Treasures of Greyhawk

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Treasures of Greyhawk
CodeWGR2
TSR product code9360
Rules required2nd Ed AD&D
Character levels4 - 18
Campaign settingGreyhawk
AuthorsVarious
First published1992

Treasures of Greyhawk

World of Greyhawk campaign setting
.

Plot summary

As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the World of Greyhawk. Such treasures include the Helm of Selnor, the Eye of Nyr Dyv, the Face of Xenous, and the Sword of Azor'alq..

List of adventures

Title Location Levels
"A Little Knowledge"
Perrenland
3 - 5
"Bladestar" Free City of Greyhawk 3 - 5
"The Neogi Nest" Free City of Greyhawk 6 - 8
"The Shroud of Karyne" Cairn Hills 5 - 7
"Helm of Selnor"
County of Ulek
5 - 7
"Bigby's Modest Home" Free City of Greyhawk /
Veluna
6 - 8
"Terror in the Tropics"
Amedio Jungle
8 - 10
"On the Town" Jetsom Isle 8 - 10
"Crossing Into Steel"
Shield Lands
7 - 9
"Face of Xenous" Free City of Greyhawk 8 - 10
"Well of All Heals"
Sunndi
Any
"The Wizard Isn't Home" South Shore of the
Nyr Dyv
5 - 7
"All For a Hat"
County of Urnst
10 - 12
"A Sword for a Hero"
Crystalmist Mountains
17 - 19

Publication history

The module was published by

sphinx
.

Reception

Keith H. Eisenbeis reviewed the module in the March/April issue of White Wolf magazine. He stated that anyone could find use in it and that "This product is certainly worth buying for those who run Greyhawk campaigns and can be fairly easily adapted to other similar campaign worlds such as the Forgotten Realms."[2] He rated it as a 3 out of a possible 5.[2]

References

  1. . 9360.
  2. ^ a b Kinsman, Berin (March–April 1993). "Capsule Reviews: Dragon Kings". White Wolf. No. 35. p. 62.

External links