Sonic Advance 3
Sonic Advance 3 | |
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multiplayer |
Sonic Advance 3
The game is a fast-paced
Gameplay
Similarly to
The levels contain features like
The player can select any two-member permutation of its five playable characters:
Plot
Prior to the game's events, Doctor Eggman builds a robotic assistant
The final boss fight takes place at the Altar Emerald temple. If the player defeats Eggman there without having all seven Chaos Emeralds, Eggman and Gemerl escape and fall off the edge of the temple. Peace is restored to the world, and
Development and release
Sonic Advance 3 was published by
Reception
Aggregator | Score |
---|---|
1Up.com | B[23] |
Famitsu | 30/40[24] |
Game Informer | 6.75/10[25] |
GamePro | 3.5/5[5] |
GameSpot | 8.4/10[26] |
GameSpy | [19] |
GameZone | 9/10[27] |
IGN | 9/10[3] |
Nintendo Power | 3.9/5[28] |
Sonic Advance 3 received positive reviews from critics, with respective scores of 79% and 80% at review aggregators Metacritic and GameRankings.[21][22] GameSpot named it the best Game Boy Advance game of June 2004,[29] and nominated it for the year-end "Best Game Boy Advance Game" and "Best Platformer" awards.[30] It later won Handheld Game of the Year at the 2004 Golden Joystick Awards[31] and sold over 100,000 copies in the United Kingdom alone.[32]
Critics gave mixed opinions to the team-up dynamic. Nich Maragos from
However, the gameplay was mostly well-received otherwise. Vassar acclaimed the level design: he both called the levels "enormous and fast" and praised the slower, smaller sections for "keeping the levels distinct and adding short interludes to the constant running and loops."[19] Harris also praised the "clever" level design.[3] However, Mason found it "simplistic",[25] while Stardingo saw "repetition" in the typical formula.[5] Maragos criticized the bipolar difficulty of the bosses and some minor control issues.[23] Vassar, however, appreciated the return from Advance 2's running-based boss battles to more traditional ones.[19] Further praise from Harris, conversely, went to the multiplayer mode and—along with Stardingo—to the presence of a hub world, which Harris and Stardingo thought gave the game structure.[3][5]
The game's aesthetics were also well received. Provo stated that "in terms of graphics and sound, Sonic Advance 3 is on par with the best that companies like Nintendo and Konami have had to offer this year". He specifically complimented the character animations, simulations of underwater waves, and in-depth background effects.[26] Vassar praised Advance 3 for continuing Advance 1 and 2's emulation of the "colorful, angular, and stylized look" of the original Sonic the Hedgehog for the Sega Genesis, as well as its "twangy, upbeat tunes".[19] Stardingo thought similarly overall but criticized the "garish" themes of the level Toy Kingdom.[5]
Notes
References
- ^ Hideaki Kobayashi [@hide__aki] (June 8, 2014). "Yeah! Ocean Base, Toy Kingdom, Twinkle Snow, Chaos Angel Zone and Boss, Extra Boss, etc. Special Stage, Opening, Option, ;)" (Tweet) – via Twitter.
- ^ "ソニック アドバンス 3 | Wii U | 任天堂" (in Japanese). Retrieved 2016-08-16.
- ^ a b c d e f g h i Harris, Craig (May 27, 2004). "Sonic Advance 3: The traditional Sonic adventures continue to shine on the Game Boy Advance in a tremendously fun sequel". IGN. Archived from the original on August 18, 2012. Retrieved June 6, 2014.
- ^ Sonic Advance 3 instruction manual, p. 21.
- ^ a b c d e f Stardingo (June 17, 2004). "Review: Sonic Advance 3". GamePro. Archived from the original on June 3, 2008. Retrieved June 6, 2014.
- ^ Sonic Advance 3 instruction manual, p. 23.
- ^ Sonic Advance 3 instruction manual, pp. 8–9.
- ^ Sonic Advance 3 instruction manual, pp. 10–11.
- ^ Sonic Advance 3 instruction manual, pp. 16–17.
- ^ Sonic Advance 3 instruction manual, pp. 12–13.
- ^ Sonic Advance 3 instruction manual, pp. 14–15.
- ^ Sonic Advance 3 instruction manual, p. 5.
- ^ Sonic Advance 3 instruction manual, p. 10.
- ^ Sonic Advance 3 instruction manual, pp. 27–30.
- ^ a b Sonic Advance 3 instruction manual, p. 4.
- ^ ソニックアドバンス3 (in Japanese). Sega. Retrieved June 8, 2014.
- ^ "THQ to copublish Sega Europe GBA games". GameSpot. Archived from the original on 2007-09-29.
- ^ a b Harris, Craig (May 13, 2004). "E3 2004: Yuji Naka talks Sonic". IGN. Retrieved July 25, 2010.
- ^ a b c d e f Vassar, Darryl (June 14, 2004). "Sonic Advance 3 (GBA)". GameSpy. Archived from the original on June 26, 2008. Retrieved June 6, 2014.
- ^ Harris, Craig (September 11, 2003). "Shining Force to GBA". IGN. Retrieved June 7, 2014.
- ^ a b "Sonic Advance 3". GameRankings. Retrieved June 6, 2014.
- ^ a b "Sonic Advance 3: Game Boy Advance". Metacritic. Retrieved June 6, 2014.
- ^ 1UP.com. Archived from the originalon September 4, 2004. Retrieved June 6, 2014.
- ^ ソニック アドバンス3. Famitsu (in Japanese). No. 810. June 2004.
- ^ a b c d Mason, Lisa. "Right Round Baby, Right Round". Game Informer. Archived from the original on February 20, 2008. Retrieved June 6, 2014.
- ^ a b c Provo, Frank (June 23, 2004). "Sonic Advance 3: Sonic Advance 3 is a great, fast-paced platform game, and the tag-team play mechanic really enhances the overall experience". GameSpot. Archived from the original on February 28, 2007. Retrieved June 6, 2014.
- ^ Zacarias, Eduardo (June 13, 2004). "Sonic Advance 3 Review". GameZone. Archived from the original on March 15, 2008. Retrieved June 6, 2014.
- ^ "Sonic Advance 3". Nintendo Power. No. 182. August 2004. p. 122.
- ^ Staff (July 6, 2004). "GameSpot's Month in Review for June 2004". GameSpot. Archived from the original on August 6, 2004.
- ^ "Best and Worst of 2004". GameSpot. January 5, 2005. Archived from the original on March 7, 2005.
- ^ CVG Staff (November 5, 2004). "Golden Joystick Awards 2004: Winners announced!". Computer and Video Games. Retrieved June 7, 2014.
- ^ "ELSPA Sales Awards: Silver". TechRadar. Archived from the original on February 13, 2010. Retrieved June 7, 2014.
External links
- Official website (in Japanese)