Tile-based video game
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A tile-based video game, or grid-based video game, is a type of
Much video game hardware from the late 1970s through the mid-1990s has native support for displaying tiled screens with little interaction from the CPU.
Overview
Tile-based games are not a distinct
game, but all three render the world as tiles. Ultima III and Civilization draw the tiles via software, while the maze in the original arcade version of Pac-Man is made of tiles displayed by the game's graphics hardware. Tiles allow developers to build with a set of reusable components instead of drawing everything individually.Tile-based video games usually use a
.Variations include level data using "material tiles" that are procedurally transformed into the final tile graphics, and groupings of tiles as larger-scale "supertiles" or "chunks," allowing large tiled worlds to be constructed under heavy memory constraints.
History
The tile-map model was introduced to video games by
The tile model became widely used in specific game genres such as
Most early tile-based games used a top-down perspective.[
- Ultima Online, which mixed elements of 3D (the ground, which is a tile-based height map) and 2D (objects) tiles
- Civilization II, which updated Civilization's top-down perspective to a dimetric perspective
- The Avernum series, which remade the top-down role-playing series Exilewith an isometric engine.
Hexagonal tile-based games have been limited for the most part to the strategy and
See also
- Texture atlas
- Top-down perspective
- Isometric graphics in video games and pixel art
- Tiled rendering
- Heightmap
References
- ISBN 978-0814337226. Retrieved 8 July 2016.
- ^ "De Re Atari". atariarchives.org. Atari, Inc. 1982.
- ^ Patchett, Craig (1982). Designing Your Own Character Sets. COMPUTE! Books.