Holography in fiction
Holography is often used as a plot device in science fiction, appearing in a wide range of books, films, television series, animation and video games. Probably the first reference is by Isaac Asimov in his Foundation series staritng in 1951.
Holography has been widely referred to in movies, novels, and TV, usually in science fiction, starting in the late 1970s.
Holography served as an inspiration for many video games with the science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" in Command & Conquer: Red Alert 2 that can disguise themselves as trees.[2] Player characters are able to use holographic decoys in games such as Halo: Reach and Crysis 2 to confuse and distract the enemy.[2] Starcraft ghost agent Nova has access to "holo decoy" as one of her three primary abilities in Heroes of the Storm.[3]
Fictional depictions of holograms have, however, inspired technological advances in other fields, such as augmented reality, that promise to fulfill the fictional depictions of holograms by other means.[4]
References
- ^ OCLC 437109030.
- ^ ISBN 978-0191021381.
- ^ "Nova - Heroes of the Storm". us.battle.net. Retrieved 2019-10-20.
- OCLC 1000385946.)
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Further reading
- Pizzanelli, David. "The Evolution of the Mythical Hologram". Proceedings of the SPIE, The International Society for Optical Engineering, 1732 (1992). Pages 430 to 437.