Mad Max (2015 video game)
Mad Max | |
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Release | |
Single-player |
Mad Max is an
Two other Mad Max games, developed by
Originally planned for release in 2014, it was released in September the following year, several months after the theatrical release of Mad Max: Fury Road, the fourth film in the series. Mad Max received overall mixed reviews from critics. Although the game's environment, direction, vehicular combat, and graphics were praised, its quest design and story were criticized. The game became the eighth best-selling retail game in the United States in September 2015.
Gameplay
Mad Max is an action-adventure game set in an open world post-apocalyptic environment caused by resource shortages and ecocide.[1] It emphasizes vehicular combat, in which the player is the eponymous Mad Max. According to its publisher, up to 60 percent of the game focuses on driving.[2] Some weapons and tools, including flamethrowers and turbo boosts, are mounted directly onto the Magnum Opus, while others, such as a harpoon and sniper rifle, are used in conjunction with the vehicle by Chumbucket, Max's assistant, or Max himself. Max's Magnum Opus, with its V8 engine and powerful ramming ability, can destroy enemies' vehicles and weaponry.[3] When simultaneously driving and aiming, the game changes to slow motion[4] to allow the player to toggle between targets. Although Mad Max primarily uses a third-person perspective, the player can switch to first-person view when fighting enemies while driving the Magnum Opus.[5] Chumbucket repairs the car when instructed to do so or when the player exits.[6]
To encourage exploration, the Magnum Opus can be upgraded with materials scavenged from the desert, by hijacking enemies' cars or collecting their car parts.
Although the game has many choices (such as playing stealthily or aggressively), it emphasizes action over
Mad Max's landscape consists of canyons, caves, deserts, and abandoned wastelands. The game's world is divided into several regions, with each having its own backstory and landscape. Unique landmarks and ruins can be discovered in each region. Side activities such as races, time trials,[19] invading enemy fortresses, and eliminating enemy convoys can be found in each region. A region's threat level is lowered by completing these activities, facilitating its navigation.[17] Each region has a boss, who can be found and defeated in their base.[20] Some of the game's strongholds are friendly, and eliminating hostile strongholds gives Max additional quests and rewards.[21] These strongholds can be upgraded, offering Max different benefits such as helping Max to collect scraps when the game is turned off, or restoring Max's health and shotgun ammo upon visits.[22] Max can ascend in a hot-air balloon (permanently attached to the ground) to look for new objectives and locations. After seeing the objectives through binoculars, they are highlighted on the map.[7] Max can be guided by Chumbucket in strategically completing his objectives.[23][24] Max is accompanied by a dog companion who can detect land mines.[25] Max has limited climbing abilities, and objects that he can climb are highlighted in yellow.[22]
Most resources in the game are scarce except for gasoline, which is needed for driving. The player can collect one
Plot
Highway patrol officer-turned-survivalist Max Rockatansky (Bren Foster) journeys in search of what he calls the Plains of Silence. He runs into War Boys led by Scabrous Scrotus (Travis Willingham), son of Immortan Joe (Fred Tatasciore) and ruler of Gastown. The War Boys run Max off the road and steal his car and supplies, leaving him to die in the desert. Max chases them and duels Scrotus on top of his vehicle, the Land Mover. Scrotus sics his war hound on Max, but after Max fends off the dog, Scrotus throws it aside in disgust. Max then stabs Scrotus in the head with his own chainsaw, but Scrotus, with the broken chainsaw blade still stuck in his head, kicks Max off the Land Mover.[32]
Max obtains a weapon and clothes from a dead Wastelander, cares for the wounded dog, and resolves to find Scrotus's base of operations and recover his car. In the desert, Max meets a hunchbacked mechanic named Chumbucket (Jason Spisak). Max agrees to find parts for Chumbucket's project, a car he calls the Magnum Opus; Chumbucket believes that Max has been sent by god to aid him and addresses him as "Warrior Saint". Max must first liberate Wasteland leaders' territories from the War Boys: Jeet (Josh Keaton), whose stronghold is in an old lighthouse, and Gut Gash (Liam O'Brien), whose followers believe that they will be protected from a flood in their ship stronghold built on the remains of an oil tanker. Chumbucket builds an exploding harpoon launcher for the Magnum Opus, allowing Max to destroy a massive gate protected by War Boys and explore new territory. Max and Chumbucket must then save Pink Eye (Adrienne Barbeau), a woman whose mechanical skill rivals Chumbucket's, from an invasion of her silo base led by Stank Gum—one of Scrotus' Top Dogs.
Searching for a V8 engine for the Magnum Opus, Max learns about a race in Gastown with a Big Chief V8 as a prize. After winning the race against Stank Gum (Yuri Lowenthal) and defeating the fighter Tenderloin in a Thunderdome duel, Max receives the engine and the concubine Hope (Courtenay Taylor). His victory is short-lived; Scrotus recognizes Max and attacks him. After he is shot with a crossbow and thrown down a mine shaft, Max is saved by Hope, who takes him to the medic Organic Mechanic and his blood donor Scab (Orion Acaba) before Max loses consciousness. While he is undergoing surgery, he has a hallucination of marrying Hope, officiated by Chumbucket and a man with a dog's head. When he wakes up, he and Hope steal the Big Chief; they drive to the temple of Deep Friah (Robin Atkin Downes), a friendly fire cultist.
At the temple, Hope asks Max to find her daughter, Glory (Madison Carlon), who had fled to Buzzard territory. He travels to the Underdune and rescues Glory from the Buzzards. Returning, he discovers that Chumbucket has taken the Magnum Opus to his old home. Max follows him in one of Deep Friah's cars, but learns that Scrotus and Stank Gum tortured Chumbucket, who revealed Hope and Glory's location and their ties to Max. Max kills Stank Gum, rushes back to the temple and finds Hope hanged and Glory tortured on the floor. Glory dies in his arms, and Max swears vengeance against Scrotus.
He returns to Gastown and learns Scrotus' location from Scab. Max and Chumbucket find Scrotus driving around the Purgatory Flatlands, and after a prolonged chase the Land Mover is left teetering on the edge of a cliff. Over Chumbucket's protests, Max rams the wreck with the Magnum Opus, leaping clear while Chumbucket is killed and both vehicles are sent over the cliff. Scrotus reappears driving Max's Interceptor, and the two fight on until Max pulls the chainsaw blade back out of Scrotus' head, killing him. Max enters the Interceptor, restores a picture of his family to the dashboard, and drives away.
Development
A video game set in the Mad Max universe was mentioned by franchise creator
On 14 February 2013, a blurry screenshot of the game was released by
In April 2014, Avalanche announced that Mad Max would be delayed until the following year,
Similar to the films, Max seldom speaks or expresses emotion; his thoughts are reflected by his actions. The team aimed at developing a complex character and personality for him. According to the game's director, Max is traumatized by past experiences (such as losing his family); this makes him "insane", "unstable", and "mad". These qualities are reflected in the game's "rage" mode, in which Max inflicts additional damage on enemies.[52] Chumbucket, Max's mechanic and companion, is obsessed with the Magnum Opus; according to the game's lead writer, he "has a pseudo-religious/sexual relationship with engines".[53] Scabrous Scrotus, the game's main antagonist, is a warlord designed as a "bloodthirsty monster that only can find solace from his own pain through the suffering of others".[54] Enemies' faces are painted and scarred; according to game director Frank Rooke, their appearance "is kind of the approach of how this civilization merged into this kind of state".[54]
Lead designer Emil Krafting said that gameplay was the top priority during development. Like the Just Cause series, Mad Max's developer aimed to give players autonomy by providing tools to create their own events.[55] The studios intended to build a dynamic world, creating "a seamless series of events".[26] The game was inspired by the atmosphere of the Mad Max universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as Fallout, Rage, and Borderlands since most of those games were inspired by the original Mad Max.[32] The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game.[32] The car customization system was designed to increase the game's fun factor and give players more freedom.[56]
The game's world was inspired by the Just Cause series, which features large
Mad Max is powered by Apex Engine (formerly known as Avalanche Engine), an in-house proprietary engine developed by Avalanche and also used in Just Cause 2.[61] According to lead graphics designer Alvar Jansson, new graphical features were introduced to the engine during the development of Mad Max and it was designed and optimized for open-world games.[62] The team also worked on improving the world's draw distance and ensuring that gameplay across the three major platforms have no significant difference.[56]
Gaming journalists invited to preview a private gameplay demonstration at E3 2013 noted that Max had an American accent, rather than the Australian accent of the film series, and fans protested his new American voice; Avalanche Studios later confirmed that he would have an Australian accent.[63][64] Donal Gibson, the brother of the original Mad Max star Mel Gibson, expressed interest in taking the lead role in the video game adaptation.[65] However, Australian actor Bren Foster, who previously starred in The Last Ship and Days of Our Lives, was chosen for the role.[66] The game's setting is described as "wasteland creole", with elements of a number of civilizations, so its characters have a variety of accents.[67]
Release
Mad Max was released on 1 September 2015 in North America and the United Kingdom, 2 September in Australia, 3 September in New Zealand and 4 September in Europe for PlayStation 4, Windows, and Xbox One.[68][69] It was announced on 3 May 2015 that the PlayStation 3 and Xbox 360 versions had been cancelled due to hardware restrictions, but a Linux port was announced.[70] The game was released for Linux and macOS on 20 October 2016.[71]
Players who pre-ordered the game could receive the Ripper, an additional Magnum Opus design.[72] The Ripper, a steelbook, collector's box, mini-license plate and Blu-ray copy of Mad Max: Fury Road were included in the Post-Apocalypse Edition.[73] PlayStation 4-version purchasers could access a Road Warrior Survival Kit,[74] with twelve hood ornaments for the Magnum Opus,[75] exclusively until 30 November 2015.[76] To promote Mad Max, Warner Bros. Interactive Entertainment sponsored launch events. In Australia, the company invited artists to create artwork on their vehicles with dust.[77] They joined Uber for a Seattle promotion in which Uber users could access a free ride "straight from the post-apocalypse". The offer was free, since "dollars are worthless in the wasteland".[78]
Reception
Critical reception
Aggregator | Score |
---|---|
Metacritic | (PC) 73/100[79] (XONE) 72/100[80] (PS4) 69/100[81] |
Publication | Score |
---|---|
Destructoid | 7/10[82] |
Eurogamer | Recommended[83] |
Game Informer | 7.5/10[84] |
GameSpot | 6/10[86] |
GamesRadar+ | [85] |
GameTrailers | 7.4/10[87] |
IGN | 8.4/10[88] |
Polygon | 5.5/10[89] |
Mad Max received "mixed or average" reviews from critics, according to review aggregator Metacritic.[79][80][81]
Its story received a mixed response. Brandin Tyrrel of
Mad Max's world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore.[88] GamesRadar's Leon Hurley praised the game's scale, which he compared to The Witcher 3: Wild Hunt.[85] Martin Robinson of Eurogamer compared its scale favorably to Avalanche's previous Just Cause game series, and opined that Avalanche had successfully combined the Mad Max universe with an open-world game design.[83] Matt Bertz praised the game's inhospitable atmosphere, commending Avalanche for adding a variety of styles and a vibrant sky to an otherwise-boring sandbox. Daniel Bloodworth of GameTrailers echoed Bertz, calling each region unique and distinct. Bloodworth also praised Avalanche for its efforts in crafting the world. Peter Brown of GameSpot praised Mad Max's natural disasters, writing that it set a new standard for in-game weather effects.[86] Philip Kollar of Polygon criticized the game's layout, writing that every location in the game feels identical and its bland environments discourage exploration.[89]
Tyrrel considered the vehicular combat one of the game's best elements, adding a layer of creativity. Brown praised the car action, calling it intense, complex, and unpredictable, but criticized the over-simplistic and shallow on-foot combat.[86] Carter compared the game's vehicular controls to the best racing games, and commended its handling. He also praised the car mechanics, writing that it has offered players a cinematic experience.[82] Tyrrel liked the additions to the game's combat (such as the introduction of weapons and the Fury mode), writing that they added depth to the combat.[88] Hurley praised the game's progression system, which he found satisfying, and the balance between vehicular and on-foot combat.[85] Bloodworth wrote that the melee combat used a "tried-and-true system" which worked well, despite awkward camera angles. Kollar criticized the boss fights, which he thought lacked variety.[89]
Other gameplay aspects received mixed reviews. Tyrrel praised the customization system for Max and the Magnum Opus, since the customization impacts the gameplay and makes the overall experience more rewarding;[88] Kollar echoed this.[89] Brown criticized the game for failing to offer much challenge or a sense of accomplishment to players. He called the health system a redundant addition in which resources, such as water and food, play an insignificant role and can be neglected by players. Brown also criticized the scrap-collecting system, writing that it frustrated most players and slowed the game's pace.[86] However, Robinson wrote that those elements reflect the barbarian nature of the wasteland. He praised its world design (which he thought echoed the films), describing it as "a world of twisted metal and sudden violence that's there to be survived rather than conquered".[83] Bloodworth criticized the game's stronghold system, which he called repetitive. Brown criticized the game's lack of a climbing system, which hinders movement;[84] this was echoed by Carter.[82]
Mad Max's quest design also received mixed reviews. Tyrrel praised the content and activities scattered across the world, calling the activities engaging for most players. However, he disliked the repetition which dragged down their replay value.[88] Hurley found it easy for players to become confused in the game's early stages, since the objectives are unclear.[85] Brown criticized the structure of several quests which force players to use a certain method, removing freedom and creativity.[86] Chris Carter of Destructoid wrote that the game brought nothing new to the genre, and its quests and features were too similar to typical Ubisoft open-world design.[82]
The game had some technical problems when it was released. Tyrrel noted an unstable frame rate and occasional texture pop-up,[88] and Kollar identified audio problems.[89]
Sales
Mad Max was the second-best selling game in the United Kingdom in its first week of release on the United Kingdom software retail chart, only behind
Notes
- ^ Feral Interactive published the game Linux and macOS versions.
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External links
- Official website
- Mad Max at IMDb