Castlevania
Castlevania | |
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![]() Logo of the Castlevania series, introduced with 2003's Lament of Innocence | |
Genre(s) | |
Developer(s) |
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Publisher(s) | Konami |
Creator(s) | Hitoshi Akamatsu[1] |
Platform(s) | List
|
First release | Castlevania September 26, 1986 |
Latest release | Castlevania Dominus Collection August 27, 2024 |
Castlevania (
Debuting with the
The Castlevania series has been released on various platforms; from early systems to modern consoles, as well as handheld devices such as mobile phones.
Spanning almost four decades, Castlevania is one of Konami's
Games
Most Castlevania titles have been released in Japan, North America, Europe and Australia on various
The first console title, Castlevania, was released on the Famicom Disk System in 1986 and in North America in 1987 on the Nintendo Entertainment System (NES).[4] A 2D sidescrolling action game where the player progresses through six stages, many principal features of the Castlevania series originated with it.[18] It has been ported to many platforms, such as the NES Classic Edition.[19] Also released in 1986 was Vampire Killer for the MSX home computer, which played significantly differently from the original Castlevania, where players had to search for the exit before they could proceed to the next stage.[20] Following that year, in 1987, Castlevania II: Simon's Quest further departed from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several role-playing elements such as a world map which the player is free to explore and revisit.[21][22]
Haunted Castle (1988), the franchise's first arcade title, returned to the linear platforming gameplay of the original.[23] This continued with the first handheld Game Boy entry, Castlevania: The Adventure[24] and the NES sequel, Castlevania III: Dracula's Curse, both released in 1989. Dracula's Curse added features to the original gameplay, including alternate stages and multiple playable characters.[25] The Adventure saw a Game Boy sequel, Castlevania II: Belmont's Revenge, in 1992 and a remake, Castlevania: The Adventure ReBirth, developed by M2 for the WiiWare service in 2009.[17]
The franchise's first 16-bit home console game,
In 1997,
Under the development of
A
Rumors began circulating in 2021 that, following internal restructuring at Konami to refocus on PC and console games, a "reimagining" of the series was in development.[33][34] In 2024, a remake of Haunted Castle was included in the compilation Castlevania Dominus Collection. Titled Haunted Castle Revisited, it was developed by M2, who previously worked on The Adventure ReBirth.[35]
Spin-offs
Castlevania has spawned numerous spin-offs, the first being the 1990 platformer,
Castlevania's first
Arcade and
Castlevania characters and elements have appeared in crossovers and other titles such as the .
Common elements
Gameplay

Castlevania, released for the NES in 1986, is a platform game in which the player takes the role of the character Simon Belmont, navigating through six levels of Dracula's castle. Each level is divided into six blocks of three stages each.[43][44] He can navigate the castle's terrain by jumping across platforms and walking up staircases, enabling him to progress to new stages.[45] Simon has a health meter, which decreases upon contact with enemies or hazards. Loss of all health, falling off-screen, or running out of time results in losing a life, with the game ending when all lives are depleted, though players can continue from the last checkpoint.[45][44] Collecting points throughout the levels can increase the player's score and earn them additional lives. Each level culminates in a boss battle against one of Dracula's monsters, each with their own life meter that needs to be depleted using Simon's attacks.[45] Simon wields the Vampire Killer whip, which can be improved by collecting upgrades hidden in candles. These upgrades extend the whip's length and power, allowing Simon to attack enemies from a greater distance with increased damage.[44] Alongside the whip, Simon can use secondary weapons like throwing knives, holy water, and the boomerang-like cross, which consume hearts collected throughout the levels.[43][45]

While Castlevania's gameplay set the standard for most titles, Castlevania II: Simon's Quest in 1987 briefly introduced role-playing elements, a departure from the strict platforming format of its predecessor.
The first 3D installment in the franchise, Castlevania (1999) on the Nintendo 64 adopted gameplay elements distinctly different from its 2D predecessors.[26][43] Unlike earlier titles, this version implemented a basic targeting and lock-on system for combat for the two playable characters, Reinhardt and Carrie.[26] The new environment itself played a crucial role in the gameplay, with challenges based on precision in jumping across 3D platforms and navigating through hazardous areas, some of which included rotating and crumbling platforms.[43] Castlevania for the Nintendo 64 also incorporated elements of survival horror, such as a sequence where the player must run from a pursuing enemy in a hedge maze.[48] Unlike the earlier 3D installment which involved navigating through various levels with a degree of platforming challenge, 2003's Lament of Innocence focused on a central hub system. This hub allowed access to five main areas from the start, with progress tied to defeating bosses to unlock the final area.[49] The combat system also allows the player to execute a series of fluid and dynamic combos using the primary weapon, the Whip of Alchemy.[49][43] This system enables players to chain attacks into continuous strikes, enhancing combat engagement and effectiveness against enemies.[49] The 2010 reboot, Lords of Shadow introduced a more diverse range of up to forty unlockable combos with the game's whip, the Combat Cross, integrating both direct and area attacks.[50] Additionally, it functions as a tool for exploration, aiding in scaling walls, rappelling, and swinging across gaps, which deepens the platforming elements central to the franchise.[50] Moreover, Lords of Shadow features massive boss battles against titans, where players must use the Combat Cross to navigate and disable them.[50]
Plot and setting
- 1094: Lament of Innocence
- 1450: Legends✝
- 1476: Dracula's Curse
- 1479: Curse of Darkness
- 1576: The Adventure
- 1591: Belmont's Revenge
- 1691: Castlevania
- 1698: Simon's Quest
- 1748: Harmony of Dissonance
- 1792: Rondo of Blood
- 1797: Symphony of the Night
- 1800s: Order of Ecclesia
- 1830: Circle of the Moon ✝
- 1844: Legacy of Darkness ✝
- 1852: Castlevania (Nintendo 64) ✝
- 1917: Bloodlines
- 1944: Portrait of Ruin
- 2035: Aria of Sorrow
- 2036: Dawn of Sorrow
- 1047: Lords of Shadow
- 1073–1101: Mirror of Fate
- 1102–2057: Lords of Shadow 2
The Castlevania franchise heavily references the horror films produced by
Castlevania mainly takes place in the castle of
In 2002, the games Legends, Circle of the Moon, Castlevania (1999), and Legacy of Darkness were retconned from the official chronology by Koji Igarashi, a move which had been met with some criticism by fans.[73] Igarashi noted that Legends conflicted with the plotline of the series, and that the reason for Circle of the Moon's removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title.[74] The American 20th Anniversary Pre-order Bundle for Portrait of Ruin in 2006 featured a poster with a timeline that re-included the games other than Legends.[52] In 2007, Konami still excluded them from the canon on the official Japanese website.[51] Igarashi has said that he considered the titles a "subseries".[75]
Development
Being aware of the horror movies from long ago (long before the slasher flicks), I wanted the players to feel like they were in a classic horror movie.
Akamatsu directed Castlevania II: Simon's Quest in 1987, which adopted gameplay similar to Nintendo's Metroid. When asked if Metroid had any inspiration, Akamatsu instead cited
In 1993, three Castlevania games were in parallel development, which included

The first Castlevania game to feature 3D computer graphics began development in 1997 on the
Due to concern over the poor sales of the recent Castlevania games,
After having been moved to Konami's social division in 2011, Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development.[107] He left in March 2014 to independently create Bloodstained: Ritual of the Night, a spiritual successor to Castlevania.[108] Dave Cox followed Igarashi's resignation a few months later.[109] Recent Castlevania titles released under Konami's recent business model include pachinko and slot machines based on the IP.[110][40]
Audio
Castlevania's music features a wide range of compositions, with themes reused throughout the series. It has been critically acclaimed[111][112] and released on many albums, initially under the King Records label.[113] In addition to original soundtracks, it has also inspired remix albums, which include orchestra, rap and heavy metal arrangements.[113] In 2010, Castlevania – The Concert was performed in Stockholm, Sweden by longtime Castlevania composer, Michiru Yamane, and the Stockholm Youth Symphonic Orchestra.[114]
The music for the first installment, Castlevania, was composed by Kinuyo Yamashita and Satoe Terashima.[115][116] The game's staff roll featured pseudonyms, with Yamashita credited as James Banana.[117] Yamashita said she did not know anything about video games at the time and composed for Castlevania shortly after graduating from college. Under strict hardware constraints,[118] she would first write the scores before entering it as data into a computer.[119] The hardware for the first 16-bit title, Super Castlevania IV, allowed for a more atmospheric environment in the game, and was composed by Masanori Adachi and Taro Kudo.[78]
Known primarily for her work on the Castlevania series, Michiru Yamane first composed music for the Sega Genesis game, Castlevania: Bloodlines. Yamane was under pressure at the time because the series was already popular and known for its music.[111] She felt there was a link with the game's vampiric themes and the classical music she had grown up with, having studied Johann Sebastian Bach in university, and worked to integrate her style with the rock themes of the previous games.[120] Since Castlevania: Symphony of the Night, Yamane became involved with the development of the series with its former producer, Koji Igarashi.[121] Symphony of the Night's art director, Osamu Kasai, requested Yamane to join the team,[120] and she would draw inspiration from Ayami Kojima's concept artwork.[121] Unlike the FM synthesis that Bloodlines used, Yamane felt she had more freedom with Symphony of the Night as it was produced for a CD-ROM, which made it capable of much higher quality music and sound.[120] She continued to compose for the series, including the Game Boy Advance and Nintendo DS games, which had note limitations like older home consoles, and also collaborated with other composers such as Yuzo Koshiro.[120] Before becoming a freelance composer, the last Castlevania game she scored was Castlevania: Order of Ecclesia in 2008, which she worked on with Yasuhiro Ichihashi.[120]
For the 2010 reboot, Castlevania: Lords of Shadow, the game was scored by Óscar Araujo using a 120-piece orchestra.[122] His work on Lords of Shadow earned him a nomination for breakout composer of the year by the International Film Music Critics Association,[123] and he won "Best Original Score for a Video Game or Interactive Media."[124] Araujo went on to compose the sequels, Mirror of Fate and Lords of Shadow 2.[125]
Reception and legacy
Game | GameRankings | Metacritic |
---|---|---|
Castlevania | 70.92% (GBA)[126]
|
—
|
The Adventure | 55.07%[127]
|
—
|
Belmont's Revenge | 83.50%[128]
|
—
|
Super Castlevania IV | 82.06%[129]
|
—
|
Bloodlines | 83.50%[130]
|
—
|
Dracula X | 71%[131]
|
—
|
Symphony of the Night | 93.03%[132]
|
93 [133]
|
Legends | 52.88%[134]
|
—
|
Castlevania (1999) | 72.71%[135]
|
78 [136]
|
Legacy of Darkness | 63.80%[137]
|
—
|
Circle of the Moon | 88.32%[138]
|
91 [87]
|
Chronicles | 73.53%[139]
|
69 [140]
|
Harmony of Dissonance | 85.12%[141]
|
87 [142]
|
Aria of Sorrow | 87.86%[143]
|
91 [144]
|
Lament of Innocence | 78.72%[145]
|
79 [146]
|
Dawn of Sorrow | 90.35%[147]
|
89 [148]
|
Curse of Darkness | 70.37% (PS2)[149]
|
70 (PS2)[150]
|
Portrait of Ruin | 84.98%[151]
|
85 [152]
|
Order of Ecclesia | 85.67%[153]
|
85 [154]
|
The Adventure ReBirth | 81.10%[155]
|
82 [156]
|
Lords of Shadow | ||
Lords of Shadow – Mirror of Fate | ||
Lords of Shadow 2 |
The Castlevania franchise had sold over 20 million copies worldwide as of 2006[update];[175] it had previously sold over 3.7 million units by 1993.[176] The franchise has received mostly positive reviews, with the most acclaimed game being Symphony of the Night for the PlayStation[133][132] and the most panned being Judgment, with aggregate scores of 93 and 49, respectively, on Metacritic and 93.38% and 52.71%, respectively, on GameRankings.[177][178]
Many of the games have appeared on lists of video games considered to be the best. Symphony of the Night appeared at #16 on
In other media
Simon Belmont was one of the stars in the animated series Captain N: The Game Master.[189] Simon is portrayed as egotistical on the show and his physical appearance differs from his design in the video game series.[190] He was a member of the N-Team, a group of mostly video game characters who defended Videoland against the antagonist Mother Brain from Metroid.[190] Dracula, referred to only as "the Count", appeared as a villain in Captain N. Alucard also appeared in one episode, though he was portrayed as a rebellious skateboarding teenager.[190]
Several novels and comic book adaptations have been made. Worlds of Power, a 1990s series of books with stories based on Nintendo games, featured a novel about Simon's Quest written by Christopher Howell, and the series was produced by Seth Godin.[191] It departs from the original plot and introduces characters not seen in the game, including junior high school student Timothy Bradley, a video gamer who crosses over into the world of Simon's Quest and assists Simon Belmont.[192] In 2005, IDW Publishing released the graphic novel Castlevania: The Belmont Legacy, based on Castlevania: The Adventure, written by Marc Andreyko with art by E. J. Su.[11] Illustrated by Kou Sasakura, a two-volume manga adaptation titled Castlevania: Curse of Darkness, based on the PlayStation 2 installment, was published in Japan from 2005 to 2006.[193] It was released in English in 2008.[194] 2003's Lament of Innocence was adapted into a cellphone comic book, released exclusively in Japan from 2007–2008 for 40 episodes.[195]
The franchise has its own toy line manufactured by
TV series
The streaming service
A sequel to the original show, Castlevania: Nocturne, was released on Netflix on September 28, 2023.[202] It focuses on Richter Belmont, a descendent of Trevor Belmont and Sypha Belnades, and Maria Renard in France during the French Revolution, 300 years after the original series. The series adapts elements from Castlevania: Rondo of Blood. The second season premiered on January 16, 2025.[203][204] Original series creator Warren Ellis was not involved in the new series after sexual misconduct allegations surfaced in 2020.[205]
Cancelled projects
A Castlevania television series was considered in the late 1980s as part of the Super Mario Bros. Power Hour, a one-hour animation block of Nintendo-focused video game adaptations. Concept art was produced for the project by
A Castlevania film was planned in the late 2000s. However, in December 2007, Rogue Pictures halted active development of Castlevania due to the writers' strike and, later, the sale of the studio to Relativity Media and possibility of a screen actors' guild strike.[207] On May 27, 2009, the Castlevania film was reported as officially canceled.[208]
Notes
References
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Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
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External links
- Official website
- Official website (in Japanese)
- The Castlevania series at MobyGames