Namco System 11
32-bit | |
Predecessor | Namco System 22 |
---|---|
Successor | Namco System 12 (System 11 Upgrade) |
The Namco System 11
History
Namco's research managing director Shegeichi Nakamura met with
Although the System 11 was technically inferior to the Sega Model 2 arcade board, its lower price made it an attractive prospect for smaller arcades.[4][5] According to the June 1995 issue of Edge:
Namco took a significant risk in basing its Tekken coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered Virtua Fighter 2 ... For once, a home system can boast an identical conversion of a cutting-edge coin-op ... Namco's research section managing director, Shegeichi Nakamura ... explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and VF2 and Tekken has been sold to smaller arcade centres" ... Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.[4]
Technical specifications
- Main 32-bitRISC processor @ 33.8688 MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
- BUS: 132 MB/s.
- OS ROM: 512 KB
- Sound CPU: Namco C76 (Mitsubishi M37702)
- Sound chip: Namco C352
- Main RAM: 2 MB
- Video VRAM: 2 MB
- Sound RAM: 512 kB
- Graphical Processor: 360,000 polygons/s, sprite/BG drawing, adjustable framebuffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, simultaneous backgrounds (parallax scrolling)
- Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and Horizontal Line Scroll
- Resolution: 256x224 - 640x480
- Colors: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
Games
Year | Title | Genre | Ref. | |
---|---|---|---|---|
1994 | Tekken | Fighting | [6] | |
1995 | Tekken 2 | Fighting | [7] | |
Tekken 2 Ver.β | Fighting | |||
Soul Edge | Fighting | [8] | ||
1996 | Dunk Mania | Sports | [9] | |
Xevious 3D/G | Vertical-scrolling shooter | [9] | ||
Dancing Eyes | Puzzle | [10] | ||
Soul Edge Ver. II | Fighting | |||
J-League Soccer: Prime Goal EX | Sports | |||
1997 | Star Sweep | Sports | ||
Pocket Racer
|
Racing | |||
1998 | Point Blank 2 | Lightgun shooter | [11] | |
Family Bowl | Sports | |||
Kosodate Quiz My Angel 3: My Little Pet | Quiz
|
Year | Title | Genre | |
---|---|---|---|
1997 | Tekken 3 | Fighting | |
LiberoGrande | Sports
|
||
1998 | Soulcalibur | Fighting | |
Techno Drive | Driving simulator | ||
Super World Stadium '98 | Sports
|
||
Fighting Layer | Fighting | ||
Derby Quiz: My Dream Horse | Quiz | ||
Tenkomori Shooting | Vertical-scrolling shooter
|
||
1999 | Tekken Tag Tournament | Fighting | |
Mr. Driller | Puzzle | ||
Aqua Rush | Puzzle | ||
Golgo 13 | Lightgun shooter
|
||
Super World Stadium '99 | Sports
|
||
Ghoul Panic | Lightgun shooter
|
||
Um Jammer Lammy NOW! | Rhythm | ||
Kaiun Quiz | Quiz | ||
2000 | Golgo 13 Kiseki no Dandou | Lightgun shooter
|
|
Point Blank 3 | Lightgun shooter
|
||
Super World Stadium 2000 | Sports
|
||
Truck Kyosokyoku | Driving simulator | ||
2001 | Golgo 13 Juusei no Requiem | Lightgun shooter
|
|
Super World Stadium 2001 | Sports
|
Notes
References
- ISBN 978-1-311-08082-0.
- ^ "System 11: Namco's PlayStation coin-op". Edge. Vol. 3, no. 21. June 1995. p. 68.
- ^ "Tekken (Registration Number PA0000704272)". United States Copyright Office. Retrieved 8 October 2021.
- ^ a b "Tekken". Edge. Vol. 3, no. 21. Imagine Media. June 1995. pp. 66–70.
- ^ Tokyo Drifter (April 2002). "Virtua Fight Club". GamePro. Vol. 14, no. 163. pp. 48–50.
- ^ "Tekken". GamePro. No. 68. IDG. March 1995. p. 38.
- Emap International Limited: 21. October 1995.
- Imagine Media: 123. December 1995.
- ^ Emap International Limited: 116–7. April 1996.
- GameSetWatch. Game Network. Archived from the originalon 11 January 2019. Retrieved 26 March 2020.
- ^ https://www.highwaygames.com/arcade-machines/point-blank-6185/