 and The Big House 10, often over livestreaming rights or due to the usage of mods in the tournament, such as Project M or Project Slippi. These incidents have received a largely negative reaction from competitive players, and have sometimes resulted in the tournaments not being livestreamed or even being outright cancelled by tournament organizers.[35][36] While Nintendo has occasionally sponsored community-organized tournaments, and has held its own promotional tournaments utilizing non-standardized rulesets, it has never officially licensed a Smash Bros. tournament or contributed financially to a prize pot. Nintendo's lack of support has contributed to the competitive Smash Bros. community's reputation as grassroots and community-driven.[1] However, in November 2021, Nintendo and Panda jointly announced the first officially licensed Smash Bros. tournament circuit for North America in 2022.[37] A separate grassroots tournament global circuit, the Smash World Tour, ran throughout 2022, with the finals expected to take place in December 2022. However, legal action from Nintendo and potential sabotage from Panda Global resulted in the finals being cancelled just 3 weeks before their scheduled date. The move was estimated to have cost tournament organizers hundreds of thousands of dollars worth of loss.[38]

Competitive Smash Bros. culture has also been criticized by series creator and director Masahiro Sakurai, who has argued that competitive play strays from his original vision for the series of bridging the gap between casual and skilled players.[39] Sakurai's aversion to catering to competitive players greatly influenced the development and gameplay of Brawl, the successor to Melee, which was widely criticized by many competitive players for its deliberately slower and more casual gameplay.[40][41] The competitive discontent with Brawl later spurred the development of Project M/Project+, an emulated fan mod to make the game's gameplay more resemble that of Melee's.[42] Project M/Project+ has also found itself at the center of legal action by Nintendo due to its dubious copyright legality, with many tournaments having received cease and desist notices from Nintendo upon including the mod in their game lineups.[citation needed]

Former Nintendo of America President Reggie Fils-Aimé defended Nintendo's history of distancing itself from the competitive community, saying that "We want to do this much more at a grassroots level than others’ visions around leagues and big up-front payments and things of that nature.”[43]

Competitive format

Games played using competitive

lives (known as "stocks" in-game), with the timer set, and items turned off.[44] It is played either Double-elimination
format, or a double-elimination bracket seeded from pools.

Melee and Project M start with four stocks and an eight-minute time limit; the original Super Smash Bros. likewise starts with four stocks and eight-minute time limit (with the time limit being modded in due to the base game not providing a time limit option); Brawl starts with three stocks and an eight-minute time limit; 3DS/Wii U with two and a six-minute time limit; and Ultimate with three stocks and a seven-minute time limit.

If the time runs out, the winner is determined by whoever has more stocks left; if both players have the same number of stocks, then winner is determined by whoever has the lower damage percentage. If both players have the same number of stocks and amount of damage, then, depending on the tournament, the whole match must be played again, or a shorter match with a single stock each is played. In competitive play, Sudden Death is usually ignored should the match end in a tie.

Pausing can disrupt the gameplay; thus, if a player pauses while in the middle of a match to gain an advantage, then that player must forfeit a stock or the game. In stricter tournaments, the player must forfeit a stock regardless of advantage (or lack thereof), though the pause function is usually disabled in these tournaments. To facilitate this, each game in the series starting with Melee includes a ruleset option to toggle pausing on or off.

Most matches are played in best-of-three game sets. Best-of-five sets are played anywhere from top 32 to grand finals.[44][45]

There are stages that are deemed legal by the tournament organizers; these stages are starter stages. Players strike the starter stages before a match to determine the first stage they will play on; also, players must choose their characters without the other person's knowledge for the first match. In subsequent matches there are also counterpick stages allowed. For instance, in Melee singles, the starter stages are Battlefield, Final Destination, Dream Land N64, Yoshi's Story, and Fountain of Dreams. Players use a 1-2-1 format to strike which stages they do not want to play on until one is left. Once the first match is complete, the losing player can choose any of the starter stages or he or she can also choose a counterpick stage – in this case, Pokémon Stadium. After the first match is complete, the losing player chooses a stage, then the winning player chooses his or her character, then the losing player chooses his or her character before heading to subsequent matches. In best-of-3 sets, the winner can ban one stage so the losing player cannot choose that stage.[46] Generally, players cannot select a stage on which they have previously won; this rule is known as "Dave's Stupid Rule" or the "Stage Clause".[47] While most Melee-tournaments are running Dave's stupid rule, most Ultimate tournaments are using a variant of the clause, known as "modified Dave's Stupid Rule", or mDSR. In mDSR tournaments, players are only barred from selecting the last stage they've won on in that set. Most tournaments allow the players to forgo these rules if both players agree to it. This is known as the gentlemen's clause. Juan "Hungrybox" Debiedma is a notable user of the gentlemen's clause in competitive Melee, as he will often offer to gentleman to Battlefield, rather than to play on Fountain of Dreams, one of the games less popular stages.

Competitive play may be either singles or doubles. In singles, two players face off against each other. In doubles, two teams of two players fight each other. Sharing stocks with teammates is allowed. Friendly fire is enabled, so teammates can damage or save each other. This is to ensure fairness, as certain combinations of characters in teams can prove to be overpowered. It also ensures that two-on-one situations aren't overwhelmingly tilted in the winning team's favor. It also adds a couple of extra strategies. For example, after a Jigglypuff player uses the move "Rest", which immobilizes it for several seconds or until attacked, a teammate could attack Jigglypuff with a weak move, preventing an opponent from causing more damage. Super Smash Bros. for Wii U adds an 8-player mode, which allows triples and quadruples teams, although there have been comparatively few such tournaments. In Ultimate, many tournaments have held side-events using a game mode called 'Squad Strike', which is a game mode that enables players to fight against each other with a squad of either 3 or 5 fighters.

In addition, a player gets port priority when he or she wins in a best-of-one of, usually, rock-paper-scissors.[48] Smasher Mew2King found out that the player who is player 1 or is closest to player 1 has priority in attacks that hit each other at the same time.[49] Also, a neutral start may be enacted if a player suggests it.[48]

In some Brawl rulesets, Meta Knight is either banned from certain stages or is completely banned from tournaments due to the overpowered nature of his attacks.[50] While in certain doubles rulesets, certain team compositions are banned, such as double Cloud in Wii U[51] and double Meta Knight in Brawl, due to synergy and overpowered attack and strategies that are more effective with additional fighters.

Wombo Combo meme

"Wombo Combo" is an

Falco". They then screamed wildly as SilentSpectre and Tang locked Zhu in a game-winning combo.[52] The meme is the subject of a mini documentary,[53] and is one of the memes seen in the Wii U eShop game Meme Run.[54] It has also been used in many "MLG Montage" parody videos.[52]

Sexual abuse allegations

In July 2020, several high-profile members of the Super Smash Bros. competitive community, including top players and commentators, were accused of various forms of

Gonzalo "ZeRo" Barrios, considered the best Super Smash Bros. for Wii U player of all time. Nintendo released a statement responding to the allegations, condemning "all acts of violence, harassment, and exploitation against anyone and that we stand with the victims".[56]

Tournament results

References

  1. ^ a b Cozens, William (August 23, 2017). "No Nintendo, no problem -- how Smash Bros. continues to thrive". ESPN. Retrieved December 22, 2021.
  2. ^ "How the hell is Super Smash Bros. Melee still this popular?". geek.com. Archived from the original on July 20, 2016. Retrieved July 20, 2016.
  3. ^ Smith, Wynton (January 14, 2015). "The genesis of Smash Bros.: From basements to ballrooms". ESPN. Retrieved January 14, 2015.
  4. ^ "A Brief Overview of Competitive Melee History". Retrieved April 9, 2015.
  5. ^ "2004 Events". Major League Gaming. September 10, 2006. Archived from the original on February 20, 2009. Retrieved December 14, 2007.
  6. ^ Magee, Kyle (May 2, 2007). "Smash Series". Major League Gaming. Retrieved April 9, 2007.
  7. ^ Magee, Kyle (April 15, 2010). "League Speak with Sundance: Super Smash Bros. Brawl Stream". Major League Gaming. Retrieved February 10, 2015.
  8. ^ "EVO 2008 Championship series—SSBM". EVO 2008. March 5, 2008. Retrieved March 18, 2008.
  9. ^ "Fighting Game Fans Raise over $225,000 for Breast Cancer Research. Smash Wins!". Shoryuken.
  10. ^ Magdaleno, Alex (May 4, 2014). "How a YouTube Documentary Gave New Life to a Nintendo Classic". Mashable. Retrieved January 29, 2015.
  11. SmashBoards
    . Retrieved August 22, 2015.
  12. ^ Steve Watts (January 9, 2015). "Nintendo Sponsoring Smash Bros. Tournament". IGN. Retrieved January 27, 2015.
  13. ^ Frank, Allegra (June 7, 2016). "Super Smash Bros. players register in record numbers for Evo 2016". Polygon. Retrieved December 14, 2021.
  14. ^ Andreyev, Daniel (November 28, 2014). "" Super Smash Bros. ", du jeu d'enfant au phénomène e-sport". Le Monde.fr (in French) – via Le Monde.
  15. ^ D'Anastasio, Cecilia (August 19, 2016). "The Super Smash Sisters Are Encouraging Badass Women To Compete At Smash". Kotaku. Retrieved September 21, 2021.
  16. ^ Womack, Barrett (February 21, 2017). "Smash Sisters Unite at Genesis 3". Red Bull. Retrieved September 21, 2021.
  17. ^ Taylor, Nicholas 'MajinTenshinhan' (January 29, 2015). "4 of the 5 Smash gods fell to his confidence and lack of fear – Leffen talks Apex, Smash 4, his mindset, Guilty Gear Xrd and more". EventHubs. Retrieved April 7, 2015.
  18. ^ Lee, Alexander (October 10, 2017). "The Big House 7 - 'This is the first tournament of the new era'". ESPN. Retrieved December 14, 2021.
  19. ^ Goslin, Austen (September 18, 2018). "Super Smash Bros. pro player Armada retires from solo competition". Polygon. Retrieved September 18, 2018.
  20. ^ Wolf, Jacob (January 31, 2020). "Melee 'God' PPMD preparing for comeback amid health struggles". ESPN. Retrieved December 14, 2021.
  21. ^ Michael, Cale (July 3, 2021). "Leffen unable to attend Smash Summit 11 due to visa issues". Dot Esports. Retrieved December 14, 2021.
  22. ^ Weber, Zach Marx (February 23, 2018). "What Does Plup Winning Genesis Mean for the Future of Melee?". Red Bull Esports. Retrieved December 14, 2021.
  23. ^ Michael, Kale (June 22, 2020). "New Super Smash Bros. Melee mod update adds rollback netcode, replays, and more". Dot Esports. Retrieved December 14, 2021.
  24. ^ Good, Owen S. (November 19, 2020). "Smash Bros. tournament The Big House 10 canceled over netcode". Polygon. Retrieved December 14, 2021.
  25. ^ Gach, Ethan (August 30, 2020). "Nintendo Back On Its Bullshit, Shuts Down Another Smash Bros. Tournament [Update]". Kotaku. Retrieved December 14, 2021.
  26. ^ Plant, Logan (November 19, 2021). "New Super Smash Bros. Tournaments Could Heal Rift Between Pros and Nintendo". IGN. Retrieved May 2, 2022.
  27. ^ "Super Smash Bros. Melee Player Pulls Off Massive Upset With Yoshi at The Big House 10". GAMING. Retrieved October 13, 2022.
  28. ^ "The Big House 10". start.gg. Retrieved October 13, 2022.
  29. ^ Kim, Matt (November 30, 2022). "Nintendo Shuts Down Smash World Tour Fighting Game Championship". IGN. Retrieved December 3, 2022.
  30. ^ Michael, Cale (December 3, 2022). "Pandexodus begins: iBDW, WaDi, and more are leaving Panda after Smash World Tour cancelation". Dot Esports. Retrieved December 3, 2022.
  31. ^ Michael, Cale (December 5, 2022). "Panda postpones Panda Cup Finale, ousts CEO as Smash backlash reaches fever pitch". Dot Esports. Retrieved December 5, 2022.
  32. ^ Wolf, Jacob (August 7, 2019). "MKLeo talks winning Evo, being the best in Smash Bros. Ultimate and tacos". ESPN. ESPN Enterprises, Inc. Retrieved February 27, 2020.
  33. ^ Suarez, Luis. "Smash Ultimate Rankings 1-10, #PGRU Spring 2019". PGStats. Red Bull. Retrieved November 20, 2019.
  34. ^ Kim, Matt (August 17, 2021). "Nintendo's Relationship With Competitive Smash Community Gets Trickier After Scandal". IGN. Retrieved December 22, 2021.
  35. ^ Cannon, Tom (July 9, 2013). "Update: Smash is Back!! Changes to Evo 2013 Smash Schedule". Shoryuken. Retrieved July 16, 2013.
  36. ^ Groen, Andrew (July 9, 2013). "Nintendo yanks Super Smash Bros. streaming from EVO, just as quickly reverses decision". The PA Report. Retrieved July 16, 2013.
  37. ^ Plant, Logan (November 19, 2021). "New Super Smash Bros. Tournaments Could Heal Rift Between Pros and Nintendo". IGN. Retrieved December 14, 2021.
  38. ^ Plunkett, Luke (November 29, 2022). "Nintendo Shuts Down Smash World Tour, Organizers 'Losing Hundreds Of Thousands Of Dollars' [Updates]". Kotaku. Retrieved November 30, 2022.
  39. Pop Matters
    .
  40. ^ Edge. August 2014. {{cite magazine}}: Missing or empty |title= (help)
  41. ^ Sakurai, Masahiro (May 2008). Nintendo Power (Interview). p. 62. {{cite interview}}: Missing or empty |title= (help)
  42. ^ Hernandez, Patricia (December 10, 2013). "How To Play Project M, The Best Smash Bros. Mod Around". Kotaku. Retrieved December 17, 2014.
  43. ^ Totilo, Stephen (June 16, 2017). "Nintendo Responds To Smash Bros. Pro's Callout, Wants To Keep Scene Grassroots". Kotaku. Retrieved December 21, 2021.
  44. ^ a b "EVO 2013 Rules". IGN. Retrieved January 30, 2015.
  45. ^ "Tournament Rules". supersmashcon.com.
  46. ^ Dawson, Bryan. "How to get into Competitive Super Smash Bros". Prima Games. Retrieved January 30, 2015.
  47. ^ "UM Smash " Rules". UM Smash. Retrieved January 30, 2015.
  48. ^
    Dropbox
    .
  49. Zimmerman, Jason (December 18, 2012). "Mew2King's Melee Information and Discoveries". CLASH Tournaments. Archived from the original
    on March 27, 2014.
  50. ^ George, Richard (October 3, 2011). "Meta Knight: Banned From Super Smash Bros. Brawl". IGN.
  51. ^ "Dual-Cloud strategy banned for Get on My Level 2018". ESPN.com. March 19, 2018. Retrieved December 22, 2021.
  52. ^ a b Hernandez, Patricia (December 8, 2014). "Smash Bros.' Most Famous Moment, Explained". Kotaku. Retrieved May 27, 2015.
  53. ^ D'Anastasio, Cecilia (September 27, 2016). "Perhaps the most notorious Super Smash Bros. combo in history—the "Wombo Combo"—has earned itself a". kotaku.com.
  54. NintendoLife
    . Retrieved May 27, 2015.
  55. ^ Walker, Ian (July 9, 2020). "Over 50 Sexual Misconduct Allegations Have The Super Smash Bros. Community In Turmoil". Kotaku. Retrieved September 28, 2021.
  56. ^ "Nintendo condemns alleged abuse in Smash Bros community". BBC News. July 6, 2020. Retrieved September 28, 2021.

External links