Her Story (video game)
Her Story | |
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Single-player |
Her Story is an
The game is Barlow's first project since his departure from
Her Story was acclaimed by many reviewers, with praise particularly directed at the narrative, unconventional gameplay mechanics, and Seifert's performance. The game has sold over 100,000 copies, and earned multiple year-end accolades, including nominations for
Gameplay
Her Story is an
Plot
The interview tapes feature a woman who introduces herself as Hannah Smith (
Hannah eventually began dating Simon, whom she had met at a
As the player uncovers enough of the story, a chat window appears asking if they are finished. Upon answering affirmatively, it is revealed that the player is Sarah, Eve's daughter. The chat asks Sarah if she understands her mother's actions, and asks to meet her outside.[15]
Development
Her Story was developed by
Her Story was approved through
Gameplay design
Barlow's immediate idea was to create a game involving police interviews, but he "didn't know exactly what that meant".[22] He then conceived the idea to involve real video footage, and the ability to access the footage through a database interface; he described the interface as being "part Apple II, part Windows 3.1 and part Windows 98".[22] The interface design was inspired by Barlow's appreciation of the police procedural genre, commenting that "the conceit of making the computer itself a prop in the game was so neat".[2] He also compared the searching mechanic to the Google search engine, and wanted to "run with the idea" that the player is "essentially Googling".[2] The game's concept was inspired by the TV series Homicide: Life on the Street (1993–1999), which Barlow found depicted police interviews being a "gladiatorial arena for detectives".[16] Barlow intentionally made the game's opening screen to be "slightly too long", to immediately notify the player of the slow pacing that would follow.[29]
Inspiration to work on Her Story stemmed from Barlow's disappointment of other detectives games: he felt that
Story and characters
Barlow decided to feature live action footage in the game after becoming frustrated with his previous projects, particularly with the technical challenge of translating an actor's performance into a game engine.[28] Barlow set out to work with an actor on Her Story, having enjoyed the process while working at Climax Studios, albeit with a larger budget.[16] He contacted Viva Seifert, whom he had intermittently worked with on Legacy of Kain: Dead Sun for a year, before its cancellation.[28] He felt that Seifert is "very good at picking up a line and intuitively pulling a lot of the subtext into her performance", which led him to believe that she was "perfect" for the role in Her Story.[33] When Barlow asked Seifert to audition, he sent her a 300-page script, which he managed to reduce to 80 pages, by altering font size, as well as some dialogue; she accepted the role.[28]
Seifert began to feel pressure midway through filming, when she realised that "the whole game is hinging" on her performance.
Barlow played the part of the detectives during filming, asking scripted questions to Seifert's character,[36] but is never featured in Her Story.[7] When watching police interviews for research, Barlow found himself empathising with the interviewee, which inspired him to exclude the detective from the game. He stated that the interviews typically feature "double betrayal", in which the detectives are "pretending to be the best friend".[37] Barlow felt that removing the detective from the game empowers Seifert's character, allowing the player to empathise.[37] When conducting research for Her Story, Barlow looked at the case regarding the murder of Travis Alexander, which made him consider the manner that female murder suspects are treated in interrogations, stating that they "tend to be fetishised, more readily turned into archetypes".[22] This was further proved to Barlow when studying the interviews of Casey Anthony and Amanda Knox; he found that media commentary often ignored the evidence of the investigation, instead focusing on the expressions of the suspects during the interviews.[38] Barlow conducted further research by studying texts about psychology, and the use of language.[19]
After conceiving the game's main mechanics, Barlow began developing the story, conducting research and "letting [the story] take on a life of its own".[22] To develop the story, Barlow placed the script into a spreadsheet, which became so large it often crashed his laptop upon opening it.[4] He mapped out every character involved in the investigation, including their backstories and agendas.[32] He spent about half of development creating detailed documents charting the story's characters and events.[19] He also determined the dates on which the police interviews would take place, and what the suspect was doing in the interim.[32] Once he had determined the game's concept more precisely, Barlow ensured the script contained "layers of intrigue", in order to interest the player to finish the game.[16] Barlow often replaced words of the script with synonyms, to ensure that some clips were not associated with irrelevant words.[16] When writing the script, Barlow generally avoided supernatural themes, but realised that it would involve a "slight dreamlike surreal edge".[39] Working on the script, he often found that he was "very much in the moment, writing from inside the characters' heads".[18] He found it difficult to create a new idea for the story, as detective fiction has been explored many times before.[33]
Audio
When searching for music to use in Her Story, Barlow looked for songs that sounded "slightly out-of-time".[23] He ultimately used eight tracks from musician Chris Zabriskie,[40] and found that his music invoked nostalgia, and had a "modern edge".[23] He felt that the music "highlights the gap between the 'fake computer world'" and the game.[22] The "emotional intensity" of the clips also influences the music changes in Her Story.[18] Barlow also intended to feature a song for Seifert to sing in some of the clips that fit within the game. He settled on the murder ballad "The Twa Sisters", which he felt would trigger the mythical elements of the game.[23] Seifert and Barlow both altered the ballad, to fit the game.[34] Barlow intended for the sound design to be "all about authenticity".[22] He used an old keyboard to provide sound effects for the computer, using stereo panning for the keys to have the correct 3D position in playback.[22]
Sequel
Telling Lies was Barlow's
Reception
Critical reception
Aggregator | Score |
---|---|
Metacritic | (iOS) 91/100[43] (PC) 86/100[43] |
Publication | Score |
---|---|
Adventure Gamers | 4/5[3] |
Destructoid | 10/10[44] |
Edge | 9/10[35] |
Game Informer | 8.5/10[45] |
GameSpot | 8/10[46] |
Giant Bomb | 4/5[47] |
IGN | 8.5/10[48] |
PC Gamer (US) | 90/100[49] |
Polygon | 8.5/10[50] |
VideoGamer.com | 8/10[51] |
Her Story received "universal acclaim" for the iOS and "generally favorable" reviews for Windows, according to review aggregator
Critics lauded the game's narrative. Edge considered it "a superlatively told work of crime fiction."[35] Kimberley Wallace of Game Informer wrote that the "fragmented" delivery of the story "works to its benefit".[45] She appreciated the subtlety of the narrative, and the ambiguity surrounding the ending.[45] Polygon's Megan Farokhmanesh noted that Her Story "nails the dark, voyeuristic nature of true crime".[50] Chris Schilling of The Daily Telegraph was impressed by the coherence of the narrative, "even when presented out of order".[52] Eurogamer's Simon Parkin found the effects of the narrative to be similar to well-received HBO thrillers, particularly in terms of audience attention.[55] Stephanie Bendixsen of Good Game was disappointed that large plot points were revealed early in the game, but attributed this to the uniqueness of each player's experience.[56]
Seifert's performance in the game received praise. GameSpot's Justin Clark felt that the performance "anchored" the game.[46] Chris Kohler of Wired similarly described Seifert's performance as "so captivating that I couldn't imagine this game working any other way".[57] Katie Smith of Adventure Gamers wrote that Seifert is convincing in the role, particularly with small details such as body language, but was startled by the lack of emotion.[3] Game Informer's Wallace echoed similar remarks, noting that Seifert "nailed the role".[45] Rock, Paper, Shotgun's Smith wrote that "the whole thing might collapse" without Seifert's "convincing" performance.[53] IGN's Albert named the acting "believable", stating that Seifert's performance is "appropriately both grounded and absurd".[48] Joe Donnelly of Digital Spy wrote that Seifert's performance has the potential to inspire similar games,[5] and Andy Kelly of PC Gamer called the performance "understated, realistic, and complex".[49] Burns of VideoGamer.com felt generally impressed by Seifert's performance, but noted some "occasional bad acting".[51] Rich Stanton of The Guardian wrote that "Seifert's delivery is usually matter-of-fact and emotionally convincing".[58] Polygon named Hannah among the best video game characters of the 2010s, dubbing Seifert's performance as "superbly".[59]
The unconventional gameplay mechanics also received positive remarks from critics. Destructoid's Laura Kate Dale felt that the game's pacing and structure assisted the narrative,[44] and Wallace of Game Informer found that making a connection between key points in the narrative was entertaining.[45] Burns of VideoGamer.com praised the game's ability to make the player realise their own biases, and challenge their "sense of self".[51] Albert of IGN felt that the searching tool was "gratifying", and positively contributes to the pacing of the game,[48] while The Washington Post's Thomsen wrote that the database mechanic created "contemplative gaps between scenes", allowing for "poignance and power" within the narrative.[54] Edge thought that by having game mechanics which require the player to deduce the story through investigation and intuition, Her Story was one of few games "that truly deliver on the foundational fantasy of detective work."[35] Bendixsen of Good Game described the desktop as "appropriately retro", noting that she was "drawn in immediately".[56]
The game sold over 100,000 copies by 10 August 2015;[60] about 60,000 copies were sold on Windows, with the remaining 40,000 sold on iOS.[22] Barlow stated that the game's instant popularity surprised him, as he had instead expected the game to slowly spread by word of mouth "and maybe over six months it would pay for itself."[35]
Accolades
Her Story has received multiple nominations and awards from
Award | Date | Category | Recipient(s) and nominee(s) | Result | Ref. |
---|---|---|---|---|---|
Golden Joystick Awards
|
30 October 2015 | Breakthrough Award | Her Story | Won | [64] |
Game of the Year | Her Story | Nominated | [75] | ||
PC Game of the Year | Her Story | Nominated | |||
Best Original Game | Her Story | Nominated | |||
Best Storytelling | Her Story | Nominated | |||
Best Indie Game | Her Story | Nominated | |||
Performance of the Year | Viva Seifert as Hannah Smith | Nominated | |||
The Game Awards | 3 December 2015 | Best Narrative | Her Story | Won | [68] |
Best Performance | Viva Seifert as Hannah Smith | Won | |||
Best Independent Game | Her Story | Nominated | |||
Games for Change | Her Story | Nominated | |||
New York Game Awards | 9 February 2016 | Great White Way Award for Best Acting in a Game | Viva Seifert as Hannah Smith | Won | [69] |
Big Apple Award for Best Game | Her Story | Nominated | [76] | ||
Off Broadway Award for Best Indie Game | Her Story | Nominated | |||
Herman Melville Award for Best Writing | Her Story | Nominated | |||
D.I.C.E. Awards | 18 February 2016 | D.I.C.E. Sprite Award | Her Story | Nominated | [77] |
Outstanding Achievement in Character | Hannah Smith | Nominated | |||
Outstanding Achievement in Game Design | Her Story | Nominated | |||
Outstanding Achievement in Story | Her Story | Nominated | |||
Game Developers Choice Awards | 16 March 2016 | Innovation Award | Her Story | Won | [78] |
Best Handheld/Mobile Game | Her Story | Won | |||
Best Narrative | Her Story | Won | |||
Independent Games Festival Awards | 16 March 2016 | Seumas McNally Grand Prize | Her Story | Won | [67] |
Excellence in Narrative | Her Story | Won | |||
Excellence in Design | Her Story | Nominated | [79] | ||
Nuovo Award for Innovation | Her Story | Nominated | |||
SXSW Gaming Awards | 19 March 2016 | Mobile Game of the Year | Her Story | Won | [71] |
Matthew Crump Cultural Innovation Award | Her Story | Nominated | [80] | ||
Excellence in Narrative | Her Story | Nominated | |||
Most Enduring Character | Hannah Smith | Nominated | |||
British Academy Games Awards | 7 April 2016 | Debut Game
|
Her Story | Won | [65] |
Mobile & Handheld | Her Story | Won | |||
Game Innovation | Her Story | Won | |||
Game Design
|
Her Story | Nominated | |||
Story | Her Story | Nominated | |||
Original Property | Her Story | Nominated | |||
British Game | Her Story | Nominated |
References
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External links
- Official website
- Her Story at IMDb
Media related to Her Story at Wikimedia Commons