The Forgotten Temple of Tharizdun

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The Forgotten Temple of Tharizdun
S4
WG4

The Forgotten Temple of Tharizdun is an

World of Greyhawk campaign setting. The module was published by TSR, Inc.
in 1982 for the first edition Advanced Dungeons & Dragons rules.

Plot summary

The Forgotten Temple of Tharizdun is an adventure that takes place in the

norkers from the caverns.[3] The PCs search hazardous mountain passes to find the lair of the monsters inside the temple.[1] The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the Fiend Folio supplement.[2]

During their exploration, the characters may reach chambers of the temple in which religious rituals were performed, and risk insanity and death as they encounter remnants of worshipers of the imprisoned god Tharizdun. To progress further, the characters must enact portions of the rituals of worship of Tharizdun, traveling into an underground sub-temple, and magically opening an inner sanctum called the Black Cyst. Having advanced this far, the characters are likely to be driven insane, killed outright, or permanently trapped within the underground temple.

Publication history

The Forgotten Temple of Tharizdun was written by

Yatil Mountains, focused on a temple dedicated to the evil and insane Greyhawk god Tharizdun.[5] A future work was promised to develop the plot from this adventure further,[3]
but was never published.

Theme

The thematic elements of nightmare and insanity bring

H.P. Lovecraft's fiction. In his comprehensive article on the topic of Lovecraftian influence on D&D, "The Shadow Over D&D", James Jacobs says of The Forgotten Temple of Tharizdun and Return to the Temple of Elemental Evil, "Tharizdun[...] obviously owes his pedigree to Lovecraft."[7]

Reception

Jim Bambra reviewed The Forgotten Temple of Tharizdun for White Dwarf, and gave it 9 out of 10 overall. Bambra noted that "The Temple is brought to life excellently and contains plenty for players to think about, gaining entry requires good tactical play and an imaginative approach is needed to fathom out the Temple's hidden secrets."[3]

Lawrence Schick, in his 1991 book Heroic Worlds, criticized the module's cover as "the worst cover of any TSR AD&D module, a morass of colored blobs."[1]

The Forgotten Temple of Tharizdun was ranked the 23rd greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. [8]

Other recognition

A copy of The Forgotten Temple of Tharizdun is held in the collection of the

Strong National Museum of Play (object 110.1944).[9]

References

  1. ^ .
  2. ^ )
  3. ^ a b c d Bambra, Jim (August 1983). "Open Box". White Dwarf (review) (44). Games Workshop: 13.
  4. ^ "WG4 - The Forgotten Temple of Tharizdun". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2022-05-17.
  5. ^
    Gygax, E. Gary
    (1982). The Forgotten Temple of Tharizdun. TSR.
  6. ^ "WG4 The Forgotten Temple of Tharizdun (1e) - Wizards of the Coast | AD&D 1st Ed. | Adventures | AD&D 1st Ed. | DriveThruRPG.com". www.drivethrurpg.com.
  7. ^ Jacobs, James (October 2004). "The Shadow Over D&D: H. P. Lovecraft's Influence on Dungeons & Dragons". Dragon (#324).
  8. Paizo Publishing
    .
  9. ^ "Game:Campaign Module WG 4 The Forgotten Temple of Tharizdun". Google Arts & Culture. Retrieved 2022-05-17.

External links