Halls of the High King

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Halls of the High King
CodeFA1
Rules requiredAdvanced D&D
Character levels6 - 10
Campaign settingForgotten Realms
AuthorsEd Greenwood
First published1990[1]
Linked modules
FA1 FA2

Halls of the High King (

ISBN 0-88038-881-1) is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9301,[2] was published in 1990, and was written by Ed Greenwood, with cover art by Jeff Easley and interior art by Tim Bradstreet and Rick Harris.[1]

Contents

The 64-page booklet is wrapped in a removable gatefold cover. The book includes a one-page introduction by Ed Greenwood, where he explains that this module takes place in the

Bane
. The adventure, on pages 3–36, is divided into five chapters:

  • Chapter 1: The Adventure Begins begins at any port city of the
    lacedons
    to attack so that he may steal the cargo.
  • Chapter 2: "Danger in Aithe" begins as the PCs arrive in the Moonshaes, in the port town of Aithelar. There, they are ambushed by archers and thugs hired by the Cult, before arriving at Aithe Keep to receive an audience with the town's Lord Cauldyth. He tells the PCs about the Cult and their devotion to the god
    Bane
    and that they can be found in the nearby Dernall Forest, usually called the Wild Wood. The PCs find Cult priests and their undead servants in the Dark Grove in the forest.
  • Chapter 3: Against the Dark Druid begins with the PCs traveling to the small village of Dultann, where they learn that the Cult is using the ruins of Darkhorn Castle as a base. The PCs encounter a number of undead and Cult members while exploring Castle Darkhorn, but are attacked by the Cult as they exit, and assisted by
    Harpers
    after the battle. The PCs learn that the Cult plans to make the Moonshaes into the personal realm of Bane, and are striking at Caer Callidyrr, the High King's castle. The PCs are sent through a mystical teleportation gate to defend the castle and save the king.
  • Chapter 4: The Halls of the High King begins as the PCs arrive, and the Cult immediately ambushes them. As soon as the PCs arrive in the throne room, 15 cultists have already infiltrated and begin their attack. The High King Tristan Kendrick and his
    battle horrors
    join the fight. The Cult employs a man-sized disembodied floating black hand that acts as a teleporting gate when touched, sending them to the House of the Black Hand temple.
  • Chapter 5: The House of the Black Hand begins as the PCs use the black hand themselves to arrive in the Cult's temple. Exploring the House of the Black Hand leads the PCs into a number of battles with Cult members, eventually culminating in the destruction of their unholy altar.

The remainder of the book consists of several appendices:

This module also includes a fold-out color poster map of several locales encountered in the module, including the House of the Black Hand, The Mermaid Sword, a partial map of Caer Callidyrr, and portions of Darkhorn Castle. The inside front cover contains a map of Cantrev Aithe and its vicinity, while the inside back cover contains a map of the town of Aithelar. The inside gatefold cover contains a combined monster statistics table while the outside gatefold cover presents a color map of the Moonshae Isles.

Publication history

Halls of the High King was written by Ed Greenwood and published by TSR in 1990.

Reception

References

  1. ^ a b Halls of the High King from CandleKeep.com
  2. ^ FA1 Halls of the High King from TSR Archive