El Farol Bar problem

Source: Wikipedia, the free encyclopedia.

The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too crowded.

  • If less than 60% of the population go to the bar, they'll all have more fun than if they stayed home.
  • If more than 60% of the population go to the bar, they'll all have less fun than if they stayed home.

Everyone must decide at the same time whether to go or not, with no knowledge of others' choices.

Paradoxically, if everyone uses a deterministic

mixed strategy. For the single-stage El Farol Bar problem, there exists a unique symmetric Nash equilibrium mixed strategy where all players choose to go to the bar with a certain probability, determined according to the number of players, the threshold for crowdedness, and the relative utility of going to a crowded or uncrowded bar compared to staying home. There are also multiple Nash equilibria in which one or more players use a pure strategy, but these equilibria are not symmetric.[1] Several variants are considered in Game Theory Evolving by Herbert Gintis.[2]

In some variants of the problem, the players are allowed to communicate before deciding to go to the bar. However, they are not required to tell the truth.

Named after a bar in Santa Fe, New Mexico, the problem was created in 1994 by W. Brian Arthur. However, under another name, the problem was formulated and solved dynamically six years earlier by B. A. Huberman and T. Hogg.[3]

Minority game

A variant is the Minority Game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg.[4] An odd number of players each must make a binary choice independently at each turn, and the winners are those players who end up on the minority side. As in the El Farol Bar problem, no single (symmetric) deterministic strategy can give an equilibrium, but for mixed strategies, there is a unique symmetric Nash equilibrium (each player chooses with 50% probability), as well as multiple asymmetric equilibria.

A multi-stage, cooperative Minority Game was featured in the manga Liar Game, in which the majority was repeatedly eliminated until only one player was left.[citation needed]

Kolkata Paise Restaurant Problem

Another variant of the El Farol Bar problem is the Kolkata Paise Restaurant Problem (KPR),

payoff = 1) while all others lose (payoff = 0). The players do not know each others' choices on a given day, but the game is repeated daily, and the history of all players' choices is available to everyone. Optimally, each player chooses a different restaurant, but this is practically impossible without coordination, resulting in both hungry customers and unattended restaurants wasting capacity.[citation needed
]

In a similar problem, there are hospital beds in every locality, but patients are tempted to go to prestigious hospitals out of their district. However, if too many patients go to a prestige hospital, some get no hospital bed at all, while additionally wasting the unused beds at their local hospitals.

Traveling Salesman Problem type algorithms have also been studied.[13] Extensions of KPR for on-call car hire problems have been explored in.[14][15] Stability of the KPR, induced by the introduction of dining clubs have also studied.[16]

Extensions to quantum games for three player KPR have been studied;[17][18] see [19] for a recent review.

References

  1. ^ Whitehead, Duncan (2008-09-17). "The El Farol Bar Problem Revisited: Reinforcement Learning in a Potential Game" (PDF). University of Edinburgh School of Economics. Retrieved 2014-12-13.
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  3. ^ "The Ecology of Computation", Studies in Computer Science and Artificial Intelligence, North Holland publisher, page 99. 1988.
  4. ^ D. Challet, M. Marsili, Y.-C. Zhang, Minority Games: Interacting Agents in Financial Markets, Oxford University Press, Oxford (2005)
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  6. Wolfram Alpha
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  15. ^ L. Martin; P. Karaenke (2017). The vehicle for hire problem: a generalized Kolkata Paise Restaurant problem; Proc. Workshop on Information Technology and Systems (PDF).
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Further reading