Unreal Tournament
Unreal Tournament | ||
---|---|---|
Composer(s) | ||
Series | Unreal | |
Engine | Unreal Engine | |
Platform(s) | Windows, Linux, Classic Mac OS, PlayStation 2, Dreamcast | |
Release | Windows Linux
PlayStation 2 Dreamcast | |
Genre(s) | First-person shooter | |
Mode(s) | Single-player, multiplayer |
Unreal Tournament is a
Powered by the
Gameplay
Unreal Tournament is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The single-player campaign is a series of arena matches played with bots, where the player competes for the title of Grand Champion.[5] The player moves up the tournament ladder in order to challenge the current champion, Xan Kriegor, a mysterious being with exceptional skill.[6] Also available is a practice mode, in which, as its name implies, the player practices a match. Match settings (such as score and time limits) can be customized. Also available are "mutators", which drastically alter gameplay aspects, such as "InstaGib", which makes players compete with instant-kill Shock Rifles instead of the normal weapons.[7] Weapons include the Enforcer, the Rocket Launcher and the Ripper, which fires ricocheting blades. Each weapon has two firing modes which have different effects: for example, Rippers can also fire non-ricocheting blades that explode on impact. A special weapon is the Redeemer, which fires a miniature nuke and causes a very large and powerful explosion.[8]
Items such as body armor (which reduces damage taken), health packs (which heal players) and damage amplifiers are scattered across levels.
For team matches, bots are used to fill the roles of the player's teammates. The player can choose the bots' skill level or have it automatically adjust to the player's performance. Bots can be further customized by changing attributes such as names, appearance and weapon preferences.[15] In team matches, players can give orders to bots on their team.[16] The PC version supports multiplayer mode over the internet or a local area network (the original Unreal was mainly a single-player game).[17][18]
Game types
- Assault: This game type is played with two teams, one assaulting a "base" and the other defending it. The map is set up with objectives which the attacking team must complete (usually in sequence) such as shutting down a power generator, or entering an area. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they accomplish this, they win. If the team defending first assaults the base faster than the other team, they win. If both teams defend for the maximum amount of time the match is a tie.[19] The Dreamcast version does not feature this mode.[20]
- Capture the Flag: Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base.[21]
- Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-kill all opposing players.[22]
- Domination: Two teams compete to control various control points to earn points. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The first team to reach the point limit, or that has the most points when a time limit has expired, wins.[23]
- Last Man Standing: Similar to Deathmatch, the player's objective is to remain alive longer than their opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons (except the Redeemer) fully loaded and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives, they lose.[24]
- Team Deathmatch: Up to four teams compete to out-kill the opposing teams.[22]
Four "bonus packs" were released, each adding maps, characters, or features. For example, Bonus Pack 1 adds "relics" as mutators.[25] Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder respawn elsewhere with full health and weapons intact when they would normally die.[26][27] Bonus Pack 4 adds a new version of Xan Kriegor.[28]
Plot
During the Human–Skaarj war, the New Earth Government was formed. Mining was the primary method of financing the war, but was unpopular with the working class, who grew weary of the working conditions and the war. The humans were losing the war, and riots broke out. The Terran system was surrounded by Skaarj forces, but a government team destroyed their mothership, and the Skaarj withdrew. Afterward, revolts and violence among the mining colonies were on the increase, and efforts to deal with them were unsuccessful. The government then came up with the idea of giving the violence an outlet instead. "Consensual murder" was legalized in the year 2291, enabling people to fight to the death under organized conditions. The Liandri Mining Corporation worked with the government and organized leagues and public exhibitions. Soon, these matches became more profitable than mining, and Liandri formed a professional league to compete in a "Grand Tournament", the most popular event in the sport. The game takes place in 2341, fifty years after the fights were first legalized.[29]
Development
With a budget of $2 million, using 350,000 lines of
The team began work on the expansion in summer 1998, but the task became complicated by Epic's organizational structure. During the development of Unreal, the team members at
The development team for Unreal Tournament consisted of around 16 people.
During the game's development, the team lacked artists. The art director at Epic Games, Shane Caudle,
In 1999, Epic Games released a playable
Reception
Aggregator | Score |
---|---|
Happy Puppy | MAC: 9/10[91] SDC: 8/10[92] |
Inside Mac Games | MAC: 9/10[93] |
Dreamcast Magazine (UK) | SDC: 87%[94] |
Maxim | SDC: [95] |
In the United States alone, Unreal Tournament sold 100,998 copies by the end of 1999, according to
Upon its release, Unreal Tournament received universal acclaim from critics, earning an overall score of 92 out of 100 on aggregate review website Metacritic.[50] Similarly, Unreal Tournament earned an overall score of 94% on the video gaming review aggregator GameRankings.[99] Mainstream press reviews lauded the title for its graphics, gameplay and level design, with Computer and Video Games concluding "Unreal Tournament is nothing short of a technical and game-playing marvel destined to hold you—as it did us—wailing with happiness and wasting far too many precious hours hammering keyboards. An absolute joy to behold".[55] In March 2000, Unreal Tournament was second on a list of best-selling games in Computer Dealer News trade magazine.[106] However, the development team believed sales would have been higher if the game was released in October 1999.[30]
Writing for
The Macintosh version of Unreal Tournament was equally praised. IGN enjoyed the "perfect" gameplay and multiplayer options, but criticized the high system requirements and the user interface. Nevertheless, the game was described as "the must have title for your Mac".[74] Happy Puppy described the game as "king of deathmatch" due to its "incredible value" gaming and "amazing" variety.[91] Inside Mac Games praised the replay value, but criticized the high system requirements.[93] In December 1999, Unreal Tournament was inducted into the Macworld Hall of Fame.[96]
Reviewing the Dreamcast version, Gamezilla complimented the sound, but criticized the graphics and lack of a plot.
The PlayStation 2 release did not fare as well as the PC and Dreamcast versions.[51] GameSpy criticized the graphics of the PS2 version, saying "Graphically, the PS2 version of Unreal Tournament seems uninspired".[71] Its conclusion said about sluggish gameplay, somewhat washed out colors and textures.[71] IGN praised the replayability, and stated that the sound is faithful to the PC version.[75] Gamezilla criticized the PlayStation 2 version's lack of multiplayer support compared to the PC version along with Game Informer,[89] who said despite its flaws, the game "holds its own as one of the best FPSs out there".[59] On the other hand, the port scored 3 out of 10 in the television show The Electric Playground, with the reviewer lauding the audio and graphics but feeling that the controls could have been better implemented: "Control, or lack thereof, is the biggest thorn in the side of Unreal Tournament. The game simply does not play well with the Dual Shock controller. Epic has implemented a dual analog layout (one stick controls movement while the other stick controls aim) which sounds good in theory, but is horrid in practice. We tried to use the Dual Shock layout for a solid hour and ended up doing nothing more than walking into walls and spinning around wildly. The other Unreal Tournament contestants probably thought that our character was possessed".[87]
In addition to receiving
In 2011,
Awards
List of awards and nominations | |||||
---|---|---|---|---|---|
Publication | Category | Result | Ref. | ||
Computer Gaming World | Game of the Year | Won | [123][124] | ||
Best Level Design | Won | ||||
GameSpy | Game of the Year | Won | [125] | ||
Special Achievement in Artificial Intelligence | Won | [126] | |||
GameSpot | Action Game of the Year | Won | [127] | ||
Game of the Year (Readers' Choice) | Won | [128] | |||
Action Game of the Year (Readers' Choice) | Won | [129] | |||
Game of the Year | Nominated | [130] | |||
Best Multiplayer Game | Nominated | [131] | |||
Best Graphics, Artistic Design | Nominated | [132] | |||
Best Shooting Game (Console) | Nominated | [133] | |||
Best Dreamcast Game | Nominated | [134] | |||
Academy of Interactive Arts & Sciences (3rd Annual Interactive Achievement Awards) |
Game of the Year | Nominated | [111][112][113] | ||
Computer Game of the Year | Nominated | ||||
Computer Action Game of the Year | Nominated | ||||
Outstanding Achievement in Visual Engineering | Won | ||||
CNET | PC Game of the Year | Nominated | [135] | ||
Action Game of the Year | Nominated | [136] | |||
Multiplayer Game of the Year | Won | [137] | |||
Game Revolution
|
Best Online PC Game | Won | [138] | ||
Games Domain | Action Game of the Year (Readers' Choice) | Won | [139] | ||
Daily Radar | Best PC Game | Won | [140] | ||
Game of the Year | Runner-up | [141] | |||
Game of the Year (Readers' Choice) | Runner-up | [141] | |||
Macworld | Best Network Shooter for the Mac | Won | [96] | ||
GameStar | Multiplayer Game of the Year | Won | [142] | ||
PC Player | Best First Person Shooter | Won | [143] | ||
PC Zone | Game of the Year (Readers' Choice) | Won | [144][145] | ||
First Person Action Game of the Year (Readers' Choice) | Won | ||||
Game of the Millennium | Nominated | [146] |
Player community
Lead designer Cliff Bleszinski credited much of the game's success to its community. As he said in the November 2001 issue of
Unreal Tournament was played at the World Cyber Games in 2001[151] and 2002.[152]
Legacy
The success of the original Unreal Tournament spawned four sequels, including
Notes
- Secret Level.
References
Citations
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{{cite web}}
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{{cite web}}
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Sources
- Madigan, Jamie (1999). Unreal Tournament Official Strategy Guide. Minneapolis: GW Press. ISBN 978-1-56893-946-9.
Further reading
- Reinhart, Brandon (June 9, 2000). "Postmortem: Epic Games' Unreal Tournament". Gamasutra.
- Flak (December 21, 2012). "The Longevity Of Unreal Tournament: Part One". Epic Games.
- Flak (January 3, 2013). "The Longevity Of Unreal Tournament: Part Two". Epic Games. Archived from the original on August 28, 2017. Retrieved August 28, 2017.
- Flak (January 8, 2013). "The Longevity Of Unreal Tournament: Part Three". Epic Games. Archived from the original on August 29, 2017. Retrieved August 28, 2017.
- Flak (January 16, 2013). "The Longevity Of Unreal Tournament: Part Four". Epic Games. Archived from the original on August 28, 2017. Retrieved August 28, 2017.
- Lane, Rick (February 23, 2014). "Unreal Tournament retrospective". Eurogamer.
External links
- Official website at the Wayback Machine (archived May 29, 2002)
- Unreal Tournament at MobyGames
- Unreal Tournament on PCGamingWiki