GDDR3 SDRAM
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Type of GDDR2 SDRAM | |
Successor | GDDR4 SDRAM |
---|
GDDR3 SDRAM (Graphics Double Data Rate 3 SDRAM) is a type of
standard.Overview
It has much the same technological base as
clock cycles
.
The GDDR3 interface transfers two 32 bit wide data words per clock cycle from the I/O pins. Corresponding to the 4n-prefetch a single write or read access consists of a 128 bit wide, one-clock-cycle data transfer at the internal memory core and four corresponding 32 bit wide, one-half-clock-cycle data transfers at the I/O Pins. Single-ended unidirectional Read and Write Data strobes are transmitted simultaneously with Read and Write data respectively in order to capture data properly at the receivers of both the Graphics SDRAM and the controller. Data strobes are organized per byte of the 32 bit wide interface.
Commercial implementation
Despite being designed by
Rambus Incorporated (Similar technology is marketed by nVidia as TurboCache in PC platform GPUs). Microsoft's Xbox 360 has 512 MB of GDDR3 memory. Nintendo's Wii
also contains 64 MB of GDDR3 memory.
Advantages of GDDR3 over DDR2
- GDDR3's strobe signal unlike DDR2 SDRAM is unidirectional & single-ended (RDQS, WDQS). This means there is a separate read and write data strobe allowing for a quicker read to write ratio than DDR2.
- GDDR3 has a hardware reset capability allowing it to flush all data from memory and then start again.
- Lower voltage requirements leads to lower power requirements, and lower heat output.
- Higher clock frequencies, due to lower heat output, this is beneficial for increased throughputand more precise timings.
See also
References
- ^ "ATI Technologies Promotes GDDR3". Archived from the original on 2002-12-07. Retrieved 2002-12-07.
- Gregory Agostinelli. "Method and Apparatus for fine tuning a memory interface". US PATENT OFFICE.