God of War (2005 video game)
God of War | ||
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Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | God of War | |
Platform(s) | PlayStation 2 | |
Release | ||
Genre(s) | Action-adventure, hack and slash | |
Mode(s) | Single-player |
God of War is an
The
God of War received critical acclaim, being highly praised for its graphics, sound, story, and gameplay and has been cited as one of the greatest video games ever made. Regarded as one of the best action-adventure games for the platform, God of War won several "Game of the Year" awards. In 2009, entertainment website IGN named God of War the seventh-best PlayStation 2 game of all time. The game had sold over 4.6 million units by June 2012, making it the fourteenth best-selling PlayStation 2 game of all time. The success of the game led to the development of eight more games and expansion into other media. The game and its first sequel, God of War II, were remastered and released in November 2009 as part of the God of War Collection, and in 2012, the remastered version was re-released as part of the God of War Saga, both for the PlayStation 3 and PlayStation Vita. A novelization of the game was published in May 2010, and a film adaptation had been in development for many years but was ultimately canceled.
Gameplay
God of War is a
Throughout the game world, the player finds green, blue, and red
Combat
Kratos' main weapon is the Blades of Chaos: a pair of
In combat, a
When the game is completed, a challenge mode—ten trials called the Challenge of the Gods—is
Synopsis
Setting
God of War is set in an alternate version of
The Aegean Sea setting includes a mass of shipwrecked vessels.[11] Athens is a war-torn city under assault by Ares, the God of War;[12] beyond the city is the Desert of Lost Souls, a vast and windy desert of ancient ruins. The majority of the game occurs in Pandora's Temple, which is chained to the back of the Titan Cronos, who crawls through the desert.[13] The massive temple, constructed by the architect Pathos Verdes III, is filled with traps and monsters, and has three sections dedicated to the Titan Atlas and gods Poseidon and Hades, respectively.[14] The Underworld is a fiery realm with spiked pillars full of souls and flaming versions of previously encountered enemies. Athens is the scene of the final battle before a denouement on Mount Olympus in the God of War's throne room.[11]
Characters
The protagonist of the game is
Plot
Kratos is a warrior who serves the Greek gods of Olympus. Flashbacks reveal that he was once a successful but bloodthirsty captain in the Spartan army and led his men to several victories before being defeated by a barbarian king. Facing death, Kratos called on the God of War, Ares, whom he promised to serve if the god would spare his men and provide the power to destroy their enemies. Ares agreed and bonded the Blades of Chaos, a pair of chained blades forged in the depths of Tartarus, to his new servant. Kratos, equipped with the blades, then decapitated the barbarian king.[17]
Kratos waged war at the behest of Ares, eventually leading an attack on a village occupied by worshipers of Athena. Unknown to Kratos, Ares had secretly transported Kratos' wife and daughter to the village; during his frenzied attack on its temple, Kratos accidentally killed them in a blind fury. Although Ares believed this act would free Kratos to become the perfect warrior, the horrified and saddened Spartan instead renounced his pledge of servitude to the god and swore vengeance against him. The oracle of the destroyed village cursed Kratos by bonding the ashes of his dead family to his skin, turning it ash-white and earning him the nickname, "Ghost of Sparta". Plagued by nightmares of his horrible deed, Kratos vowed to serve the other gods in hope of ridding himself of the visions.[17]
When the game starts, Kratos has been serving the gods for ten years. He kills the Hydra on behalf of Poseidon, but he has grown tired of his service and suffering. He summons Athena, who states that if Kratos performs one final act—the murder of Ares—he will be forgiven for killing his family. Ares is waging war on the city of Athens out of hatred of his sister Athena, who assigns Kratos to destroy Ares because Zeus has forbidden divine intervention. Athena guides Kratos to the war-torn Athens. After a strange encounter with a gravedigger who encourages him to continue his task, Kratos battles his way to Athens' oracle, finds her, and learns that the only way to defeat Ares is with
Kratos enters the Desert of Lost Souls, and Athena tells him Pandora's Box is hidden in a temple chained to the back of the Titan Cronos—a punishment by Zeus for Cronos' role in the Great War. Kratos summons Cronos, climbs for three days before reaching the Temple entrance, overcomes an array of deadly traps and an army of monsters, and eventually finds the Box. But Ares, aware of his former servant's success, kills Kratos as he is leaving the Temple by hurling a large pillar into him. While harpies take the Box to Ares, Kratos falls into the Underworld. He battles his way through the fiery realm of the dead, and with help from the mysterious gravedigger, who tells him Athena is not the only god watching over him, he escapes and returns to Athens.[17]
Kratos recovers Pandora's Box from Ares, opens it, and uses its power to become godlike and engages Ares in a fierce battle. Despite Ares' best efforts to destroy Kratos physically and mentally, including stripping him of all weapons and magic and then forcing him to relive his family's death, Kratos overcomes and kills Ares with the Blade of the Gods, a giant sword that was being used as an ornamental bridge to Athens. The city is saved, and Athena tells Kratos that although his sins are forgiven, the gods cannot erase his nightmares. Forsaken by the gods, he tries to commit suicide by casting himself into the Aegean Sea, but Athena intervenes and transports him to Mount Olympus. As a reward for his services to the gods, Athena provides Kratos with a new set of blades and the seat as the new God of War.
Development
Sony's
The game uses Santa Monica's Kinetica engine, which they developed for their previous game, Kinetica (2001).[23] For God of War, Jaffe said the creative team's goal was to "make the player feel brutal, letting their inner beast free and just going nuts". He also said the game's combat system would have an unparalleled degree of freedom. The team designed two systems of combat: a "macro" system, which gives players the choice between normal combat, magical attacks, or using the QTE feature to kill a foe; and a "micro" system, where players press a sequence of buttons to perform different attacks.[21] The developers said there would be 15 to 25 different attacks with the player's main weapon in the final game, with a free-form combo system that would allow players to combine moves in almost any order. The gameplay was described "as merging the action of Devil May Cry with the puzzle-solving of Ico" and that players would be able to "sunder enemies with a single move, such as by ripping them in half".[24] Santa Monica designed different types of puzzles for the game, including self-contained ones that incorporate up to three rooms of the game, and global puzzles that spread across four or five areas. Jaffe compared the game to the popular Prince of Persia series—which also incorporates puzzle and platforming elements—and said that while each puzzle in that series is a slight variation of the last, "each puzzle in God of War is its own beast".[21] According to Eurogamer, the gameplay of Capcom's 1989 arcade game Strider was also a vital influence on God of War.[25]
Sony gave Jaffe nearly complete creative control to develop the game on his terms with a substantial budget. Jaffe wanted to make the game "out of passion, not fear, and that it would be a game that [Jaffe], as a game player, would want to play". Jaffe said the 1981 film Raiders of the Lost Ark also inspired the development of God of War; he wanted to make players feel like he felt as a child watching that film, but did not want to put the player in the role of an adventurer, referencing The Legend of Zelda games. He elaborated that God of War was designed to be simplistic and forward-moving, but the game "[was] not innovative or unique, and [that was] intentional". Jaffe said that their system was shallow and "it forced the team to constantly create new content to trapeze the player from one area of interest to the next".[26] He said he understood modular game design—the need to have great looking, high-detail levels without having to build and texture every minuscule piece of the environment[27]—but "[he] was going to get bored" if they did not step outside of those boundaries.[26]
Jaffe confirmed the game would be a cinematic presentation. He said that at the
Release
The demo of God of War, entitled God of War: The Hydra Battle, was released on January 1, 2005. It featured Kratos battling various opponents and ended with a portion of the Hydra battle that opens the main game.[29] The game was released on March 22 in North America,[30] July 8 in the United Kingdom, and November 17 in Japan.[31]
Remastered port
The game and its first sequel,
Reception
Aggregator | Score |
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1Up.com | A+[43] |
Eurogamer | 9/10[44] |
GamePro | [45] |
GameSpot | 9.3/10[46] |
GameSpy | [47] |
GamesRadar+ | [48] |
IGN | 9.8/10[49] |
God of War received "universal acclaim" from critics, according to review aggregator website Metacritic.[42] Tom Lane of CNN wrote, "God of War is the type of game that makes you remember why you play games in the first place." He said it is addictive and the action is balanced with a modest amount of puzzle and platforming elements. He praised how quickly it progresses and said it "is one of the most violent [games] on the market".[50]
Raymond Padilla of
Lane said the story is "compelling",[50] while Sell stated that it is well laid out and rarely stalls.[51] Padilla wrote, "God of War is the best thing to happen to Greek mythology" since Harry Hamlin played Perseus in Clash of the Titans. He praised the sound as very strong, but felt that some of the voice acting and music tracks are overstated.[47] Kristan Reed of Eurogamer said the audio is "a stunningly evocative example of a well-judged dramatic soundtrack and thunderous effects".[44]
Sell stated that the graphics are "quite possibly the best on the PS2" and rival games on the Xbox. He said the character models are "excellent" and each level has its own distinctive feel.
Sell said God of War has very few flaws and that the only one worth mentioning is the camera system: he said that although the cameras do a great job of following Kratos, "there are a fair few annoying moments when you're attacked by something off-screen, or you fail to make a jump because you couldn't really see the jump properly". Other minor complaints from Sell include its lack of replayability, the amount of time it takes to upgrade items, and the final fight with Ares, which he said is "a little disappointing".[51] Reed wrote that in a few notable occasions, he found some of the platforming balancing acts "a little bothersome". He said players may be overwhelmed by the number of enemies, but they will eventually get their "brain and reactions in gear and move onto the next gripping section and feel hugely satisfied".[44]
Sales
By the end of July, God of War was the sixth-best-selling game of 2005 up to that point.
Awards and accolades
God of War won several "Game of the Year" awards.
Other media
Soundtrack
God of War: Original Soundtrack from the Video Game | |
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Sony Computer Entertainment |
God of War: Original Soundtrack from the Video Game, composed by
Novel
Author |
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An official novelization of the game, titled God of War, was announced in July 2009, along with a novelization of God of War II.[65] It was written by Matthew Stover and Robert E. Vardeman,[66] and was published on May 25, 2010, by Del Rey Books.[67] In an interview for Play magazine, Vardeman said a mythology book written in the 1930s got him interested in Greek mythology, and the chance to work on the God of War novel "was an opportunity not to be missed". He said giving the readers a solid plot foundation was necessary and the novel required extra material so that it did not simply follow the action of the game. Although he had not played the game, he said God of War was based on the traditional Edith Hamilton Greek mythology, essentially "the accepted mythology on steroids". Vardeman called Kratos a substantial character, continuing, "This conflict of motives makes him a great, if troubled, hero." He confirmed his work on the second God of War novel, saying there are many potential story ideas for Kratos and that "it would be a shame" if there were not additional books to fill in the details of his quests, such as stories of the time while he was a minion of Ares or before he met the Barbarian King.[68] God of War was nominated for the International Association of Tie-in Writers Scribe Award as best adapted novel in 2010.[69]
The novel recounts the events of the game and offers deeper insights into its story, explaining that Athena wanted Kratos to kill Ares and explaining how she manipulated the other gods, with the exception of Zeus, into aiding Kratos. After learning of Athena's plans, Zeus decides to aid Kratos (with magic and as the gravedigger) with the intention of Kratos becoming the new God of War after killing Ares.[70] Poseidon is persuaded by Athena when she convinces him that Ares brought the Hydra into his domain.[71] Artemis is persuaded because Ares and his minions are destroying her wilderness and its wildlife, and by aiding Kratos she will prevent future destruction.[72] Athena manipulates Aphrodite into believing that Medusa is plotting against her.[73] Hades, however, is omitted from the book, as Kratos does not meet him or gain his magic.[74] Another omission from the book is Kratos receiving a new set of blades from Athena,[75] and the Blades of Chaos is revealed to have been forged by Hephaestus in Tartarus.[76]
The god Hermes is not in the game, but in the novel, he is responsible for informing Athena that Kratos is committing suicide.[77] New characters include Coeus, the First Officer of Kratos' ship,[78] and the two servants of Medusa: Jurr and a blind man.[79] The twins encountered in the sex mini-game are revealed to be the daughters of Aphrodite named Zora and Lora.[80][81] The book also explains how certain creatures of the mythology that were slain by heroes are, apparently, still alive. For example, Zeus recollects that Hercules slew the Hydra, and Athena confirms this, but informs Zeus that the new Hydra is a newborn spawn of the Titans Typhon and Echidna, and was released by Ares.[82]
Canceled live-action film
A
In July 2012,
In early 2013, God of War: Ascension's Game Director, Todd Papy, was questioned on the film's status, but he was unaware.[94] The main writer behind the Greek-based God of War games (2005–2013), Marianne Krawczyk, said her main worry with the movie adaptation was casting Kratos due to players' connection with the video game version, as there would be a different actor with a different voice portraying the character, who would presumably have more spoken lines than the Kratos in the games.[95] Following the release of 2018's God of War, with no further updates regarding the original game's film, rumors about a potential adaptation of the newer Norse mythology-based game began circulating,[96] but in May 2021, a Sony spokesperson confirmed that there was no film adaptation for any God of War in development.[97] However, during an investor briefing the following year, Sony Interactive Entertainment president Jim Ryan confirmed that a television series adaptation was in development for Amazon Prime Video,[98] but it would adapt Kratos' story from the Norse-based games.[99]
References
Notes
Footnotes
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- ^ Santa Monica Studio, ed. & (2005), p. 5
- ^ Santa Monica Studio, ed. & (2005), p. 28
- ^ a b Santa Monica Studio, ed. & (2005), p. 29
- ^ Santa Monica Studio, ed. & (2005), p. 15
- ^ Santa Monica Studio, ed. & (2005), pp. 12–14
- ^ Santa Monica Studio, ed. & (2005), pp. 6–7
- ^ Santa Monica Studio, ed. & (2005), p. 10
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- ^ a b c Santa Monica Studio, ed. & (2005), pp. 16–17
- ^ Santa Monica Studio, ed. & (2005), pp. 18–19
- ^ Santa Monica Studio, ed. & (2005), p. 20
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Works cited
- Sony Computer Entertainment.
- ISBN 978-0-345-50867-6.
- ISBN 978-0-345-50868-3.
External links
- God of War at IMDb
- God of War at Curlie