Video game art
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Video game art is a specialized form of
Notable examples of video game art include
Artistic modifications are frequently made possible through the use of
Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.
Techniques
Machinima
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique.
In-game intervention and performance
Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include
Site-specific installations and site-relative mods
Real-time performance instruments
Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as
Generative art mods
Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks.[citation needed] Examples include Julian Oliver's ioq3apaint, a generative painting system that uses the actions of software agents in combat to drive the painting process,[11][12] Alison Mealy's UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program,[13][14] Kent Sheely's "Cities in Flux," a Grand Theft Auto: San Andreas mod that glitches and distorts the game's world in real-time,[15] and RetroYou's R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.[16][17]
See also
- Art game
- Adaptive music
- Demoscene
- Digital art
- Electronic art
- Electronic Language International Festival
- Game Masters
- Game studies
- Interactive art
- Internet art
- In-game photography
- Mod (video gaming)
- Software art
- Virtual art
Notes
- OCLC 936302522.
- OCLC 876434897.
- ^ Andy Clarke and Grethe Mitchell (eds.),Videogames and Art (Intellect Books, 2006).
- ^ Mail Away: War Correspondence at Home and Away, by Lindsay Kelley, in the Media-N Journal of the New Media Caucus "Media N Online Journal". Archived from the original on May 18, 2013. Retrieved March 10, 2013.
- ^ "The Salt Satyahgraha by Joseph Delappe - review by Natasha Chuk, in Furtherfield". Archived from the original on 2013-11-09. Retrieved 2013-03-10.
- ^ "Rhizome Commissions".
- ^ "Velvet-Strike". Opensorcery.net. Retrieved 2014-03-07.
- ^ "Dead-in-iraq". Archived from the original on December 6, 2006. Retrieved December 5, 2006.
- ^ 8/23/06 4:15pm 8/23/06 4:15pm. "People Actually Lamer Than Stuart Scott Rip On Stuart Scott". Kotaku.com. Retrieved 2014-03-07.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "Fijuu". Archived from the original on October 17, 2007. Retrieved December 5, 2007.
- ^ Oliver, Julian. "Julian Oliver". Julian Oliver. Retrieved 2014-03-07.
- ^ "The dos and don'ts of buying property in Australia". www.selectparks.net. Archived from the original on May 12, 2008.
- ^ 風紀委員 posted by alisonmealey.com on 2014年2月20日. "色々な風俗がありますが全部が魅力的すぎます". Alisonmealey.com. Archived from the original on 2014-03-07. Retrieved 2014-03-07.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "will be back online soon". Unreal Art. 2014-01-16. Archived from the original on 2014-03-07. Retrieved 2014-03-07.
- ^ "Viewer-generated screenshots: "Cities in Flux" – D-Pad Toronto 2012 // kent sheely". Kentsheely.com. Archived from the original on 2014-03-07. Retrieved 2014-03-07.
- ^ "full void". Retroyou.org. Retrieved 2014-03-07.
- ^ [1] Archived June 11, 2007, at the Wayback Machine
Sources
- GameScenes: Art in the Age of Videogames. (Johan & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
- Cannon, Rebecca. "Introduction to artistic computer game modification" (PDF). Archived from the original on 2004-03-09. Retrieved 2016-07-21.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - Videogames and Art Archived 2006-10-05 at the Wayback Machine by Andy Clarke and Grethe Mitchell (eds.)
- Journal of Media Practice vol 7, no. 1 Archived 2009-07-27 at the Wayback Machine (special edition on videogames and art) by Andy Clarke and Grethe Mitchell (eds.)
- Switch, Art & Games issue, 1999 Archived 2004-08-03 at the Wayback Machine, online magazine of the CADRE Laboratory for New Media, San Jose State University
- From "First-Person Shooter" to Multi-User Knowledge Spaces Mathias Fuchs and Sylvia Eckermann
- Konsum Art-Server nTRACKER Margarete Jahrmann and Max Moswitzer
- Messages For A First Person Perspective Maia Engeli
- Smuts, Aaron (2005). "Are Video Games Art?". Archived from the original on 2010-12-14. Retrieved 2011-01-13.