Adventures in Blackmoor
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Adventures in Blackmoor is a 64-page[1] Dungeons & Dragons fantasy role-playing game adventure, designed to be compatible with the Dungeons & Dragons Expert Set.
Plot summary
Adventures in Blackmoor is an adventure scenario in which the player characters are sent back in time 3000 years earlier, in which the characters will need to rescue King Uther of the land of Blackmoor from The Prison Out of Time.[2]
The adventure takes place in three different time periods inside the same inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead the characters to the second part of the adventure. The inn travels between dimensions for the second part of the adventure, which involves changes inside the inn as it shifts to another dimension. In the third and final part, the inn shifts to another dungeon setting.[3]
The last 20 pages of the adventure contain a description of Blackmoor, and detail 38 important non-player characters from the setting.[3] The module contains campaign setting material for Blackmoor as well as the Thonian Empire.[2]
Publication history
DA1 Adventures in Blackmoor was written by
This module included a 64-page booklet with an
Reception
Davis felt that the background provided on Blackmoor was interesting information, but was too little for
See also
References
- ^ DA1: Adventures in Blackmoor at rpg.net.
- ^ ISBN 978-0-87975-653-6.
- ^ a b c d e f g h i j Davis, Graeme (February 1987). "Open Box". White Dwarf (86). Games Workshop: 4.
- ^ "Adventures in Blackmoor (1986) at pen-paper.net". Archived from the original on 2008-05-30.
- ^ Product page on paizo.com.
- ^ Dave Arneson Series at acaeum.com.