Bulletstorm
Bulletstorm | |
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Unreal Engine 3 | |
Platform(s) | |
Release | |
multiplayer |
Bulletstorm is a 2011
Development of the game began in June 2007.
Upon its release in February 2011 for
Gameplay
As a
The playable character is equipped with an "instinct leash" that allows him to pull enemies towards him; an upgrade unlocks the "Thumper", which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air.[7] The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform "skillshots".[8] Skillshots reward the player for killing opponents in the most creative and unusual ways possible.[9] Points are awarded for various actions, such as killing enemies in midair, making use of environmental hazards such as kicking enemies towards spikes and impaling them, or using a weapon's distinct feature.[6][10] The more complicated or unusual the skillshot, the more points players acquire.[11] Points are used as currency at "dropkits" scattered across the planet to purchase firearms, ammunition and upgrades.[6][12] Dropkit checkpoints are also the sites where players can swap their weapons,[13] access the Skillshot database, and view players' statistics.[1]
Besides the single-player campaign, players can access two additional modes. In "Echoes", players must play through a single-player level and kill the enemies in the most unusual ways possible within a fixed period. Each player is given a rating on their performance, which is then uploaded to a
Plot
Bulletstorm takes place in the 26th century, where the universe is run by the "Confederation of Planets". Grayson Hunt (
Ten years later, the ship carrying Grayson (now struggling with alcoholism), and his comrades Ishi Sato (Andrew Kishino), Rell Julian (Chris Cox), and Dr. Whit Oliver (Robin Atkin Downes) is intercepted by the Ulysses, Sarrano's flagship, near the ruined planet of Stygia. In a drunken rage, Grayson attempts a suicide attack on Ulysses. Both ships crash land onto Stygia, fatally wounding Ishi. Oliver sends Grayson and Rell to find an energy cell to power the ship's medical equipment so he can operate. Grayson locates an escape pod from Ulysses and retrieves its energy cell and a device called an "instinct leash". They return with the cell, and Doc manages to replace most of Ishi's body with cybernetics, including an AI processor for parts of his brain. However, in the middle of the operation, marauders break into the ship; Doc and Rell are both killed, and while Ishi survives, he is left permanently disfigured by the incomplete surgery.
Grayson and Ishi decide to work together to get off the planet, despite Ishi blaming Grayson for their friends' deaths. As they work their way towards the nearest city, the AI processor in Ishi's brain takes over several times, fueled by his anger at Grayson's selfishness and refusal to give up his vendetta. The instinct leash leads Grayson to another escape pod, where they find Trishka (Jennifer Hale), a member of Final Echo, the unit that replaced Dead Echo. She agrees to work with Grayson and Ishi on the condition that they help her rescue Sarrano. Grayson eventually learns that Trishka was Novak's daughter; after Dead Echo inadvertently saved her life, she joined the military to hunt down the "separatists" who killed him. Grayson tells her that Sarrano was in fact responsible for her father's death, but lies about his involvement.
The three fight their way to Sarrano's escape pod, which landed on top of a skyscraper. Trishka holds Sarrano at gunpoint and demands answers; he manages to throw her off the roof and informs Grayson and Ishi that the Ulysses is carrying a "DNA bomb" designed to wipe out all life on Stygia so it can be repopulated. He claims that the bomb is damaged and that if it is not disarmed soon, they will die before help arrives. Reluctantly, the two fight alongside him to reach the wreckage of the Ulysses. Sarrano tricks Grayson into arming the bomb and escapes, leaving him and Ishi trapped. Just as it seems they are about to die, Trishka, who turns out to still be alive, rescues them.
The three race to Sarrano's rescue ship and get on board just as it takes off. They fight their way through Sarrano's "Heavy Echo" troops and confront him on the ship's bridge. Trishka demands to know who killed her father, and Sarrano reveals that Grayson and his men did. An argument ensues, and Sarrano then uses his own instinct leash to hijack Ishi's body and force him to attack Grayson and Trishka. Encouraged by Grayson, Ishi manages to wrest back control and winds up taking a bullet meant for his friend. Enraged, Grayson impales Sarrano on the wall, but Sarrano is able to eject him and Trishka from the ship back onto Stygia's surface. Grayson and Trishka race back to the Ulysses and board an unused escape pod. They launch it into low orbit, with the explosion of the DNA bomb propelling the pod into space. As Stygia is slowly consumed by the blast, the two talk about Grayson's revenge, the loss of his team, and Sarrano still being alive. Trishka asks Grayson what he is going to do about Sarrano escaping, and the screen fades to black. In a post-credits scene, it is revealed that Sarrano is now a cyborg due to the extent of his injuries. Ishi also survives, albeit under the full control of his AI processor.
Development
Bulletstorm was developed by Polish game studio People Can Fly. They had previously created the Painkiller series, a first-person shooter (FPS) designed for the PC.[15] Bulletstorm was the studio's first triple-A game.[16] Development began in June 2007, and the game enjoyed a roughly three-and-a-half year development cycle.[17] During the game's production, the studio had about 70 people working on it. The game was a collaboration between PCF and Epic Games, which had acquired a majority stake in the studio in August 2007.[18] Electronic Arts (EA) published the game under its EA Partners program, after being impressed by the studio's work on Painkiller.[19] PCF's Adrian Chmielarz directed the game, which was designed by Epic's Gears of War creator Cliff Bleszinski, and penned by writer and producer Rick Remender. PCF confirmed on February 2, 2011, that Bulletstorm had declared gold, indicating it was being prepared for duplication and release.[20]
Since Bulletstorm was the studio's first video game developed for home consoles, Epic Games helped PCF extensively when they were porting the game to
Originally, the studio did not plan to have any unique gameplay feature or an ambitious goal for the game and only wanted to "offer a fun high adventure". The game was initially envisioned to be a
While the studio had created a playable
Chmielarz recruited Rick Remender in 2009, impressed by his work on comic book series
Release
In 2008, Electronic Arts announced it would be publishing a new Intellectual property (IP) from independent game developer Epic Games.[31] The name "Bulletstorm" was revealed when game developer People Can Fly filed a trademark request for the name in December 2009.[32] Originally, Epic Games designer Cliff Bleszinski was scheduled to announce the game alongside Gears of War 3 during an appearance on Late Night with Jimmy Fallon on April 8, 2010. However, his appearance was delayed to April 12, 2010.[33] The game was revealed before Bleszinski's scheduled appearance when gaming magazine Game Informer released its May 2010 issue, which mentioned the game on its cover.[34]
EA provided extensive marketing for the game.
The first downloadable content (DLC) for Bulletstorm, titled Gun Sonata, was released on April 14, 2011, for the PlayStation 3 and Xbox 360,[47] and on May 19, 2011, for the PC.[48] The content includes three Anarchy maps, two Echo missions and two Leash colors.[47] The second DLC, Blood Symphony, was released on June 10, 2011, for Xbox 360. The content includes two "Echoes" maps, three "Anarchy" maps, and a new mode called "The Ultimate Echoes".[49]
Remastered version
VR version
On June 1, 2023, during the 2023 Meta Quest Games Showcase, a VR version, published by People Can Fly and developed by Incuvo, of the game was announced. Initially set for release on December 14, 2023 on
Reception
Critical reception
Aggregator | Score |
---|---|
1Up.com | B−[65] |
Destructoid | 9/10[66] |
Eurogamer | 9/10[67] |
Game Informer | 9.25/10[68] |
GameSpot | 8/10[70] |
GamesRadar+ | [69] |
IGN | 8/10[73] |
Joystiq | [71] |
PC Gamer (UK) | 80/100[72] |
According to review aggregator Metacritic, the game received generally positive reviews upon release.[58][59][60]
The game's combat received acclaim. Writing for
Critics also generally enjoyed the game's setting and pacing. VanOrd liked the variety in the game's mission design and felt that most of the missions were entertaining and exciting. Despite this, he was disappointed by the game's linear design, making it difficult for the player to control the battlefield when they were facing multiple enemies at once.[70] Gies, Joystiq's Randy Nelson, Christian Donlan of Eurogamer praised the game's setpieces and pacing.[67] Both McCormick and Gies praised the game's visuals and the setting's color palette.[73] Nelson praised Stygia as a setting, describing the campaign as a "wild ride through some truly fantastic, alien locations".[71] Gies also appreciated the game's environmental storytelling, which helped establish Stygia's history and turned it into an interesting setting.[73]
The characters and the writing in the game received a mixed opinion. The characters were conflictingly considered rounded or one-dimensional,
The multiplayer component of the game received lackluster reviews. VanOrd felt the multiplayer was fun but limited in scope. He remarked that the experience, while mostly rewarding, could be frustrating if the players were joined by strangers. He added the mode's maps were too small and players may get bored easily because of a lack of variety.
The remastered version also received generally positive reviews.
Fox News controversy
On February 8, 2011, the game came under scrutiny by
EA defended the game's developers and the game. Its vice president of public relations, Tammy Schachter, wrote the publisher had followed the policies established by the ESRB and marketed the game only to a mature audience. She added that "much like Tarantino's
Sales
EA had high sales expectations for the game. David DeMartini, an EA executive, remarked the game had the potential to perform as well as the Gears of War games.[85] In the United Kingdom, Bulletstorm was the second best-selling video game in its release week behind Killzone 3.[86] In the US, it was the seventh best-selling game in February 2011.[87] It sold around 300,000 units in February; the Xbox 360 was the platform of choice for most players.[88][89] Capps added the game did not turn a profit for Epic,[89] while an unnamed source from EA revealed that the game "underperformed" for them.[90] In 2013, it was revealed the game sold just under one million copies.[91] Capps added that the game did not sell well on the PC, citing piracy as the main reason behind its disappointing performance, though he admitted it was not a very good port.[92] Chmielarz initially blamed the game's EA marketing, which reduced "fresh ideas to dick-jokes for dude-bros". He later recognized the game was the victim of an industry shift, as smaller-tier games were slowly being phased out.[93] However, Sebastian Wojciechowski, the CEO of People Can Fly following their split from Epic, felt the game sold well, adding it would never be considered as successful or profitable as Epic's Gears of War series at the time.[94]
Bulletstorm: Full Clip Edition debuted as the 23rd best-selling game in the UK in its release week.[95] Wojciechowski added that the sales of the remaster "went really, really well" and that it validated the studio's belief that it should do something with the IP in the future.[96]
Sequel
According to Capps, the studio had begun development of Bulletstorm's sequel but was sidelined as Epic assigned PCF to work on
See also
- List of commercial failures in video gaming
Notes
- Gearbox Publishingreleased the Full Clip and Duke of Switch editions.
- ^ Duke Nukem (Jon St. John) replaces Grayson in the campaign, if the Duke Nukem's Bulletstorm Tour DLC is enabled in Bulletstorm: Full Clip Edition and Bulletstorm: Duke of Switch Edition.
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