TORCS
Original author(s) | Eric Espié and Christophe Guionneau |
---|---|
Developer(s) | Bernhard Wymann, et al.[1] |
Initial release | 1997 |
Stable release | v1.3.7
/ May 26, 2016 |
Repository | sourceforge |
Written in | C++ |
Engine |
|
Website | torcs |
TORCS (The Open Racing Car Simulator) is an
History
Development
Development of TORCS began in 1997 by Eric Espié and Christophe Guionneau as a
The early versions of ORCS did not include cars with engines, making the game a Soap Box Derby-style, downhill racing simulation. When engines and engine sounds were eventually added, the simulation was given its final name, TORCS, as the name seemed more relevant to automobiles given its similarity to the word torque.
Later, Guionneau added multiple camera angles during game-play. Guionneau developed much of the original graphics code in TORCS and eventually added texture mapping to give more detail to the cars. Espié then worked on piecing together and finalizing code for release.[5]
Future goals
The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.[6]
Reception and impact
In December 2000
Competitions
The TORCS Racing Board hosts a competition on its website among players in the TORCS community. Unlike traditional network multiplayer events in which players compete in real-time on
Faculty from the
TORCS forks
TORCS has been forked into several projects, for example Speed Dreams,[11] originally known as Torcs-NG.
Use in research
Thanks to its openness, modularity and extensibility, TORCS has been adopted as a base for many research projects; examples include automated computation of car setups, human-assisted algorithmic generation of tracks and the application of several computing techniques (e.g. genetic programming) to different aspects of robot driving. Since 2008, TORCS has also played an important role in various research fields within the
According to the TORCS FAQ the current version of TORCS should be cited as "B. Wymann, E. Espié, C. Guionneau, C. Dimitrakakis, R. Coulom, A. Sumner. TORCS: The Open Racing Car Simulator, vX.X.X, 20XX."
See also
- List of open source games
- cross-platform, open source driving simulation
- X Motor Racing, TORCS compatible UDP interface
- Speed Dreams, TORCS fork under active development
References
- ^ TORCS Team
- ^ "TORCS FAQ: "Who develops TORCS?"".
- ^ About TORCS on torcs.sourceforge.net
- ISBN 978-1-4709-7283-7(2011)
- SourceForge.net.
- ^ "TORCS FAQ: "What are the future plans?"".
- cnn.com (December 20, 2000, archived)
- ^ Diehl, Mike (2007-10-18). "Free Games for Linux". Linux Journal. Retrieved 2007-12-04.
- sourceforge.net
- ^ COBOSLAB, University of Würzburg, Simulated Car Racing Competition 2010: Demolition Derby, archived from the original on 2010-04-06, retrieved 2010-04-03
- ^ "Speed Dreams home page".