X3: Reunion
X3: Reunion | |
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Single-player |
X3: Reunion is a
.Egosoft have continued to expand and develop the game since release, adding new ships and equipment, a new kind of station, new
Gameplay
Overview
X3: Reunion incorporates open-ended "sandbox" gameplay. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing. Different ships are available for various tasks: small, fast scouting ships; freighters; powerful battleships; and massive carriers for moving a fleet. Most ships seen in the game can be bought or captured, and flown by the player. The player is free to go anywhere in the X-Universe at any time and explore, complete plot-related goals or to fulfil their own personal goals.
New features
X3 uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection.[2] Graphically, Egosoft redesigned everything from scratch.[3] The stations are restructured, larger and more detailed. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. Ship sizes have been redesigned according to a logical scale. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. As such, ships and stations are noticeably different in size from prior games.[3]
The
The economy has been redesigned to be more sophisticated, with non-player ships now in direct competition with the player.
Combat
Status has far more relevance than in previous games. Now, many kinds of weapon, ship, and factory are not purchasable until the player has earned sufficient reputation with the vendor race. With some races, reputation can be earned through trade; with others, the player must earn respect by killing unwanted visitors in the race's space - such as pirates, Khaak, or Xenon. Some races appreciate both. By choosing to be an upstanding citizen, the player can earn the right to buy powerful new weapons, ships and technologies. By engaging in piracy, destruction, smuggling or other crime the player may lose reputation, and so may lose the privilege to buy things. The persistent wrongdoer may lose the right to land at stations, or even to enter sectors, being attacked on sight. Eventually, the player may find it impossible to buy many of the game's most powerful ships, weapons and technologies (although such things may still be possible to acquire through less orthodox means).
Universe
In X3, the
The game contains numerous races. Status affects how individuals in different races respond to the player and what kind of missions are offered. A player's status is categorised according to "Mercantile" skill, "Combat" skill and a "Notoriety" ranking for each race.
Using credits, a player can buy wares from stations. These wares may be used, or flown to another station where they can be sold, ideally for a profit. However, prices vary depending on demand; the less of a ware there is, the higher its price. As such, the X-Universe has a truly dynamic market-driven economy. A player can capitalise on emergent trends, meeting demand to make vast profits, or as easily, can waste money and time on a bad cargo choice. In X3, many NPC ships have the same plan, and the player can easily miss their intended market if another ship arrives first. As players builds profit they can buy equipment, weapons, ships, and even their own
Factory stations consume power and
The player can acquire an unlimited number of ships and stations, of varying size, shape and function. Starting with little, the players can build their empire, set their own goals, and choose their own path in how they wish to shape the universe.
Trade
There are many different wares in X3. Some are produced, others are constantly available such as software upgrades. Example classes of ware include lasers, missiles, shields, energy, minerals, foodstuffs, technological and biological.
Stations
Factories are stations which use resources to create one or many products. The needed resources and produced wares need to be transported by a ship. Traders in the universe must move wares between the factories to keep production going; if supply exceeds demand a factory will often stop producing goods. The player can build factories by buying them at a shipyard and loading them on board a large transport ship (TL class). The player factories can own their own ships to buy resources and sell products. There are many factory options to configure the trader ships behaviour and job. Player factories can also connect to each other to share resources and products. The factories are connected through tubes and the docking bay is moved to a central complex hub.
Trading Stations are usually found in every established sector. They each have a list of wares which they buy and sell at a fixed price. Equipment docks are trading stations which are aimed at the distribution of ship upgrades and equipment. They trade in missiles, lasers, shields, software and upgrades. All types of ships can dock at an equipment dock. Wares in both stations gradually deplete over time, ensuring a steady demand for higher-tier goods.
Shipyards sell ships and stations to the player. The player can sell and repair their ships at shipyards.
Pirate bases are located around the X-universe. The player can buy and sell illegal goods in these stations. The player can also hire a hacker to change stations from hostile to friendly, allowing the player's ships to dock at stations they would not normally be able to trade with.
There are a handful of special stations which do not produce any goods and are used in the plot.
NPC Trading Ships
Trading ships move wares from one station to another. The NPC traders can specialise in one or more classes of ware and provide factories with their resources. Unlike previous games in the X series, NPC traders are not owned by a single factory or station, but are instead all freelance traders, looking for the best trade runs between stations.
Ship classifications
A range of different ship classes are available to fill different game functions. With some exceptions, each race produces their own kind of ship for each class.
Synopsis
Characters and setting
The game is set in Earth year 2935 (X Universe year X 765), in a universe (seemingly) far removed from our own. The player reprises the role of Julian Gardna, also known as Julian Brennan, from the previous game.
After his arrival at Argon Prime, Julian is contacted by his old friend Ban Danna of the Argon Secret Service. Danna informs him that the Argon military has suffered heavy losses in their war with the Kha'ak, and asks Julian to help in training some new pilots. Julian agrees and soon a series of events unfold, leading Julian to hunt down the seeds, ancient alien artifacts that may hold the key to making jump-gates, and allow a reunion with the lost planet Earth.
For X3's plot, Egosoft hired an experienced game and TV writer, Andrew S. Walsh.[6][7]
Plot
X3: Reunion picks up where X2 left off – the Kha'ak are assaulting all areas of the X Universe, and Julian's father, Kyle, is still in a coma after being rescued from the Kha'ak. The player is then involved in an intricate plot, revealing the reason for the Kha'ak attack, the quest to open a portal to Earth with special gem artifacts, the introduction of a mysterious alien race, Kyle's re-awakening, and the arrival of Terran (Earth) forces in the X Universe.
A mysterious alien only referred to as "Sargon" manipulates events during the story. A Goner named Ion tasks Julian with finding three crystals and an artifact referred to as the "seed" to help open a gate to Earth. During the storyline, Julian meets the pirate Don Toni Marani and his daughter, who help in later missions. Ion attempts to run off with the artifacts once he gets them, but when captured he reveals he was being manipulated by Sargon. Kyle re-awakens from his coma, but his brain waves are still linked to the Kha'ak, leading them to conduct another assault in Paranid space. The Argon Federation declare Kyle to be an enemy to appease the Paranid.
Julian is also marked an enemy by the Argon Federation, hoping to avoid a war with the Paranid, who accuse Julian of committing crimes in their territory. The Paranid are finally revealed to have provoked the Kha'ak into attacking the races of the X-Universe, after one of their scouting missions found the Kha'ak's home world. The Paranid also have been strip mining the valuable Nividium asteroids, which further anger the Kha'ak, who make their homes from Nividium. The mined Nividium alongside synthesised versions of the artifacts were being fashioned into jump gates, by which the Paranid hoped to manipulate the economy.
A gate to Earth is opened, which Kyle passes through, causing the Kha'ak to discover it. They try to go through it and fight a combined Teladi, Boron and Argon fleet led by Ban Danna, inflicting large casualties. Julian and Ion try to stabilise the gate with the Teladi station, which sends them both through it, killing Ion. Julian survives and finds himself floating at a gate near Earth, with a massive fleet moving towards him. It is the Terran fleet, and with Kyle and Julian on board it passes through the jump hole and helps the overwhelmed defenders against the Kha'ak. The Terrans afterwards harbor distrust towards the X Universe races, even the Argon humans, prompting Kyle to return to Earth to try to correct the situation. Julian is released, pardoned of his crimes by the Argon Federation and the Paranid Empire, and the player is left to do whatever he wants in the post-plot universe.
Development
X3: Reunion was developed by
Releases
X3: Reunion was released five months after the E3 in the EU on October 28, 2005 for
The game was also intended to be Egosoft's first
. Shortly before release the Xbox version was confirmed to be cancelled.Patches and updates
The original retail release version of X3: Reunion was plagued by a number of bugs and issues - including a bug which prevented the player from completing the game.[9]
Subsequently, Egosoft released a series of patches, first to resolve problems and later to add new features, expanding the game. Patches 1.2 to 1.4 were primarily aimed at eliminating bugs, improving performance and resolving compatibility issues.
An updated manual was released for the game in a PDF file in December 2005. This can be obtained from the downloads section of the official page. At 97 pages long, it is 16 pages longer than the first version. It contains information about the changes in the v1.4 patch, and corrections to errors in the earlier manual that shipped with the game.
Digital distribution re-releases
Both X3 and its predecessor X2 became available via
X3 Reunion 2.0 re-release
Egosoft released version 2.0.01 of X3: Reunion including the Bala Gi Expansion on November 11, 2006.[12] This contained many new ships, features, new sectors and further bug fixes.[13] Bala Gi's missions are available to players who have logged 10 game hours, have at least 5 million credits on account, have a good reputation with the Boron, are not an enemy of the Split or Paranid, and own at least one station. Rewards include the Player Headquarters, the unique M7 frigate class prototype ship the Hyperion, and the ability to build the new M3+ class of Heavy Fighters. The availability of these missions is not dependent on the main plot and saved games from previous versions are able to receive the new missions and mission rewards.
The game itself was relaunched as a budget PC DVD-ROM titled X3 Reunion 2.0. The re-release has the 2.0 patch already applied, and contains no trace of StarForce Copy Protection.
Mac OS X port
The original version of X3: Reunion for Mac OS X used the Cider "wrapper" technology developed by
X-Superbox Bundle re-release
The "X Superbox" was released by Deep Silver and Egosoft in August 2010, which includes all of the games from the X series.[16]
Reception
Pre-release
X3 first showed at the
Post-release
On release, the response was mixed. Some sources praised its vision, freedom and scope, but others complained of a buggy implementation, under-performance, and a steep learning curve.
On the review aggregator GameRankings, it has an average score of 75% based on 39 reviews.[23] On Metacritic, the game has an average score of 71 out of 100, based on 32 reviews, indicating mixed or average reviews.[24]
Post-patches
While post-release reviews consistently criticised X3's numerous bugs and poor performance, Egosoft's released series of
X3: Reunion was named around 2013 as one of the 1001 Video Games You Must Play Before You Die.
See also
- List of PC games
Notes
- Virtual Programming.
References
- ^ "VP releases X3: Reunion game". Macworld. Retrieved 2023-04-24.
- ^ Jason, Ocampo (2005-11-30). "X3: Reunion". GameSpot. CNET Networks, Inc. Retrieved 2008-01-18.
- ^ a b Blyth, Jon (2007-01-25). "Looking Back... X3: Reunion". PC Zone. Future Publishing Limited. Retrieved 2008-01-18.
- ^ Jenkins, Jevon (2005). "A Reunion You Won't Skip - Special GiN Preview". GameIndustry. Noble Order Press Enterprises Inc. Archived from the original on 2008-01-12. Retrieved 2008-01-18.
- ^ a b VanDyk, Dave (2006-01-20). "X3: Reunion Review". GameShark. Mad Catz, Inc. Archived from the original on 2009-02-02. Retrieved 2008-01-18.
- ^ Taylor, Andrew (2005-10-26). "PC Preview - X3:Reunion". PC Zone. Future Publishing Limited. Retrieved 2008-01-13.
- ^ "X3: Reunion Gold - Scriptwriter Speaks". MegaGames. Retrieved 2008-01-13.
- ^ Egosoft (April 2005). "X3: Reunion - BREAKING NEWS". X Universe News. Egosoft. Retrieved 2008-01-07.
- ^ IGN Entertainment, Inc. Retrieved 2008-01-07.
- ^ "NEWS: Egosoft enters the age of Steam". Retrieved 2008-01-07.
- ^ X3: Reunion, X3: Albion Prelude And X3: Terran Conflict Now DRM Free On GOG on Gaming On Linux by Liam Dawe (11 November 2015)
- ^ Stuart Bishop (2006-11-01). "X3 getting revamped release". CVG. Future Publishing Limited. Retrieved 2008-01-07.
- ^ "X3: Reunion 2.0". GameZone Online. 2006-11-15. Archived from the original on 2008-10-04. Retrieved 2008-08-18.
- ^ "Virtual Programming Releases X3: Reunion". MacGamer. May 22, 2007. Retrieved 2010-08-20.
- ^ "Virtual Programming Releases X3: Reunion For OS X". MacGamer. June 29, 2010. Archived from the original on July 14, 2011. Retrieved 2010-08-20.
- ^ Christopher, Rick (2010-08-12). "X Series Gets SuperBoxed". Gamers Daily News. Archived from the original on 2011-10-05. Retrieved 2010-08-17.
- ^ Ocampo, Jason (2005-05-20). "X3: Reunion E3 2005 Impressions". Gamespot. CNET Networks, Inc. Retrieved 2008-01-07.
- ^ Habib, J (2005-05-20). "E3 2005: X3: Reunion". IGN. IGN Entertainment, Inc. Archived from the original on July 2, 2005. Retrieved 2008-01-07.
- ^ Demerjian, Charlie (2005-05-22). "Even more super games show up at, er, show". The Inquirer. Incisive Media Investments Ltd. Archived from the original on 2008-02-02. Retrieved 2008-01-07.
{{cite news}}
: CS1 maint: unfit URL (link) - ^ PC Zone Staff (2005-11-28). "X3: Reunion". PC Zone. Future Publishing Limited. Retrieved 2008-01-07.
- ^ Lafferty, Michael (2005-11-03). "X3 - Reunion Review". GameZone. GameZone Online. Archived from the original on 2008-01-09. Retrieved 2008-01-07.
- ^ Faylor, Chris. "X3: Reunion". Gaming Age. Gaming Age Online. Archived from the original on 2006-03-17. Retrieved 2008-01-07.
- ^ "X3: Reunion Reviews". GameRankings. Retrieved 2008-01-04.
- ^ "X3: Reunion (pc: 2005): Reviews". Metacritic. Retrieved 2008-01-04.
- ^ Peckham, Matt (May 2006). "X3: Reunion". Computer Gaming World. Ziff Davis Media Inc. Archived from the original on 2007-11-09. Retrieved 2008-01-07.
External links
- Official website
- X3: Reunion at Curlie
- X3: Reunion at MobyGames
- X3: Reunion at IMDb