Deadlock (game theory)
In
General definition
C | D | |
---|---|---|
c | a, b | c, d |
d | e, f | g, h |
Any game that satisfies the following two conditions constitutes a Deadlock game: (1) e>g>a>c and (2) d>h>b>f. These conditions require that d and D be dominant. (d, D) be of mutual benefit, and that one prefer one's opponent play c rather than d.
Like the
Example
C | D | |
---|---|---|
c | 1, 1 | 0, 3 |
d | 3, 0 | 2, 2 |
In this deadlock game, if Player C and Player D cooperate, they will get a payoff of 1 for both of them. If they both defect, they will get a payoff of 2 for each. However, if Player C cooperates and Player D defects, then C gets a payoff of 0 and D gets a payoff of 3.
Deadlock and social cooperation
Even though deadlock game can satisfy group and individual benefit at mean time, but it can be influenced by dynamic one-side-offer bargaining deadlock model.[1] As a result, deadlock negotiation may happen for buyers. To deal with deadlock negotiation, three types of strategies are founded to break through deadlock and buyer's negotiation. Firstly, using power move to put a price on the status quo to create a win-win situation. Secondly, process move is used for overpowering the deadlock negotiation. Lastly, appreciative moves can help buyer to satisfy their own perspectives and lead to successful cooperation.
References
External links and offline sources
- GameTheory.net
- C. Hauert: "Effects of space in 2 x 2 games". International Journal of Bifurcation and Chaos in Applied Sciences and Engineering 12 (2002) 1531–1548.
- Hans‐Ulrich Stark (August 3, 2010). "Dilemmas of partial cooperation". Evolution. 64 (8): 2458–2465. S2CID 205782687.
- Ilwoo Hwang (May 2018). "A Theory of Bargaining Deadlock". Games and Economic Behavior. 109: 501–522. .
- Ayça Kaya; Kyungmin Kim (October 2018). "Trading Dynamics with Private Buyer Signals in the Market for Lemons". The Review of Economic Studies. 85 (4): 2318–2352. .