Far Cry 3
Far Cry 3 | ||
---|---|---|
Composer(s) Brian Tyler | | |
Series | Far Cry | |
Engine | Dunia 2 | |
Platform(s) | ||
Release | ||
multiplayer |
Far Cry 3 is a 2012
Ubisoft Montreal collaborated with Ubisoft's global development team, including
The game was announced in June 2011 and Ubisoft promoted the game with various
Gameplay
Far Cry 3 is a
Rook Islands is an
The game features a four-player
Plot
Jason Brody (Gianpaolo Venuta) is on vacation with a group of friends in Bangkok, Thailand. On a skydiving trip, they unknowingly land on the fictional pirate-occupied Rook Islands, where they are captured by pirate lord Vaas Montenegro (Michael Mando), who intends to sell them into slavery. Jason escapes with help from his older brother Grant (Lane Edwards), whom Vaas kills. Jason is rescued by Dennis (Charles Malik Whitfield), an adopted member of the islands' native Rakyat tribe. Dennis recognizes Jason's potential as a warrior and gives him the Tatau, the tattoos of a Rakyat warrior. While helping the Rakyat, Jason finds one of his friends, Daisy (Natalie Brown), at the house of botanist Dr. Earnhardt (Martin Kevan). Impressed with Jason's prowess, the Rakyat allow him to be the second outsider to enter their sacred temple. After he returns the Silver Dragon Knife, a Rakyat relic, Jason is initiated into the tribe by the priestess Citra (Faye Kingslee).
Aided by Earnhardt and CIA agent Willis Huntley (Alain Goulem), Jason helps the Rakyat retake their island from the pirates while also finding and rescuing his girlfriend Liza (Mylène Dinh-Robic) and his friends Keith (James A. Woods) and Oliver (Kristian Hodko). After several encounters with Vaas, Jason learns Vaas is Citra's brother who betrayed the Rakyat after becoming addicted to drugs brought by his employer, Hoyt Volker (Steve Cumyn), a South African slave trader and drug lord. Jason soon matures into a fearsome and skilled warrior and, revered by the Rakyat, begins to enjoy all the killing while growing more distant from his friends.
Citra has sex with Jason while he is under the effects of hallucinogens, after which she asks him to stay on the island. Deciding to remain, Jason bids goodbye to his friends and heads to Vaas' pirate base, discovering Vaas has set up a trap for him. Jason survives but then enters a delusional, dream-like state where he must fight multiple duplicates of Vaas. He eventually reaches the real Vaas and stabs him with the Dragon Knife,[b] before collapsing. Jason awakens with Citra in the Rakyat temple and promises to kill Hoyt for her.
After reaching Hoyt's island with Huntley's help, Jason meets Sam Becker (Stephen Bogaert), Huntley's fellow operative, who helps him infiltrate Hoyt's army. During this time, Jason discovers that his younger brother Riley is alive and is being held captive by Hoyt. With Hoyt watching them on camera, Jason beats Riley to maintain the ruse, though he reveals himself when Becker loops the video. Jason works his way into Hoyt's place, and he and Becker plan to kill Hoyt at a poker game. However, as they sit down to play, Hoyt murders Becker after revealing he saw through the looped video. Jason kills Hoyt and his men in a knife fight, losing half a finger in the process, and escapes the island with Riley.
Jason and Riley fly to Earnhardt's house to discover it on fire. The dying doctor reveals that the Rakyat attacked the house and kidnapped Jason's friends. Jason confronts Citra at the Rakyat temple, but she drugs him and captures Riley. Citra tells Jason that she has fallen in love with him, believing him to be a mighty warrior of Rakyat legend and that she will "free" him. Jason dreams of walking a fiery path with the Dragon Knife, with Liza appearing as a monster in his dream. He awakens, holding Liza at knifepoint, and is given a choice to either save his friends or kill them by allying with Citra.
If Jason frees his friends, Citra begs him to stay on the island while an outraged Dennis prepares to stab Jason for his betrayal. Citra jumps in front of him and is stabbed instead; proclaiming her love for Jason as she dies in his arms. Jason and his friends leave the island by boat, with Jason narrating that despite all the killing turning him into a monster, he still believes that in some place in his heart, he is better than this. If Jason kills Liza, he and Citra later have sex in a ritual. Afterward, Citra stabs Jason, telling him as he dies that their child will lead the Rakyat to glory and that he "won." The game ends with a still image of the boat and the Dragon Knife on the beach while the credits roll.
Cooperative campaign
Six months before Jason arrives on the Rook Islands, ex-Scottish gangster Callum (Stuart Martin), discharged US Army combat medic Tisha (Alana Maria), retired corrupt Philadelphia police officer Leonard (Nigel Whitmey) and former Russian hitman Mikhail (Nick Nevern) find work on the cruise ship MS Astrid. However, pirates capture the Astrid and its passengers after the captain sells them out in exchange for the ship's payroll. The cooperative campaign centers around the four characters fighting against pirates and privateers in the Rook Islands as they pursue the captain.
Development
Gameplay design
The team avoided creating distinct
The team evaluated the gameplay elements from
Story
Level designer Mark Thompson stated that in a Far Cry game, morality was not absolute and that there was always "a moral gray space". The team intentionally avoided introducing a morality system which would judge players' actions. Gray morality is seen as Jason murdered the pirates in order to rescue his friends and survive on the hostile island.
Yohalem designed a story that examines the minds of players. The game was described as being "self-aware", reacting to players' style of play. Yohalem, in particular, wished to contrast the difference between players and the playable character, in which players have fun playing the game, while Jason is forced on a terrible journey killing people.
Initially, the game's primary villain was named Bull, a bald and muscular man who looked similar to "a 300-pound, six-foot-tall bullmastiff dog". The character was redesigned after Michael Mando auditioned for the role, as his physicality was very different from what the developers had planned. Bull's physical fierceness transformed into the villain's emotive and volatile personality. A second iteration of the character was named Pyro and featured a heavily mutilated body, though such features were later removed as Mando's portrayal of Vaas enabled his personality to be expressed through subtle mannerisms. The team envisioned him to be a charming but menacing villain.[54] Hay compared Vaas to Darth Vader, in which his presence is often short and brief, yet when he appears, he catches attention and galvanizes players' memories.[55] Hay described Vaas as a character that was "very much in your face", which helped cemented Jason's early status as a "victim".[56] Yohalem added that Vaas's death at the game's midpoint was inspired by the novel To the Lighthouse, in which the protagonist died midway through the story and the rest of the plot explores her absence.[32] To create nuanced characters, the team utilized motion capture so that actors could convey more-complicated emotions on-screen.[57] Enemies are controlled by AI which was designed to be believable, such as when untrained enemies would make mistakes during combat.[58] Elias Toufexis initially was chosen to voice Jason Brody, though he was replaced by Gianpaolo Venuta two years later.[59]
Multiplayer
Massive Entertainment handled the game's multiplayer development. According to David Polfeldt, the managing director of Massive, the team was involved at the early stage of development and the opportunity helped diversify their portfolio, as the team had only had experience working on
Promotion and release
Far Cry 3 was announced in June 2011 during Ubisoft's press conference at
The game was initially set to be released on September 4, 2012, for
On September 21, 2012, it was confirmed that Far Cry 3 would not appear on Nintendo's Wii U due to the system not being an onset of development, despite Ubisoft themselves being major supporters of the system at launch a few weeks before Far Cry 3's launch.[88]
Reception
Critical reception
Aggregator | Score |
---|---|
1Up.com | B−[93] |
Destructoid | 8/10[7] |
Eurogamer | 10/10[94] |
Game Informer | 9/10[95] |
GameSpot | 9/10[97] |
GamesRadar+ | [96] |
IGN | 9/10[98] |
PC Gamer (UK) | 89/100[16] |
Polygon | 9/10[99] |
The island setting received critical acclaim. Tom Bramwell from Eurogamer stated that the island was the main reason he became captivated by the game, mainly due to the game's diverse activities and the island's rich history. He liked the artificial intelligence of the game's wild animals, which makes the game unpredictable.[94] Bertz agreed, saying that the environment was "varied" and "gorgeous", and appreciated its design for accommodating multiple playstyles.[95] VanOrd appreciated the effort Ubisoft had put into designing Rook Islands, saying that "Far Cry 3 isn't so much about the story as it is about its world", and called the world "enthralling" and "focused". VanOrd also liked the ecology, which interacts with each other and helped make the world more believable.[97] Dyer enjoyed finding the game's collectibles, which helped enrich the island's history. According to Dyer, the game had an "astonishing sense of place" and "captivating culture and scenery".[98] Arthur Gies from Polygon was also impressed by the world design, which he felt allowed various emergent events to occur and systems to flow and intertwine with each other.[99] Taljonick added that the emergent gameplay contributed to some personal stories which are unique to each player.[96]
Critics generally enjoyed the gameplay. Sterling praised the freedom given to players to approach objectives, though they felt that many of the side-objectives became repetitive very quickly. They praised the game's increased accessibility, though they noted that travel was an annoyance for them.
The multiplayer component of the game was considered as a disappointment. Sterling remarked that the game's competitive multiplayer lacked new ideas and compared it to
Sales
The game's preorder sales were below Ubisoft's expectations.
More than 4.5 million copies were shipped to retailers in December 2012.[108] In October 2014, Ubisoft announced that approximately 10 million copies of the game had been sold.[109]
Awards
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2013 | New York Videogame Critics Circle Awards | Best Game | Nominated | [110] [111] |
Best Writing in a Game | Nominated | |||
Best World (Rook Islands) | Nominated | |||
Best Overall Acting (Michael Mando as Vaas Montenegro) | Nominated | |||
16th Annual D.I.C.E. Awards | Game of the Year | Nominated | [112] | |
Action Game of the Year | Nominated | |||
Outstanding Achievement in Animation | Nominated | |||
Outstanding Achievement in Art Direction | Nominated | |||
Outstanding Achievement in Game Direction | Nominated | |||
Outstanding Achievement in Original Music Composition | Nominated | |||
Outstanding Achievement in Character - Male or Female (Vaas Montenegro) | Nominated | |||
9th British Academy Games Awards | Best Game (Dan Hay, Patrick Plourde, Patrik Methe)
|
Nominated | [113] | |
Action (Dan Hay, Patrick Plourde, Patrik Methe) | Won | |||
Artistic Achievement (Jean-Alexis Doyon, Genseki Tanaka, Vincent Jean) | Nominated | |||
Audio Achievement (Dan Hay, Tony Gronick, Brian Tyler) | Nominated | |||
Game Design (Patrick Methè, Jamie Keen) | Nominated | |||
Story (Jeffrey Yohalem, Lucien Soulban, Li Kuo) | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Game of the Year | Nominated | [114] | |
Art Direction, Contemporary | Nominated | |||
Control Design, 3D | Won | |||
Direction in a Game Cinema | Nominated | |||
Game Design, Franchise | Nominated | |||
Graphics, Technical | Won | |||
Lead Performance in a Drama (Michael Mando as Vaas Montenegro) | Nominated | |||
Lighting/Texturing | Nominated | |||
Original Dramatic Score, Franchise | Nominated | |||
Sound Effects | Nominated | |||
Writing in a Drama | Nominated | |||
Game, Franchise Action | Nominated | |||
Game Developers Choice Awards | Best Technology | Won | [115] | |
Best Visual Arts
|
Nominated | |||
Game Audio Network Guild Awards | Audio of the Year | Nominated | [116] [117] | |
Sound Design of the Year | Nominated | |||
Best Dialogue | Won | |||
Best Audio Mix | Won | |||
Golden Joystick Awards | Game of the Year | Nominated | [118] [119] | |
Best Visual Design | Nominated | |||
Best Gaming Moment (The Definition of Insanity) | Won | |||
The 4th Canadian Videogame Awards | Game of the Year | Won | [120] | |
Best Console Game | Nominated | |||
Best Animation | Won | |||
Best Game Design | Won | |||
Best Game Innovation | Nominated | |||
Best New Character (Vaas Montenegro) | Won | |||
Best Visual Arts | Won | |||
Best Writing | Nominated | |||
Future Shop Fans’ Choice Award | Won |
Legacy
The game's success helped elevate the franchise's status, which is now viewed as a blockbuster series with a strong identity.[121] Dom Peppiatt from GamesRadar wrote that Far Cry 3 and its expansion Blood Dragon helped cement Ubisoft's domination in the open-world first-person shooter genres and its position as both a developer and publisher.[122] Many features from Far Cry 3, such as the presence of towers and wildlife hunting, were later used in other Ubisoft non-Far Cry games.[123]
Ubisoft initially planned to make a direct-narrative sequel to Far Cry 3, which involved the return of Jason as the game's protagonist and other supporting characters and the resurrection of Vaas. The plan was quickly abandoned.[124] A sequel, Far Cry 4, set in the Himalayas region, was released on November 18, 2014, for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It features a new cast of characters and a new map.[125]
Notes
- Ubisoft Bucharest, Ubisoft Reflections, and Red Storm Entertainment.
- ^ In Far Cry 6 (2021) and its downloadable content, Vaas Montenegro: Insanity, it is implied that Vaas survived his encounter with Jason.
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