Team Ico
Parent Japan Studio | |
Team Ico was a Japanese
high dynamic range rendering (HDR) lighting, and use of fictional languages. Their products are frequently cited as examples of video games as an art form.[3][4][5]
Projects
In February 2007, Team Ico took out a full page advertisement in the Japanese gaming magazine Famitsu.[citation needed] The advertisement featured some early concept sketches on note paper, suggesting that the team's new game was then in the early phases of design. The following year, Sony updated its careers section with the first screenshot[6] of Team Ico's third game headed to PlayStation 3. Posts available were for planners, animators, artists and effect designers.[7] In March 2009, Fumito Ueda, the lead designer of Ico and Shadow of the Colossus, said the new game, "might be something similar to what's been done.... The essence of the game is rather close to Ico."[8]
A video released in the weeks before
E3 2009 revealed the project's release title as The Last Guardian.[10] Eurogamer reported that The Last Guardian had been posted for release for October 7, 2011 by UK retailers Asda, Tesco, Zavvi, The Hut, and Woolworths. Sony had stated that the game would make its release in the fall of 2011. After the first two God of War games were ported for the PlayStation 3, Ueda mentioned in an interview at the Tokyo Games Show of an interest to do the same with both Ico and Shadow of the Colossus.[11] The Ico & Shadow of the Colossus Collection
was confirmed at the 2010 Tokyo Game Show, and was released worldwide in September 2011.
During
genDESIGN,[2] while Japan Studio would focus on programming and implementation. While the closure of Team Ico was never formally announced by Sony, it was predicated on Ueda's departure from Sony in 2011, following by several other members of the Team Ico staff the following year. Most of these became part of genDESIGN, the studio that completed the development of The Last Guardian.[12]
Games
Game title | Initial release | Platform | Notes |
---|---|---|---|
Ico | September 24, 2001 | PlayStation 2 | |
Shadow of the Colossus | October 18, 2005 | PlayStation 2 | |
The Ico & Shadow of the Colossus Collection | September 22, 2011 | PlayStation 3 | Developed with Bluepoint Games |
The Last Guardian | December 6, 2016 | PlayStation 4 | Development moved to genDESIGN in 2014[2] |
References
- ^ Curtis, Tom. "Confirmed: Ico Creator Fumito Ueda Leaves Sony". Gamasutra. UBM. Retrieved 9 December 2016.
- ^ a b c "genDESIGN". Retrieved 9 December 2016.
Since 2014, genDESIGN has been handling all creative efforts for the highly-anticipated title The Last Guardian, all under the direction of Fumito Ueda.
- ^ "Okay, kids, play on my lawn". Chicago Sun-Times. Archived from the original on 2010-08-11.
- ^ "The Video-Game Art of Fumito Ueda". newyorker.com.
- ^ "The Daily Organ - Finding the best stories". The Daily Organ. Archived from the original on 2012-04-05.
- Sony Computer Entertainment. Archived from the originalon 2008-10-07.
- ^ "Team ICO staff hiring site English version". Archived from the original on 2008-09-18.
- ^ "New Game From Team ICO Will Be Like 'Ico' (GDC 2009)".
- 1UP.com. Retrieved 2009-05-19.
- ^ "The Last Guardian revealed at E3".
- 1UP.com. Retrieved 2010-03-13.
- ^ Leone, Matt (2018-03-16). "Directing from the sidelines". Polygon. Retrieved 2018-03-20.