Tomb of the Lizard King
Tomb of the Lizard King is a Dungeons & Dragons' adventure module published in 1982 by TSR.[1] In Tomb of the Lizard King, the player characters are employed by the Count of Eor to investigate a monstrous force that has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of characters of level 5–7, or smaller groups with higher levels.[2]
Plot summary
Tomb of the Lizard King is a three-part adventure scenario in which the
Publication history
Tomb of the Lizard King was written by
Reception
Doug Cowie reviewed I2 favorably for
Jim Bambra reviewed Tomb of the Lizard King for White Dwarf. He gave it a nine out of ten overall, calling it "a difficult adventure that was designed to test a party's mettle and playing skill".[2] While pre-rolled player characters are provided with the module, Bambra felt that it was worth using a player's own character because "there are some nice goodies to be had".[2] Bambra did note that the module was a victim of sloppy printing in places, but felt that the mistakes should be obvious enough to pose no problems to a competent Dungeon Master. He concluded by describing the module as "[a] good module for those who enjoy challenging gaming sessions with plenty of opportunity to be cautious, thoughtful and aggressive."[2]
In his 1991 book Heroic Worlds, Lawrence Schick calls the Lizard King "extremely nasty".[1]
See also
References
- ^ ISBN 0-87975-653-5.
- ^ a b c d e Bambra, Jim (Sep 1983). "Open Box". White Dwarf (45). Games Workshop: 10–11.
- ^ "Intermediate Series - The Acaeum". Retrieved July 15, 2014.
I2 Tomb of the Lizard King by Mark Acres
- Paizo Publishing. Archived from the originalon March 14, 2006.
- ^ Imagine(review) (4). TSR Hobbies (UK), Ltd.: 38–39.