Red Dead Redemption
Red Dead Redemption | |
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Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.
The game is played from a
The game's development lasted over five years, and it became one of the most expensive video games ever made. Rockstar improved its proprietary game engine to increase its technological capabilities. The development team conducted extensive research, including field trips to Washington, D.C. and analyzing classic Western films, to achieve realism for the game. The team hired professional actors to perform the body movements through motion capture. Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.
Red Dead Redemption was released for the
Gameplay
Red Dead Redemption is a
Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include
Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim.
The game introduces the bounty system, a crime-governing mechanic inspired by Grand Theft Auto's wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them;[9] after committing enough crime, the U.S. Marshals or Mexican Army will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them.[13][14] The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter.[9]
The
Plot
In 1911, the family of former
Upon his arrival in Nuevo Paraíso, John becomes involved in a local civil war between Colonel Agustín Allende (Gary Carlos Cervantes), the state's tyrannical governor, and Abraham Reyes (Josh Segarra), the leader of a rebellion against Allende's government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende's protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende's palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Paraíso and lead his revolution to Mexico's capital, John returns to the United States.
In Blackwater, Ross and Fordham enlist John's help in tracking down Dutch van der Linde (Benjamin Byron Davis), his former gang's leader and John's former mentor. Dutch has recently formed a gang with disaffected Native Americans, with whom he shares a hatred for the government and modernization. Aided by Ross's associates, John finds Dutch's stronghold in the mountains. After helping Ross and Fordham thwart Dutch's robbery of the Blackwater Bank, John partakes in the U.S. Army's assault on Dutch's stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.
Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel.
Themes and analysis
Red Dead Redemption explores themes of the
Several scholars noted that, despite the use of the word "redemption" in the game's title, such a feat was impossible for John;
The game presents the ethos of the American Dream in its formation, in contrast with the modern-day representation in Grand Theft Auto IV (2008).[47] While John's violent past rendered him unable to achieve redemption, it also impacted his son's own ability to achieve the American Dream as he becomes an outlaw like his father.[27] The game also features commentary on freedom and control,[42] and the manner in which societal change acts as a catalyst for losing one's control and compromising their morality.[48] The journey from the open fields to the city of Blackwater represents civilization's control over the natural world, though the player lacks control during the opening sequence in which John leaves Blackwater, only gaining it when reentering the city later in the game.[21] While Red Dead Redemption grants the player freedom, they ultimately lack control over the narrative as "being free to do things is not the same as being able to change things", an ideology directly reflected in John's inability to prevent his own death.[49] Triana felt the ending allowed the player to properly understand John's rejection of a developing society and institutions due to the misery endured from the government.[50] The game also demonstrates the disparities of economic inequality;[51] Sara Humphreys identified a connection between MacFarlane's Ranch and the class conflict of Johnson County, Wyoming in the late nineteenth century.[52]
While marketing materials presented John as a traditional cowboy—isolated and violent,[53] a "white, heteronormative, rugged individual"[54]—his behavior and ambitions in the narrative are generally unconventional.[53][55] His ambiguity and internal conflict lead him to exhibit "weariness more than manliness".[56] Regardless, John continues to perpetuate stereotypes in some instances; he continues to preserve lives in his missions for the government despite his bitter opposition to them, described as an enactment of Theodore Roosevelt's masculine ideals.[57] Triana found the game's masculinity to be plural, with the male lead generally pitted against other men, though recognized the dominance of the characters often shifted throughout the narrative.[58] He also recognized that John's challenges reflected those of straight, cisgender men in the modern era.[59] Margini blamed John's downfall on "the false promises of a world built on hypermasculine ideals", emphasized by John's unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack.[60] WiderScreen Ajankohtaista's Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as "the educated youth, a version of a new kind of woke man".[61] The representation of female characters is mixed; Bonnie MacFarlane is presented as "insightful and resourceful" instead of simply "a woman masquerading as a male figure", though still defers to simple domestic tasks in the presence of her father,[62] and on one occasion becomes the damsel in distress.[18] Meanwhile, Abigail is presented as "the good prostitute who serves as a handmaiden" and later becomes "the nagging wife", and other female characters exist simply to reflect back onto John, both positively and negatively.[18]
In further opposition with the American Dream, the game's representation of Native Americans is bleak, cruel, and violent.
Development
After the May 2004 release of
Red Dead Redemption's 1,500-page script was written in two years.
Like other projects since
As the story developed, a range of characters were organically created based on the period;
Red Dead Redemption is one of the first games by Rockstar to use
Release and promotion
An early trailer for an untitled Western project by Rockstar Games for PlayStation 3 was shown at Sony's E3 conference in May 2005; it was a technology demonstration of RAGE, and theorized to be a sequel to Red Dead Revolver.
Microsoft added the game, along with Undead Nightmare, to its
According to industry sources, Rockstar shelved a Red Dead Redemption remaster after the poor reception of Grand Theft Auto: The Trilogy – The Definitive Edition (2021), instead increasing focus on development for Grand Theft Auto VI.[125] Media speculation restarted in June 2023 after the Game Rating and Administration Committee in South Korea gave Red Dead Redemption a new game rating,[126] and in July after updates to Rockstar's website included minor changes to the game's logos and achievements.[127][128] In August, Rockstar announced the single-player modes of Red Dead Redemption and Undead Nightmare would release for the Nintendo Switch and PlayStation 4 on August 17, developed by Double Eleven. Physical versions were released on October 13.[2] Reactions to the announcement were mixed, with the trailer receiving mostly dislikes on YouTube; some journalists and players appreciated the game becoming available on modern consoles, but lamented the lack of visual and frame rate upgrades, absence of a Windows release, omission of multiplayer, and US$49.99 price point.[129][130][131] An update in October added an option to increase the frame rate from 30 to 60 frames-per-second when played on PlayStation 5 via backward compatibility.[132]
Reception
Critical response
Aggregator | Score |
---|---|
1Up.com | A[134] |
Edge | 10/10[c] |
Eurogamer | 8/10[6] |
Game Informer | 9.75/10[12] |
GamePro | 5/5[10] |
GameSpot | 9.5/10[9] |
GameSpy | 5/5[136] |
IGN | 9.7/10[30] |
Red Dead Redemption received "universal acclaim" from critics, according to review aggregator Metacritic.[133] It is among the highest-rated games on Metacritic,[137] and is ranked the sixth-highest rated PlayStation 3 and seventh-highest rated Xbox 360 game.[138][139] Brudvig of IGN described Red Dead Redemption as "a must-play" and "one of the deepest, most fun, and most gorgeous games around";[30] GamePro's Will Herring named it Rockstar's best game to date, a culmination of its previous successes.[10] Simon Parkin of Eurogamer concluded that Red Dead Redemption was "a blockbuster video game: a string of cinematic set-pieces and flawed yet endearing characters nestled within an orthodox narrative structure, seasoned with generous pinches of extra-curricular tasks".[6]
IGN's Brudvig identified that Red Dead Redemption's narrative themes reflected modern society, including racism, government power, and immigration;[30] Will Tuttle of GameSpy found that they occasionally felt "preachy", but were typically more nuanced than expected.[136] Mike Channell of Official Xbox Magazine (OXM) considered the death of the Wild West a pressure that loomed over the narrative.[140] Matt Bertz of Game Informer felt that the narrative momentum suffered from the length of the missions in Mexico, but praised the game's ending for using a "sense of immersiveness only a video game can impart".[12] IGN's Brudvig similarly lauded the game's climax as one of the best in gaming.[30] Herring of GamePro was surprised by the likability of John Marston, describing him as "one of the more sympathetic antiheroes in recent memory".[10] He also felt that, despite being based on caricatures of Spaghetti Western films, the game's secondary characters were "interesting enough that they never feel contrived";[10] conversely, Paste reviewer Kirk Hamilton opined that the "clichéd and unlikeable" supporting characters undermined the narrative.[141] GameSpot's Justin Calvert applauded the detail of the "deeply flawed but very likable" Marston, noting that his scars and outfit made him feel more believable.[9] Brudvig of IGN wrote that Marston's motivations were occasionally confusing and felt alienated from the narrative.[30]
Game Informer's Bertz named Red Dead Redemption the "best-looking Rockstar game to date".
Bertz of Game Informer wrote that Red Dead Redemption "tranpose[d] the Grand Theft Auto gameplay template onto a Wild West setting".[12] Good Game reviewer Stephanie Bendixsen felt that the game used the best elements of Grand Theft Auto IV.[144] GameSpot's Calvert lauded the bounty system for adding consequence to the player's actions.[9] The horseback controls received praise from critics;[12][145] GamePro's Herring found that they added authenticity.[10] Parkin of Eurogamer named the relationship between the player and their horse as among the game's greatest successes, but noted some awkward controls, particularly when running.[5] Edge felt that the Dead Eye mechanic "puts gunplay on a pedestal";[7] Brudvig of IGN wrote that it "makes you feel like a classic gunslinger".[30] Eurogamer's Parkin compared the combat favorably to Rockstar's previous titles, particularly praising the horseback shootouts, but criticized the "sticky and outdated" cover mechanic.[6] Bertz of Game Informer found the aiming and cover system to be as "airtight" as in Grand Theft Auto IV, and lauded the uniqueness of the weapons and animations.[12] OXM's Channell commended the variety and handling of the weaponry.[140] G4's Jake Gaskill opined that the Dead Eye "can feel a bit too powerful at times".[146]
GameSpy writer Tuttle found that the minimalist score added to the world's authenticity.
Red Dead Redemption's multiplayer received mixed commentary. Bertz of Game Informer described it as "a fully featured complement" to the single-player.[12] GamePro's Herring praised the variety of modes and open gameplay, but noted that it put more responsibility on the players for keeping the game interesting.[10] Calvert of GameSpot felt that there was a lack in customization options for players.[9] Sharkey of 1Up.com criticized the leveling mechanics.[149] G4's Jake Gaskill echoed this sentiment, noting that the game often respawns players in close proximity to the opposition.[146]
Aggregator | Score | |
---|---|---|
Metacritic | NS: 83/100[150]
PS4: 78/100 Push Square | 6/10[155] |
TouchArcade | 4.5/5[156] |
The Nintendo Switch and PlayStation 4 versions of Red Dead Redemption and Undead Nightmare received "generally favorable reviews" according to Metacritic,
Accolades
Red Dead Redemption received multiple nomination and awards from gaming publications. At the Spike Video Game Awards in 2010, the game received ten nominations and went on to win four awards: Game of the Year, Best Song in a Game ("Far Away"), Best Original Score, and Best DLC (Undead Nightmare).[164][165] The game led the 14th Annual Interactive Achievement Awards with nine nominations and five awards, winning Action Game of the Year and Outstanding Character Performance for Wiethoff's portrayal of John Marston.[166][167] At the 11th Annual Game Developers Choice Awards, Red Dead Redemption won four awards of five nominations, including Game of the Year and Best Game Design.[168][169] It received ten nominations at the 9th Annual Game Audio Network Guild Awards,[170] of which it won four: Audio of the Year, Music of the Year, Best Interactive Score, and Best Dialogue.[171] The game was not nominated for any of the jury-based awards at the British Academy Games Awards as Rockstar did not submit it for consideration.[172] The game appeared on several year-end lists of the best games of 2010, receiving Game of the Year wins from outlets such as 1Up.com,[173] Computer and Video Games,[174] Digital Spy,[175] Gamasutra,[176] Game Informer,[177] GameSpot,[178] GameSpy,[179] GamesRadar,[180] Good Game,[181] The Guardian,[182] Kotaku,[183] and VentureBeat.[184]
Award | Date | Category | Recipient(s) and nominee(s) | Result | Ref. |
---|---|---|---|---|---|
British Academy Video Games Awards
|
March 16, 2011 | GAME Award of 2010 | Red Dead Redemption | Nominated | [185] |
Game Audio Network Guild Awards | March 3, 2011 | Audio of the Year | Red Dead Redemption | Won | [171] |
Music of the Year | Red Dead Redemption | Won | |||
Best Interactive Score | Red Dead Redemption | Won | |||
Best Dialogue | Red Dead Redemption | Won | |||
Sound Design of the Year | Red Dead Redemption | Nominated | [170] | ||
Best Soundtrack Album | Red Dead Redemption | Nominated | |||
Best Cinematic/Cut-Scene Audio | Red Dead Redemption | Nominated | |||
Best Original Instrumental | "Main Theme" | Nominated | |||
Best Original Vocal – Pop | "Dead Man's Gun" | Nominated | |||
"Far Away" | Nominated | ||||
Game Developers Choice Awards | March 3, 2011 | Game of the Year | Red Dead Redemption | Won | [168] |
Best Game Design | Red Dead Redemption | Won | |||
Best Technology | Red Dead Redemption | Won | |||
Best Audio | Red Dead Redemption | Won | |||
Best Writing | Red Dead Redemption | Nominated | [169] | ||
Golden Joystick Awards | October 29, 2010 | Ultimate Game of the Year
|
Red Dead Redemption | Nominated | [186] |
Action/Adventure Game of the Year | Red Dead Redemption | Third | [187] | ||
Interactive Achievement Awards | February 11, 2011 | Action Game of the Year | Red Dead Redemption | Won | [166] |
Outstanding Achievement in Art Direction | Red Dead Redemption | Won | |||
Outstanding Achievement in Gameplay Engineering | Red Dead Redemption | Won | |||
Outstanding Achievement in Game Direction | Red Dead Redemption | Won | |||
Outstanding Character Performance | Rob Wiethoff as John Marston | Won | |||
Game of the Year | Red Dead Redemption | Nominated | [167] | ||
Outstanding Innovation in Gaming | Red Dead Redemption | Nominated | |||
Outstanding Achievement in Animation | Red Dead Redemption | Nominated | |||
Outstanding Achievement in Sound Design | Red Dead Redemption | Nominated | |||
Spike Video Game Awards | December 11, 2010 | Game of the Year | Red Dead Redemption | Won | [164] |
Best Song in a Game | "Far Away" by José González | Won | |||
Best Original Score | Red Dead Redemption | Won | |||
Best DLC | Undead Nightmare | Won | |||
Studio of the Year | Rockstar San Diego | Nominated | [165] | ||
Character of the Year | John Marston | Nominated | |||
Best PS3 Game | Red Dead Redemption | Nominated | |||
Best Action Adventure Game | Red Dead Redemption | Nominated | |||
Best Graphics | Red Dead Redemption | Nominated | |||
Best Performance by a Human Male | Rob Wiethoff as John Marston | Nominated | |||
December 7, 2012 | Game of the Decade | Red Dead Redemption | Nominated | [188] |
Sales
Prior to the release of Red Dead Redemption, Michael Pachter of Wedbush Securities estimated that it would need to sell at least 1.75 million units (generating US$80 million) to break-even, and 3.5 million units (US$160 million) to earn a profit. According to Joystiq, a source at Rockstar claimed that the game required four million sales to recoup development costs, but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego.[189]
Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to
The game topped the charts in the United Kingdom following its release,[201] maintaining the top position until the release of Lego Harry Potter: Years 1–4 in June 2010.[202] According to GfK Chart-Track, 65 percent of UK sales in the first week were on Xbox 360.[203] The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title.[204] The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with over 25,000 sales.[205]
Legacy
Critics concurred that Red Dead Redemption was among the best games of the
A prequel,
Notes
- ^ Additional work by Rockstar North, Rockstar Leeds, and Rockstar New England.[1] Nintendo Switch and PlayStation 4 versions developed by Double Eleven.[2]
- ^ Rockstar addressed the game's griefing problem by introducing a Friendly Free Roam in an update on October 23, 2010.[16]
- ^ Edge originally gave the game 9/10,[7] but retroactively changed the score to 10/10.[135]
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External links
- Official website
- Red Dead Redemption at IMDb