Educational toy
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Educational toys (sometimes also called "instructive toys")[1] are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject. They often simplify, miniaturize, or even model activities and objects used by adults.
Although children are constantly interacting with and learning about the world, many of the objects they interact with and learn from are not toys. Toys are generally considered to be specifically built for children's use. A child might play with and learn from a rock or a stick, but it would not be considered an educational toy because 1) it is a natural object, not a designed one, and 2) it has no expected educational purpose.
The difference lies in perception or reality of the toy's intention and value. An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
History

Toys have changed substantially throughout history, as has the concept of
Research on the history of toys and their use tends to focus on western cultures, but work has also been done on
Dolls can be seen as an early "educational toy" because dolls acted as substitutes, allowing children to learn to care for living babies and children. Similarly, toy bows and arrows or other weapons acted as substitutes for real weapons, enabling children to develop skills needed for hunting or fighting.[6][7]
Up until the 20th century, however, manufactured toys were not readily available, and most often were owned by wealthy families.[8]: 172 Moulded miniature dishes and toy soldiers have been found in England dating to as early as 1300.[9]: 172–173 There are records of wealthy medieval children owning elaborate toy houses and military toys, which could enable them to mimic adult activities such as managing a household or enacting a siege.[9]: 174
Nonetheless, "We often forget that throughout history, children have happily played without toys and manufactured playthings."[8]: 172 Children improvised a wide variety of toys and games using whatever came to hand, including fences, barrels, sticks, stones, and sand.[9]: 175–177 Both children and adults played games such as backgammon, dice, chess and cards, which helped to develop manual dexterity, memory, and strategy.[9]: 178 In 1560, Pieter Bruegel the Elder painted Children's Games. He depicts around 200 children in at least 75 play activities.[9]: 166 Only a few activities involved toys made specifically for children, and even fewer might be classed as "educational toys": dolls, simple musical instruments and a water gun used to shoot at a bird.[10]
Locke's Blocks

The identification of specific toys as having an explicitly educational purpose dates to the 1700s.[11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing; and twenty other ways may be found, suitable to their particular tempers, to make this kind of learning a sport to them."[12] This type of block, one of the first explicitly educational toys, is often identified as "Locke's Blocks".[13][14]
Dissected Maps

French educator
A Rational Toy-Shop
In
"To those who acquire habits of observation, every thing that is to be seen or heard, becomes a source of amusement... most well ordered families allow their horses and their dogs to have houses to themselves; cannot one room be allotted to the children of the family? If they are to learn chemistry, mineralogy, botany, or mechanics; if they are to take sufficient bodily exercise without tormenting the whole family with noise, a room should be provided for them.[17]
In contrast to the Edgeworths, Isaac Taylor in Home education (1838) and Charlotte Mary Yonge in Womankind (1876) championed the idea of less structured, more imaginative play.[6]: 13 The range of manufactured toys broadened during the Victorian era but toys continued to be costly and belong to the wealthy. A toy might cost as much as a working man's wage for a week.[20]
Froebel's gifts

The center of toy making in the 1800s was Germany, renowned for its fine craftsmanship.[21] Between 1836 and 1850, German educator Friedrich Wilhelm August Fröbel introduced a set of specially shaped geometric solids which he called "gifts" and less solid materials such as foldable papers which he called "occupations". Through interaction with these manipulatives, all five senses were stimulated. They were intended to support learning of concepts such as number, size, shape, weight, and cause and effect.[13][22]: 24 Froebel also established the first "Kindergarten".[11]: 49 It provided care and education for pre-school children whose parents were absent at work during the day.[23][24]
By 1880, the wooden blocks designed by Froebel had inspired the development of
La Science Amusante
French engineer Arthur Good (under the pen name "Tom Tit") published weekly articles about La Science Amusante, or Amusing Science in the French magazine L’Illustration. They were collected and published starting in 1889. His geometrical demonstrations, craft projects, and physics experiments could be carried out with everyday household materials.[25]
Montessori's manipulatives

A wide array of manipulatives was introduced in the early 20th century by Maria Montessori. Based on her work in Italy, her book The Montessori method was translated into English and published in 1912.[26] Montessori's curriculum focused primarily on tactile and perceptual learning in the early years, and was based on developmental theories and work with students. She emphasized practical exercises using ready-to-hand materials such as pouring rice or tying a shoelace. She also developed sets of Montessori sensorial materials, manipulatives for learning mathematics and other skills and concepts. Today, Montessori's methods are used in both homes and schools, and her manipulatives have been extensively studied.[27][28] Her work was strongly motivated by slum conditions and the social and economic disadvantages facing poor women and their children. The Montessori method formed the basis for the creation of educational toys busy boards.[29]
Construction sets
During World War I (1914–1918), countries such as Great Britain embargoed German goods, including toys. Later, toy-making businesses were established in Britain and other countries, in some cases employing ex-soldiers.[30][31] Britain became a principal supplier of toys, to be followed by America, and later Japan and China.[32] Toys became cheaper and accessible to more people. However, the emergence of an industrialized toy manufacturing industry in Canada, Britain, and elsewhere was disrupted by the Great Depression.[32]: 148
Meccano, Erector Sets, Tinkertoy, and Lincoln Logs all appeared in the early 20th century, and were promoted as developing fine motor skills, encouraging free play and creativity, and introducing children to engineering and construction ideas.[24]
In 1913,
Tinkertoy was developed and patented in 1914 by
Lincoln Logs were introduced in 1918 by John Lloyd Wright, second son of the architect Frank Lloyd Wright. They were inspired by structural work for the second Imperial Hotel, built in Tokyo, Japan. For the hotel, Frank Lloyd Wright designed a system of interlocking timber beams that were intended protect the hotel against earthquakes by allowing it to sway without collapsing. His son adapted the idea to enable children to build constructions that would stand up to rough play. In the 1950s, Lincoln Logs were one of the first toys to be marketed on television.[36][24]
Throughout the early part of the 20th century, a variety of new materials such as
In the mid-1950s, more explicitly engineering-themed construction toys appeared, including plastic girders, columns, and panels that could be assembled into a model
The building toy
In the late 1960s, Fischertechnik introduced what would eventually become a versatile and powerful set of modular construction components, incorporating sophisticated pneumatic, electrical, electronic, and robotic capabilities. The company's products also achieved some success in the hobbyist and school markets, including vocational education programs, but was overshadowed by Lego in the consumer segment.
External links
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Anchor Stone Blocks from 1880 are still compatible with modern sets
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Model steam locomotive built with Meccano
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A very basic Erector Set kit of parts
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Lego cathedral
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Automatic marble sorter built with Fischertechnik
Pretend Play
Pretend Play is an imaginative activity in which "children are playing as if something or someone is real".[39] "This type of play benefits all areas of a child’s development and gives a child tools for experiences later in life such as emotional regulation, creativity, and logical reasoning".[40] Pretend play is important for the child's development in many fields, such as: "social and emotional skills, language skills, thinking skills, nurturing the imagination".[41]
Chemistry sets and science kits
By the 1920s and 1930s, child labor laws and other social reforms were resulting in increased numbers of children attending school. As the amount of time spent at school increased, people began to see adolescence as a distinct life stage, with its own “youth culture”. With increased urbanization and use of cars, there were new options for after-school socialization, some of which were less supervised and allowed for contact across social, class, and gender lines. Teachers and post-depression parents worried that children would get into trouble after school and began to start after-school clubs. Scientific educational toys were produced and promoted to kids as fun, and to parents as keeping kids out of trouble and encouraging them to enter well-paying careers in science.[42] Chemcraft specifically used the slogan “Experimenter Today . . . Scientist Tomorrow” to market their chemistry sets.[43]
Although portable chemical chests had existed as early as 1791, they were intended for use by adults, rather than children.
Early chemistry sets included a wide range of hardware, glassware and chemicals, much of which is omitted from modern-day sets due to later concerns about possible hazards and liability.[50] Modern chemistry kits tend to discourage free-form experimentation, containing a limited amount of specific nontoxic substances and a booklet specifying how they can be used for a specific project.[50] Writers frequently lament that it is no longer possible for chemistry-set users to engage in the wide range of (sometimes hazardous) experimentation that attracted them to the field of chemistry as children.[48][50]
Though chemistry sets lost popularity beginning in the safety-conscious 1960s, they appear to be regaining interest in the 21st century.[44] A line of chemistry sets reminiscent of the traditional Gilbert and Porter sets was marketed as of 2012[update] by Thames & Kosmos.[44] Many modern chemistry sets are designed according to the guidelines of microscale chemistry; using precise but smaller quantities of chemicals is more economical and safer than traditional setups. The related genre of
Starting in 1940,
Marketing of science toys has tended to be heavily
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Gilbert chemistry set, ca.1940
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A. C. Gilbert Girl's lab technician set, 1950s
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Cloud chamber, part of the Gilbert U-238 Atomic Energy Laboratory, 1950
Computational toys
As
A bare-bones computing model was marketed in the form of a basic analog computer, consisting of three calibrated potentiometers and a low-cost galvanometer arranged in a Wheatstone bridge circuit. This setup allowed simple computations to be performed, similar to a mechanical slide rule, but the accuracy was poor and the components could not be reconfigured in any useful way.
Around 1955, computer scientist Edmund Berkeley designed the computational toy Geniac, and in 1958 a similar toy called Brainiac. The rotary switch construction sets used combinational logic but had no memory and could not solve problems using sequential logic. Instruction booklets gave series of instructions for creating complex machines which could solve specific Boolean equations. Specific machines could play simple games like tic-tac-toe, or solve arithmetic puzzles, but the output resulted directly from the input given.[53]
In 1961, Scientific Development Corporation introduced the
By the 1980s, expanding on the popularity of build-your-own
The Lego company expanded into the area of robotics with its Lego Mindstorms kits, introduced in 1998.[24] With the software and hardware provided in the kit, which includes a system controller, motors, and peripheral sensors as well as ordinary Lego building blocks, children can create programmable robots. Lego Mindstorms draws heavily on the constructionist learning theories of computer scientist and educator Seymour Papert.[56][57]
More recently, Raspberry Pi is being used by teachers and students. Introduced by Eben Upton and the Raspberry Pi Foundation in the United Kingdom as an inexpensive option that would promote teaching of computer science and programming skills in lower-income schools, it has also become popular with makers and engineers.[58]
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The rudimentary Geniac computer lacked any memory (1955)
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The Minivac 601 featured 6 electromechanical relays and a unique motorized display (1961)
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The Digi-Comp I digital mechanical computer (1963)
Toy computers

Some manufacturers regarded standard personal computers as an inappropriate platform for learning software for younger children, and produced custom child-friendly pieces of hardware instead. The hardware and software are generally combined into a single product, such as a laptop-lookalike. Such computers may be custom-designed standalone toys, or personal computers tailored for children's use.
Common examples include imaginatively designed handheld game consoles with a variety of pluggable educational game cartridges and book-like electronic devices into which a variety of electronic books can be loaded. These products are more portable than general laptop computers, but have a much more limited range of purposes, concentrating on literacy and numeracy.
Ergonomic hardware is fundamental for baby learning, where tablet computers and touchscreens are preferably used instead of keyboards and computer mice. Also, a sandbox environment is created, to disable the use of the keyboard (excepting some combination of keys that can only be typed by an adult), taskbar, and opening of other programs and screens. Child computer keyboards may use large and differently colored keys to help differentiate them. Baby and toddler computers include ABC keyboards.[
Educational theories and play
Sometimes described as "the work of children",
Teachers who use educational toys in classroom settings try to identify toys that will be appropriate to a child's developmental level, existing skills, and interests. They try to engage children with toys in ways that support cognitive development.[60] Many educators emphasize the importance of open-ended imaginative play, exploration and social engagement. Toys with the quality of open-endedness can be used by children in a variety of ways and at different ages and developmental levels.[62] Educational toys vary widely in terms of their open-endedness and their potential for exploration, imaginative play, and social engagement.[63]: 92–93 Play theorist Brian Sutton Smith, who advocates for free play, has asserted that "the plans of the playful imagination dominate the objects or the toys, not the other way around."[8]: 65 Toys whose design is more heavily specified and restricted may be less intuitive for children to use, and require more engagement and support from adults. Many studies of educational toys report that the effectiveness of a toy is more related to the involvement and guidance of adults, or to the child's intellectual level, than to the toy itself.[11]: 53
Educational toys claim to enhance intellectual, social, emotional, and/or physical development. Educational toys are thus designed to target development milestones within appropriate age groups. For
Measuring educational effectiveness
Studies that examine the usefulness of manipulatives have found that outcomes may vary widely depending on physical characteristics of the materials themselves and the ways in which they are used. Emphasis is often placed on the importance of the physicality of the manipulative, but some work on teaching geometry concepts suggests that manipulability and meaningfulness are more important than physicality. Students who used a Logo computer program that required them to consider their actions carefully learned more than students who learned from textbooks, and retained that knowledge longer than students who used physical manipulatives.[64]
Marketing
Toys are big business: the global toy market is estimated at over 80 billion US dollars annually. In 2013 the average household in the United Kingdom spent the equivalent of $438 US per child on toys, while US families spent $336 per child.[65] In advertising, "educational toys" are sometimes differentiated from "promotional" toys, which are marketed primarily as part of a group of related products (e.g. American Girl dolls, Transformers, Steven Universe toys).[63]: 86–89 It is also possible for these categories to overlap (e.g. Star Wars Legos).
The term "educational toy" is often applied in toy advertising to promote sales to parents.[63]: 92–93 The packaging of many toys includes a table of skills and benefits asserted to be enhanced by use of the product. The actual developmental benefit of these, by comparison to a cheaper, simpler or more easily available product, is often unproven. In many cases homemade educational toys may be just as effective as expensive purchased ones, as long as developmental issues are understood.[60]
Examples

Examples of educational toys include:
- Building toys, such as toy blocks
- Automoblox wooden construction cars
- Scale models
- Chemistry sets
- Construction toys
- Electronic toys (see also: Electronic kit)
- Speak & Spell, Speak & Read, and Speak & Math
- Snap Circuits
- Many VTech and LeapFrog products
- Microscopes
- Skil Craft Biology Lab, 1960s[47]
- Models of real objects
- Model aircraft
- Model railroads
- Model cars and other vehicles
- Model animals, e.g. Carnegie collection
- Model microbes, e.g. GIANTmicrobes
- Playmobil model scenes
- Musical instruments
- Physics
- Robots and robot kits
- 2-XL and Kasey the Kinderbot
- Botley the Coding Robot
- Lego Mindstorms
- Qfix robot kit
- Puzzles
- Learning tools
- Science kits
See also
- Constructionism (learning theory)
- Education
- Educational game
- Educational software
- Parenting styles
- Puzzle
- Toy advertising
- Educational entertainment
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