Sonic Generations

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Sonic Generations
Xbox Series X/S
Release
November 1, 2011
  • PlayStation 3, Xbox 360
    • NA: November 1, 2011
    • AU: November 3, 2011
    • EU: November 4, 2011
    • JP: December 1, 2011
    Windows
    • NA: November 4, 2011
    • EU: November 25, 2011
    Nintendo 3DS
    • NA: November 22, 2011
    • AU: November 24, 2011
    • EU: November 25, 2011
    • JP: December 1, 2011
    Sonic X Shadow Generations
    PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows
    • WW: Late 2024
multiplayer

Sonic Generations

Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors
(2010).

Development of Sonic Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in

modding
scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.

The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional frame rate and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.

A remaster of the game, Sonic X Shadow Generations,

Xbox Series X/S, Nintendo Switch and Windows. It will add a new campaign featuring Shadow the Hedgehog as a playable character.[1]

Gameplay

Gameplay in Chemical Plant, the game's second level. Classic Sonic's levels are played from a 2D perspective (top) while Modern Sonic's are played from a 3D perspective (bottom).

Sonic Generations is a

Wisps. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.[6][7]

The game's main hub is a realm called White Space, in which the player can explore, converse with other characters, and access the game's

levels, each of which are derived from a previous entry in the series.[8][9] The levels are split into three separate eras: the Classic Era (focusing on levels from games for the Sega Genesis);[10] the Dreamcast Era (focusing on levels from games for the Dreamcast, GameCube, Xbox, and PlayStation 2);[11] and the Modern Era (focusing on levels from games for the Wii, Nintendo DS, Xbox 360, and PlayStation 3).[12][6] Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character.[13]

Upon reaching the end of the level, players are given a grade based on their performance, with an "S" rank being the best and a "D" rank the worst.

Chaos Emerald,[d] and once the game has been completed, both Sonics can transform into their super forms by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However the Sonics lose rings while in this form, and will revert to their standard form when all the rings are gone.[15][e]

Hidden around each act are five Red Star Rings.[6] Collecting these unlocks concept art, music, or, if all five are collected, a new ability. The concept art, as well as cutscenes and character profiles, can be viewed in a Collection Room, while music can be set to play in any level, mission, or boss. The game also features two forms of online leaderboards: "Ranking Attack", which challenges players to obtain the best time and score on each level, and "30 Second Trial", which challenges players to see how far they can get through a level in 30 seconds.[15] An emulation of the original 1991 Sonic the Hedgehog game, ported by Backbone Entertainment, can be unlocked in the Xbox 360 and PlayStation 3 versions of the game.[16]

Levels

360/PS3/Windows Nintendo 3DS
Stage Original game Stage Original game
Green Hill[17] Sonic the Hedgehog (1991) Green Hill[18] Sonic the Hedgehog
Chemical Plant[6] Sonic the Hedgehog 2 Casino Night[19] Sonic the Hedgehog 2
Sky Sanctuary[6] Sonic & Knuckles Mushroom Hill[19] Sonic & Knuckles
Speed Highway[6] Sonic Adventure Emerald Coast[19] Sonic Adventure
City Escape[20] Sonic Adventure 2 Radical Highway[19] Sonic Adventure 2
Seaside Hill[6] Sonic Heroes Water Palace[19] Sonic Rush
Crisis City[21] Sonic the Hedgehog (2006) Tropical Resort[19] Sonic Colors
Rooftop Run[22] Sonic Unleashed
Planet Wisp[6] Sonic Colors

Bosses

360/PS3/Windows 3DS
Boss Stage Original game Boss Stage Original game
Metal Sonic[23]
Stardust Speedway (Bad Future) Sonic CD Metal Sonic[19] Casino Night Sonic CD
Death Egg Robot[24] Death Egg Sonic the Hedgehog 2 Big Arm[25] Launch Base Sonic the Hedgehog 3
Shadow the Hedgehog[6] Final Rush Sonic Adventure 2 Shadow the Hedgehog[19] Radical Highway Sonic Adventure 2
Perfect Chaos[24] Station Square Sonic Adventure Biolizard[26] Cannon's Core Sonic Adventure 2
Silver the Hedgehog[6]
Crisis City
Sonic the Hedgehog
(2006)
Silver the Hedgehog[27] Tropical Resort Sonic the Hedgehog (2006)
Egg Dragoon[24] Eggmanland Sonic Unleashed Egg Emperor[26] Final Fortress Sonic Heroes
Time Eater[28] Center of Time Sonic Generations Time Eater[28] Center of Time Sonic Generations

Plot

After his previous defeat,

Tails
after traveling through Green Hill.

Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including

Chaotix
, while battling old enemies for the Chaos Emeralds. Both Sonics eventually confront the two doctors, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman are left trapped in White Space.

Development

Green Hill Zone in Sonic the Hedgehog (1991, top) and Sonic Generations (bottom); the stage was one of the nine levels remastered in Generations

Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer

Windows was also made; development was handled by Devil's Details.[32] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique[33] and celebrate Sonic's portable history.[29] A version for the Wii was planned, but was eventually abandoned due to hardware constraints.[34]

The game makes use of the

Hedgehog Engine, the game engine Sonic Team used for developing Unleashed.[35] To help decide which levels would appear in the game, Sega polled all their employees and conducted an internet survey about popular Sonic stages, with the levels they found most popular being the ones that were incorporated into the game.[28][30] One of the main rules Sonic Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the caves in Green Hill.[28] In choosing levels for the 3DS version, the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games, wanting to use levels from games of more recent memory.[29] According to Iizuka, one of the hardest parts of developing Generations was adapting 3D levels to 2D, since their "defining" elements and themes were designed to specifically work in 3D.[28] Recreating the "classic"-style Sonic gameplay using the Hedgehog Engine was also cited as challenging, since the engine was designed for 3D gameplay. The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.[33] The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.[36]

In contrast to the casual-oriented Colors,

stereoscopic 3D.[40] According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented.[30]

Music

The musical score of Sonic Generations was primarily composed and arranged by

Naofumi Hataya, Hideki Naganuma, Kenichi Tokoi, Tomoya Ohtani, Crush 40, Circuit Freq, and Cash Cash. The soundtrack consists of remixed versions of past tracks, alongside new material written for the game.[26] Several soundtrack albums were released alongside the game. History of the First Stage features music from the first levels of several Sonic franchise games.[41][42] Sonic Generations: 20 Years of Sonic Music contains several tracks hand-picked by Sonic Team, and was sold with the collector's edition.[43] The complete, three-volume soundtrack, Sonic Generations Original Soundtrack: Blue Blur, was released on January 11, 2012, under Sega's Wave Master label.[44] It spans three discs and features 90 total tracks from both versions of the game.[26]

Release

Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the working title Sonic Anniversary.[45] The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their Facebook page. The trailer depicted the two variants of Sonic running through Green Hill.[46] It was initially announced for the Xbox 360 and PlayStation 3; the 3DS and Windows versions were leaked in a Sega Sammy Holdings financial earnings report.[47] The 3DS version was confirmed in an interview with Iizuka that was published in Nintendo Power.[31] A demo version featuring Classic Sonic's version of Green Hill was released on June 23, 2011, the twentieth anniversary of the original Sonic game's release.[48] A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011.[49] Demo versions of the game were also playable at E3 2011 and the New York Comic Con.[50][51]

The console versions of Sonic Generations were first released in North America on November 1, 2011,

BradyGames.[15] In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various Sonic artwork, a documentary disc about the history of Sonic, Sonic Generations: 20 Years of Sonic Music, a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.[43]

Downloadable and unofficial content

A

pre-order incentive for the Xbox 360 and PlayStation 3 versions.[43][59]

A variety of community-created

modifications ("mods") have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include Unleashed Project, an effort to re-create Sonic Unleashed using Sonic Generations as a base;[60] Super Mario Generations, a mod that replaces Sonic with Mario;[61] and Super Sonic Generations, which expands upon the character's super forms.[62]

Reception

The console and PC versions of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic.[65][63][64] The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by March 31, 2012.[71]

The game's presentation was well received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the detail put into recreating each level;[5] this statement was echoed by Tim Turi of Game Informer.[21] Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and described its remixed tracks as "cool" and its sound effects as "spot on".[3] Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.[8]

The gameplay was also positively received; critics praised its level design and replay value. Bob Mackey of

racing games and praised the "nimble" camerawork, describing the overall experience as addictive.[67]

Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections.

Empire considered the game's weak storyline to be its only problem.[72] Of the game as a whole, Famitsu wrote that the game successfully delivered the series' traditional high speed and exhilaration.[67] DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor's Choice Award.[3] Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that "Sonic Generations doesn't skimp on the speed or the fun".[5]

3DS version

In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic,

Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land.[2] Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments.[19] Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, it was below the standard of Dimps' previous Sonic games.[9][73]

Legacy

In 2017, GamesRadar named Sonic Generations the seventh best game of the Sonic series,

USgamer named it the tenth best.[75] Following the reemergence of "Classic" Sonic, Sega would later begin to include him in other modern Sonic games, such as Sonic Dash (2013)[76] and Sonic Runners (2015).[77] The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters,[78] and also uses an updated version of Generations' game engine.[79] Some journalists initially believed Forces was a sequel to Generations,[80] but Iizuka later clarified that it was a separate game.[81]

Years after its release, the game has remained as a strong seller for Sega.

Xbox Series X/S).[83] An update to the Xbox 360 version in November 2021 added support for 4K visuals and an increased frame rate when played on Series X/S.[84]

On January 31, 2024, Sega announced a remaster, Sonic X Shadow Generations,[85] scheduled for release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Windows in Q4 2024. In addition to updated visuals and additional content, the remaster will feature a new campaign starring Shadow the Hedgehog as he faces off against Black Doom and the Black Arms, the main antagonists of the 2005 Shadow the Hedgehog game.[86]

Notes

  1. ^ Nintendo 3DS version developed by Dimps. Ported to Windows by Devil's Details.
  2. ^ In Japan, the console version is known as Sonic Generations: White Space-time (ソニック ジェネレーションズ 白の時空, Sonikku Jenerēshonzu Shiro no Jikū), and the 3DS version is known as Sonic Generations: Blue Adventure (ソニック ジェネレーションズ 青の冒険, Sonikku Jenerēshonzu Ao no Bōken).
  3. ^ Japanese: ソニック × シャドウ ジェネレーションズ, Hepburn: Sonikku × Shadō Jenerēshonzu
  4. ^ In the 3DS version, players must complete special stages to obtain Chaos Emeralds.[14]
  5. ^ Not in the 3DS version.
  6. ^ As depicted in the 2010 video game Sonic Colors.

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External links