Simultaneous action selection
Simultaneous action selection, or SAS, is a
Limitations
Some games do not lend themselves to simultaneous movement, because one player's move may be prevented by the other player's. For instance, in chess, a move of a bishop takes queen would be incompatible with a simultaneous opposing move of queen takes bishop. By contrast, the simultaneous movement is possible in Junta because each coup phase has a movement stage and a separate combat stage; no units are removed until all have had a chance to move. It has been noted that "a certain amount of reverse psychology and reverse-reverse psychology ensues" as players attempt to calculate the implications of others' potential actions.[1] Junta also has simultaneous action selection in that players secretly choose their locations at the same time.[2] This is important in that, for instance, a player plotting an assassination may choose the bank for his or her own location (hoping to quickly deposit the ill-gotten gains) before finding out whether the location of his or her assassination was on the mark.
Real world applications
Simultaneous action selection is used in many real-world applications such as
See also
References
- ^ "Simultaneous Action Selection = Randomness". Gamer's Mind. February 16, 2006.
- ^ Junta at BoardGameGeek
External links
- BoardGameGeek: Games using simultaneous action selection
- BoardGameGeek wiki: Simultaneous Action Selection