Desmond Miles
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Desmond Miles | |
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Desmond Miles is a fictional character from
In the franchise, Desmond is a descendant of a long line of important characters, including
Critical reception of the character has been mixed. Many reviewers and video game journalists criticized Desmond as a dull and uninteresting protagonist, whose story arc does not match the quality of the historical plots featured in each of the games, though more positive commentary focused on North's performance and Desmond's character development. The decision to have Desmond killed off in Assassin's Creed III also proved controversial, as both critics and players noticed a significant decrease in the importance of the series' modern-day storyline after his death. Nevertheless, Desmond is considered to be a significant part of the franchise's identity.[26]
Creation and development
According to his voice actor Nolan North, the original plan for Desmond was that he would feature in six games, acquiring the skills of his Assassin ancestors to become "The Ultimate Assassin",[27] and at some point would be able to time-travel between different time periods. North became greatly interested in the concept but was scrapped. Adding upon this, North commented that he saw Desmond as a boring protagonist who ultimately had no direction to go forward, describing the character as "a fork in the road". Desmond has been defined as a MacGuffin, namely that "he exists to move the story forward, but he provides little substance."[1]
Following the release of Assassin's Creed III and the conclusion of Desmond's storyline, lead designer Steve Master said: "What we're trying to do is bring some finality to Desmond's story. To actually wrap up what you've opened and experienced with him." Jean Guesdon, the creative director of the series, later said that Desmond is an important character in the Assassin's Creed series, and that despite his death, he would continue to play an important role in the franchise.[28]
In 2016, Michael Fassbender starred in and co-produced a film adaptation of the series, titled Assassin's Creed.[29] Initially thought to be cast as Desmond, Ubisoft later stated that Fassbender would play a new character, named Callum "Cal" Lynch.[30][31]
Appearances
This section may be too long and excessively detailed. (September 2023) |
Assassin's Creed
In the original
After recovering the information sought by Abstergo—a map showing the locations of various Pieces of Eden, ancient artifacts of great power created by a Precursor race—Vidic's superiors order Desmond to be killed. Lucy's quick thinking saves him, as she persuades Vidic to keep him alive until they know he is of no further use. Upon returning to his room, Desmond, suffering from the "Bleeding Effect" due to prolonged exposure to the Animus, discovers he has gained one of Altaïr's abilities: Eagle Vision.[34][35][36] This allows him to discern friend from foe and to read cryptic messages written on walls and floors by Subject 16, the previous Animus test subject that Lucy and Vidic occasionally mention.[24]
Assassin's Creed II
After spending more time in Animus 2.0, Desmond begins to adjust to his newly developed skills and becomes a master freerunner and expert fighter, just like his ancestors. The last segment of Ezio's memories brings an astonished Ezio and Desmond to a futuristic chamber underneath the
Assassin's Creed: Brotherhood
In
Assassin's Creed: Revelations
In
When the Animus begins to delete Animus Island to get rid of excess data. Clay sacrifices himself to prevent Desmond from being deleted, but not before transferring his own genetic memories onto him. Eventually, Desmond is able to reach the Synch Nexus, which allows him to communicate with the Isu
The Lost Archive downloadable content for Revelations expands upon Desmond's time in the Black Room, as he involuntarily experiences Clay's memories prior to the latter's death. Through these memories, he learns that Lucy was in fact a double agent for the Templars, and that his escape from Abstergo was staged as part of "Project Siren." In reality, Vidic had ordered Lucy to extract Desmond to a place where he would feel safe so that he would willingly enter the Animus and facilitate the search for Ezio's Apple of Eden, which Abstergo planned to send to space via satellite in an effort to enslave humanity. However, this plan came to a halt when Juno forced Desmond to kill Lucy.[24]
Assassin's Creed III
In
After retrieving the Key, Desmond and his allies enter the Central Vault, discovering a pedestal. The holograms of Minerva and Juno then appear, with the former warning Desmond not to touch the pedestal, as it would kill him and release Juno, who was imprisoned in the Temple to prevent her from conquering humanity. In response, Juno shows Desmond a vision of what will happen if the solar flare hits the Earth: although Desmond will become a messiah-like figure to other survivors and will be revered as a god after his death, future generations will manipulate his legacy for their personal gain. After several moments of consideration, Desmond decides to release Juno, believing humanity has a better chance at fighting her than rebuilding society after the solar flare. As the others leave the Temple, Desmond touches the pedestal, which frees Juno and activates a protective shield around the Earth that stops the solar flare, at the cost of his own life.[24]
Assassin's Creed IV: Black Flag
Despite his death, Desmond remains a powerful asset for the Templars and Assassins in Assassin's Creed IV: Black Flag. Shortly after his death, an Abstergo recovery team was sent to collect samples from his body for their new Sample 17 Project. His DNA is stored in Abstergo Entertainment's servers, where a crew of analysts is tasked with reliving his copied genetic memories and learning about his ancestors. One of them, the player character, is tasked with reliving the memories of Edward Kenway (1693–1735; Wales), Haytham Kenway's father and Connor's grandfather. While this is ostensibly to gather data for a feature film about Edward's life, in reality Abstergo seeks to find the Observatory, an Isu site hosting an advanced tracking device and several vials of Isu blood samples.[24] During their research, the player character steals and sends back to the Assassins several recordings left by Desmond detailing his initial doubts of leaving the Farm, his acceptance of the role he had been chosen to play, and his love for his parents. Because Abstergo can now collect anyone's genetic memories without having to use blood-related analysts, his body gives Abstergo full knowledge about his family life.[24]
Assassin's Creed Syndicate
In 2015, during the events of
Assassin's Creed Valhalla
In
Additionally, the player can find and listen to two audio logs of Desmond on Layla's computer, recorded shortly before his death. In the first, he talks about his life as an Assassin and his lack of choice in the matter, which he finds ironic given the Brotherhood's advocation for free will. He also expresses his belief that the Assassins have become more dogmatic and stagnant in time, as most have stopped thinking about the actual meaning of the Creed; despite this, he still believes in the Assassins' cause and considers that people sometimes need limitations. In the second log, Desmond talks about his ancestors and how he feels overwhelmed after having relived so many different lives in a short time span, as well as how he doesn't consider himself special for being descended from the Isu, believing that anyone can join the Assassins and make a difference in the world.[25]
Reception and analysis
Desmond received mixed reviews from critics,[39] primarily due to his uneven characterization and development.[40] He was voted the 20th top character of the 2000s by Game Informer readers.[41] PlayStation Universe rated him as one of the PlayStation 3's worst characters, saying: "While voiced admirably by the ubiquitous Nolan North, it's impossible to shake the feeling of pure monotony when stepping into Desmond's shoes when all you want to do is hop back in time and stab people in the face."[42]
The significance of Desmond as an atypical video game protagonist and as a character study on posthumanism is analyzed by Aubrie Adams in the 2017 publication 100 Greatest Video Game Characters.[1] Adams commented that as his mind travel through time and experiences the memories of his ancestors, aided by the technological innovations of science fiction plot devices like the Animus, his body appears to have become increasingly unnecessary throughout the franchise. From this view, the technology that enables him to transcend the biological limitations of his frail body taps into a cultural zeitgeist that desire the idea of extending life throughout technology.[43] Adams cited the character's continued presence in the storylines of later games in spite of his apparent death in Assassin's Creed III, along with fan theories and official in-game lore which confirm the persistence of his consciousness in the virtual environment, which is indicative of his conclusive change into a posthuman character who transcended his trivial need for a physical form.[44]
Adams highlighted the significance of the introduction of Desmond as a character during a time period when white hypermasculine player characters were the norm in the video game industry, emphasizing in particular his depiction as a subdued protagonist who is psychologically complex, and of an ambiguous ethnicity as the result of his diverse ancestral heritage.[43] The story arc in the early Assassin's Creed titles centered around Desmond, where his identity gradually evolves from a blank state who subsumes the characteristics and skills of others into a highly skilled Master Assassin, is also marked by his evolving individuality as he comes to terms with his shifting personal identity and acceptance that he is part of a lineage that is bigger than the sum of its parts.[43] Adams commented that there is a compelling depth to Desmond as character but only if players are willing to engage in the largely optional experiences that follow his psychological journey and illuminate the details of his past.[44]
References
- ^ a b c d e f g h i Banks, Mejia & Adams 2017, p. 51.
- ^ Gera, Emily (2 January 2014). "Troy Baker and Nolan North featuring in upcoming E3 Voices of Gaming panel". Polygon. Retrieved 24 December 2017.
- ^ Herndon, Neil (25 January 2016). "We Need 'Assassin's Creed' Back". Forbes. Retrieved 24 December 2017.
- ^ Bernard, Sophie (23 November 2007). "Francisco Randez prête son visage à Altaïr". Lien Multimédia (in French). Retrieved 21 August 2011.
- ^ Lepkowsky, Ian (22 October 2015). "Assassin's Creed: Syndicate Backstory Explained – Pieces of Eden, Precursors, and Present-Day". Twinfinite. Retrieved 25 December 2017.
- ISBN 9781608877973.
- ISBN 978-2918771005.
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- ISBN 978-2918771005.
- ^ Granger, Katie (19 February 2016). "Ubisoft's 'Assassin's Creed' Series Might Just Be Saved By New Release Model". Moviepilot. Archived from the original on 24 December 2017. Retrieved 24 December 2017.
- ^ Crecente, Brian (7 October 2009). "Hands On With Assassin's Creed II: Mario Kart And DiCaprio". Kotaku. Australia. Archived from the original on 25 December 2017. Retrieved 24 December 2017.
- ^ Schiesel, Seth (12 December 2011). "Time-Travel Tip for Constantinople: Pack Daggers". The New York Times. Retrieved 24 December 2017.
- ^ Smith, Nick (26 December 2016). "Like the Assassins, Assassin's Creed Will Stay in the Dark". The Cornell Daily Sun. Retrieved 24 December 2017.
- ^ Makuch, Eddie (7 October 2013). "All foliage in Xbox One, PS4 ACIV: Black Flag has physics". GameSpot. Retrieved 24 December 2017.
- ^ Hamilton, Kirk (29 October 2013). "Assassin's Creed IV: Black Flag: The Kotaku Review". Kotaku. Retrieved 24 December 2017.
- ^ Rédaction (10 March 2013). "Partie 1 – L'univers d'Assassin's Creed". Player One (in French). Retrieved 25 December 2017.
- ^ Benzeghadi, Yossef (3 November 2014). "Assassin's Creed Unity : Elise, Junon, Première Civilisation et métahistoire". Gameblog (in French). Retrieved 25 December 2017.
- ^ Black, Tony (9 May 2016). "Assassin's Creed: How might the movie differ from the games?". Flickering Myth. Retrieved 25 December 2017.
- ^ Thomas, Adam Robert (14 November 2012). "Video Game Review: Assassin's Creed 3". California Literary Review. Retrieved 24 December 2017.
- ^ Cloutier, Jean-François (19 May 2013). "Assassin's Creed: un film pour 2015". TVQC (in French). Archived from the original on 22 June 2013. Retrieved 24 December 2017.
- ^ Davan-Soulas, Melinda (27 October 2017). "'Assassin's Creed' : Ezio, Altaïr, Connor, Arno... Retour sur dix ans de héros". La Chaîne Info (in French). Retrieved 24 December 2017.
- ^ Alvarado, Sebastian (1 April 2012). "The Science Fact Animating Assassin's Creed's Animus". Kotaku. Retrieved 27 December 2022.
- ISBN 978-1-7936-4735-1. Retrieved 27 December 2022 – via Google Books.
- ^ a b c d e f g h i j k l Gallagher, Jason; Saavedra, John (26 October 2017). "Assassin's Creed Origins and the Story So Far". Den of Geek. Retrieved 25 December 2017.
- ^ a b c Gibson, Alex (19 November 2020). "Assassin's Creed Valhalla: Story Summary". Twinfinite. Retrieved 27 December 2022.
- ^ Banks, Mejia & Adams 2017, pp. 51–53.
- ^ Herndon, Neil (25 June 2016). "We Need 'Assassin's Creed' Back". Forbes. Retrieved 13 October 2018.
- ^ Petitte, Omri (7 March 2013). "Assassin's Creed 4: Black Flag references Desmond Miles as part of a 'consistent mythology'". PC Gamer. Retrieved 7 September 2013.
- ^ Graser, Marc; Keslassy, Elsa (9 July 2012). "Fassbender game for 'Assassin's Creed'". Variety. Retrieved 7 September 2013.
- ^ Gilbert, Ben (9 July 2012). "Fassbender's Assassin's Creed character not necessarily Desmond". Engadget. Retrieved 7 September 2013.
- Yahoo! Entertainment. Retrieved 24 December 2017.
- Business Week. Archived from the original on 29 December 2022. Retrieved 29 December 2022 – via the Daily Herald.
- ^ Tannenbaum, David (2 April 2008). "'Assassin' hits target dead-on, brings city to life". The Eagle. Retrieved 24 December 2017.
- ^ Walton, Jarred (2 June 2008). "Assassin's Creed PC". AnandTech. Retrieved 27 December 2022.
- ^ "Eagle Vision". Giant Bomb. 14 November 2018. Retrieved 27 December 2022.
- ^ Kelly, Zachariah (19 June 2019). "The Video Game Skills You Can Use In Real Life". Junkee. Retrieved 27 December 2022.
- ^ Baez, Dominic (27 January 2017). "Saying ciao to an old friend". The Register-Guard. Archived from the original on 24 December 2017. Retrieved 24 December 2017.
- .
Desmond: I know what we need to do.
- EGMNOW. Archived from the originalon 15 December 2017. Retrieved 7 September 2013.
- ^ Hughes, Nathan (6 April 2014). "Assassin's Creed: What Went Wrong With Desmond Miles?". Only SP. Archived from the original on 19 September 2017. Retrieved 24 December 2017.
- ^ Vore, Bryan (3 December 2010). "Readers' Top 30 Characters Results Revealed". Game Informer. Retrieved 18 May 2014.
- ^ Harradence, Michael (17 May 2012). "PS3's top 5 worst protagonists". PlayStation Universe. Retrieved 7 September 2013.
- ^ a b c Banks, Mejia & Adams 2017, p. 52.
- ^ a b Banks, Mejia & Adams 2017, p. 53.
Bibliography
- Banks, Jaime; Mejia, Robert; Adams, Aubrie (2017). 100 Greatest Video Game Characters. ISBN 9781442278134.